Fishing
"It's more than a challenge to make Fishing rewarding and interesting enough to spend time on, so what I've done is gone the traditional RPG route. When you fish you will have a chance to find treasure. The lowest chance to find treasure starts at 20%. Among this treasure you can find magic items. You will find better items as your skill progresses and the chance of finding magic items will also increase." - mcMMO Team.
At skill level 150+ you will be able to hook items off of mobs, allowing an easier way to farm certain mob items. For example, if you desperately need eggs you can simply use the fishing rod to obtain the item by casting your line into a chicken.
Fishing skills are all passive.
Passive Abilities
Treasure Hunter
Player has a chance to find random items in addition to the fishes they reel in. Chance and quality of items increase as Fishing skill is leveled up!
There is a 6.67% to 33.33% chance for the item pulled to be randomly enchanted. The strength/level of enchantment and odds of said item being enchanted depends on Fishing level and Treasure Hunter Tier.
Tier | Drop | Level Range | Drop Chance | 1 | Wooden Tools (Shovel, Axe, Pickaxe, Hoe or Sword) | 0-300 | 20% | 1 | Leather Armor (Boots, Legs, Chest, Helmet) | 0-600 | 20% | 1 | Stone Tools (Shovel, Axe, Pickaxe, Hoe or Sword) | 0+ | 20% | 2 | Iron Tools (Shovel, Axe, Pickaxe, Hoe or Sword) | 200+ | 25% | 2 | Iron Armor (Boots, Legs, Chest, Helmet) | 200+ | 25% | 2 | Ender Pearl | 200+ | 25% | 3 | Gold Tools (Shovel, Axe, Pickaxe, Hoe or Sword) | 400+ | 30% | 3 | Gold Armor (Boots, Legs, Chest, Helmet) | 400+ | 30% | 3 | Blaze Rod | 400+ | 30% | 3 | Music Discs: blocks, chirp, and far | 400+ | 30% | 4 | Diamond Tools (Shovel, Axe, Pickaxe, Hoe or Sword) | 600+ | 35% | 4 | Diamond Armor (Boots, Legs, Chest, Helmet) | 600+ | 35% | 4 | Ghast Tear | 600+ | 35% | 4 | Music Discs: mall, mellohi, stal, strad, ward, and 11 | 600+ | 35% | 5 | Diamonds (1 - 5) | 800+ | 40% | 5 | Iron Ingots (1 - 5) | 800+ | 40% | 5 | Gold Ingots (1 - 5) | 800+ | 40% | 5 | Lapis Lazuli (10 - 20) | 800+ | 40% | Magic Hunter
Magic hunter is the probability of fishing an enchanted treasure with the probability of an enchanted item appearing, starting at 6.67% (rank 1/5) at level 1-199, and increasing by 6.67% per 200 Fishing levels. At level 800, the probability caps at a maximum of 33.3% (rank 5/5).
Sometimes the message "You feel a touch of magic in this cast." will appear to indicate the skill activating.
Shake
From fishing level 150 onwards, the player will be able to shake items loose from mobs by hooking them with the fishing pole.
Shake can be used repeatedly for a large number of items depending on the remaining health of the mob (Fishing Rod deals 1 damage to mobs). For instance, a Skeleton at full health can drop up to 37 arrows before they die.
The below chart shows drops at Fishing level 150:
Monster | Loot | Blaze | 100% Blaze Rod | Cave Spider | 50% String, 50% Spider Eye | Chicken | 34% Feather, 33% Raw Chicken, 33% Egg | Cow | 49% Leather, 49% Raw Beef, 2% Milk Bucket | Creeper | 99% Gunpowder, 1% Creeper head | Enderdragon | None | Enderman | Enderpearl (Teleportation causes pearls to appear in odd places) | Ghast | 50% Ghast Tear, 50% Gunpowder | Iron Golem | 85% Rose, 12% Iron Ingot, 3% Pumpkin | Magma Cube | 100% Magma Cream | Mooshroom | 30% Leather, 30% Raw Beef, 30% Red Mushroom (1-3), 5% Milk Bucket, 5% Mushroom Soup | Pig | 100% Raw Porkchop | Sheep | 100% Wool (1-6) | Silverfish | None | Skeleton | 49% Bone, 49% Arrow (1-3) 2% Skeleton Skull | Slime | 100% Slimeball | Snow Golem | 97% Snowball (1-4), 3% Pumpkin | Spider | 50% String, 50% Spider Eye | Squid | 100% Ink Sack | Witch | 13% Glowstone Dust, 13% Redstone, 13% Stick, 13% Water Bottle, 12% Gunpowder, 12% Spider Eye, 12% Sugar, 9% Glass Bottle, 1% Potion of Healing, 1% Potion of Fire Resistance, 1% Potion of Swiftness | Wither | None | Wither Skeleton | 49% Bone, 49% Coal (1-3), 2% Wither Skeleton Skull | Zombie | 98% Rotten flesh, 2% Zombie Head | Zombie Pigman | 50% Rotten Flesh, 50% Gold Nugget | Experience Table
Note: These are the default settings. They can be changed in the configuration file, so stats may vary from server to server.
Activity | Experience gained | Catching a fish | 800 | Getting Treasure | 1000 (Calculated as "Catching a fish" + 200) |
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