Apocalypse.cfg
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# _general
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# General and/or miscellaneous options.
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_general {
# Comma-separated list of string entity ids that will not gain any bonuses from this mod. Default is EnderDragon,Wolf,SnowMan,Ozelot,VillagerGolem,EntityHorse.
S:blacklist=EnderDragon,Wolf,SnowMan,Ozelot,EntityHorse,Duck,Glacier_Penguin,Penguin,Centipede,Cricket,Butterfly,Moth,Snake,Lizard",Mouse,Bird,Fish,TropicalFish,Angler,MantaRay,Whale,Twilig
htForest.Firefly,TwilightForest.Bighorn Sheep,TwilightForest.Forest Bunny,TwilightForest.Forest Squirrel,TwilightForest.Tiny Bird,TwilightForest.Wild Boar,TwilightForest.Wild
Deer,TwilightForest.Forest Raven,BiomesOPlenty.Pixie,(排除生物列表,写在这里的怪物不会增加血量,也不会得到额外buff)
# (0.0-INFINITY) The block breaking speed multiplier for mobs, relative to the player's block breaking speed. Default is 30% speed.
D:break_speed=10.0(破墙速度……我没见过怪物破墙,也许是和其他的mod冲突了)
# If true, the mod will load in debug mode. Default is false.
B:debug=false(调试开关……没试过)
# The percent increase in difficulty rate while at least one player is in a dimension other than the overworld. Default is 0.2 (+20% difficulty rate).
D:dimension_penalty=0.2(在不同维度跃迁时难度增加百分之几的难度)
# The number of days before the difficulty begins increasing. Default is 7.0.
D:grace_period=7.0(难度开始变化的最早天数)
# The number of seconds between each tick of rain damage (rounds up to the nearest 0.25 second). 0.0 disables rain damage. Default is 3.75 (vanilla hunger heals at a rate of 4.0).
D:rain_damage_rate=0(下雨的伤害)
# The multiplier given to time skipped (as through sleeping) when added to difficulty. Default is 2.0 (200% of skipped time is added to difficulty).
D:sleep_penalty=1(睡觉时难度增加的系数)
# The difficulty will increase by this much more per additional player online. Default is 66.6% (2/3 speed for each player beyond the first).
D:smp_difficulty_mult=0.1(每增加一个玩家难度增加的倍数)
# If true, the mod will attempt to generate spawn eggs for each added mob. Default is true.
B:spawn_eggs=true(是否生成本mod怪物蛋)
# Comma-separated list of string entity ids that will not be affected by "thunderstorm_spawning". Default is none.
S:thunderstorm_blacklist=(怪物潮中禁止出现的生物)
# The chance (from 0 to 1) for mobs to ignore normal spawning rules during thunderstorms. Default is 0.4 (40% chance).
D:thunderstorm_spawning=1(怪物无视生成条件在怪物潮中生成的几率)
}
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# gui_display(屏幕上的那个难度系数指示条的相关设定)
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# Options to customize the GUI.
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gui_display {
# The number of days it takes to go through the six difficulty colors. -1.0 disables color changes. Default is 240.0 (1 color per 40 days).
D:color_change=240.0
# The horizontal offset (in pixels) of the timer from the nearest edge of the screen. If centered, a negative number will shift the timer leftward. Default is 0.
I:offset_h=0
# The vertical offset (in pixels) of the timer from the nearest edge of the screen. If centered, a negative number will shift the timer upward. Default is 0.
I:offset_v=0
# The horizontal orientation for the timer (left/center/right). Default is center.
S:position_h=center
# The vertical orientation for the timer (top/center/bottom). Default is top.
S:position_v=top
}