- {
- "Browser": {
- "Icon": "", *图标url或者unturned\Servers目录下图片.jpg或者.png文件
- "Desc_Hint": "", *服务器信息,对应服务名标题下面的提示文字
- "Desc_Full": "" *服务器信息,对应Cancel按钮上面一个空白的提示文字
- },
- "Server": {
- "VAC_Secure": true, *Vac反作弊
- "BattlEye_Secure": true *BattleEye反作弊
- },
- "Easy": { *简单难度的配置
- "Items": {
- "Spawn_Chance": 0.35, *生成几率,增大则增加物资数量
- "Despawn_Dropped_Time": 600.0, *刷新物资最小用时
- "Despawn_Natural_Time": 900.0, *刷新物资最大用时
- "Respawn_Time": 30.0, *物资刷新时间
- "Quality_Full_Chance": 0.1, *直接得到满品质物资几率
- "Quality_Multiplier": 1.0, *原始物资品质倍数,即原版的N倍
- "Gun_Bullets_Full_Chance": 0.1, *直接得到满子弹枪的几率
- "Gun_Bullets_Multiplier": 1.0, *原始枪子弹量倍数
- "Magazine_Bullets_Full_Chance": 0.1, *直接得到满子弹弹匣几率
- "Magazine_Bullets_Multiplier": 1.0, *原始弹匣量倍数
- "Crate_Bullets_Full_Chance": 0.1, *直接得到满弹盒的几率
- "Crate_Bullets_Multiplier": 1.0, *原始弹盒量倍数
- "Has_Durability": false *物资是否存在耐久
- },
- "Vehicles": {
- "Respawn_Time": 300.0, *载具刷新时间
- "Armor_Multiplier": 1.0 *原始载具护甲倍数,即原本的N倍
- },
- "Zombies": {
- "Spawn_Chance": 0.2, *僵尸生成几率,增大则增加僵尸数量
- "Loot_Chance": 0.55, *普通僵尸几率
- "Crawler_Chance": 0.0, *爬行僵尸生成几率
- "Sprinter_Chance": 0.0, *冲刺僵尸生成几率
- "Flanker_Chance": 0.0, *隐身僵尸生成几率
- "Burner_Chance": 0.0, *燃烧僵尸生成几率
- "Acid_Chance": 0.0, *吐酸液僵尸生成几率
- "Respawn_Day_Time": 360.0, *白天僵尸刷新时间
- "Respawn_Night_Time": 30.0, *夜晚僵尸刷新时间
- "Respawn_Beacon_Time": 0.0, *有信标存在时僵尸刷新时间
- "Damage_Multiplier": 0.75, *僵尸攻击伤害倍数
- "Armor_Multiplier": 0.75, *僵尸护甲倍数
- "Beacon_Experience_Multiplier": 1.0, *信标存在时获得经验倍数
- "Full_Moon_Experience_Multiplier": 2.0, *满血时获得经验倍数
- "Can_Stun": true *僵尸是否会被打晕
- },
- "Animals": {
- "Respawn_Time": 180.0, *动物刷新时间
- "Damage_Multiplier": 0.75, *动物伤害倍数
- "Armor_Multiplier": 0.75 *动物护甲倍数
- },
- "Barricades": {
- "Decay_Time": 604800, *路障类建筑存在时间
- "Armor_Multiplier": 1.0 *路障类建筑护甲倍数
- },
- "Structures": {
- "Decay_Time": 604800, *建筑类建筑存在时间
- "Armor_Multiplier": 1.0 *建筑类建筑护甲倍数
- },
- "Players": {
- "Health_Regen_Min_Food": 90, *血量回复要求最低饥饿度
- "Health_Regen_Min_Water": 90, *血量回复要求最低口渴度
- "Health_Regen_Ticks": 60, *血量回复周期(每60ticks约等于5秒)
- "Food_Use_Ticks": 350, *每消耗一点饥饿度周期
- "Food_Damage_Ticks": 15, *吃掉食物需要的周期
- "Water_Use_Ticks": 320, *每消耗一点口渴度周期
- "Water_Damage_Ticks": 20, *喝掉水需要的周期
- "Virus_Infect": 50, *感染严重值(下降到这个值,会持续降低感染值)
- "Virus_Use_Ticks": 125, *每消耗一点感染度的周期
- "Virus_Damage_Ticks": 25, *感染值为0,受伤害的周期
- "Leg_Regen_Ticks": 750, *骨折回复周期
- "Bleed_Damage_Ticks": 10, *流血伤害周期
- "Bleed_Regen_Ticks": 750, *流血回复周期
- "Armor_Multiplier": 1.0, *玩家护甲倍数
- "Experience_Multiplier": 1.0, *玩家经验倍数
- "Detect_Radius_Multiplier": 0.5, *玩家视野半径
- "Lose_Skills": 0.75, *玩家死亡后丢失技能比例
- "Lose_Items": 1.0, *丢失物品比例,改为0则不掉落
- "Lose_Clothes": true, *死亡后是否丢失衣服
- "Can_Hurt_Legs": true, *是否开启摔落伤害
- "Can_Break_Legs": false, *是否开启断腿
- "Can_Fix_Legs": true, *是否能治疗骨折
- "Can_Start_Bleeding": false, *是否允许流血
- "Can_Stop_Bleeding": true *是否允许止血
- },
- "Objects": {
- "Binary_State_Reset_Multiplier": 1.0, *是非状态重置时间倍数
- "Fuel_Reset_Multiplier": 1.0, *燃料处刷新倍数
- "Water_Reset_Multiplier": 1.0, *蓄水处刷新倍数
- "Resource_Reset_Multiplier": 1.0, *资源处刷新倍数(树木一类的资源)
- "Rubble_Reset_Multiplier": 1.0 *碎片刷新倍数
- },
- "Events": {
- "Rain_Frequency_Min": 2.3, *降雨最低频率
- "Rain_Frequency_Max": 5.6, *降雨最高频率
- "Rain_Duration_Min": 0.05, *降雨持续最短时间
- "Rain_Duration_Max": 0.15, *降雨持续最长时间
- "Airdrop_Frequency_Min": 0.8, *空投最低频率
- "Airdrop_Frequency_Max": 6.5 *空投最高频率
- }
- },
- "Normal": {
- "Items": {
- "Spawn_Chance": 0.35,
- "Despawn_Dropped_Time": 600.0,
- "Despawn_Natural_Time": 900.0,
- "Respawn_Time": 45.0,
- "Quality_Full_Chance": 0.1,
- "Quality_Multiplier": 1.0,
- "Gun_Bullets_Full_Chance": 0.05,
- "Gun_Bullets_Multiplier": 0.25,
- "Magazine_Bullets_Full_Chance": 0.05,
- "Magazine_Bullets_Multiplier": 0.5,
- "Crate_Bullets_Full_Chance": 0.05,
- "Crate_Bullets_Multiplier": 1.0,
- "Has_Durability": true
- },
- "Vehicles": {
- "Respawn_Time": 300.0,
- "Armor_Multiplier": 1.0
- },
- "Zombies": {
- "Spawn_Chance": 0.25,
- "Loot_Chance": 0.5,
- "Crawler_Chance": 0.15,
- "Sprinter_Chance": 0.15,
- "Flanker_Chance": 0.025,
- "Burner_Chance": 0.025,
- "Acid_Chance": 0.025,
- "Respawn_Day_Time": 360.0,
- "Respawn_Night_Time": 30.0,
- "Respawn_Beacon_Time": 0.0,
- "Damage_Multiplier": 1.0,
- "Armor_Multiplier": 1.0,
- "Beacon_Experience_Multiplier": 1.0,
- "Full_Moon_Experience_Multiplier": 2.0,
- "Can_Stun": true
- },
- "Animals": {
- "Respawn_Time": 180.0,
- "Damage_Multiplier": 1.0,
- "Armor_Multiplier": 1.0
- },
- "Barricades": {
- "Decay_Time": 604800,
- "Armor_Multiplier": 1.0
- },
- "Structures": {
- "Decay_Time": 604800,
- "Armor_Multiplier": 1.0
- },
- "Players": {
- "Health_Regen_Min_Food": 90,
- "Health_Regen_Min_Water": 90,
- "Health_Regen_Ticks": 60,
- "Food_Use_Ticks": 300,
- "Food_Damage_Ticks": 15,
- "Water_Use_Ticks": 270,
- "Water_Damage_Ticks": 20,
- "Virus_Infect": 50,
- "Virus_Use_Ticks": 125,
- "Virus_Damage_Ticks": 25,
- "Leg_Regen_Ticks": 750,
- "Bleed_Damage_Ticks": 10,
- "Bleed_Regen_Ticks": 750,
- "Armor_Multiplier": 1.0,
- "Experience_Multiplier": 1.0,
- "Detect_Radius_Multiplier": 1.0,
- "Lose_Skills": 0.75,
- "Lose_Items": 1.0,
- "Lose_Clothes": true,
- "Can_Hurt_Legs": true,
- "Can_Break_Legs": true,
- "Can_Fix_Legs": true,
- "Can_Start_Bleeding": true,
- "Can_Stop_Bleeding": true
- },
- "Objects": {
- "Binary_State_Reset_Multiplier": 1.0,
- "Fuel_Reset_Multiplier": 1.0,
- "Water_Reset_Multiplier": 1.0,
- "Resource_Reset_Multiplier": 1.0,
- "Rubble_Reset_Multiplier": 1.0
- },
- "Events": {
- "Rain_Frequency_Min": 2.3,
- "Rain_Frequency_Max": 5.6,
- "Rain_Duration_Min": 0.05,
- "Rain_Duration_Max": 0.15,
- "Airdrop_Frequency_Min": 0.8,
- "Airdrop_Frequency_Max": 6.5
- }
- },
- "Hard": {
- "Items": {
- "Spawn_Chance": 0.15,
- "Despawn_Dropped_Time": 600.0,
- "Despawn_Natural_Time": 900.0,
- "Respawn_Time": 60.0,
- "Quality_Full_Chance": 0.01,
- "Quality_Multiplier": 1.0,
- "Gun_Bullets_Full_Chance": 0.025,
- "Gun_Bullets_Multiplier": 0.1,
- "Magazine_Bullets_Full_Chance": 0.025,
- "Magazine_Bullets_Multiplier": 0.25,
- "Crate_Bullets_Full_Chance": 0.025,
- "Crate_Bullets_Multiplier": 0.75,
- "Has_Durability": true
- },
- "Vehicles": {
- "Respawn_Time": 300.0,
- "Armor_Multiplier": 1.0
- },
- "Zombies": {
- "Spawn_Chance": 0.3,
- "Loot_Chance": 0.3,
- "Crawler_Chance": 0.125,
- "Sprinter_Chance": 0.175,
- "Flanker_Chance": 0.05,
- "Burner_Chance": 0.05,
- "Acid_Chance": 0.05,
- "Respawn_Day_Time": 360.0,
- "Respawn_Night_Time": 30.0,
- "Respawn_Beacon_Time": 0.0,
- "Damage_Multiplier": 1.5,
- "Armor_Multiplier": 1.25,
- "Beacon_Experience_Multiplier": 1.0,
- "Full_Moon_Experience_Multiplier": 2.0,
- "Can_Stun": false
- },
- "Animals": {
- "Respawn_Time": 180.0,
- "Damage_Multiplier": 1.5,
- "Armor_Multiplier": 1.25
- },
- "Barricades": {
- "Decay_Time": 604800,
- "Armor_Multiplier": 1.0
- },
- "Structures": {
- "Decay_Time": 604800,
- "Armor_Multiplier": 1.0
- },
- "Players": {
- "Health_Regen_Min_Food": 90,
- "Health_Regen_Min_Water": 90,
- "Health_Regen_Ticks": 60,
- "Food_Use_Ticks": 250,
- "Food_Damage_Ticks": 15,
- "Water_Use_Ticks": 220,
- "Water_Damage_Ticks": 20,
- "Virus_Infect": 50,
- "Virus_Use_Ticks": 125,
- "Virus_Damage_Ticks": 25,
- "Leg_Regen_Ticks": 750,
- "Bleed_Damage_Ticks": 10,
- "Bleed_Regen_Ticks": 750,
- "Armor_Multiplier": 1.0,
- "Experience_Multiplier": 1.0,
- "Detect_Radius_Multiplier": 1.25,
- "Lose_Skills": 0.75,
- "Lose_Items": 1.0,
- "Lose_Clothes": true,
- "Can_Hurt_Legs": true,
- "Can_Break_Legs": true,
- "Can_Fix_Legs": false,
- "Can_Start_Bleeding": true,
- "Can_Stop_Bleeding": false
- },
- "Objects": {
- "Binary_State_Reset_Multiplier": 1.0,
- "Fuel_Reset_Multiplier": 1.0,
- "Water_Reset_Multiplier": 1.0,
- "Resource_Reset_Multiplier": 1.0,
- "Rubble_Reset_Multiplier": 1.0
- },
- "Events": {
- "Rain_Frequency_Min": 2.3,
- "Rain_Frequency_Max": 5.6,
- "Rain_Duration_Min": 0.05,
- "Rain_Duration_Max": 0.15,
- "Airdrop_Frequency_Min": 0.8,
- "Airdrop_Frequency_Max": 6.5
- }
- }
- }