#General Settings
//常规设置
[general]
#Enables the dungeon crawl tools.
//启用地牢探险工具
enable_tools = false
//启用工具
#World Generation Settings
//世界生成设置
[world_generation]
#The probability of a dungeon getting generated on each fitting chunk.
//在每个合适的区块上生成地牢的概率
#Range: 1.0E-4 ~ 1.0
//可设置的范围
dungeon_probability = 0.3
//地牢生成的概率
#If this is set to false, no dungeons can be generated outside the overworld.
//如果将这个设置为false,则在主世界无法生成地牢
ignore_dimension = true
//忽略维度
#Dungeon Settings
//地牢设置
[dungeon]
#If you dont like the fact that the dungeons contain lots of mob spawners, set this to true! Mobs will get spawned manually during the dungeon generation then. Note that this is a lot more performance demanding than enabling spawners. (Which also depends on the mob spawn rate)
//如果你不喜欢地牢里有大量的怪物,那就将其设置为ture!怪物们会随着地牢的生成而生成。要注意的是,与启用刷怪笼相比,这对性能的要求要高很多。(这也取决于怪物的生成速度)
no_spawners = false
//禁用刷怪笼
#The Probability of a spawner entity having a shield in the offhand.
//刷怪笼生成副手持盾实体的概率
#Range: 0.01 ~ 1.0
//可设置的范围
shield_probability = 0.25
//生成持盾实体的概率
#Set this to true if you want to prevent that the last layer of each dungeon will contain nether content.
//如果你不想每个地牢的最后一层还有更下面一层地牢的入口的话,请设置为ture
no_nether_stuff = false
//禁止下面的事物
#If set to true, the dungeon generation will ignore the biome blacklist and generate dungeons in any overworld biome.
//如果设置为ture,地牢的生成将会忽略生物群系黑名单,并且在所有主世界的生物群系中生成地牢
ignore_overworld_blacklist = false
//忽略主世界黑名单
#Determines if vanilla spawners or modified spawners with armor, weapons etc... should be used.
//决定了刷怪笼是否应该刷出普通怪物还是有装备和武器的怪物
use_vanilla_spawners = false
//使用普通刷怪笼
#This value defines how many mobs do get spawned manually during the generation. (if no_spawners = true, there is no effect otherwise)
//此值定义了在地牢的生成过程中会自然生成多少怪物。(如果no_spawners = true,则无效)
#Range: 0.001 ~ 1.0
//可设置的范围
mob_spawn_rate = 0.05
//怪物生成概率
#The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
每个刷怪笼生成的实体数,增加数量可以增加怪物装备的多样性
#Range: 1 ~ 128
//可设置的范围
spawner_entities = 8
//生成的实体数
#The minumum amount of rooms for each dungeon layer.
//每层地牢中最小的房间数
#Range: 0 ~ 24
//可设置的范围
layer_min_additions = 5
//每层地牢中最小的房间数
#The amount of extra rooms per dungeon layer. A random number in the range [0 ~ layer_extra_additions-1] will be used.
每层地牢中额外的房间数,将随机使用在[0 ~ layer_extra_additions-1]范围内的一个数
#Range: 1 ~ 24
//可设置的范围
layer_extra_additions = 6
//额外的房间数
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