本帖最后由 袋里的鲨 于 2020-5-17 09:01 编辑
*一些题外话,来自搬运悬赏令,原搬运帖地址:http://www.mcbbs.net/thread-300048-1-1.html
变形 Morph ——变成被自己击杀的生物
Mod介绍
顾名思义,这个Mod提供了击杀生物从而变身为生物的操作,对于一些特殊的生物,变形后就可以得到一些或优或劣的特殊能力,能力共15种:
● 爬 Climb
模仿蜘蛛爬墙,必须把自己推到墙角才允许爬墙。类似于爬梯子,放开后会摔下来
● 坠落伤害免疫 Fall Negate
无掉落伤害
● 飞行 Fly
类似于创造时的飞行,可从一些飞行的生物上获取
● 滑翔 Float
只有鸡支持这个能力。摔落时会像鸡一样慢慢向下漂浮
● 火焰免疫 Fire Immunity
许多敌对生物都有这个,尤为是所有下届中的。此会抵抗火焰与岩浆伤害
● 敌对 Hostile
企图攻击玩家的生物会被标记为敌对。除非你在配置中启用敌对模式(稍后解释),否则不会使用此能力
● 游泳 Swim
此能力允许生物在水中呼吸,视情况会在离开水后溺死
● 阳光伤害 Sunburn
类似于僵尸和骷髅在阳光下燃烧
● 水过敏 Water Allergy
在水/雨中会受到伤害,类似于末影人和烈焰人
● 跳跃提升 Step
每步的高度将发生变化,通常情况下将可以越过一个高的地方
● 毒性抵抗 Poison Resistance
● 凋零抵抗 Wither Resistance
● 下沉 Sink
● 恐惧 Fear
● 药水影响 Potion Effect
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敌对模式
这是一个影响“敌对”能力的配置选项。默认情况下为关闭。如果你变为一个敌对生物,这个模式允许你在游戏中的敌对生物(一些,并非全部 [蜘蛛和史莱姆将不会忽视你])之中游荡。
例如:假设你是骷髅,然后你朝僵尸走过去,除非受到攻击,它会完全忽略你。
综上再说,如果这样的话,蜘蛛和史莱姆将不会忽视你。这是因为他们仍然使用旧的AI系统。
使用方法
● 默认为按键“[”打开选择面板,可以看到之前击杀的生物,即获取的“变形”,使用滑轮可上下移动,按住Shift键可左右滚动,当然用鼠标也是可以的。Mod将尽己所能避免变形的重复获取,但不能保证万无一失
● 使用 Enter / Return / 左键 来选择变形,变形间需要4秒的转换时间,且在转换时无法获取新的变形
● 使用 Delete/Backspace 键可删除变形。但无法删除原始状态和正在使用的变形
● 使用 Esc / 右键 关闭变形选择面板。如果期间有另一个GUI打开,界面会自动关闭
● 使用 “~”键可以将变形收藏,此后可以直接按“~”键打开环形的收藏夹
作者授权
等待作者回复
已知Bug
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1.12.2版本,变形后无法使用变形能力
在 mod 版本 7.2.0 已经修复.
(以下内容翻译自作者原文) ● (BUG) Morphs with tiny hitboxes cannot swim up pools deeper than 1 block.
●(BUG)具有微小碰撞箱体积的变形无法在比1方块深的水中游泳。
● (BUG) Horse morphs in grazing mode infinitely graze.
●(BUG)吃草时的马变形会无限地在吃草。
● (BUG) Occasionally morphs can duplicate. This is entirely due to the entity NBT data being slightly different, causing the mod to think the morph as a new morph. If you are being overrun with morphs, delete some.
●(BUG)变形偶会重复。这是由于实体NBT数据的些许不同,因而造成Mod认为这个同样的变形是一个新的变形。如果你认为变形已经泛滥成灾的话,上去一些就好。
● (WONTFIX) Morphing into child morphs will show the morph transition into an adult morph. Child models are changed directly in the model class, so I’d rather not go to hassle of handling each individual case to correctly show the transition, especially since there are no hooks by MCForge in that category.
●(不处理)变为幼年的变形时会展示成年变形的变化过程。幼年变形被直接在模型类中更改,所以我不愿陷入更改每个个案的麻烦中,尤其是MCForge在此分类上没有挂钩。
● (WONTFIX) Very large morphs have difficulty blocks, especially those with a very different eye height from the player. The server classes these seperately and might reject the block breaking. Won’t fix, not a big issue.
●(不处理)大型生物在破坏方块时有困难,特别是那些与玩家眼睛高度有差异很大的变形。服务器会单独对其分类并可能拒绝这些方块的破坏。不需要修复,不是大问题。
● (WONTFIX) Morphs with short “arms” float in first person. Won’t fix because the mod is using a generic way to get “arms” of mobs, and attempting to render them in the same viewpoint/position first person as normal player arms.
●(不处理)第一人称中,变形的短“手臂”将会漂浮。不会修复,因为Mod使用一个通用的方式来得到生物的“手臂”,并尝试用和第一人称一样的视角和位置来进行渲染,就像普通玩家的手臂一样。
● (UNDECIDED) Holding items as morphs which cannot hold items, will not show the item.
●(未定)使用无法举着物品的变形拿着东西时,将不会展示物品。
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下载地址
CurseForge地址:
https://minecraft.curseforge.com/projects/morph/files
作者博客地址:
http://ichun.me/mods/morph/
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注意:上面两个地址的版本会有出入,例如博客地址没有1.12.2版本,作者已声明他会倾向于CurseForge的更新
● 可能有些版本需要iChun前置:
http://ichun.me/mods/ichunutil/
https://minecraft.curseforge.com/projects/ichunutil
依旧是两个链接,其中 CurseForge 的版本更为丰富
● 实测地址不需魔法上网
取得作者授权前是没有国内网盘地址的
汉化相关
自带汉化,虽然不全,但我没有发现这个 Mod 内有影响使用的文本...
换句话说,没有找到游戏中翻到一点英文,所以就武断决定暂时搁置汉化了
如果你发现了有英文的痕迹,也请通知我,并说明下使用了什么操作,好去补上汉化
整合相关
http://ichun.me/support/mod-packs/
作者对所有含有他制作的Mod的“Mod pack”提出了一些要求
所以请各位整合作者耐心看完上面链接里的内容,再把这个Mod应用到自己的整合包中
更新日志 (为英文原文)
2020.5.15 7.2.0:
- Abilities! Huge thanks to Ajadaz on GitHub for porting Morph's Ability system from 1.7.10 to 1.12.2.
2019.3.3 7.1.3
- Light work on abilties. Disabled for the time being.
- Mod Jar is now signed.
- Players dying whilst morphed as the Ender Dragon should now do the full animation but at 10x speed.
- Fix crash when holding nothing whilst morphed in certain scenarios where the player renderer could not be found by the mod.
- Fix crash when changing dimensions whilst morphing.
- Fix rare crash that occurs when mod is comparing a player morph with another morph.
- Fix crash on client where the player's original state/morph somehow does not exist on the server.
2017.12.17 7.1.2
- Fix crashes with certain mods' mob grinders trying to acquire a mob it's killed.
- Fix crashes due to checks for a null sound event.
2017.12.3 7.1.1
- Fix crashes with morphs for entities that have no texture
- Fix crashes with morphs for entities that do not use RenderLivingBase
- Fix rabbit morphs appearing to slide along the ground for other players.
- Fix rabbit morph animation not spawning running animation when they move.
- Attempted fix for server morphs interacting with the world around the player despite not existing in the world.
- Added config to disable the morph acquisition animation
- Made improvements to the give/analyse command
- Moved the initialization of the resource getter thread to postInit for better mod compatibility.
2017.11.18 7.1.0
- Fix being attacked by the entity you are morphed into
- Fix bad movement of other players in Multiplayer
- Fix constant footstep sounds of other players in Multiplayer
- Fix potential crash when rendering morph arm.
- Fix rendering arm armor when morphing
- Fix incredibly noisy ender dragon morph.
- Fix player morphs appearing in the players online list.
- Fix client crash if a player morphs but isn't found in the client world.
- Added analyse and clean morphs command.
- Update localization file names to conform to latest MC standard
- New favourite morph icon by RazzleberryFox
- Reimplementation of Morph's health balancing.
2017.11.13 7.0.1
- Fix acquisition animation appearing for every kill. They now only appear when you acquire a new morph or a morph with a higher health than one you had previously, which was supposed to be intended behaviour.
- Fix duplicate appearing morphs because of an empty tags.
2017.11.13 7.0.0
Rewritten and released for MC 1.12.2
Morphing into an entity of a different size of the player is a lot more difficult now, and appearing as another player is also a lot more difficult. There may be issues with the mod but if any please report on the issue tracker.
Abilities do not exist and as the health changing when morphing was a balancing point of abilities (and resizing), it has not been implemented either (mostly due to lack of time). They will be making a comeback later on.
The Morph Command has been revamped. Do check it out if you're an admin.
2016.10.21 Beta-0.9.3
- Fix hostileMode capping at 4, making option 5 unselectable
- Add /morph morph [player name] <entity name> command
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- 如果你喜欢这个Mod,请到原贴回复支持原作者
- 如果遇到了一些Bug 特性,也请查看该列表尝试解决,如果其中没有包含,请到作者的GitHub告知作者