- Charms 和 Wards 会崩溃1.8服务器.
- Charms 和 Wards 现在会同步效果/特效.
-- Models subject to change
-Added Tonic versions of calming and savage potion, 20x more powerful, not craftable.
-Added Howling ability (Press the Drop keybind while transformed with a empty paw)
-- Current does nothing but make sound. (Will be related to player owned, infected wolves, and packs in a future update)
-Added Scent Tracking ability (Shift + Right Click on a entity while transformed with a empty paw, Press Sneak + Drop keybind to stop tracking)
-- Requires Tier 4 Savagery (7500+ savagery)
-Savagery has been multiplied by 10 (Goes to 10,000 instead of 1,000)
-- Values have been adjusted, it takes longer to change tiers.
-- T5: 10000(+?) (There is a small unseen buffer to prevent dropping a tier from minor savagery reductions)
-- T1 no longer adds hunger exhaustion
-Savage Potion is now craftable
-- If used in creative mode it will turn the player into a werewolf if they are not one.
-Werewolf transform changes (While transformed)
--No longer inflicts mining fatigue potion effect while holding a item. Dig speed is adjusted based on savagery and if a item is equipped or not.
--Toggling/having night vision off in menu now removes night vision effect unless the duration is greater then 15 seconds.
--Natural armor is now always in effect even with armor on, but will not exceed 80%, strength based on savagery.
--Natural armor no longer protects against damage that ignores armor, with the exception of magic type damage (e.g., potions).
--Werewolves can now leave transformation without satisfying hunger, but with negative effects.
(Hunger, Weakness, Fatigue potion effects, exhaustion, and reduce savagery. Amounts based on hunger when exit)
--Werewolf Hunger now has a gui bar to show progress. Viewable both in the menu and above normal hunger bar. Can adjust overlay in menu.
-Werewolf hunger now also takes effect while not transfomed, savagery T3+ (5000+). Hunger slowly increases, the bar drains.
--If it is empty it will force a transformation.
--Can be reduced by eating meat, also by a Satiation Charm.
-Werewolf Menu has been changed.
-Default changes when first becoming a werewolf
-Updated Lycanthropy Guide
Werewolves AI behavior is now saved for each werewolf mob.
- Note: Werewolf mobs that exist in the world before this update will be docile until attacked.
Added a additional werewolf model for players.
Added more textures for werewolves. Killerwolf texture from Killerwolf1810, with slight edits.
Minor adjustments to textures and models.
You can add your own textures for werewolves by placing the png file in the HowlingMoonTextures folder inside the config folder.
- If the folder does not exist make sure you have ran Minecraft with the mod installed at least once.
- You can add as many textures as you want.
Werewolf mobs now spawn with a random texture.
A config option was added to allow werewolf mobs to use player created textures.
Players will no longer instantly transform the same night they are infected during a full moon, it will happen on the next full moon night.
1.7.10 - Corrected leap label in menu.
- Only spawns during full moon nights
- Spawns in same area as wolves and rarely in plains
- Each werewolf has different behavior
- Protect your animals and protect your villagers in those areas, otherwise they're food
- It is its own item now instead of vanilla book
- Now spawns in inventory for the first time logging in
Wolfsbane Potion is now poisonous
Added Leap Ability - Shift + Jump, toggle between 3 states in the menu, is reduced when wearing armor. Requires savage tier 2+.
Added sounds to alpha/dire wolf.
Added sound to the infection pulse.
Fixed menu rendering in 1.8
Fixed werewolf rendering in inventory, and fixed rendering in werewolf menu for 1.7.10.
Werewolves no longer have resistance to fire when not wearing armor.
When savagery is tier 3+ (500+), inflicts mining fatigue when holding items while transformed.
While infected but not yet a werewolf, the screen will pulse red for a second every minute on the day of a full moon.
Add secondary hunger system when transformed. Will not be able to exit transformation without sating the wolf's hunger.
Eating meat (low), killing animals (medium), and killing Villagers (high) will reduce this hunger.
Killing animals and villagers will also replenish regular hunger bar.
Added config option to toggle
Slightly updated some textures.