Item Lore Stats
2020-4-25 15:38 上传
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第一章:指令
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第二章:属性设置
notepad++下载地址:https://notepad-plus-plus.org/downloads/
属性详细介绍参见(仅供参考):http://mineplugin.org/ItemLoreSt ... 7.E6.8F.8F.E8.BF.B0
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第三章:玩家属性设置
bilibili教学视频地址: https://www.bilibili.com/video/BV1C54y1Q7yy?p=3
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第四章:Boss血条显示玩家信息
2020-4-30 21:46 上传
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bilibili教学视频地址:https://www.bilibili.com/video/BV1C54y1Q7yy?p=4
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第五章:物品的快捷编辑
bilibili教学视频地址:https://www.bilibili.com/video/BV1C54y1Q7yy?p=5 /ils name 对物品命名 /ils export 保存物品 在 Saveditems 文件夹中找到对应物品的 yml 文件 使用 notepad++ 打开 yml 修改物品的 lore 信息 保存后使用 /ils give 获得物品 |
第六章:物品强化
使用指令/ils upgrade hand/armour/all强化装备属性 在config.yml配置文件中找到以下内容
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第七章:提示信息设置
第八章:自定义技能
第九章:ILS物品的随机掉落
第十章:ILS物品合成
第十一章:ILS物品修复
第十二章:关联插件设置
第十三章:MOD物品的添加
第十四章:其他内容
配置文件
如果觉得帖子写的好的话别忘记评分哟!
配置文件
fileVersion: 607 #插件版本 serverVersion: 172 #服务器版本 checkForUpdates: false #是否开启自动检查更新 languageFile: language-en #语言文件 usingMcMMO: false #是否使用MCMMO usingBarAPI: true #是否使用BarAPI usingBossBarAPI: false #是否使用BossBarAPI dropCustomILSLoot: false #是否掉落随机ILS物品 ILSLootFromNaturalSpawnsOnly: false #是否开启ILS物品只从自然生成的怪物身上掉落 addSellValueToDrops: false #是否给随机掉落的ILS物品加上出售价值 enableItemRepairing: true #是否允许修复物品 keepXPOnDeath: true #死亡后是否保留经验 addRandomLore: false #是否给随机掉落的ILS物品添加描述 randomApplyChance: 0 #随机掉落概率 baseHealth: 20 #玩家基础生命值 baseHealthRegen: 2 #玩家基础生命回复 baseMovementSpeed: 0.2 #玩家基础移动速度 baseCritDamage: 0 #玩家基础暴击伤害(如果添加了暴击伤害X,那么出暴击时伤害为: 基础暴击伤害+X) healthScale: 20 #玩家生命星星个数(将生命星星固定为一个值,无论玩家有多少血量都是这个生命星星,不会出现很多排的生命星星) levelCap: 9999 #等级上限 displayDurabilityWarnings: enable75%DurabilityWarning: true #物品耐久低于75%时是否提醒 enable50%DurabilityWarning: true #物品耐久低于50%时是否提醒 enable25%DurabilityWarning: true #物品耐久低于20%时是否提醒 disabledInWorlds: #不使用ILS插件的世界 - worldNEW messages: #信息提示 loreSuccessfullyAdded: true 添加描述成功 upgradeSuccessful: false 插件更新成功 upgradeCapReached: false 插件有新版本 itemReceived: true 收到ILS物品 itemLooted: true 收到怪物掉落的ILS物品 vanilla: #基础信息 includeDamage: true includeArmour: false combatMessages: #战斗信息 outgoing: #输出伤害 damageDone: true #对敌人造成伤害 enemyDodgedAttack: true #敌人躲避伤害 enemyBlockedAttack: true #敌人格挡伤害 critStrike: true #对敌人造成暴击伤害 lifeSteal: true #生命偷取 enemyReflectedAttack: true #敌人反射伤害 fire: true #触发着火特效 ice: true #触发减速特效 poison: true #触发中毒特效 wither: true #触发凋零特效 harm: true #触发流血特效 blind: true #触发致盲特效 incoming: #受到伤害 damageTaken: false #受到敌人伤害 dodgeAttack: true #躲避敌人伤害 blockAttack: true #格挡敌人伤害 enemyCritStrike: false #敌人对自己造成暴击伤害 enemyLifeSteal: true #敌人生命偷取 reflectAttack: true #反射敌人伤害 enemyFire: true #敌人触发着火特效 enemyIce: true #敌人触发减速特效 enemyPoison: true #敌人触发中毒特效 enemyWither: true #敌人触发凋零特效 enemyHarm: true #敌人触发流血特效 enemyBlind: true #敌人触发致盲特效 [attach]838568[/attach] #这下面一串是随机ILS物品的描述信息(随机掉落ILS物品加一些描述信息) prefix: random: - Angelic - Brutal - Cursed - Empowered - Fine - Gleaming - Heavy - Perfect - Sharp - Standard - Worn - Light - Smooth - Slick - Hard - Thick - Grim suffix: random: - of Chaos - of Destruction - of Murder - of Power - of Silence - of Sorrows - of Terror - of Thunder - of the Ancients - of the UnderWorld - of the Wilderness randomLore: tools: bow: - '&cCrafted with the essence of the Ancient Tree.' - '&aThe corruption has weakened this {item}.' - '&9This lightweight {item} is easy to carry.' stick: - '&cCrafted with the essence of the Ancient Tree.' - '&aThe corruption has weakened this {item}.' - '&9This lightweight {item} is easy to carry.' blazeRod: - '&cCrafted with the essence of the Eternal Flame.' - '&aThe corruption has weakened this {item}.' - '&9This lightweight {item} is easy to carry.' string: - '&aThe corruption has weakened this {item}.' - '&9This lightweight {item} is easy to carry.' shears: - '&9This lightweight {item} is easy to carry.' wood: - '&cCrafted with the essence of the Ancient Tree.' - '&aThe corruption has weakened this {item}.' - '&9This lightweight {item} is easy to carry.' stone: - '&cThis {item} is crafted from local materials.' - '&aThis {item} is fairly strong.' - '&9This {item} was originally much sharper.' iron: - '&cThe blade on this {item} is very sharp.' - '&aThe {item} is rusty.' - '&9This {item} has been forged by a decent blacksmith.' gold: - '&cCrafted with valuable materials.' - '&aForged for the Great King.' - '&9Weak materials make this {item} weak.' diamond: - '&cThe hilt has a symbol engraved into it.' - '&aCrafted with the finest materials of the land.' - '&9This {item} is very strong.' armour: leather: - '&cMade from Horse hide.' - '&aMade from Cow hide.' - '&9This lightweight {item} offers basic protection.' iron: - '&cThis {item} offers very good protection.' - '&aThe {item} is strong.' - '&9This {item} has been forged by a decent blacksmith.' gold: - '&cThis {item} offers decent protection.' - '&aCrafted from very valuable materials.' - '&9Weak materials make this {item} weak.' diamond: - '&cThis {item} offers excellent protection.' - '&aCrafted with the finest materials of the land.' - '&9This {item} is very strong.' mobHead: - '&cDecapitated head.' #这下面就是各个标签的配置了(只可修改不可增添或删除) primaryStats: armour: name: 护甲 colour: '&3' sellValuePerStat: 0 prefix: colour: '&3' list: suffix: colour: '&3' list: damage: name: 伤害 colour: '&3' sellValuePerStat: 0 health: name: 生命值 colour: '&3' sellValuePerStat: 0 healthRegen: name: 生命回复 colour: '&3' sellValuePerStat: 0 prefix: colour: '&3' list: suffix: colour: '&3' list: secondaryStats: block: name: 格挡 colour: '&3' sellValuePerStat: 0 internalCooldown: 3 prefix: colour: '&3' list: suffix: colour: '&3' list: dodge: name: 闪避 colour: '&3' sellValuePerStat: 0 internalCooldown: 3 prefix: colour: '&3' list: suffix: colour: '&3' list: critChance: name: 暴击几率 colour: '&3' sellValuePerStat: 0 internalCooldown: 3 prefix: colour: '&3' list: suffix: colour: '&3' list: critDamage: name: 暴击伤害 colour: '&3' sellValuePerStat: 0 prefix: colour: '&3' list: suffix: colour: '&3' list: lifeSteal: name: 生命窃取 colour: '&a' sellValuePerStat: 0 internalCooldown: 3 prefix: colour: '&a' list: suffix: colour: '&a' list: healPercentage: 0.15 reflect: name: 伤害反射 colour: '&e' sellValuePerStat: 0 internalCooldown: 3 prefix: colour: '&e' list: suffix: colour: '&e' list: fire: name: 着火 colour: '&c' sellValuePerStat: 0 internalCooldown: 3 effectDuration: 3 prefix: colour: '&c' list: suffix: colour: '&c' list: ice: name: 减速 colour: '&9' sellValuePerStat: 0 internalCooldown: 3 effectDuration: 3 effectAmplifier: 1 prefix: colour: '&9' list: suffix: colour: '&9' list: poison: name: 中毒 colour: '&2' sellValuePerStat: 0 internalCooldown: 3 effectDuration: 3 effectAmplifier: 1 prefix: colour: '&2' list: suffix: colour: '&2' list: wither: name: 凋零 colour: '&f' sellValuePerStat: 0 internalCooldown: 3 effectDuration: 3 effectAmplifier: 1 prefix: colour: '&f' list: suffix: colour: '&f' list: harming: name: 撕裂 colour: '&5' sellValuePerStat: 4 internalCooldown: 3 effectDuration: 3 effectAmplifier: 1 prefix: colour: '&5' list: suffix: colour: '&5' list: blind: name: 致盲 colour: '&7' sellValuePerStat: 10 internalCooldown: 3 effectDuration: 3 effectAmplifier: 1 prefix: colour: '&7' list: suffix: colour: '&7' list: movementSpeed: name: 移动速度 colour: '&6' sellValuePerStat: 4 internalCooldown: 3 prefix: colour: '&6' list: suffix: colour: '&6' list: bonusStats: pvpDamage: name: PVP伤害 colour: '&6' sellValuePerStat: 0 pveDamage: name: PVE伤害 colour: '&2' sellValuePerStat: 0 xpLevel: name: 等级需求 colour: '&3' sellValuePerStat: 0 xpMultiplier: name: 经验加成 colour: '&d' sellValuePerStat: 0 prefix: colour: '&d' list: suffix: colour: '&d' list: soulbound: name: 绑定给 colour: '&3' sellValuePerStat: 0 weaponSpeed: name: 攻击速度 colour: '&b' sellValuePerStat: veryFast: 0 fast: 0 normal: 0 slow: 0 verySlow: 0 durability: name: 耐久值 colour: '&8' sellValuePerStat: 0 splitter: / setBonus: name: 金币加成 colour: '&6' sellValuePerStat: 0 class: name: 职业需求 colour: '&3' sellValuePerStat: 0 separator: ',' list: sellValue: name: 出售价格 colour: '&7' currency: name: 价格 colour: '&f' heroesOnlyStats: heroesMaxMana: enabled: false name: Mana colour: '&3' sellValuePerStat: 0 spells: tnt: name: 大爆炸 colour: '&c' sellValuePerStat: 0 cooldown: 15 detonationTime: 5 speed: 3 lightning: name: 闪电 colour: '&9' sellValuePerStat: 0 cooldown: 15 bossBar: splitter: ' | ' colour: '&7' health: name: 生命值 colour: '&a' splitter: / level: enabled: true name: 等级 colour: '&e' exp: enabled: true name: 经验值 colour: '&b' splitter: / upgradeStatsOnLevelChange: #物品强化 enabled: false upgradeCap: 0 stats: armour: 0 dodge: 0 block: 0 critChance: 0 critDamage: 0 damage: 0 health: 0 healthRegen: 0 lifeSteal: 0 reflect: 0 fire: 0 ice: 0 poison: 0 wither: 0 harming: 0 blind: 0 movementSpeed: 0 xpMultiplier: 0 pvpDamage: 0 pveDamage: 0 heroesMaxMana: 0 environmentalDamage: #自然伤害调控 #这里的伤害是按原本的20血为比例扣血的 block_explosion: #方块爆炸 damage: 20 #伤害值 durabilityLost: 40 #装备耐久消耗 cactus: #仙人掌 damage: 5 durabilityLost: 10 drowning: #溺水 damage: 10 durabilityLost: 0 entity_explosion: damage: 20 durabilityLost: 40 fall: #高空跌落 damage: 12 durabilityLost: 20 fire: #火 damage: 5 durabilityLost: 10 fire_tick: #火虫? damage: 5 durabilityLost: 6 lava: #岩浆 damage: 20 durabilityLost: 30 lightning: #闪电 damage: 25 durabilityLost: 60 magic: #法术 damage: 5 durabilityLost: 3 poison: #中毒 damage: 5 durabilityLost: 2 starvation: #饥饿 damage: 5 durabilityLost: 0 suffocation: #窒息 damage: 5 durabilityLost: 0 thorns: #荆棘 damage: 2 durabilityLost: 4 damage: #攻击伤害 durabilityLost: 1 potions: #药水配置 instantHealthI: 15 #设置瞬间生命回复药水I回复的生命百分值 instantHealthII: 35 #设置瞬间生命回复药水II回复的生命百分值 splashHealthI: 15 #设置瞬间生命回复药水II(溅射)回复的生命百分值 splashHealthII: 35 #设置瞬间生命回复药水II(溅射)回复的生命百分值 rarity: #设置随机掉落的ILS物品的随机稀有度 '15': colour: '&l&f' '9': colour: '&l&2' '5': colour: '&l&3' '3': colour: '&l&5' '1': colour: '&l&6' additionalStatsPerLevel: #玩家升级奖励 health: 2 healthRegen: 0 speed: 0 defaultCraftedDurability: #是否开启合成物品有耐久值 enableDurabilityOnCrafted: false enableDurabilityOnDrops: false tools: #后面的数值是随机范围 bow: '&7150-250' shears: '&770-130' stick: '&7190-270' string: '&7160-290' blazeRod: '&7210-340' flintAndSteel: '&730-60' fishingRod: '&730-80' carrotStick: '&725-50' wood: '&7150-300' stone: '&7250-350' iron: '&7300-600' gold: '&7550-750' diamond: '&7700-1100' armour: leather: '&71300-1450' iron: '&71700-2300' chainmail: '&71550-2050' gold: '&72200-2500' diamond: '&72400-3200' mobHead: '&71600-2550' defaultCraftedArmour: #是否开启合成物品添加护甲 enableArmourOnCrafted: false enableArmourOnDrops: false armourStatFormat: '&3[statName]: &b[statValue]&3%' armour: leather: '&b3.6-7.3' iron: '&b7.8-15.6' chainmail: '&b6.2-12.5' gold: '&b5.7-11.4' diamond: '&b10.4-20.8' mobHead: '&b4.0-15.0' defaultCraftedDamage: #是否开启合成物品添加伤害 enableDamageOnCrafted: fales enableDamageOnDrops: false damageStatFormat: '&3[statName]: +&b[statValue]-[statValue2]' tool: bow: '&b3.6-7.3' wood: '&b7.8-15.6' stone: '&b6.2-12.5' iron: '&b5.7-11.4' gold: '&b10.4-20.8' diamond: '&b4.1-15.5' durabilityAddedOnEachRepair: #物品修复配置 repairCostType: Material #修复类型[可选:Material(材料) Currency(金币)] [修复一把钻石剑需要的材料就是合成一把钻石剑需要的材料,即一根木棍两颗钻石,其他的以此类推] repairBlock: WORKBENCH #修复工具台[不可更改] tools: #修复一次以下工具恢复的耐久值 bow: 75 shears: 35 flintAndSteel: 15 fishingRod: 15 carrotStick: 13 wood: 75 stone: 125 iron: 150 gold: 275 diamond: 350 armour: leather: 650 iron: 850 chainmail: 1000 gold: 1100 diamond: 1200 repairCurrencyCost: tools: bow: 50 shears: 80 flintAndSteel: 75 fishingRod: 45 carrotStick: 70 wood: 60 stone: 100 iron: 135 gold: 150 diamond: 200 armour: leather: 120 iron: 270 chainmail: 290 gold: 300 diamond: 400 materialSellValue: #金币修复一次以下工具的花费[需要valut作为前置插件] tools: bow: 30 shears: 15 flintAndSteel: 10 fishingRod: 10 carrotStick: 15 wood: sword: 35 axe: 25 hoe: 15 pickaxe: 15 spade: 20 stone: sword: 55 axe: 45 hoe: 35 pickaxe: 35 spade: 40 iron: sword: 75 axe: 65 hoe: 55 pickaxe: 55 spade: 60 gold: sword: 95 axe: 85 hoe: 75 pickaxe: 75 spade: 80 diamond: sword: 115 axe: 105 hoe: 95 pickaxe: 95 spade: 100 armour: leather: helmet: 35 chestplate: 25 leggings: 15 boots: 15 iron: helmet: 75 chestplate: 65 leggings: 55 boots: 55 chainmail: helmet: 55 chestplate: 45 leggings: 35 boots: 35 gold: helmet: 95 chestplate: 85 leggings: 75 boots: 75 diamond: helmet: 115 chestplate: 105 leggings: 95 boots: 95 mobHead: 100 enchants: #附魔配置 sharpness: #锋利 levelMultiplier: 5 最高等级 unbreaking: #耐久 levelMultiplier: 33 power: #力量 levelMultiplier: 5 featherFalling: #摔落保护 levelMultiplier: 10 npcDropEquippedGear: #怪物穿戴的装备掉落概率 dropChance: helmet: 0 chestplate: 0 leggings: 0 boots: 0 itemInHand: 0 materials: #不要修改这一项(这项是支持MOD物品,MCPC服务可自行添加) #作者原话:不要修改这一项,除非你知道你在干什么 tools: - BLAZE_ROD - BOW - BUCKET - CARROT_STICK - FISHING_ROD - FLINT_AND_STEEL - SHEARS - STICK - STRING - WOOD_SWORD - STONE_SWORD - IRON_SWORD - GOLD_SWORD - DIAMOND_SWORD - WOOD_PICKAXE - STONE_PICKAXE - IRON_PICKAXE - GOLD_PICKAXE - DIAMOND_PICKAXE - WOOD_AXE - STONE_AXE - IRON_AXE - GOLD_AXE - DIAMOND_AXE - WOOD_SPADE - STONE_SPADE - IRON_SPADE - GOLD_SPADE - DIAMOND_SPADE - WOOD_HOE - STONE_HOE - IRON_HOE - GOLD_HOE - DIAMOND_HOE - X5588:HEAVY_DUTY_AXE - X5590:HEAVY_DUTY_PICKAXE - X5591:HEAVY_DUTY_SPADE - X5592:HEAVY_DUTY_SWORD - X5760:QUARTZ_AXE - X5591:QUARTZ_HOE - X5763:QUARTZ_PICKAXE - X5591:QUARTZ_SPADE - X5765:QUARTZ_SWORD - X9353:RUBY_AXE - X9356:RUBY_HOE - X9354:SAPPHIRE_AXE - X9355:PERIDOT_AXE - X9358:PERIDOT_HOE - X9359:RUBY_PICKAXE - X9360:SAPPHIRE_PICKAXE - X9361:PERIDOT_PICKAXE - X9362:RUBY_SPADE - X9363:SAPPHIRE_SPADE - X9364:PERIDOT_SPADE - X9365:RUBY_SWORD - X9366:SAPPHIRE_SWORD - X9368:PERIDOT_SWORD - X9381:RUBY_SICKLE - X9382:SAPPHIRE_SICKLE - X9383:PERIDOT_SICKLE - X10163:DESH_SWORD - X10164:DESH_PICKAXE - X10165:DESH_SPADE - X10166:DESH_HOE - X10167:DESH_AXE - X10261:ETHERIC_SWORD - X11776:WOODEN_SPEAR - X11777:STONE_SPEAR - X11778:IRON_SPEAR - X11779:DIAMOND_SPEAR - X11780:GOLDEN_SPEAR - X11781:WOODEN_HALBERD - X11782:STONE_HALBERD - X11783:IRON_HALBERD - X11784:DIAMOND_HALBERD - X11785:GOLDEN_HALBERD - X11786:WOODEN_BATTLEAXE - X11787:STONE_BATTLEAXE - X11788:IRON_BATTLEAXE - X11789:DIAMOND_BATTLEAXE - X11790:GOLDEN_BATTLEAXE - X11791:WOODEN_WARHAMMER - X11792:STONE_WARHAMMER - X11793:IRON_WARHAMMER - X11794:DIAMOND_WARHAMMER - X11795:GOLDEN_WARHAMMER - X11796:WOODEN_KNIFE - X11797:STONE_KNIFE - X11798:IRON_KNIFE - X11799:DIAMOND_KNIFE - X11800:GOLDEN_KNIFE - X11801:WOODEN_FLAIL - X11802:STONE_FLAIL - X11803:IRON_FLAIL - X11804:DIAMOND_FLAIL - X11805:GOLDEN_FLAIL - X11806:JAVELIN - X11819:CROSSBOW - X11824:WOODEN_BOOMERANG - X11825:STONE_BOOMERANG - X11826:IRON_BOOMERANG - X11827:DIAMOND_BOOMERANG - X11828:GOLDEN_BOOMERANG - X11834:WOODEN_KATANA - X11835:STONE_KATANA - X11836:IRON_KATANA - X11837:DIAMOND_KATANA - X11838:GOLDEN_KATANA - X20259:INVAR_SWORD - X20260:INVAR_SPADE - X20261:INVAR_PICKAXE - X20262:INVAR_AXE - X20263:INVAR_HOE - X20264:INVAR_SHEARS - X20264:INVAR_FISHING_ROD - X20264:INVAR_SICKLE - X20267:INVAR_BATTLEWRENCH - X20759:INVAR_SWORD armour: helmet: - LEATHER_HELMET - STONE_HELMET - CHAINMAIL_HELMET - IRON_HELMET - GOLD_HELMET - DIAMOND_HELMET - SKULL_ITEM - X5561:HEAVY_DUTY_HELMET - X8893:INVAR_HELMET - X10168:DESH_HELMET - X20413:HAZMAT_HELMET - X25027:POWER_ARMOUR_HELMET chest: - LEATHER_CHESTPLATE - STONE_CHESTPLATE - CHAINMAIL_CHESTPLATE - IRON_CHESTPLATE - GOLD_CHESTPLATE - DIAMOND_CHESTPLATE - X5560:HEAVY_DUTY_CHESTPLATE - X8891:INVAR_CHESTPLATE - X10169:DESH_CHESTPLATE - X20410:HAZMAT_CHESTPLATE - X25028:POWER_ARMOUR_CHESTPLATE legs: - LEATHER_LEGGINGS - STONE_LEGGINGS - CHAINMAIL_LEGGINGS - IRON_LEGGINGS - GOLD_LEGGINGS - DIAMOND_LEGGINGS - X5562:HEAVY_DUTY_LEGGINGS - X8892:INVAR_LEGGINGS - X10170:DESH_LEGGINGS - X20412:HAZMAT_LEGGINGS - X25029:POWER_ARMOUR_LEGGINGS boots: - LEATHER_BOOTS - STONE_BOOTS - CHAINMAIL_BOOTS - IRON_BOOTS - GOLD_BOOTS - DIAMOND_BOOTS - X5559:HEAVY_DUTY_BOOTS - X8894:INVAR_BOOTS - X10171:DESH_BOOTS - X12306:PLASTIC_BOOTS - X20411:HAZMAT_BOOTS - X25030:POWER_ARMOUR_BOOTS potions: - 8193 - 8194 - 8196 - 8201 - 8225 - 8226 - 8227 - 8228 - 8229 - 8230 - 8232 - 8233 - 8234 - 8235 - 8236 - 8237 - 8238 - 8257 - 8258 - 8259 - 8260 - 8261 - 8262 - 8264 - 8265 - 8266 - 8267 - 8268 - 8269 - 8270 - 16385 - 16386 - 16388 - 16393 - 16417 - 16418 - 16419 - 16421 - 16422 - 16424 - 16425 - 16426 - 16427 - 16428 - 16429 - 16430 - 16449 - 16450 - 16451 - 16452 - 16453 - 16454 - 16456 - 16457 - 16459 - 16460 - 16461 - 16462 npcModifier: #怪物属性增幅 worldNEW: 世界名称 healthMultiplier: 0.045 生命增幅(倍数) damageMultiplier: 0.004 伤害增幅(倍数) expMultiplier: 0.004 杀死后经验增幅(倍数) location: 具体位置 x: 0 y: 65 z: 0 worldNEW_NETHER: healthMultiplier: 0.055 damageMultiplier: 0.0045 expMultiplier: 0.0045 location: x: 0 y: 65 z: 0 |
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