本帖最后由 1120854593 于 2017-6-9 11:03 编辑
=前言=
塞尔达剑技
为MC添加了丰富的内容
-地牢 怪物-
-剑技 武器-
-魔法 生命-
-药水 道具-


=教程=

详细请见由zs447011630的教程


=图片=






=更新=




2015/6/12
- 发布帖子


2015/8/10
- 更新帖子


2016/2/7
- 修改帖子排版
- 更新模组版本                        


更新
1.7.10 v2.4: Deku Babas
Added:
+ Mob: Deku Babas
+ Mob: Fire Babas
+ Mob: Withered Babas
+ API: A whole bunch of Animation and AI classes; yes, I reinvented the wheel, and I'm proud of it.
+ Config: Option to completely disable bomb flower generation
+ Config: Option to completely disable song pillar generation

Changed:
- API: IEntityBombIngestible added setters for damage, radius, and fuse time
- Slightly decreased bomb rendering scale

Fixed Bugs:
- Events related to world time (e.g. fairy respawn) could be infinitely prevented by the /set time command
- Fixed hit box of thrown bombs being way too small
- Unable to use ZSSEntityInfo#onBombIngested when implementing IEntityBombEater methods due to type mismatch
- Ingested bombs failing to reliably cause fatal damage when expected
- CustomExplosions using the bomb-throwing entity as the direct rather than indirect entity for the damage source
- Fairy bottle tooltip using incorrect translation keys
- Incorrect help message for ZSSWeaponRegistry command
- Lakes and lava pools still occasionally through Boss Dungeons, breaking them


1.8 v3.2: Deku Babas (BG2 users - still use 1.0.10.0)
Added:
+ Mob: Deku Babas
+ Mob: Fire Babas
+ Mob: Withered Babas
+ API: A whole bunch of Animation and AI classes; yes, I reinvented the wheel, and I'm proud of it.
+ Config: Option to completely disable bomb flower generation
+ Config: Option to completely disable song pillar generation

Changed:
- API: IEntityBombIngestible added setters for damage, radius, and fuse time
- Slightly decreased bomb rendering scale

Fixed Bugs:
- Tile for defeated boss dungeons set at incorrect coordinates
- Events related to world time (e.g. fairy respawn) could be infinitely prevented by the /set time command
- Fixed hit box of thrown bombs being way too small
- Unable to use ZSSEntityInfo#onBombIngested when implementing IEntityBombEater methods due to type mismatch
- Ingested bombs failing to reliably cause fatal damage when expected
- CustomExplosions using the bomb-throwing entity as the direct rather than indirect entity for the damage source
- Incorrect help message for ZSSWeaponRegistry command
- Lakes and lava pools still occasionally through Boss Dungeons, breaking them

......


=授权=


感谢Joccob的帮忙




[groupid=128]HAYO Studio[/groupid]