长久以来,一直有一个问题困扰你,那就是当停止立即挖掘一个块为什么会自我修复?
有了这个MOD你不再困扰。在你挖掘时,突然背后出现敌人,MOD会暂时记住方块的损坏度(但是会慢慢恢复到完好的状态),等你不忙时可以继续挖掘。
它在服务器上为多人工作,你可以轮流打块...或更快得速度一起撸树!
优酷视频:
安装方法:Multi Mine 1.0.6 for Minecraft 1.7.2 / Forge Build 1024+
安装之后的 Minecraft Forge,将这个 MOD JAR 文件添加到 mods 文件夹中,并运行 Minecraft。
下载地址:(有for MC 1.5.2 MC1.6.2 MC1.7.2的版本)
PS:
v1.4.5已经修复此BUG,可以放心使用了。
修改日志
1.4.5 - fixed odd air blockstate with block != Blocks.Air 1.4.4 - updated to mc 1.8 1.4.3 - fixed logic screwup allowing blocks to be broken despite permission feedback not to do it 1.4.2 - fixed crash with FML CustomItemStack implementation 1.4.1 - updated to mc 1.7.10 1.4.0 - added Channel Handler which does nothing so FML would stop complaining about Packets 1.3.9 - added block/item exclusion config fitting the new mod function style (server only) - "unknown" items and blocks are automatically added to the config upon first use - restart is needed to load changed config values into ingame cache 1.3.8 - cleaned old block/item exclusion code away 1.3.7 - fixed issue where continued blocks, when broken, lingered for a moment 1.3.6 - fixed packets to work on dedicated servers 1.3.5 - update to MC 1.7.2 1.3.4 - removed obsolete serverside transformer+code, should fix MCPC compatibility 1.3.3(hotfix) - hotfixed logic derp resulting in minespeed being boosted quite a bit too much 1.3.3 - changed how the mod works on clientside fundamentally. now, will never under any circumstances reduce or catch a players mine progress, will merely boost it if the bock registers as previously mined. 1.3.2 - added BlockEvent.BreakEvent api call to fix compatibility with .. things 1.3.1 - update to MC 1.6.4 1.3.0b - fixed fast mining getting slowed down overmuch by multimine - ingame version remains the same, only client changed, 1.3.0 compatible 1.3.0 - update to MC 1.6.2 1.2.9 - update to MC 1.6.1 1.2.8 - update to MC 1.5.2 1.2.7 - update to MC 1.5.1 1.2.6 (fix) - fixed crash in NetServerHandler 1.2.6 - update to MC 1.5 1.2.5b (only client, fully compatible with 1.2.5) - crash fox MultiMineClient updateCloudTickReading 1.2.5 - crash fix onBlockMineFinishedDamagePlayerItem 1.2.4 - update to MC 1.4.6 1.2.3 - fixed issue with clients crashing when connecting to a server someone is mining on that moment 1.2.2 - fixed issue with dimension Ids preventing it from working 100% with Mystcraft, it does now. 1.2.1 - added vanilla harvest check to MultiMine, you can no longer mine successfully (drops) without the appropriate tool 1.2.0 - updated to Minecraft 1.4.4 - fixed any Block Breaking happening showing as damaging your Item on your screen, now only your Blocks should show that 1.1.9 - worked around Mojang's new Block Damage timeout wipe 1.1.8 - and updated obfuscation for transformer to 1.4.2 aswell, derp me 1.1.7 - updated to MC 1.4.2 and Forge 6 1.1.6 - updated to MC 1.4 and Forge 5 1.1.5 - experimentally disabled server side block of vanilla BlockDig packets. Should fix all "phantom Block" bugs - im not sure about the side effects. Maybe nothing. 1.1.4 - updated config file to current FML scheme - changed additional block mining particles to really not fire on your own block - changed sound to "mining" instead of "breaking", no idea why vanilla copy doesnt like me 1.1.3 - fixed strange client NPE with ItemTool - added reduced block mining particles for other people digging 1.1.2 - fixed MultiMine blocking the "drop single item" button. Wtf is it doing in that packet - added Lily Pad (111) to the default excluded blocks 1.1.1 - fixed minor efficiency improvements which obviously crashed everything 1.1.0 - minor efficiency improvements for clientside - added networked excluded Item ID's List, adjust in config, server overrides - excluded Item IDs experience completely vanilla behaviour - added a bunch of not-really-mining Items as default (shears, hoes) 1.0.9 - fixed block initial regeneration time not resetting when mining it, resulting in regen-mining battles - fixed small logic derp, damaging player's dig item way too late and possibly crashing 1.0.8 - fixed no longer existant Blocks not being removed when Block Regen was disabled 1.0.7 - fixed MultiMine to disable itself in creative gamemode altogether 1.0.6 - added networked excluded Block ID's List, adjust in config, server overrides - excluded Block IDs experience completely vanilla behaviour - added a bunch of not-really-mineable Blocks by default (plants, buttons, levers, doors...) 1.0.5 - fixed crash related to dropping sand, fixed otherwise destroyed Blocks still displaying cracks until regenerated 1.0.4 - fixed dropped Blocks to have the correct meta/damage value 1.0.3 - fixed Multi Mine to work on dedicated servers 1.0.2 - re-added vanilla behaviour of Blockbreaking damaging your Item 1.0.1 - made FML CoreMod. Added Block Break "pop". Added Block regeneration. Added configuration about this. 1.0.0 - internal initial prototype |