英文wiki上看到的,其中大部分是从dinnerbone的twitter上获得的消息
新启动器特性:
- 性能和稳定性得到提升。( increases performance and stability)
- 能够升级LWJGL(一个游戏开发用的java api),修正了很多bug。 (Allows LWJGL to be updated, fixing many launcher bugs)
- 支持多版本安装。(Supports Multiple Versions/Installs. )
- 可自动升级。[1](Self Updatable. )
- 新的密码存储系统。[2](New password storing system)
- 更加友好的用户界面。[3](More user friendly.)
- 向Plugin API(应该是mod api 吧,不过wiki上写的plugin api。)的一大步迈进。[3] (A major step towards the Plugin API.)
[1]在http://www.mcbbs.net/thread-107702-1-1.html这个新闻帖子里有说到
[2]Nathan Adams ‏@Dinnerbone
给那些好奇的人:新的启动器不会将密码储存在硬盘上,那是一个糟糕的方法。新的方法是这样的:(For those curious, the new launcher will not be storing passwords to disk. That was a terrible system. New method:)

Nathan Adams ‏@Dinnerbone
它(新的启动器)会记录用户名但不会记录密码,它采用一个强大的“标记"(token)系统(这里token我也不知道怎么翻译比较准确。)(It will remember user but not pass. It uses a fancy token system.)
[3] 以下资料来源:http://www.reddit.com/r/Minecraf ... s/c9e0g6a?context=3
新启动器:
- 最后让我们升级库,例如LWJGL;修复很多陈年老BUG,例如“我根本玩不了minecraft”,“我的shift/ctrl/alt键卡住了,我不得不重启游戏",”我全屏/调整窗口大小/点击某处/打喷嚏(=_=)的时候游戏卡死了。“,这些bug影响了很大一部分玩家,并且修复这些bug可能能使游戏性能得到提高让我们增加新的库,提高性能和稳定性,并使代码编写更快捷(当你不需要发明轮子的时候,制造汽车会方便很多)
- 让我们修正在下载、升级、甚至是打开启动器时出现的很多问题,我估计有5%-10%的玩家至少每周会经历一次这种问题
- 新启动器也是minecraft将来的新特性所需要的,并且这是迈向mod api的很重要的一大步
- 让我们的用户界面更加友好,比如在登录失败时会提示”对不起,服务器出错了,请稍后再试“或者”使用你的email地址而不是游戏ID来登录“,而不是”登录失败“。。之类的
- 让我们添加更酷的特性,比如能够轻松地升级快照,在不同版本之间切换,能够在不同账号之间选择切换(如果你有多个账号的话),更快更稳定的升级游戏
- 通过”不将密码保存在硬盘上“来极大增加账号安全性
- Finally lets us update libraries, such as LWJGL, closing off many-year-old bugs such as "I can't play minecraft at all", "My shift/ctrl/alt keys get stuck and I have to restart the game", "I crash when I fullscreen/resize/click on something/sneeze", affecting a huge portion of our players and may increase performance.
- Lets us add new libraries, increasing performance, stability, and helps write code quicker (easier to make a car when you don't have to keep reinventing the wheel).
- Lets us fix many issues downloading the game/updating the game/even opening the launcher, as it's riddled with bugs and I'd estimate about 5-10% of our players experience issues downloading an update at least once an update.
- Very much required for the future of the game, and an incredibly big step towards the mod API.
- Lets us be much, much, much more user friendly. Instead of saying "login failed" we can say "sorry the servers are down, check back later" or "use your email and not your minecraft name to log in with" for mojang accounts, etc.
- Lets us do new cool stuff like update to snapshots easily, switch between versions, pick a username if you have multiple minecraft accounts, update quicker and more reliably.
- Fixes a huge security issue by not storing your password to disk.