playfort
1.7.10Kcaulron多人的遇到原版怪物被阻止生成,我奇怪了两三天最后才发现是这个MOD的配置文件阻止了,只需要把disable XX怪 = true像下面我那样全改false就不阻止生成了,希望78查证并添加进说明
# Configuration file
general {
# A maxiumum number of bandits in a spawned group
I:"Bandit max.group size"=16
# A minimum number of bandits in a spawned group
I:"Bandit min.group size"=8
# Set probability of bandits spawning
I:"Bandit spawn rate"=40
# A maxiumum number of brigands in a spawned group
I:"Brigand max.group size"=12
# A minimum number of brigands in a spawned group
I:"Brigand min.group size"=6
# Set probability of brigands spawning
I:"Brigand spawn rate"=30
# Prevents creepers from spawning
B:"Disable creepers"=false
# Prevents endermen from spawning
B:"Disable endermen"=false
# Prevents vanilla skeletons from spawning
B:"Disable skeletons"=false
# Prevents slimes from spawning
B:"Disable slimes"=false
# Prevents spiders from spawning
B:"Disable spiders"=false
# Prevents witches from spawning
B:"Disable witches"=false
# Prevents vanilla zombies from spawning
B:"Disable zombies"=false
# Enables custom crafting recipes
B:"Enable custom recipes"=false
# Should new mobs spawn everywhere ? (if false they will only spawn in biomes with tags FOREST or DENSE)
B:"Should new mobs spawn everywhere ?"=true
# general factor of added mobs spawning, given in percent, Java type is double
D:"Spawn factor for new mobs"=1
# A maxiumum number of tribesmen in a spawned group
I:"Tribesmen max.group size"=20
# A minimum number of tribesmen in a spawned group
I:"Tribesmen min.group size"=10
# Set probability of tribesmen spawning
I:"Tribesmen spawn rate"=50
}
2016-03-13 10:50:00