

动态光源MOD
这Mod能让发光的物品在任何状态都能发光,例如拿在手上的火把,掉在地下的火把,燃烧的怪物,就是这样~
变更日志:
1.3.8 - updated for MC 1.8 1.3.7 - changed EntityLivingEquipment module default config file string to match actually used config scheme - added 1 sec cooldown to light toggle button. wussies. 1.3.6 - changed EntityLivingEquipment module to use the same config the other item-based light modules use - delete your EntityLivingEquipment config file or suffer. 1.3.5 - updated to mc 1.7.10 1.3.4 - added FMLIntercomms support for the self light module - if your mod wants to make the player shine light and you do not want to depend on my source - see atomicstryker.dynamiclights.client.modules.PlayerSelfLightSource for howto 1.3.3 - fixed support for mod items not working 1.3.2 - some small internal changes - added module for flashlight type items (default: ender eye) - features a reasonably cheap simple mode (default) - and an expensive nonsimple mode (pc master race) 1.3.1 - added module for entity class light sources (careful, performance) 1.3.0 - fixed crash related to water and armor items 1.2.9 - update to MC 1.7.2 - delete your config files, numeric IDs are no longer allowed 1.2.8 - changed arbitrary Light "enabling" value from >= 8 to >= 1. If you insist on damaging your eyesight, you now can. 1.2.7 - Mob Equipment module now checks all five equipment slots 1.2.6 - update to MC 1.6.4 1.2.5 - implemented vanilla horse armors (417,418,419) to work when specified as EntityLivingEquipmentLightSource - added golden horse armor(418) to default lit items 1.2.4 - update to MC 1.6.2 1.2.3 - update to MC 1.6.1 1.2.2 - hand held Light Items that are not waterproof will now only deactivate once you actually submerge + (hotfix) hand held items that are not waterproof will no longer switch off the armor light aswell 1.2.1 - rewrote configuration parsing again, now supports names, ranges and wildcards - this applies to DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs only - delete or fix your old config files, they are unfortunately not compatible - see MCF thread on how to use the new config syntax 1.2.0 - changed configuration files in SelfLight, DroppedItems and OthersLight modules - you can now optionally specify Item meta values, eg "35-10" instead of "35" for just cyan wool 1.1.9 - update to MC 1.5.2 1.1.8 - added module for EntityLiving equipment (eg Zombies with armor or Items) - same module also lights up Infernal Mobs! 1.1.7 - update to MC 1.5.1 1.1.6 - update to MC 1.5 1.1.5 rev2 (client side only) - fixed Player self light module to not work after the Player died once 1.1.5 - update to MC 1.4.6 1.1.4 - reintroduced water extinguishing certain held/dropped lights (configurable) - death after a time will not be reintroduced, since there will not be a serverside Mod 1.1.3 - threw out non-concurrent Collections being used whatsoever - i'm sure this will come back and bite me SOMEHOW 1.1.2 - fixed small error being logged with burning entities (mostly Ghast Fireballs) 1.1.1 - added Light module for Arrows shot with fire enchantment on bow 1.1.0 - update to MC 1.4.4 - fixed toggle button triggering while in menus 1.0.9 - fixed the Player handheld light/armor stopping to work when changing worlds - fixed rather severe bug causing both Client and Integrated Server to go through Dynamic Lights and causing the World change detector to got batshit crazy - added golden Helmet ID to all default Modules default configs - fixed Armor stroboscopic rave light (dawwwww...) 1.0.8 - fixed toggle key still triggering while in chat or otherwise in a menu 1.0.7 - fixed Dynamic Light not changing when swapping between stronger and weaker Light Items - that applies for yourself and for other Players - fixed more possible ConcurrentModificationExceptions, this time in the main mod 1.0.6 - fixed crash when changing Keybinding without World loaded - added chat message to toggling Dynamic Lights on/off - fixed possible ConcurrentModificationException crashes in Entitylist accessing modules (i hope) 1.0.5 - fixed another NPE in removeLightSource 1.0.4 - further synchronization to prevent accidents - fixed small issue preventing it to work in SMP 1.0.3 - fixed another NPE Crash with CreeperLight and MoCreatures - why is there a fish making a Sound with String null? ZHAAAAAARK 1.0.2 - fixed NPE Crash with Multithreading (Optifine) 1.0.1 - fixed NPE Crash with CreeperLight 1.0.0 - rewritten from scratch to be a FML Coremod for Minecraft 1.4.4, requires Forge - boosted efficiency A LOT, I'm positive it cannot be done any better now :3 - Dynamic Lights is now modular! See readme! - configuration files for Dynamic Light modules can now be found at /config/ - global toggle Button can now be configured via Controls Menu |
安装说明:
-Forge Build 762 及以下: 将 DynamicLights_1.6.X.jar文件放在.minecraft 下的 coremods 文件夹。
-Forge Build 763 及以上: 将 DynamicLights_1.6.X.jar文件放在.minecraft 下的 mods 文件夹。
下载:
1.3.8 for mc 1.8
http://adf.ly/v627R
1.3.7 for mc 1.7.10
http://adf.ly/q37WP
1.3.4 for mc 1.7.2
http://adf.ly/psDre
1.2.7 for mc 1.6.4

2013-11-12 10:57 上传
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1.2.4 for mc 1.6.2

2013-7-9 11:33 上传
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1.2.3 for MC 1.6.1

2013-7-7 23:05 上传
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