Attack:
Trueshot - Increases projectile damage (like how strength increases melee damage).
Klutz - Decreases projectile damage (like how weakness decreases melee damage).
Magic Focus - Increases magic damage (like how strength increases melee damage).
Magic Inhibition - Decreases magic damage (like how weakness decreases melee damage).
Recoil - Reflects a portion of damage back to the attacker.
Burst - Makes you explode but doesn't hurt you (only your enemies), and doesn't do block damage.
Explosion - Explodes you.
Combustion - Sets you on fire.
Lightning - Strikes you with lightning.
Launch - Shoots you up into the air.
Defense:
Vulnerability - Increases all damage to you (like how resistance decreases all damage to you).
Broken Armor - Decreases your armor
Iron Skin - Increases your armor
Diamond Skin - Increases your armor toughness
Magic Shielding - Protects you from magic damage (which is normally unblockable)
Solid Core - Gives you knockback resistance.
Revival - If you die with this effect on, you will revive with 2 hearts per level.
Utility:
Slowfall - Slows your fall and prevents some fall damage at level 1, and all fall damage at level 2.
Step Up - Increases your step height so you can step up a full block.
Reach - Increases your reach distance.
Climbing - Lets you climb walls like spiders.
Corrosion - Damages your armor and held item (except for gold items/armor).
Repairing - Repairs your armor and held item.
Flight - Lets you fly like in creative mode.
Random Teleport - Teleports you to a nearby location.
Surface Teleport - Teleports you to the top surface block.
Spawn Teleport - Teleports you to your spawn point if you stand still with it for 10 seconds.
Love - Causes breedable entities to breed with eachother.
Antidote - Prevents you from taking poison damage.
Purity - Prevents you from taking wither damage.
Other:
Drowning - Makes you only breath underwater.
Weight - Negative jump boost; makes it so you can't jump up a full block.
Disorganization - Shuffles your inventory
Perplexity - Reverses your controls so forwards is backwards, sneak is jump, etc.
Extension - Prevents one other potion on you from ticking down per level. Essentially doubles the length of another potion on you.
Chance - Gives you one random potion effect (could be good or bad).
Bless - Gives you one random good potion effect.
Curse - Gives you one random bad potion effect.
Cure - Clears all bad potion effects from you.
Dispel - Clears all good potion effects from you.
Inversion - Inverts all potion effects on you (like regeneration -> wither, strength -> weakness, etc.).
Potion Sickness - Disabled by default. Has a low chance of giving you a random bad potion effect.
It also changes the way a few vanilla potions work:
Blindness - Now the fog comes closer per level (making you more blind), and it also affects mobs, so they won't attack you unless you are close to them.
Jump Boost - You can control how high you jump by holding down the space bar, so you can jump up one block instead of shooting into the air.
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