本帖最后由 jmjmggg 于 2019-9-13 10:16 编辑
AI Improvement
DarkCow大佬的MOD之一
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授权证明
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MOD功能
原文 1,Config to disable AI Watch Closest Entity 2,Config to disable AI look random, config is not enabled by default 3,Config to replace EntityLookHelper with a more efficient version, config is enabled by default 翻译 通过调配置文件,开关AI向最近生物看过去的功能 开关AI随机转身的功能 将EntityLookHelper换个更有效率的版本 (这个mod怕不是给AI修眼睛的) |
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MOD对比图片
[客户端] 无MOD 有MOD (MOD在客户端效果不明显) [服务端] 本人没有服务器,有没有好心人测一下 |
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FAQ
Q:这个MOD可以只安装在服务端上面吗? A:可以,这个MOD在客户端不需要安装(Yes, the mod is coded to function without it being client side)
Q:这个MOD可以只安装在客户端上面吗? A:可以,虽然它不会提升多少FPS。(Yes, though it may not do much to improve fps. )
Q:CFG文件在哪里 A:.minecraft/config/bbm/AI_Improvement.cfg |
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CFG文件翻译
# Configuration file
general {
# Disabled the AI segment that controls entities looking at random locations [default: false]
(对游走的实体禁用AI控制[默认:关闭])
B:RemoveEntityAILookIdle=true
# Disabled the AI segment that controls entities looking at the closest player [default: false]
(对靠近玩家的实体禁用AI控制[默认:关闭])
B:RemoveEntityAIWatchClosest=true
# Replaces the EntityLookHelper with a more CPU efficient version [default: true]
(使用适合CPU类型的实体检测器[默认:启动])(雾?)
B:ReplaceLookHelper=true
}
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未来计划(英文)
Multithreading for AI nav pathfinder Mob spawning restrictions Disable Visual AI code when not near players Reduce wondering distance Reduce wondering distance when not near players Reduce how often Mobs raytrace targets Config to control the amount of RAM atan2 cache uses |
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下载地址
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本贴更新日志
2017/9/24 更新至0.0.1b4 开始记录更新 2017/10/27 更新至0.0.1b7 2018/2/11 更新至0.0.1b8 2019/9/13 更新至1.14.4 0.3.0 |
[groupid=1306]Bone Studio[/groupid]