本帖最后由 a20001017 于 2014-7-15 22:27 编辑
Dinnerbone: This weeks focus is optimization. Doesn't help that my computer is running slow and I can't figure out why.
#BadStart
Dinnerbone: Spent the day trying to thread chunk rendering. It's going "okay", I think it's definitely doable now but it's a fickle fiend.
Dinnerbone: Got chunk rendering threaded and it "seems" stable. Far from done, but this should significantly improve fps and remove any stuttering!
Dinnerbone: 这一周的焦点是优化。为毛我的电脑现在这么慢我还找不出原因。#糟糕的开始
Dinnerbone: 花费了一天来解决多线程区块渲染。它将要"OK"了,我想它已经正常运行了,但是【事实上】它是十分善变的家伙。
Dinnerbone: 已经把渲染做成多线程的而且看起来也很稳定咯。离完成还有一点距离,但是现在FPS已经大大提升了并且卡顿都不见啦!
好消息是:新闻官们不用再翻一大串漏洞修复表啦~~~
啊啊啊,Unturned根本停不下来!