介绍
史诗攻城是一个怪物强化类MOD,这个模组会使所有的怪物都极其困难和危险,怪物的攻击甚至是毁灭手段让玩家感受绝望和无力,甚至可以说是对玩家不公平的。
功能列表
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授权说明
已向作者发出申请,等待作者回复。很蛋疼,作者就仿佛开学了一样没上Cruse了。 作者并不同意授权,本帖将作为指路和介绍用途。 |
下载地址
BUG反馈
如果您发现你所使用的模组存在Bug可以尝试反馈给作者,当然你需要一定的英语基础,在您反馈前请先前往官方下载提供处确认,只有史诗攻城这个模组的情况下是否还存在这个问题,是否为最新版本,如果是最新版本再进行反馈。 反馈时需要附带上你所使用的模组版本,并使用英文,清晰明确的描述存在的问题和或触发这个问题的操作。 看完上述内容即可点击下面的传送门前往Github对其Bug进行反馈,由于Github是英文的所以我再次强调英文基础!!! [传送门] |
本帖日志
2020.07.07更新1.12.2-13.168 2020.03.16更新1.12.2-13.167 2019.08.20更新1.12.2-13.165 2018.09.15更新1.12.2-13.163 2018.07.21更新1.12.2-13.162 2018.06.22 更新1.12.2-13.161 2018.03.11 更新1.12.2-13.160 2018.01.24 更新1.12.2-13.159 2017.08.27 帖子发布 2017.11.19 修正性调整 |
更新日志
13.168 Minor change to how Melee Attack AI to fix zombie damage not hitting above 1 heart Notes: - Not fully tested and may interfere with animal attack AI, in fact the boss modifier may make animals lethal too. Use with caution! 13.167 No changelog provided 13.166 Attempted to fix sources of cascading chunk loading due to path finding into unloaded chunks Attempted to further reduce performance impact of long distance path finding Fixed mobs wandering way off target and sometimes forgetting entirely Fixed line of sight checks beyond 128 blocks raycasting into unloaded chunks Fixed minor console error annoyance due to ridden entities 13.165 Minor fix for creeper jockey rarity math being busted particularly at 0 Added extra options to enable or disable specific boss kill modifiers 13.164 Fixed mobs standing around and not wandering Fixed digging AI not working under many conditions Fixed digging mobs sometimes getting stuck for seemingly no reason Fixed mobs strafing when the target isn't even visible Fixed Endermen teleportation not working at all 13.163 Minor fix to pillaring block config not loading correctly (I actually forgot to upload this one a while ago. Oops) 13.162 Fixed a major latency issue caused by a vanilla code oversight in the wandering AI Fixed a bunch of other potential latency issues from pathfinding too often over large distances Fixed the max attacker config not actually working at all (it was always internally set to 8) Fixed some AI modifications still applying to blacklisted mobs Fixed creeper hooks throwing accessibility errors Added new config to change the block type zombies pillar with 13.161 Moderate performance changes Minor code cleanup Note: This still needs more reworking to be performance friendly with high levels of mobs. Adjust your settings accordingly. 13.160 Fixed an issue causing major TPS drops in targeting AI 13.159 Finally bothered to update this to 1.12.2 Xray is now a configurable distance 12.0.158 Fixed my horrid entity ID config being completely non-functional with 1.11 IDs... I think |
葫芦的汉化的配置文本属于1.11.2的不确定其他版本是否,一致可以拿来对照,#14楼提供了一份1.7.10其自制的配置文件汉化,葫芦已经对其提供的汉化对照1.7.10生成的汉化文件进行排版校对。