本帖最后由 袋里的鲨 于 2019-3-10 00:02 编辑
*一些题外话,来自搬运悬赏令
工业线缆 Industrial Wires —— 一款转化不同单位能量的Mod
Mod介绍 (翻译自作者原文)
An addon for Immersive Engineering. Some features, like the EU-transmitting IE-style wires the mod is named after, will only be enabled if IC2 is installed. All devices added by IndustrialWires can run of IC2 EU as well as ForgeEnergy/RF.
此为沉浸工艺的一个附属。在同时安装 IC2 时,会有用 IE 中电线传输 EU 之类的功能。Mod 中的所有装置都可以使用 IC2 的 EU 以及 ForgeEnergy/RF。
The features can be split into to groups: IC2 compat and HV/electronics stuff
Mod 内容可以归类为两部分:向 IC2 兼容,及高压/电子工业
IC2 compat:
向 IC2 兼容部分:
IE style wires that transmit EU. Check the manual for recipes
可 IE 电线传输 EU。查看手册可得到相关合成公式
Lossy converters between IE's rotational energy (windmills, watermills) and IC2's kinetic energy
IE 的旋转能(例如风车、水磨)到 IC2 的动能间的转换有损耗
HV/electronics:
高压/电子部分:
Control panels
控制面板
Jacob's ladders. They don't do anything useful apart from looking nice (Shown in the control panel video)
雅各布之梯。目前仅有装饰作用 (在控制面板的视频中有展示)
Marx generators. Ore processing using lightning/high voltage. You need to do a little bit of math to use it for that, but you can still use it to kill things/people without doing any!
Marx 发电机。使用 lightning/high 级电压加工矿石。建议使用前进行规划,不过依旧可以仅用它来击杀东西及人。
The textures and models are partially modified IE resources and partially made by C8H8O4 or me.
材质和模型修改自 IE,部分由 C8H8O4 或是 malte0811
(即此 Mod 在 curseforge 的发布者)制作
作者授权
等待作者回复
下载地址
原贴下载:
https://minecraft.curseforge.com/projects/industrial-wires/files
●实测地址不需魔法上网
取得作者授权前是没有国内网盘地址的
汉化相关
自带汉化,但似乎不全,目前汉化进度:仅剩余工程师手册部分
目前汉化部分已向作者提交
更新日志 (绝大部分为英文原文)
2018.8.5 1.7-28
- Added the Redstone Controller: Others, it allows control panels to interface with Project:Red and Charset wires
- Rewrote the control panel redstone code
- Added localization for IW's multiblocks
- Fixed issues with zero-length mechanical multiblocks
2018.7.16 1.7-27
- Fixed panel components causing issues on dedicated servers
- Added an automatic update checker (Using the Forge update JSON)
2018.6.27 1.7-26
- Added Mechanical Multiblocks (energy storage and EU<->FE conversion)
- There will be an explanation video for these once I have time to make one
- Fixed the small mechanical converter blowing up tin wires
- Fixed wires not joining their outputs correctly
- Fixed wire connectors not breaking when the block they're on is broken
2018.2.19 1.6-25
- Added the Discharge Energy Meter, a device to experimentally determine the energy of a Marx generator discharge
- 增加Discharge Energy Meter,一种实验测定Marx发电机输出的装置
- Updated to IE build 77. THIS WILL NOT WORK WITH IE 76 OR BELOW
- 更新支持IE 77版本。这将不会在IE 76及以下版本中工作
- IC2 wires cause damage
- IC2导线引起损耗
- Added insulated versions of gold, copper and tin wires. Due to heat sensitive insulation the transfer capacity is half of the normal capacity
- 增加金质、铜制、锡制绝缘导线。由于热敏绝缘,传输容量是正常容量的一半
- Added feedthrough insulators for all IC2 wire types
- 所有的 IC2 导线类型增加直通绝缘体
- Wire coils now automatically "merge" when picked up
- 捡起时导线圈会自动“合并”
- Config values are applied to the game directly now
- 配置值现在将直接在游戏中应用
2018.1.9 1.6-24
- Fixed an infinite energy bug
- Changed the default value for maximum energy conversion
2017.12.8 1.6-23
- Added a command to allow taking screenshots of Marx generator discharges (/ciw triggermarxscreenshot)
- Panel components have to be shift-clicked to place them in the world
- Fixed wire coil crafting
- Added a recipe for the Seven-Segment displays
2017.10.31 1.6-22
- Added a Seven-Segment display for control panels
- Panel components update their values as soon as they are changed in the GUI
- Fixed a crash when breaking a panel with buttons, locks or toggle switches on it under special circumstances
- Fixed server crashes when using panel components with a second controller id, but no channel set
- Fixed various NPE crashes with control panel models under heavy load
- Fixed wrong panel component ordering with raytracing
2017.10.22 1.6-21
- Added shaders for the Marx generator and Jacob's ladder
- Fixed wires connected to a Marx generator on a server being invisible
- The Marx generator actually gives output when processing ores now. Oops...
- The "safe distance" formulas for the Marx generator in the manual now match the real safe distance
- Improved rendering of the Marx generator in the manual. Some of this is only enabled with IE maven build 275+ or official build 75+ (not released yet)
2017.9.15 1.6-20
- Added the Marx Generator as an unusual ore processing method
- Hearing protection absolutely required!
- You may need to do some math and measurements for ore processing to work. It will kill entities just fine without any science though
- IC2 is no longer a hard dependency. The wires and converters will obviously be disabled without it
- Vastly improved snapping in the panel creator
- Added some Mirage (Albedo) compat
- IW is signed now!
- Analog panel components can interact with 2 channels now, rough and fine control
- Fixed GUI background and item tooltips
- Fixed some components resetting when the chunk is unloaded
- Chunks with control panels properly unload now
2017.8.14 1.5-19
- Fixed a crash with SpongeForge, chunk loading issues without
- Fixed some components resetting on chunk unload
2017.8.14 1.4-18
- Fixed a crash with SpongeForge, chunk loading issues without
- Fixed some components resetting on chunk unload
2017.8.4 1.5-17
Backported some fixes from 1.12
2017.8.4 1.4-16
Backported a lot of fixes from 1.11 and 1.12
2017.7.13 1.5-15
- Components can be placed in the world now to use the as conventional levers/etc.
- Added documentation on the key ring. It also shows all attached keys on the tooltip now
- Fixed some bugs with key ring crafting
- Fixed control panels causing disconnects on servers
2017.7.10 1.5-14
- Updated to Minecraft 1.12
- Added a recipe for the key ring. Kind of forgot about adding one when I added the ring itself...
- Fixed wire length crafting leaving wrong coils when the output has maximum length
- Fixed some more connection issues with control panels
2017.7.4 1.5-13
- Labels no longer break the model cache and cause lag
- Labels don't break on dedicated servers any more
2017.7.3 1.5-12
- Added tilted control panels
- Panels are no longer created from machine casings, there is a dedicated item for that now, the Unfinished Control Panel
- Angle and height can be configured in the Engineer's Workbench
- Fixed a CME when multi-threaded chunk rendering is enabled
- Fixed control panels not connecting or disconnecting properly when a panel connector between the panel and the RS controller is broken/placed
- Improved the performance of the control panel hitbox rendering
2017.6.17 1.5-11
- Updated to Minecraft 1.11.2
- Added Panel Meters to monitor a redstone signal with reasonable accuracy
- Multiple components on the same panel network can modify the same signal now without causing undefined behavior
- Lock Switches no longer break the model cache
2017.5.26 1.4-10
- added lock switches for control panels (backport from 1.11)
- Can only be turned on by someone with the correct key to prevent unauthorized access
- up to 10 keys can be added to a keyring to reduce inventory spam
- IC2 items can be added to the appropriate sections of the engineers toolbox (backport from 1.11)
- Components (lighted button, indicator light, etc.) on panels now actually light up (backport from 1.11)
- Fixed power loss when no energy is being transmitted
2017.5.10 1.4-9
- added Control Panels
- They can be used to control and monitor a lot of redstone signals from a few blocks
- fixed the default value for EU-RF conversion.
- Pack makers, you will need to change this manually unless you delete and regenerate the Config!
2017.3.7 1.3-8
The converters and the motor don't have missing textures any more when using Chisel
2017.3.6 1.3-7
added Jacob's Ladders/High voltage travelling arcs
- they don't have a particular purpose aside from looking nice
2017.1.11 1.2-6
- reduced the discrepancies between IC2 cables and Industrial Wires
- machines don't explode when they shouldn't except in some corner cases
- potentially fixed missing textures on the mechanical converters
- added Chinese translations (thanks SihenZhang)
2016.12.20 1.2-5
- 10k download celebratory release!
- added mechanical converters and the rotational motor
- they convert between IE rotational energy (windmill, dynamo etc) and IC2 kinetic energy
- Rotational motor: produces IE rotational energy from IF
- No lossless conversion
- Can be disabled in the config
- wire coils show when they are out of range (to match the behavior of IE coils in the latest dev version)
2016.12.8 1.1-4
- fixed an insane amount of log-spam in an edgecase (probably a Vanilla or Forge bug)
- added config values for wire length per connection and per coil item
2016.10.28 1.1-3
- fixed incompatibility with IE build 48
- (slightly) reduced the amount of calls to core IE classes to make such incompatibilities less likely
- fixed localization of the creative tab
2016.10.7 1.1
- wire coils now use a different amount of wire depending on how long the connection is
- wire coils are crafted by placing any amount of IC2 cables and/or the corresponding wire coils in a crafting table now
- added Glass Fiber Wire
- changed license to GPL3
- changed the amount of connectors/relays the recipes yield
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- 如果遇到了一些Bug 特性,也请到原贴通知作者