这个Mod在创建世界时提供了一个选项来改变各种矿石的分布类型和出现几率、大小等数据

下面是内置的矿石分布类型:
StandardGen (or "Clusters") StandardGen spawns roughly elliptical "clusters" in each chunk. The horizontal position of each cluster is random, but the vertical position and size are configurable. It can be limited to replacing certain blocks, or to spawning only in certain biomes.The StandardGen algorithm is an extended version of the ore generation algorithm used by vanilla minecraft. It has been modified to to support the special features offered by COG but is still fairly limited compared to the Cloud and Veins algorithms. Most players are comfortable with StandardGen, though, and it allows for faithful reproduction of the vanilla distributions when necessary. Because the clusters are relatively small and scattered randomly, StandardGen tends to encourage strip or branch mining.For more information see the StandardGen wiki page. Veins The Veins algorithm creates a round central "motherlode" with branches radiating in all directions. Branches may twist and turn, and also may fork to create a more tree-like structure. Motherlode size, frequency, and height is configurable, as is branch count, length, diameter, and a host of other details. It can be limited to replacing certain blocks, or to spawning only in certain biomes. Veins is perhaps the most flexible algorithm; it can create spidery groups of branchs, large isolated tunnels, vertical pipes, and other unique shapes.Veins require a different style of mining than the vanilla clusters. The player has to follow the vein as it twists and turns, so branch and strip mining (and the automated mining machines added by tech mods) are not very effective. Veins are also rather rare and the total amount of ore per chunk is much lower than in vanilla minecraft. However, the yield when mining is much greater than with clusters because the player does not need to keep digging through mountains of stone to find the next piece of ore. Ideally it should be challenging to find ore in the early game but much easier to accumulate large quantities later on once veins have been discovered through exploration in caves & ravines. For more information see the Veins wiki page. Clouds The Cloud algorithm creates an irregular ball (technically an ellipsoid) of ore. It can be flattened or stretched independently in the vertical and horizontal directions. The interior can be carved up and the surface given irregular bumps and using a noise function (3D simplex noise, to be exact). Together these provide for a huge variety in cloud shape. It can be limited to replacing certain blocks, or to spawning only in certain biomes.Clouds are intended for large, sparse distributions that require the player to set up proper mineshafts and infrastructure. They are extremely rare, cover multiple chunks, and contain a lot of stone inbetween the ore blocks. This means that when the player does find a cloud it will probably be some distance from their base, and will probably take many trips back and forth to set up a branch mine and mine the entire distribution out. This offers an interesting dynamic for long-term single-player games or cooperative survival servers.For more information see the Cloud wiki page. Substitute The Substitute algorithm replaces all blocks of one type with another. It can be limited to replacing certain blocks, or to spawning only in certain biomes. As the image shows, it can also replace many types of blocks (in this case all solid blocks). Substitute is a "helper" algorithm - not intended for actually placing ores but rather for removing the ores placed by Minecraft by changing them back to stone. This provides a "clean slate" for COG to work with when creating new distributions. This approach also works well for mod-added ores.For more information see the Substitute wiki page. |