本帖最后由 falsh_asan 于 2016-2-16 19:01 编辑



重新发现

      
前言坛友们看过Minecraft的wiki吗?是否为那些有趣的,猎奇的被移除事物而惋惜?别可怜了,一个特别伤心的玩家做出了这个模组,实现了在旧版的那份快



相关WIKI

A note about Pocket Edition and Minecraft 2.0:
I will NOT be adding features from EITHER of these versions of Minecraft into the mod. Do not ask, you will be ignored if you do. I would rather implement ACTUAL ideas FOR THE PC version rather than simple jokes or things from Pocket Edition unless I find a good use in them (Such as the Locked Chest)
作者将不会添加2.0玩笑版本和移动版的物品及功能
方块



物品



生物


天域





关于搬运
前面的搬运均版本滞后,而我带来了最新版,和汉化,会考虑持续更新。我没有得到作者的授权,他只是回了我一句







未来计划
更多方块
经典的羊毛
木板染色
哭泣的黑曜石可设置重生点
珊瑚(这个略难)

生物
人类
可驯服的兔子和杀手兔
鲸鱼
熊猫

物品
相机
马鞍及合成方式
旧的金苹果和发光的西瓜

环境
砖块金字塔
冰冻的海洋生物群系和冬天

其它
calm4.ogg
旧的运行动画
旧的水下呼吸


GitHub源代码

!不兼容!
战备双持:俩箭袋的冲突
3D方块:会让家具强制3D,结果呵呵呵




模组更新记录(未翻译)(字数极多)



本帖更新日志





五边形材质扩展包


扩展包
一些樱桃树的东西
自己去翻译吧,最好用机翻再结合自己对MC的认识

!下载时间到!
原帖新版本下载
Version 1.3 for Minecraft 1.8.8 and Forge 11.15.0.1647 up Mirror
  Version 1.3 for Minecraft 1.8 and Forge 11.14.3.1450 up Mirror
  Version 1.3 for Minecraft 1.7.10 and Forge 10.13.0.1180 up Mirror
旧版本下载


百度云备份(最好还是支持作者)



最后


第二面是配置文件的修改


修改配置文件,首先需要打开config文件夹,然后找到Rediscovered.cfg,用记事本或者写字板打开
  1. # Configuration file

  2. "id's" {
  3.     I:"Beast Boy ID (-1 means it will automatically assign an ID)"=-1
  4.     I:"Black Steve ID (-1 means it will automatically assign an ID)"=-1
  5.     I:"Fish ID (-1 means it will automatically assign an ID)"=-1
  6.     I:"Giant ID (-1 means it will automatically assign an ID)"=-1
  7.     I:"Green Villager ID (-1 means it will automatically assign an ID)"=-1
  8.     I:"Melee Pigman ID (-1 means it will automatically assign an ID)"=-1
  9.     I:"Mountable Block ID (-1 means it will automatically assign an ID)"=-1
  10.     I:"Pigman ID (-1 means it will automatically assign an ID)"=-1
  11.     I:"Purple Arrow ID (-1 means it will automatically assign an ID)"=-1
  12.     I:"Rana ID (-1 means it will automatically assign an ID)"=-1
  13.     I:"Ranged Pigman ID (-1 means it will automatically assign an ID)"=-1
  14.     I:"Red Dragon ID (-1 means it will automatically assign an ID)"=-1
  15.     I:"Scarecrow ID (-1 means it will automatically assign an ID)"=-1
  16.     I:"Skeleton Horse ID (-1 means it will automatically assign an ID)"=-1
  17.     I:"Sky Biome ID"=153
  18.     I:"Sky Chicken ID (-1 means it will automatically assign an ID)"=-1
  19.     I:"Sky Dimension ID"=23
  20.     I:"Steve ID (-1 means it will automatically assign an ID)"=-1
  21.     I:"Zombie Horse ID (-1 means it will automatically assign an ID)"=-1
  22. }


  23. options {
  24.     B:"Can go to Sky Dimension without Restrictions (Daytime, Monsters nearby)."=false
  25.     B:"Enable Beast Boy Spawn in Pigmen Villages"=true
  26.     B:"Enable Beast Boy is Hostile"=true
  27.     B:"Enable Black Steve Spawn in Pigmen Villages"=true
  28.     B:"Enable Black Steve is Hostile"=true
  29.     B:"Enable Dream Pillow recipe (Only applies if Dream Bed method is disabled)"=true
  30.     B:"Enable Green Villager Spawn in Villages"=true
  31.     B:"Enable Lanterns appear in Dungeon Chests"=true
  32.     B:"Enable Pigman Villages in the Sky Dimension"=true
  33.     B:"Enable Rana Spawn in Villages"=true
  34.     B:"Enable Ruby Ore Generates Underground"=true
  35.     B:"Enable Sponges Appear in Ocean"=true
  36.     B:"Enable Steve Spawn in Villages"=true
  37.     B:"Enable Steve is Hostile"=true
  38.     B:"Enable Steve, Black Steve, and Beast Boy jogging"=true
  39.     I:"Fish Spawn Rate"=150
  40.     I:"Giant Spawn Rate"=150
  41.     I:"Percent chance out of 100 of going to Sky Dimension on sleep. Only applies if Dream Bed Method is disabled"=12
  42.     I:"Red Dragon Spawn Rate"=25
  43.     B:"Scarecrow attracts zombies (True by default. Set to false to have zombies avoid scarecrows)"=true
  44.     I:"Skeleton Horse Spawn Rate"=25
  45.     I:"Sky Chicken Spawn Rate"=150
  46.     B:"Use old Dream Bed method of getting to Sky Dimension"=false
  47.     I:"Zombie Horse Spawn Rate"=25
  48. }
复制代码





“id”s“{   为生物ID,-1为自动分配,不会冲突,无需修改
options{    为选项,实用
B:"Can go to Sky Dimension without Restrictions (Daytime, Monsters nearby)."=false
去天域没有限制,比如白天,周围的怪物......(默认关闭,把false改为true开启)

B:"Enable Beast Boy Spawn in Pigmen Villages"=true B:"Enable Black Steve Spawn in Pigmen Villages"=true
以上是野兽小子和黑史蒂夫在猪人村生成的配置文件(将true改为false就生成不了了)

B:"Enable Beast Boy is Hostile"=true B:"Enable Black Steve is Hostile"=true
以上是野兽小子和黑史蒂夫的生物系别,默认为敌对(将true改成false他们两个就不敌对了)

B:"Enable Dream Pillow recipe (Only applies if Dream Bed method is disabled)"=false
这个是梦枕的合成方法,默认关闭,把false改为true开启(合成是外面一圈蓝色羊毛(不可换)中间一个萤石粉)

B:"Enable Green Villager Spawn in Villages"=true       绿袍村民生成在普通村庄,默认可生成,调成false就只能在猪人地牢找到他了

B:"Enable Lanterns appear in Dungeon Chests"=true  这个是让灯笼出现在地牢,调成false不出现

B:"Enable Pigman Villages in the Sky Dimension"=true  在天域生成猪人村,默认生成,调成false就没有猪人村了

B:"Enable Rana Spawn in Villages"=true  拉娜生成在普通村庄,调成false不生成

B:"Enable Ruby Ore Generates Underground"=true 红宝石在地下生成,调成false不生成

B:"Enable Sponges Appear in Ocean"=true 海绵在海洋中生成,调成false不生成

B:"Enable Steve Spawn in Villages"=true B:"Enable Steve is Hostile"=true
第一个是让史蒂夫生成在普通村庄,调成false不生成;第二个是让史蒂夫为敌对,调成false不敌对

B:"Enable Steve, Black Steve, and Beast Boy jogging"=true 使拉娜,史蒂夫,黑史蒂夫,野兽小子慢跑,把true调成false跑得就快了

I:"Fish Spawn Rate"=150   I:"Giant Spawn Rate"=150  I:"Red Dragon Spawn Rate"=25 I:"Skeleton Horse Spawn Rate"=25  I:"Sky Chicken Spawn Rate"=150  I:"Zombie Horse Spawn Rate"=25
从左到右:鱼,巨人,红龙,骷髅马,天空鸡?,僵尸马。这是生物生成率,越高越多,越低越少(谁能告诉我天空鸡什么鬼)


I:"Percent chance out of 100 of going to Sky Dimension on sleep. Only applies if Dream Bed Method is disabled"=12
睡觉时进入天域的概率,默认12,越高进的概率越高,最高100,否则后果自负

B:"Scarecrow attracts zombies (True by default. Set to false to have zombies avoid scarecrows)"=true
稻草人吸引怪物揍它,默认是的,调成false不揍稻草人

B:"Use old Dream Bed method of getting to Sky Dimension"=false
使用旧的梦床进入天域,默认不使用梦床