大家好,今天来教大家如何用指令方块把游戏弄崩溃。以前发过一贴,原理是刷出一个掉落沙骑在可骑的骷髅马上面 {1.7崩溃游戏方法按这里},不过MC1.8后此BUG已经修复,可以正常运行了。今天无聊玩转时发现如果骑在一个带有箱子的白马上面,然后按e打开箱子后游戏就会崩溃。(此方法1.7和1.8都测试完毕,可用)。这个其实也不是很效率,要玩家骑上去后按E才会崩溃游戏。于是制作了一条指令:
  1. /summon EntityHorse ~ ~1 ~
  2. {Type:0,Tame:1,Saddle:1,ChestedHorse:1}
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这条指令刷出一批可骑的,带有箱子的白马。如果玩家试图开箱子(骑上去按E),就会崩溃。服务器未测试,不过应该没问题。

本人的崩溃报告:
  1. ---- Minecraft Crash Report ----
  2. // Ooh. Shiny.

  3. Time: 14-4-12 ??4:54
  4. Description: Ticking memory connection

  5. java.lang.ArrayIndexOutOfBoundsException: 2
  6.         at py.a(SourceFile:33)
  7.         at zp.d(SourceFile:69)
  8.         at yj.a(SourceFile:64)
  9.         at yj.a(SourceFile:53)
  10.         at mp.a(SourceFile:568)
  11.         at uz.g(SourceFile:718)
  12.         at na.a(SourceFile:528)
  13.         at ja.a(SourceFile:51)
  14.         at ja.a(SourceFile:9)
  15.         at ef.a(SourceFile:164)
  16.         at mv.c(SourceFile:134)
  17.         at net.minecraft.server.MinecraftServer.u(SourceFile:528)
  18.         at net.minecraft.server.MinecraftServer.t(SourceFile:440)
  19.         at btk.t(SourceFile:117)
  20.         at net.minecraft.server.MinecraftServer.run(SourceFile:357)
  21.         at lb.run(SourceFile:616)


  22. A detailed walkthrough of the error, its code path and all known details is as follows:
  23. ---------------------------------------------------------------------------------------

  24. -- Head --
  25. Stacktrace:
  26.         at py.a(SourceFile:33)
  27.         at zp.d(SourceFile:69)
  28.         at yj.a(SourceFile:64)
  29.         at yj.a(SourceFile:53)
  30.         at mp.a(SourceFile:568)
  31.         at uz.g(SourceFile:718)
  32.         at na.a(SourceFile:528)
  33.         at ja.a(SourceFile:51)
  34.         at ja.a(SourceFile:9)
  35.         at ef.a(SourceFile:164)

  36. -- Ticking connection --
  37. Details:
  38.         Connection: ef@547dd4f4
  39. Stacktrace:
  40.         at mv.c(SourceFile:134)
  41.         at net.minecraft.server.MinecraftServer.u(SourceFile:528)
  42.         at net.minecraft.server.MinecraftServer.t(SourceFile:440)
  43.         at btk.t(SourceFile:117)
  44.         at net.minecraft.server.MinecraftServer.run(SourceFile:357)
  45.         at lb.run(SourceFile:616)

  46. -- System Details --
  47. Details:
  48.         Minecraft Version: 1.7.4
  49.         Operating System: Windows 8 (amd64) version 6.2
  50.         Java Version: 1.7.0_10, Oracle Corporation
  51.         Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  52.         Memory: 275735096 bytes (262 MB) / 417595392 bytes (398 MB) up to 954466304 bytes (910 MB)
  53.         JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
  54.         AABB Pool Size: 3101 (173656 bytes; 0 MB) allocated, 2972 (166432 bytes; 0 MB) used
  55.         IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  56.         Profiler Position: N/A (disabled)
  57.         Vec3 Pool Size: 355 (19880 bytes; 0 MB) allocated, 299 (16744 bytes; 0 MB) used
  58.         Player Count: 1 / 8; [mp['PotatoMaster101'/140, l='Just Some Random Test =D', x=-534.50, y=5.70, z=105.50]]
  59.         Type: Integrated Server (map_client.txt)
  60.         Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
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