OptiFine 1.8.9_HD_U_H2 - added option "-Dshaders.debug.save=true", saves active shaders in "shaderpacks/debug" - fixed Forge custom armor rendering - fixed shader initialization in nether/end - fixed Forge blocks layer reordering (BetterFoliage grass and BuildCraft pipes) (14.01.2016) OptiFine 1.8.9_HD_U_H1 - added shader profiles - added resources - /assets/minecraft/optifine/lang/en_US.lang - added shader resources - fixed shader shadow flickering (like it was in G6), performance may suffer a bit - fixed Random Mobs in multiplayer worlds - added support for shader variables - added configurable shaders options screen - fixed scaling of small textures when mipmaps are off - fixed parsing of block colormaps with block variants - fixed leash rendering with shaders to use program basic - fixed logo "mojang.png" to be loaded from resource packs - fixed parsing of invalid block states - for custom colors and connected textures - fixed custom redstone colors depending on other custom colors - right click on a shader option resets it to default - added parsing of predefined shader const options (bool, float and int) - fixed entity shadows with Forge (multi-pass entity rendering) - fixed double plants to use same custom color for upper and lower part - fixed hand held translucent items with shaders - added shaders per world dimension - "/shaders/world-1" for nether - the dimension shaders are scanned for shader options - removed chat message when loading shaders - updated shader profiles to allow program deactivation - added support for "#include" in shaders - fixed Forge custom models not visible in GUI - fixed black screen with shaders when starting in the nether / end - added hotkey F3+R to reload current shaders (ninja update) - compatible with Forge #1688 (08.01.2016) OptiFine 1.8.9_HD_U_G9 - fixed grid colormaps - fixed compass and clock to work when animations are off - fixed animated textures with AF - fixed useGlint - added shader options - the options are parsed from the shader files, searching for "#define", "#ifdef" and "#ifndef" - commented defines are with default state OFF - ambiguous options (both ON and OFF state found) are disabled and can not be changed - option names are global for all shader files in a shader pack - one option can be present in several shader files and it will be switched simultaneously in all of them - only ON/OFF options are supported for now, variables may be added later with range syntax - comments on the same line after the "#define" are shown as tooltips - added support for "shaders.properties": http://pastebin.com/g2E4NqPM - extended "mcpatcher/color.properties", added support for "clouds=off" - the shader option comments are split by sentences in the tooltip - fixed http pipelining to redirect to relative url (23.12.2015) OptiFine 1.8.9_HD_U_G7 - updated to Minecraft 1.8.9 (09.12.2015) OptiFine 1.8.8_HD_U_G7 - optimized shader shadows generation - fixed custom items crash - compatible with Forge #1591 (04.12.2015) OptiFine 1.8.8_HD_U_G6 - added support for Custom Item Textures: custom items, custom enchantments and custom armor - updated Connected Textures to parse block variants - added custom colors: spawn eggs, dog collars, sheep, potion, map, text, boss, xporb - added support for grid palettes - added support for ligtmaps for custom mod dimensions - fixed shader shadow flickering and incorrect shadow rendering (minimal FPS drop is possible for shader packs with shadows) - added blend method overlay for custom sky - fixed overlapping transitions for custom sky - many other bugfixes - compatible with Forge #1591 (01.12.2015) OptiFine 1.8.8_HD_U_F5 - fixed compass and clock animations when AA/AF is enabled (28.10.2015) OptiFine 1.8.8_HD_U_F4 - fixed rendering of lit particles (exploding TNT) - optimized remote resource loading with http pipelining - fixed shaders to use correct block light levels (option Classic Lighting) - updated shader options (13.10.2015) OptiFine 1.8.8_HD_U_F3 - fixed rendering of custom unicode fonts - unicode character widths are reloaded with the resource pack - fixed profiler overflow with shaders active - reset video settings also resets shaders and FXAA - fixed connected textures to check for server resource pack (02.09.2015) OptiFine 1.8.8_HD_U_F2 - integrated support for shaders, based on the ShadersMod by Karyonix - the shader rendering features are fully disabled when no shader is active, no FPS penalty - the shaders are not compatible with classic Antialiasing, Anisotropic Filtering and Fast Render - added post-processing antialasing shader, based on modified FXAA - disabled post-processing shaders (Secret Settings) when classic antialiasing is enabled, not compatible - fixed inventory rendering glitch when wearing enchanted armor and shaders are active - fixed handheld item rendering artifacts when classic antialiasing is enabled - fixed GUI rendering of enchanted items when classic antialiasing is enabled - fixed GUI rendering of enchanted items with Fast graphics and post-processing shaders - added FXAA 4x (29.08.2015) OptiFine 1.8.8_HD_U_E2 - fixed crash when Antialising is enabled (18.08.2015) OptiFine 1.8.8_HD_U_E1 - updated to Minecraft 1.8.8 (01.08.2015) OptiFine 1.8.7_HD_U_D8 - fixed version check (24.07.2015) OptiFine 1.8.7_HD_U_D6 - fixed red screen tinting - fixed invisible mobs (30.06.2015) OptiFine 1.8.7_HD_U_D5 - updated to Minecraft 1.8.7 (24.06.2015) |
2016-01-18 11:38:00
2016-01-18 11:53:00
2016-01-18 12:26:00
FateRover 发表于 2016-1-18 12:26
年前还向原作者建议分离语言文件,动作这么快··········
hukk的汉化有错误 Off全部汉化为“关 ...
2016-01-18 13:22:00
gxy17886 发表于 2016-1-18 13:22
应该说是这么久了,终于有人提议分离了QAQ。
可以off值的确可以翻译成关,我觉得应该没问题吧,你发现那 ...
2016-01-18 18:30:00
FateRover 发表于 2016-1-18 18:30
是把不该汉化的汉化了,有可能造成功能错误
2016-01-18 18:59:00
317620111 发表于 2016-1-18 17:06
你也只会接手别人弃坑的帖子了....
2016-01-18 19:02:00
2016-01-19 00:54:00
Xuan_lves 发表于 2016-1-19 00:54
实测可用,的确不需要另外安装光影Mod,很好用,之前一直因为Optifine和Shaders不兼容而懊恼,现在方便多了 ...
2016-01-19 08:40:00
gxy17886 发表于 2016-1-19 08:40
作者是先写了不需要forge的版本,然而需要覆盖Minecraft源文件。等到forge出来后作者就会出需要forge的版 ...
2016-01-19 19:45:00
2016-01-22 01:02:00
你不放不 发表于 2016-1-24 09:09
楼主楼主,问个问题,为什么我装的最新版1.8 HD U H2为什么打开设置没光影一栏,但是在文件夹中有光影文件 ...
2016-01-24 09:12:00
你不放不 发表于 2016-1-24 09:12
哦哦哦会了,但是楼主你的光影发给我点不,我看籽岷说是高清修复中自带光影,可是我打开是空的- -
...
2016-01-24 09:19:00
2016-01-30 19:51:00
1433054292@qq.c 发表于 2016-1-30 19:51
楼主好人,1.8的G9经测试后发现“在光影效果下如果移动视角会出现残影,且残影久久不散(PS:所装的光影并 ...
2016-01-31 09:04:00
gxy17886 发表于 2016-1-31 09:04
我解决不了(摊手),而且最新的是H2版本了,请用最新版本
2016-01-31 10:02:00
1214150089 发表于 2016-1-18 11:36
optfine把光影MOD给吞并了这个可以有
2016-02-05 18:20:00
无名智者 发表于 2016-2-5 18:58
呃,LZ可否汉化下1.7.10的最新版本(D1)
2016-02-06 12:16:00