spawn {
# If true, then Nucleus will attempt to force players joining for the first time to spawn at the *direct point* that first spawn has been set.
# Only set this if you want Nucleus to override all other plugins on first spawn.
force-first-spawn=false
# This section controls whether respawning and /spawn work on a per world or global server basis
global-spawn {
# If "spawn-on-login" is on and this is true, sends the player to the world specified in "target-spawn-world" when they log in.
on-login=false
# If true, respawning (like from death) sends the player to the world specified in "target-spawn-world", if false, sends them to the world spawn.
on-respawn=false
# If true, running /spawn sends the player to the world specified in "target-spawn-world", if false, sends them to the world spawn.
on-spawn-command=false
# The name of the world to use as the server spawn. If this is invalid, the default world is used instead.
target-spawn-world=world
}
# If true, players require the permission "nucleus.spawn.worlds.<worldname>" to spawn in a specific world, where worldname is the name of the world in lowercase.
per-world-permissions=false
# If true, players will be sent to the default world spawn on login, unless they are sent to the first login spawn, or they have the "nucleus.spawn.exempt.onjoin" permission.
spawn-on-login=false
# If true, using /spawn will attempt to find a safe place. If false, the teleportation will always directly send the player to the location with no safety checks.
use-safe-spawn=true
motd是更改进服时候的欢迎标语
rules不知道干嘛用的=。=怎样从EssentialCmds迁移数据到Nucleus?
俩个插件同时安装
控制台输入运行/nucleus migrate esscmds 并按照说明进行操作即可。
已知冲突插件
Nucleus原则上不与插件冲突,但是以下插件因为Nucleus已经整合了他的部分功能。
ProjectWorld
ProjectPortals
SimpleChat和SimpleTags
/invsee窗口消失
Nucleus已经修复了这个bug,但是1.10版本的sponge还需要安装
Nucleus Mixins
下载地址