由于http://www.mcbbs.net/thread-319033-1-1.html 未更新,本贴特更,如果原帖楼主更新或者要求,我会删除帖子。下面是正文:
前言:
邪恶工艺是一个魔法/科技mod。这个模组添加了新的矿物、机器、生物、附魔还有地牢,使游戏更加充满邪恶,发现邪恶以及运用从邪恶那儿得到的力量。
总的来说,模组难度不大,并加入了一些方便(biantai)的工具(时运X),与其它的模组联动性很好!
0.9.0更新:随意转换生物群系,林业的你还在为养蜂而烦恼吗?神秘的你还在担心腐地扩散吗?豆腐西施还在千米外的沙漠晒盐吗?都别犹豫了,邪恶工艺开启生物群系转换时代!一次操作,终生轻松!记得收藏哦
1.10添加扫把制作,目前没有时间研究,和匠魂类似,使用不同的材质做部件有不同效果,然后可以用材料升级,比如速度,悬浮,加速度之类的,是比较适合前期飞行的道具。
物品总览:
游戏截图:
注意:0.8.5及以后需要forge10.13.3.1360以上!Forge传送门或查看备用下载地址
1.8/1.9/1.9.4/1.11(和1.10同一个文件)已支持,需要安装Cyclops Core.jar(备用下载地址中有),请关注作者的twitter获得最新更新@kroesermc
机器:
暗黑液体罐:16000mB容量,而且可以两两合成,容量相加,极其逆天。(话说这算机器吗?) 血能箱:修复工具盔甲耐久,但可能沾染破碎效果,可以和其他管道等联动!不可升级 净化器:净化破碎效果,可配合血书或空瓶使用,制造附魔书和药水! 血能注入器:为物品注入血能,是模组的核心机器,可用诺言升级 灵魂再生炉:把捕捉的灵魂制作成刷怪蛋,可用诺言升级 灵魂炉:大型机器,使用血能获取掉落物,相当于刷怪(比如刷凋零得下界之星),可用诺言升级 大型血能箱:大型机器,同时修复多个工具,同时修复数量越多,效率越高,可用诺言升级 环境存储器:生成在黑暗神庙,破坏后得到环境存储核心,可以收集天气和生物群系要素 血腥环境存储器:人造环境存储器!使用血液制造逆天环境要素瓶,不建议用作天气收集,可用诺言升级 |
液体:
血液:通过持有血液提取器,攻击杀死生物获取血液,后期可通过基座配合钉刺板提取血液 毒液:用毒囊与水合成,用于合成药水或者附魔书 |
世界生成:
矿物:在6-66层会生成暗能宝石矿石,用铁镐及以上能挖掘到暗能宝石和暗能宝石粉,时运对暗能宝石掉落影响不大,对暗能宝石粉掉率影响大 遗迹:在地下生成邪恶地牢,地牢内有四个刷怪笼!在山上会生成黑暗神庙,黑暗神庙含有环境储存器,用于制作高级物品 |
方块:
血迹方块:生物摔死的地方,可用于基座提取血液 装饰方块:血石(在邪恶地牢的一种装饰方块,可以制作),血块(血液干涸形成,用打火石点燃制作干血碎片),【0.8以后便便以移除】 合成方块:暗能宝石块,血能宝石块,永恒水方块(无限水源,使用天气瓶子合成),血蜡煤块,雷电炸弹(威力较小),毛玻璃,基座,钉刺板 |
物品:紫色物品是神器!
材料:针管,干血碎片,血能注入核心,深色木棍,亡灵木板,诺言接收器,暗尘,空血晶,血晶球,堕落之泪,末影人之泪 黑苹果:血能宝石与苹果合成,用于制作黑暗起源 黑暗起源:将黑苹果喂给动物后,在它死亡点扔书就能获得,已全汉化,推荐第一次玩的人制作一本 血液提取器:前期获取血液用,可以用同种物品或暗黑液体罐提升容量! 扫把:无法合成(1.7.10以前,1.8以后可以合成),只能在遗迹或奖励箱中被找到,可用于飞行 痛苦之源:重要材料!无法制作,只能在遗迹和奖励箱中找到 人肉:玩家死亡时一定几率掉落,吃掉得成就,推荐晚上吃别人的肉! 狼人的骨头:分解为15份骨粉 狼人皮:分解为5个皮革 立场扭曲锤:可以将生物掀飞,并造成伤害 毁灭之锤:消耗血液产生爆炸效果,地形破坏器 磁场魔杖:用于吸引掉落物,对生物无效 反磁场魔杖:与磁场魔杖相反,推走掉落物 复仇之镐:自带时运X,使用时会吸引复仇之魂 静脉剑:收集血液变多,自带抢夺II,攻击与金剑相当, 复仇指环:开启加buff,但吸引复仇之魂,也用于招魂! 复仇之焦:用于配合永恒的灵魂棺捕捉灵魂 木制合成包、末影合成包:随身合成台,用于快捷合成 死灵法师权杖:召唤僵尸攻击,召唤的僵尸有时间限制,但是在此期间杀死还是有掉落 振奋吊坠:消耗血液,消除消除负面效果(对神秘4的某些效果无效) 装载吊坠:消耗血液产生相应药水效果 雷电权杖:使天气变为雷雨天,一次性道具 迅捷指环:携带时和神秘的旅行靴一样效果,直接走上一格高,跳2格以上 天气瓶子:在黑暗神庙的天气储存器上使用,收集天气 雷击手榴弹:用雷雨天的天气瓶子合成,可用于制造雷击为物品充能或制造伤害 红石脉冲弹:已移除合成方式,在投掷的落点制造一次红石信号 坚韧的诺言:用于升级机器,开启高级合成,增加机器容量 速度的诺言:加快机器速度 效率的诺言:机器使用使用血液效率增高 暗尘:用于合成红石 血蜡煤:普通煤的两倍效率 染血骨粉:骨粉的两倍效率 如果装有神秘还会有: 血杖端:15%灵气减免 静脉划线工具:200次使用 |
新生物:
复仇之魂:生物死后会生成(0.8.4后会3秒内不动),或者使用道具就能召唤,有的可以辨认,有的无法辨认,可用于捕捉。关键是你打不着它们!!复仇之魂的伤害可以通过携带灼烧暗能宝石块消耗饱食度代替。 狼人:在白天和非月圆之夜都是普通村民,干些非法勾当,月圆之夜变身狼人 下届蠹虫:和蠹虫一样,躲在方块里,掉落火药和硫磺(如果有热力膨胀) 毒蜻蜓:死亡掉落毒囊 |
新附魔:
破碎:在工具附魔或者使用血能箱修复时有几率获得,使用时消耗额外耐久,用净化器可消除 保险:使快损坏的工具无法使用,附魔概率和精准相近 吸血:攻击时吸血 淬毒:攻击时有一定几率使生物中毒 |
其他合成:
淬毒附魔书:使用毒液桶+书合成淬毒I 毒土豆:毒液+土豆 毒药水:毒液+瓶子 具体合成可以看游戏内NEI或者黑暗起源 |
模组联动:
NEI Baubles 血魔法 建筑(BC) 工业2 林业(通过亡灵木提取血液) 等价交换3热力膨胀 匠魂(在1.6中无法共同使用,需修改配置文件“B:forceDuplicateFluidBlockCrash=false”) Waila |
指导书:万事不愁
1.合成一个黑苹果
2.找到一个无辜的动物
3.把黑苹果喂给它吃,等待它死亡
4.快速向它的死亡点仍一本书
5.捡起黑暗起源和掉落物
解说:
EvilCraft解说part1:http://www.bilibili.com/video/av2071629/
EvilCraft解说part2:待更.....
更新日志:
请记住,更新前请备份你的世界! 0.9.5: * Add worker capabilities to machines Fixes: * Possible fix for crash when boxing spirits, Closes #345 * Allow Condensed Blood to be stacked in the Blood Chest, Closes #343 * Fix Exalted Crafters losing inventory when empowering in machine, Closes #342 0.9.4: * Rebalance Sanguinary Envir Acc blood usage. Requires config to be reset! * Make Thaumcraft aspect registration safer, Closes #339 * Make Envir Acc disableable, Closes #336 Fixes: * Fix machines shown as working when out of blood * Fix Sanguinary Envir Acc incorrectly checking req fluid, Closes #341 * Fix BOEC recipe not showing up in infobook * Fix chalice item alpha rendering issue, Closes #332 * Fix Poison Sacs not smeltable in TE's Magma Crucible, Closes #330 * Fix Werewolf init error, Closes #317 * Fix ImmutableTriple class not found crash when the Forge libs are outdated 0.9.2 Additions: * Create zh_TW.lang(。。无语了,有个人直接用的我的翻译) Fixes: * Use correct sanguinary envir acc texture names * Make Poison Fluid do poison damage when standing in it, Closes #301 * Correctly count tanks and extractors when combining, Closes #298 again * Fix visibility of Vengeance Spirits * Fix infobook section of the Mace of Destruction, Closes #306 0.9.0 * Add IC2 Macerator recipes for Dark Ore and Dark Gem * Add EE3 EMC values * Add Rejuvenated Flesh, food item that runs on Blood. * Add Garmonbozia as end-game crafting element For now it can only be found in loot chests or traded with Werewolf Villagers * Add Mace of Destruction Like the Mace of Distortion, but it creates explosions. * Add player Vengeance Spirits They have specific drops in the Spirit Furnace as well. * Add Sanguinary Environmental Accumulator An Environmental Accumulator that runs on Blood and doesn't produce any secondary effects. * Add Biome Extract, can contain any biome type They are crafted in an Environmental Accumulator * Add Purifier ability to move PotionEffects from entities to bottles * Add Primed Pendant Insert any potion to continuously have its effect applied to you. Specific potion id multipliers and possible for balancing. By default instant health is disabled and regen consumes ten times the base amount. * Add Colossal Blood Chest A Blood Chest that is much larger, is upgradable, and is just much better in any way. * Make Dark Stick a temple locator when dropped on the ground. * Add convenience Dark Tank recipe for an increased capacity. Changes: * Make activated Dark Tanks fill fluid containers in player inventories and dropped items under it * Make Poison return Poison Bottles when using Empty Bottles * Use custom zombies when using Necromancer Staff It will now spawn Controlled Zombies which are a bit more flexible and can attack any target. * Allow Blood Extractor capacity to be increased,this is done by adding other Blood Extractors or Dark Tanks in a crafting grid. * Rebalance loot chest items * Enhance Mace of Distortion particle effects * Add water bubble effects and other fancyness when the Envir Acc is working * Remove Weather Container stacksize limitation * Add Golden String to be used in the recipe for the pendants * Improve Dark Temples and update infobook entry Dark Temples now spawn loot chests and have vines growing on them. * Tweak Kineticator parameters * Make Dark Temple spawning deterministic It is now possible to determine where Dark Temples will spawn and have spawned. * Show armor slots in Blood Chest gui * Improve formatting of fluid amount and capacity printing * Allow damaged anvils to be repaired inside the Blood Chest * Increase Effortless Ring swimming speed Fixes: * Disable water particle spawning for Vengeance Spirits * Remove debug output of Blood Chest repairing * Fix Exalted Crafter NPE when checking item tag data * Fix calls to null tags on NBT inventories * Clamp values during biome color calculation * Remove incorrect call to codechickencore-code 0.8.9 * Add inner blocks safety for retrieving invalid inner blockstate * Fix Exalted Crafter NPE when checking item tag data * Fix calls to null tags on NBT inventorie * Clamp values during biome color calculatio * Remove incorrect call to codechickencore-cod * Fix mobs targetting invisible Vengeance Spirit * Fix random bounds for Blood Extracto * Fix command permission * Fix Dark Tank Z-fightin 0.8.8 * Fix index out of bounds exception for random Blood Stained Block models * Add safety for when version checking failed * Use Version Checker modcompat from Cyclops Core 0.8.7 * Add toggle button to choose Exalted Crafter return target inv. * This allows players to choose between the inner inventory or the player inventory to send items to when shift-clicking them from the crafting grid. * Add blacklist for repairable Blood Chest items. * Add new entries to the list S:bloodInfuser.itemBlacklist by item name in the config file. * Improve efficiency of recipes using oredict items. * Fix typo what caused part of the book not to be loaded. * Fix missing Thaumcraft aspects 0.8.6 * Add specific IFluidHandler logic for the Eternal Water Bucket. * Fix version checker freezing the game when my server is being slow * Reduce chance of spawning a Box of Eternal Closure in a loot chest. * Fix potion effects wrongly being removed by the Invigorating Pendant. * Potential NPE fix #234 of the issue with Fastcraft and check spirit visibility. * Return self section location if the book state somehow got corrupted. 0.8.5: * Update to Forge 10.13.3 with the required Fluid change fixes. * fluidId was changed internally, now getFluidID() is used. * Fix incorrectly formatted recipes inside the info book. * Fix incorrect drops from exploded Blood Stained Blocks. * Improve Dark Power Gem world crafting Blood detection algo. It still uses 5 source blocks but the range in which checks will be done is increased. * Add better indication that a machine is working by filling the arrow a bit sooner. * Update zh_CN.lang 0.8.4: * Add '/ignite username [duration]' command for ops. * Add buildup period of 3 seconds for Vengeance Spirits spawned by killing. In this period they can not attack or move. * Add /ec basecommand alias. * Add Bowl of Empty Promises tooltip saying not used up in crafting. * Avoid creating entity renderers twice. * Update fr_FR.lang Fixes: * Avoid registering Dark Tank with buggy Fluids. * Fix werewolf transform crash when werewolf villagers are disabled. * Catch zero chance arguments for Vengeance Pickaxe spirit spawning. 0.8.3: * Fix Blood Chest not having accessible slots for other tiles. Fixes #216 * Fix Factorization related inventory crash. Closes #217 * Correctly unstain blocks when rained upon. Fixes #215 Also improved blood stained block hardness recognition. * Make Degraded Biome unspawnable via worldgen. Fixes #214 * Create fr_FR.lang * Add tile update air check for incorrectly removed blocks. * Add creative tab DarkTank null fluid check. * Update zh_CN.lang |
下载地址:
支持作者:(可能需要翻墙,无法下载者可以选择curse(点我)下载:Download for MC 1.10.2: http://bit.ly/2dABDtN (version 0.10.12) + CyclopsCore http://bit.ly/2dABvu5 (version 0.8.0)
Download for MC 1.9.4: http://bit.ly/2aAjqHX (version 0.10.7) + CyclopsCore http://bit.ly/2aOwJbh (version 0.7.5)
Download for MC 1.7.10: http://bit.ly/2dAB3vN(version 0.9.11)
curse下载:
http://www.curse.com/mc-mods/minecraft/evilcraft
备用地址:
整合包:
http://yun.baidu.com/s/1pJ02x43使用懒人包注意:必须下载基础包(差不多就是原版),然后将其他下载的文件解压进.minecraft文件夹 |