本帖最后由 zhegeyeahZY 于 2017-10-5 16:26 编辑
Applied Energistic2 for minecraft1.10.2
简介:applied energistic2是一款老牌的科技类模组,它有着强大的物品管理以及物流,物品自动合成与制作能力,并且引入了计算机网络的数据存储单位B\KB等单位,并且与NEI联动,拥有了更为强大的物品搜索功能。它还支持许多科技向模组,【例如IC2,TE4(te已经更新到1.12,传送门这里)MFR2,EIO等】,让许多很难实现的自动化得以实现,中后期制作大型自动化机械不再是梦。它的拓展模组还可以支持其他非科技模组,比如神秘能源。总之,它是一个功能十分强大的科技模组。(语文老师估计已经哭晕在厕所。。。。) 注意:1.使用mc1.10.2的该模组时,请安装版本为12.18.2.21xx以上的forge
2RV5—alpha(适用于1.12版本)为alpha版,使用时请备份存档,如存档损坏,楼主不负责。
3.本模组适用mc1.7.10~1.12版本。
4.推荐使用最新版本的mod以及forge
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好了差不多就是这样子了。下载地址:官网总链接
看楼上,或者点我。由于更新原因,所以本帖仅搬运最新版本,如要其他版本,请点击上方的官网总链接进行下载
下面是学霸才能看的更新日志(1.12,1.10.2版本):
1.10.2测试版
rv4.alpha build 1 Built at 2016/10/27 上午6:16:06 GMT +8
- First alpha release for Minecraft 1.10.2
- Direct port from the 1.7.10 version, currently no new features.
- Supported Energy Systems: Forge Energy and Tesla.
- JEI support including shift clicking for recipes, synchronised search and recipe/usages of the active item inside terminals.
- External storage system should work out of the box as long as the corresponding mod provides a Forge IItemHandler implementation.
- For a detailed changelog, please refer to the commit history on github.
rv4.alpha build 2 Built at 2016/10/30 上午4:54:12 GMT +8
- Feature #2438: Added IC2 integration. - shartte
- Fixes #2489: Revert back to the old lightmap rendering. Added a fallback one in case the forge lighting pipeline is disabled via forge config or Optifine. - shartte
- Fixes #2515: Incorrect version comparison consider rv4-alpha being older than any rv3 build. - yueh
- Fixes #2516: Added a modid prefix to tile entities. Existing ones will be converted for some time in the future. - yueh
- Fixes #2525: Break particles for all attachments of a cable bus. - shartte
- Fixes #2526: Fixed dense cable not showing the correct texture for 32 used channels. - shartte
- Fixes #2529: Forgot to call superclass method for onBlockExploded for tiny tnt. - shartte
- Fixes #2530: Fixed crafting cpus incorrectly cleaning up after a finished job and causing constant updates. - yueh
- Updated russian translation - xMrVizzy
- Updated simplified chinese translation - bakaxyf
rv4.alpha build 3 Built at 2016/11/1 下午8:13:52 GMT +8
- Feature #2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO. - shartte
- Feature #2545: Show P2P-Tunnel Link Status on WAILA. - shartte
- Fixes #2525: Light P2P Tunnels not using the correct source for the light value. - shartte
- Fixes #2528: Light level not being updated when light-level of cable bus changed after removing parts. - shartte
- Fixes #2531 and #2533: Slight overhaul to how Facades store the associated item and retrieve the sprite. - shartte
- Fixes #2532: Work around bug in Forge lighting pipeline and UnpackedBakedQuad. - shartte
- Fixes #2536: Mark host for save when placing facades. - shartte
- Fixes #2542: Prevent memory card from opening a GUI. - yueh
- Fixes #2546: Annihilation plane now use the center of an entity instead the bottom to prevent entities from being considered below it. - shartte
- Fixes #2547: Fixed bounding boxes of crystal growing and fluix crystals. - shartte
- Fixes #2548: Disable item.csv export on the server side, because we're unable to access creative tab information on the server. - shartte
- Fixes #2551: Prevent chunk rebuilds when drive is unchanged. - yueh
rv4.alpha build 4 Built at 2016/11/4 下午4:58:44 GMT +8
- Change #2511: Made memory card messages more clearly. - DeadSix27
- Fixes #2561: Do not use unchecked casts for IContainerListener. - yueh
- Fixes #2558: Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does. - shartte
- Fixes #2557: Made facades much more robust when rendering. - shartte
- Fixes #2554: Extract identical item not any equal one. - yueh
- Fixes Macerator recipes when IC2 integration is enabled. - shartte
- Fixes registration of recipes when one of the recipes throws an unexpected unchecked exception during registration. - shartte
- Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice - thatsIch
- Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS - thatsIch
- Updated russian translation - xMrVizzy
rv4.alpha build 5 Built at 2016/11/7 上午3:51:13 GMT +8
- Feature #2565: Re-Activated the IC2 layers to implement an IC2 P2P tunnel. - shartte
- Feature #2573: Add configuration to remove crashing items from Storage Cells, off by default. - shartte
- Fixes #2549: A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand. - shartte
- Fixes #2556, #2579: Restore old click behaviour in GUIs. - yueh
- Fixes #2567: Use heightmap for very low sea levels. - yueh
- Fixes #2569: Prevent crashes from missing mods and an AE2 integration for these. - shartte
- Fixes #2571: Only call getDurabilityForDisplay if the item is damageable. - shartte
- Fixes #2574: Reduced drive update rate by limit them to modulate actions. - yueh
- Fixes #2575: Stopped AEBaseTile from ticking by removed ITickable. Causes Charger to be no longer affected by external ticks. - yueh
- Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. - shartte
- Fixes #2580: The inscriber's rotation is not taken into account when returning the IItemHandler capability. - shartte
- Fixes #2582: Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled. - shartte
- Fixes #2585: Hide WAILA data when it cannot be retrieved from the server. - yueh
rv4.alpha build 6 Built at 2016/11/13 下午9:46:31 GMT +8
- Feature: Added charging items via IC2 API. - shartte
- Feature: AE now accepts power via the legacy RF API. - shartte
- Feature: Added item charging via legacy RF API. - shartte
- Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. - yueh
- Fixes #2566: Update packet deserialization was broken when parts were present that were not a grid host. - shartte
- Fixes #2593: Subtract the extracted not already gathered amount. - yueh
- Fixes #2595: Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. - yueh
- Fixes #2599: Missing instanceof EntityPlayerMP test. - yueh
- Fixes #2605: Formation plane now using the correct offset position. - yueh
- Fixes #2608: Handle scrollbar on mouseclicks not during rendering. - yueh
rv4.alpha build 7 Built at 2016/11/27 上午2:05:33 GMT +8
- Feature #2633 Reworked configuration, added config options to disable more features. - yueh
- Change #2636: Removed ASMTweaker and replaced it with an AT. - yueh
- Fixes #2276, #2655: Two dupe bugs related to network storage handling while booting. - yueh
- Fixes #2623: Network Tool not removing facades with shift rightlick. - yueh
- Fixes #2626: Subtract the correct amount from the remaining amount of IItemHandlers. - yueh
rv4.alpha build 8Built at 2016-12-03 09:40 CST - Feature #2643: Added a blacklist of specific oredict names for the grindstone. Can be used to prevent the recipe generation from adding loopholes for other mods in rare cases. - yueh
- Change #2644: Updated GrindStone/GrinderRegistry API. - yueh
- Fixes #2666: Restore inventory after powerloss while still avoid previous dupe bugs. - yueh
- Fixes #2667: Use new IC2 item names for P2P attunement. - yueh
- Fixes #2669: Missing particle texture for pylons. - yueh
- Fixes #2675: Explicitly set fullBlock to true for blocks. - yueh
rv4.alpha build 9Built at 2016/12/15 上午5:51:25 GMT +8
- Feature #2650: TheOneProbe integration, same information as WAILA - yueh
- Change #2693: Replaced the API watcher interfaces for energy, storage and crafting with a more fitting ones compared to a common collection.
- Fixes #229: Multiple level emitters can now monitor the same energy threshold - yueh
- Fixes #2647: Prevent crafting status from crashing due to missing network. - yueh
- Fixes #2664: Prevent anchors from creating intersection. - yueh
- Fixes #2680: Use a shorter cable anchor model when blocked by a facade to avoid z-fighting. - yueh
- Fixes #2689: Do not pass our own blockstate to the adjacent block. - yueh
- Fixes #2690: Fixes constant reequip animation on portable cells/terminals - dshadowwolf
- Fixes #2699: Do not trust the stackSize in case of internal changes. - yueh
- Updated Forge to the 12.18.3.2185 (Current RB)
rv4.alpha build 10 有bug的版本 Built at 2016/12/31 下午11:16:56 GMT +8
- Feature #2727: Replaces old fluid handlers with the new capability based system for Fluid P2P tunnels and ME Chests. - yueh
- Fixes #2684: Avoid transforming charged quartz when dead to avoid duping. - yueh
- Fixes #2707: Calculuate the correct AABB for a rotated skychest. - yueh
- Fixes #2713: Call super#onBlockActivated() for wrench interaction with assemblers, crafting units and wireless aps. - yueh
- Fixes #2714: Use a concurrent list to avoid rare CME crashes with the NetworkList. - yueh
- Fixes #2724: Use capitalized oredict name for dyes, not uppercase. Allows using dyes with the color applicator again. - yueh
rv4.alpha build 11Built at 2017/1/1 上午1:40:56 GMT +8
- Fixes #2729: Transformer bug introduced during FG/mcpbot downtime. - yueh
1.10.2正式版
rv4.stable build 1Built at 2017/7/23 下午9:57:51 GMT +8
- This should be the final release for 1.10.
- Fixes #2750: Added missing RF Integration Modules. (#2770) - yueh
- Fixes #2768: Incorrect return value when charging items via Tesla. (#2771) - yueh
1.12测试版
rv5.alpha build 1Built at 2017/7/30 上午3:38:16 GMT +8
- First alpha release for Minecraft 1.12
- Port based on the 1.10.2 version.
- Special thanks to @GuntherDW, @fscan, and @tyra314 for making it possible.
- For a detailed changelog, please refer to the commit history on github.
rv5.alpha build 2Built at 2017/8/5 上午3:50:14 GMT +8
- Feature #415: Improved tooltip for invalid patterns - tyra314
- Fixes #2987: Storage/import/export bus use incomplete IItemHandler caching - fscan
- Fixes #2988: Crafting Terminals not applying the saved settings - GuntherDW
- Fixes #2991: Moved model loading to the correct registry event to avoid missing textures - fscan
- Fixes #2995: Inscriber and Molecular Assembler recipes and GUI - fscan
- Fixes #2996: Interface Terminal puts pattern into cursor, not player inventory - fscan
- Changed ItemGen to use IItemHandler - yueh
- Fixes JEI search integration in terminals. - GuntherDW
rv5.alpha build 3Built at 2017/8/18 上午7:11:33 GMT +8
- Feature #2428: Making charged certus ore glow again (#3035) - fscan
- Feature #3018: Registration rework Refactored component registration. fscan
- Feature #3025: Fill existing stacks first when adding to player inventory. - fscan
- Feature #3030: Covered dense cables - yueh
- Feature #3034: IC2 rework to avoid a coremod or @Optional - yueh
- Feature #3038: Removes coremod. As consequence this drops all support for the RF API. Use ForgeEnergy or IC2/EU instead. - yueh
- Feature #3039: P2P FE Tunnel improvements - fscan
- Fixes #3008: Crank rendering - fscan
- Fixes #3011: Placing the last part in off-hand clearing main hand as well - GuntherDW
- Fixes #3017: Correctly detect redstone updates on all sides. - fscan
- Fixes #3019: ME IO Port inventory handling - fscan
- Fixes #3024: Crash on recipe lookup for disabled features (#3026) - yueh
- Fixes #3028: Inscriber improvements and fixes - fscan
- Fixes #3031: Ignore MOVE_REGION when clicking on crafting slots (#3032) - fscan
- Fixes #3033: Fix crash in clearStack - fscan
- Added workaround for sorting items on amount with fake amount when showing crafting label - GuntherDW
- Added 1.12.1 as accepted version. This is unofficial until Forge releases a recommended build - yueh
- Updated JEI plugin to newer API methods. - GuntherDW
- Fixes ME Chest visually not updating its cell state - GuntherDW
- Fixes export bus never speeding up. - GuntherDW
- Fixes shift clicking memory card still triggering off-hand item/block usage. - GuntherDW
- Fixes NPE due to using wrong field. - yueh
- Fixes encoding issues with spatial cell names - yueh
- Fixes recipes to use correct ingredients. Fluix Pearls instead of Fluix Crystals for spatial related items. Fluix cables for most items, not any cable to avoid loops or unwanted crafting steps. - yueh
- Fixes dropping items on the ground when clicking on a crafting label with items in hand - GuntherDW
rv5.alpha build 4Built at 2017/8/29 下午6:30:08 GMT +8
- WARNING: This introduces a major rework for spatial cells, existing cells will become invalid without any automatic migration. The best advice is to move the content back into a world before updating.
- Feature #3045: Added SCS size to the Spatial IO Port. - yueh
- Feature #3048: Spatial rework. Move all cells into a single dimension, various fixes. - fscan
- Feature #3051: Energygrid performance improvements, this should over a noticable improvement in cases with a extremely large amount of connected networks. Various small fixes. - yueh
- Feature #3058: Use inheritance to propagage NBT events, avoid the potential semi-randomness of the old annotation based system. - fscan
- Fixes #1004: Part of the energygrid rework. - yueh
- Fixes #3040: Crafting terminal caches the last used recipe and try to revalidate it before doing a new lookup. This should be a major performance increase for crafting via shift click. - yueh
- Fixes #3049: JEI recipe transfer can voiding items. - fscan
- Fixes #3050: Missed vibration chamber when fixing the others. - fscan
- Fixes FE P2P tunnel drain issues. - yueh
- Added particle texture to charged quartz - fscan
- Update it_it.lang - emanuele6
rv5.alpha build 5Built at 2017/9/30 下午11:43:57 GMT +8
- Updated to forge 1.12.1 RB. - yueh
- Feature #3063: Refactored the BaseActionSource. API Change. Refer to docs for more details. - yueh
- Feature #3064: Improve terminal search box - fscan
- Feature #3091 Rework AEItemStack. API Change. - fscan
- Feature #3102: Make UVLLoader a bit more robust while preserving functionality for AE2 addons - yueh
- Feature #3107: Further performance improvments for the energygrid. - yueh
- Feature #3110: Improved IGrinderRegistry. API Change. - yueh
- Fixes #3071: We don't need the showCraftingLabel flag, as IAEStack is perfectly fine with 0 size stacks. - fscan
- Fixes #3081: Fixes blocking mode blocking on empty inventory. - yueh
- Fixes #3098: Use index not slotNumber - fscan
- Fixes #3105: Dupe bug due to forge default itemhandler implementation. - yueh
- Fix matter condenser input slot - fscan
- Set stack size to 1 for rendering - fscan
- Cleanup inventory change handling - fscan
- Only calculate difference when it's the same item - fscan
- Call saveChanges when inventory changes. - fscan
- Correctly handle the grid power storage during onJoin/onSplit. - yueh
- Cache the STORAGE_MONITORABLE_ACCESSOR Capability to reduce the amount of MENetworkCellArrayUpdates - fscan
- Fixes ArithmeticException in PartP2PFEPower - fscan
- Fixes fluid p2p voiding excess liquids - fscan
rv5.alpha build 6Built at 2017/10/2 上午5:25:50 GMT +8
- Recompiled to fix broken rv5-alpha-5 build.
rv5.alpha build 7Built at 2017/10/3 上午4:59:28 GMT +8
- Fixes #3129: Incorrect inscriber recipe registration - fscan
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更新日志
2016-12-2 帖子发布
2016-12-9 更新AE2 rv4-alpha build8 for Minecraft1.10.2
2016-12-17 更新AE2 rv4-alpha build9 for Minecraft1.10.2
2017-1-7 更新AE2 rv4-alpha build11 for Minecraft1.10.2(build10因有严重bug,已经被官方删除,故不搬运)
2017-8-2 更新AE2 rv4-stable build 1 for Minecraft1.10.2以及AE2 rv5-alpha build1 for Minecraft1.122017-10-5更新1.12新版本搬运和链接重置工作。
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----------------------------------------------------------下面是楼主的话(废话)---------------------------------------------
关于这个原搬运工,大家都知道啊,很久时间没上线了,所以一直没有更新,至于二次搬运的事,大家应该都明白,根据版规嘛。本帖以经过接坑悬赏,故不存在二搬问题,原搬运贴已被移至已过期模组板块。
阅读了帖子有空就回复一下吧,这也是对楼主的一种支持,留下你们的宝贵建议,让楼主能改进帖子质量。
谢谢大家