一些废话:
这个mod早就想搬了……但是一直没时间,所以放到了索引贴里……怎么都没人注意到呢?郁闷 |
mod类型:
难度降低
原版增强
授权证明:
视频欣赏
玩家1已经无人能挡了
http://share.acg.tv/flash.swf?aid=3672941&page=2
僵尸君正在大杀特杀……
mod详解
所有的原版工具武器(斧/镐/锄/铲/剑/弓)在命名为特定名字后可以在斩杀怪物后叠加buff(伤害吸收/速度/力量) 默认特定名字包括(可添加) dwarven runeblade holy blade light bringer dwarven shovel tomb maker staff of defile excaliju(咖喱棒?) 简而言之,你会越打越强,根本停不下来。 顺带一提怪物也可以拥有杀戮之名(教练!有人开挂呃……double kill) 提示:config可配置其他武器、buff强度、特定名称、是否开启怪物的杀戮模式(默认关闭) |
下载地址:
请去原帖下载,支持作者http://www.curse.com/mc-mods/minecraft/230063-proc-mod#t1:other-downloads 如果真的无法从源地址下载,可以用这个分流 http://pan.baidu.com/s/1jHfFeXS 顺带一提,这是源代码 https://github.com/Blitz9100/DvZ-Proc |
定制性:
# Configuration file proc { # This is whether or not you see the absorption buff particles when you get a proc. [default: true] B:AbsorptionAmbient=true 当你进入杀戮状态是否显示伤害吸收的粒子效果 # This is how powerful your absorption buff is when you get a proc. Setting this to 0 will disable this effect. [range: 0 ~ 255, default: 5] I:AbsorptionAmplifer=5 当你杀了一个敌人后获得多强的伤害吸收效果 # This is how long your absorption buff lasts when get a you proc. [range: 1 ~ 1200, default: 8] I:AbsorptionDuration=8 当你杀了一个敌人后获得多长时间的伤害吸收效果 # The name of the particle to render when the player gets a proc. A list of particles can be found at http://minecraft.gamepedia.com/Particles [default: happyVillager] S:ProcParticleName=happyVillager 当你杀了一个敌人后周围出现什么样的粒子效果(默认是村民搅基粒子) # How many particles are spawn when someone gets a proc. This is a client sided configuration, Decreasing this may increase fps. [range: 12 ~ 512, default: 32] I:ProcParticleSize=32 当你杀了一个敌人后粒子效果的尺寸 # Setting this to false will disable the proc sound when a player gets a proc from killing a monster. [default: true] B:ProcSoundEnabled=true 当你杀了一个敌人后是否播放特定音效 # The name of the sound which plays when a player gets a proc from killing a entity. A list of sounds can be found at http://minecraft.gamepedia.com/Sounds.json under sound event column. [default: mob.wither.hurt] S:ProcSoundName=mob.wither.hurt 特定音效名称(默认为凋零受伤的声音) # The pitch of the sound being played when a player gets a proc from killing a entity. [range: 0.1 ~ 2.0, default: 0.1] S:ProcSoundPitch=0.1 特定音效的音高……作者你在搞什么 # This is how loud the proc sound will be played when a player gets a proc from killing a entity. [range: 0.1 ~ 2.0, default: 1.0] S:ProcSoundVolume=1.0 特定音效的音量 以下是速度与力量buff相关设定,可以与上面伤害吸收配置类推 # This is whether or not you see the speed buff particles when you get a proc. [default: true] B:SpeedAmbient=true # This is how powerful your speed buff is when you get a proc. Setting this to 0 will disable this effect. [range: 0 ~ 255, default: 2] I:SpeedAmplifer=2 # This is how long your speed buff lasts when get a you proc. [range: 1 ~ 1200, default: 3] I:SpeedDuration=3 # This is whether or not you see the strength buff particles when you get a proc. [default: true] B:StrengthAmbient=true # This is how powerful your strength buff is when you get a proc. [range: 10 ~ 255, default: 10] I:StrengthAmplifier=10 # This is how long your strength buff lasts when get a you proc. [range: 1 ~ 1200, default: 3] I:StrengthDuration=3 } restrictions { # If this setting is set to true it will allow any item to produce a proc even if its not named. [default: false] B:AllowAnyItemNameToProc=false 不需要命名的(所有物品)在杀死了敌人后,都可进入杀戮模式 # If this setting is set fo true it will allow any item to produce a proc even if its not a tool or weapon. [default: false] B:AllowAnyItemToProc=false 工具武器以外的物品命名为特定名称也可进入杀戮模式 # Setting this to false will disable the ability to obtain procs by using ranged weapons such as bows while using the quick switch to sword technique. [default: true] B:AllowBowProc=true 是否允许弓进入杀戮模式 # Setting this to false will disable the ability to kill entities using ranged weapons such as a bow while using the quick switch to sword technique. [default: true] B:AllowReverseBowProc=true 弓与近战武器的杀戮模式是否互通 # Setting this to true will allow mobs to proc if they have a weapon that can. [default: false] B:CanMobsProc=false 怪物是否可以进入杀戮模式(教练!有人开挂呃……double kill) # The state at which players can proc other players. true to enable, false to disable. [default: false] B:PlayerVsPlayerProc=false PVP………… } types { # A list of item names that can produce a proc. [default: [dwarven runeblade], [holy blade], [light bringer], [dwarven shovel], [tomb maker], [staff of defile], [excaliju]] 可以进入杀戮模式的特定名称修改(支持中文。修改这一项后必须另存为——编码格式:UTF-8) S:names < dwarven runeblade holy blade light bringer dwarven shovel tomb maker staff of defile excaliju > # A list of items that can produce a proc. [default: [item.sworddiamond], [item.swordgold], [item.swordiron], [item.swordstone], [item.swordwood], [item.pickaxediamond], [item.pickaxegold], [item.pickaxeiron], [item.pickaxestone], [item.pickaxewood], [item.hatchetdiamond], [item.hatchetgold], [item.hatchetiron], [item.hatchetstone], [item.hatchetwood], [item.shoveldiamond], [item.shovelgold], [item.shoveliron], [item.shovelstone], [item.shovelwood], [item.hoediamond], [item.hoegold], [item.hoeiron], [item.hoestone], [item.hoewood]] S:weapons < 可以进入杀戮模式的工具/武器 item.sworddiamond item.swordgold item.swordiron item.swordstone item.swordwood item.pickaxediamond item.pickaxegold item.pickaxeiron item.pickaxestone item.pickaxewood item.hatchetdiamond item.hatchetgold item.hatchetiron item.hatchetstone item.hatchetwood item.shoveldiamond item.shovelgold item.shoveliron item.shovelstone item.shovelwood item.hoediamond item.hoegold item.hoeiron item.hoestone item.hoewood > } |