playfort                        
                    
                    
                        1.7.10Kcaulron多人的遇到原版怪物被阻止生成,我奇怪了两三天最后才发现是这个MOD的配置文件阻止了,只需要把disable XX怪 = true像下面我那样全改false就不阻止生成了,希望78查证并添加进说明
# Configuration file
general {
    # A maxiumum number of bandits in a spawned group
    I:"Bandit max.group size"=16
    # A minimum number of bandits in a spawned group
    I:"Bandit min.group size"=8
    # Set probability of bandits spawning
    I:"Bandit spawn rate"=40
    # A maxiumum number of brigands in a spawned group
    I:"Brigand max.group size"=12
    # A minimum number of brigands in a spawned group
    I:"Brigand min.group size"=6
    # Set probability of brigands spawning
    I:"Brigand spawn rate"=30
    # Prevents creepers from spawning
    B:"Disable creepers"=false
    # Prevents endermen from spawning
    B:"Disable endermen"=false
    # Prevents vanilla skeletons from spawning
    B:"Disable skeletons"=false
    # Prevents slimes from spawning
    B:"Disable slimes"=false
    # Prevents spiders from spawning
    B:"Disable spiders"=false
    # Prevents witches from spawning
    B:"Disable witches"=false
    # Prevents vanilla zombies from spawning
    B:"Disable zombies"=false
    # Enables custom crafting recipes
    B:"Enable custom recipes"=false
    # Should new mobs spawn everywhere ? (if false they will only spawn in biomes with tags FOREST or DENSE)
    B:"Should new mobs spawn everywhere ?"=true
    # general factor of added mobs spawning, given in percent, Java type is double
    D:"Spawn factor for new mobs"=1
    # A maxiumum number of tribesmen in a spawned group
    I:"Tribesmen max.group size"=20
    # A minimum number of tribesmen in a spawned group
    I:"Tribesmen min.group size"=10
    # Set probability of tribesmen spawning
    I:"Tribesmen spawn rate"=50
}
                    
                    
                        2016-03-13 02:50:00