本帖最后由 1582952890 于 2017-9-17 09:30 编辑



安装
1. 将插件放进Plugin文件
2. 重启服务器



设置
# The folling two values specify the radius (in blocks around the entity that is going to be spawned) and the max amount of entities in the given radius. Entities not included in the "entities" list will be ignored when counting.
range: 10 -这里是设置范围
cap: 5     -这里是设置在上面的范围里面可以有多少的动物
# This specify entities classes rather than types. The good thing about using classes is that you can simply put here "Animals" and every animal will be added to the list of entities, so you don't have to manually add "Cow", "Chicken", "Pig", ...
# Only living entities can be added to this list, so it won't work with frames, lightning strikes...
# Please note that classes are CaSe-SeNsItIvE, so type "Pig" rather than "pig".
# For a list of all classes available in Bukkit see the inheritance diagram of LivingEntity in http://jd.bukkit.org/rb/doxygen/ ... _1LivingEntity.html
entities:
- Animals -在上面范围里面查的(备注:动物)
# This is the list of reasons that will be checked for population.
# For a complete list of reasons see http://jd.bukkit.org/rb/doxygen/ ... 1_1SpawnReason.html
# These are also CaSe-SeNsItIvE
reasons:
- EGG -这里是查范围里面的理由(鸡蛋)
- BREEDING -这里是查范围里面的理由(繁殖)


权利设置

这个插件没有任何的权利设置


插件特点
这个插件是为了防止玩家在同一个地方有太多的动物(备注:防止卡服)

更新日志



下载地址
动物繁殖限制.jar (15.64 KB, 下载次数: 383)

微云:http://**/OoHUyh
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新手第一次发帖,有任何需要修改的请联系我~