// 我们把玩家脚下的location作为是原点O 
Location location = player.getLocation(); 
for (int degree = 0; degree < 360; degree++) { 
    double radians = Math.toRadians(degree); 
    double x = Math.cos(radians); 
    double y = Math.sin(radians); 
    location.add(x, 0, y); 
    location.getWorld().playEffect(location, Effect.HAPPY_VILLAGER, 1); 
    location.subtract(x, 0, y); 
} |