1.0:(相对于原弃坑作者最终版)
Fixed some bugs I found
Support for another UI layout (currently with HD textures thanks to Justice~)
Cleaned up some parts
Lots of options added to the ui
More things I forgot...
1.1:
Fixed bug with players list (default TAB)
Added almost all the potionEffects (No icons for harm/instant_damage, confusion/nausea, digSlowDown/mining_fatigue (inCodeName/unlocalized_name))
The SAO theme is now HD
Options are now sorted in categories
Some other random bugfixes
1.2:
Fix effects icons
Fix compatibility with other mods adding things to the UI
Other compatibility fixes
Few performance improvements
1.7.10 backport is out!
1.3:
Fixed UI modules being overridden by mods and minecraft, causing weird graphical glitches.
Improved the color tracking for entities to provide much greater coverage and performance improvements.
Fixed the death gui crash when attempting to click the button.
Added prevention methods for UI elements from the mod being overridden by other mods.
Added Default and Vanilla style hotbar options
Fix a ConcurrentModificationException bug with the sound
Greatly improved texture quality of the UI
1.4
An enormous amount of flipped tables, to Blaez's despair...
Tons of optimizations, code cleanups, little fixes, qol improvements, ...
Fixed the bug making some infos appear in the wrong tab (IG menu)
Fixed players not rendering the HP bar and crystal
New option: menus can now pause the game
New option: use a custom SAO-themed font
(last but not least...) Feature comeback: Socials! (friends and PT, no custom PMs yet, sowwyy ;_; ) -> these are still a bit experimental, as our small team couldn't test them to the fullest. Torture them, break them, and post issues herehttp://minecraft.curseforge.com/projects/sao-ui/issues
1.5
Completely rewrote the render code, providing performance increases and better compatibility
Added Boss health bar
Added Mount view and stats to character screen when riding a mount
Fixed a potential memory leak
Redone the menu listings
Added basic bauble support
New death particles
Item icons now appear on the SAO Inventory
Enchant effects are displayed on the slot for any item enchanted
Rewrote color states to be more dynamic as well as add methods for future api
Cleaned up events
Party invites fixed
New Aggro System
Infinate Scrolling of items in SAO Menu
Empty item subcategories wont appear anymore, making it easier to find stuff
UI now displayed air and mount jump (Only vanilla textures, but should be enough until the new UI is done)
Improved the SAO Font option
1.6
未更新 以下为Curseforge更新日志 1.12.2-2.1.1
Fixed a crash issue with the menu.
1.12.2-2.1.0
Show empty when crafting window has no recipes.
Split rendering into background, main, and foreground.
Major optimization to static render.
Item filter fixes and proper slot equipment.
Correctly name Entities option.
Change default value for Enemy Onscreen Health to true.
Properly change hotbar when vanilla theme is selected.
Add currently targeted enemy to the top of the enemy list.
Remove trade option and crafting option from item check.
Delete old ContainerElements.kt.
Add shading to health and crystal render.
1.12.2-2.0.3
Completely rebuilt from the ground up, featuring a theme system as well as a new menu system. Sadly this is only a beta and as such, bugs and missing features are to be expected. When reporting any issues, please do so on our discord channel.
1.12.2-2.0.4
无
1.12.2-2.0.5
Updated dependency info
1.12.2-2.0.6
Redone sound engine
Fixed item filters
Add options for Mob health bars
Added sounds back to menu
1.12.2-2.0.7
Move health steps to entity capability
Add options for all crystals
Remove useless and unused options
Fix optionDefaultDebug text
Unlisten to renderPlayerListener (Might not be needed)
Fix GLState error
1.12.2-2.0.8
Added distance for mob health
Fixed a memory leak
1.12.2-2.0.9
Correct required mods.
Remove old neo, as this is now fully replaced normal.
Allow Elements.kt valid setting be mutable.
Change party menu and inventory to be updated when changed (not 100% complete)
Make option changes trigger OptionTriggerEvent.kt
Change item category icons to item icons
Remove render cache (needs to be redone)
Bumped version
1.12.2-2.1.0
Show empty when crafting window has no recipes.
Split rendering into background, main, and foreground.
Major optimization to static render.
Item filter fixes and proper slot equipment.
Correctly name Entities option.
Change default value for Enemy Onscreen Health to true.
Properly change hotbar when vanilla theme is selected.
Add currently targeted enemy to the top of the enemy list.
Remove trade option and crafting option from item check.
Delete old ContainerElements.kt.
Add shading to health and crystal render.
1.12.2-2.1.1
Fixed a crash issue with the menu.
1.12.2-2.1.2
Smooth healthbar fixed.
Food and air bars added to default theme.
Unused buttons disabled.
Performance fixes
1.12.2-2.1.3
Fixed some crash issues with the latest build.
1.12.2-2.1.4
Experimental ingame gui handler for handling conflicts.
Improved death screen effects.
Fixed elements moving too far when closed.
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