- 配置文件是.minecraft文件夹下的invasion_config.txt文件,用记事本打开。
- true为真,false为假。
- # Invasion Mod config
- # Delete this file to restore defaults
- # General settings and IDs
- sounds-enabled=true(翻译:是否开起声音)
- blockID-Nexus=null(翻译:入侵方块的id,null=默认值,默认值=216)
- guiID-Nexus=76(翻译:入侵方块的窗口id)
- craft-items-enabled=true(翻译:合成物品是否开启)
- itemID-PhaseCrystal=null(翻译:相位水晶的物品id,null=默认值,默认值=24656)
- itemID-RiftFlux=null(翻译:微微发光的残留物的物品id,null=默认值,默认值=24657)
- itemID-Remnants=null(翻译:残余的物品id,null=默认值,默认值=24658)
- itemID-NexusCatalyst=null(翻译:催化剂的物品id,null=默认值,默认值=24659)
- itemID-InfusedSword=null(翻译:磨=魔炼之剑的物品id,null=默认值,默认值=24660)
- itemID-IMTrap=null(翻译:陷阱的物品id,null=默认值,默认值=24661)
- itemID-IMBow=null(翻译:灼烧之弓的物品id,null=默认值,默认值=24662)
- itemID-CataMixture=null(翻译:催化剂混合物的物品id,null=默认值,默认值=24663)
- itemID-StableCataMixture=null(翻译:稳定的催化剂混合物的物品id,null=默认值,默认值=24664)
- itemID-StableNexusCatalyst=null(翻译:稳定的催化剂的物品id,null=默认值,默认值=24665)
- itemID-DampingAgent=null(翻译:阻尼剂的物品id,null=默认值,默认值=24666)
- itemID-StrongDampingAgent=null(翻译:强的阻尼剂的物品id,null=默认值,默认值=24667)
- itemID-StrangeBone=null(翻译:奇怪的骨头的物品id,null=默认值,默认值=24668)
- itemID-Probe=null(翻译:入侵范围调整器+方块强度查看器的物品id,null=默认值,默认值=24669)
- itemID-StrongCatalyst=null(翻译:强的催化剂的物品id,null=默认值,默认值=24670)
- itemID-EngyHammer=null(翻译:目测无用)
- # Nexus Continuous Mode(翻译:入侵方块连续方式)
- min-days-to-attack=2(翻译:最小攻击天数)
- max-days-to-attack=3(翻译:最大攻击天数)
- # Block strengths(翻译:方块强度)
- # Add entries here for other mods' blocks(翻译:添加条目,在这里的其他MOD的块)
- # Reference values: dirt=3.125, gravel=2.5, obsidian=7.7, stone=5.5 (plus up to 50% from special)(翻译:参考值:泥土= 3.125,沙砾= 2.5,黑曜石= 7.7,石头= 5.5(加上从特殊到50%))
- # Format: block<id>-strength=<strength>(翻译:格式:方块<ID>强度= <强度>)
- # First example, reinforced stone from IC2 (remove comment symbol '#')(翻译: 第一例,碎石从IC2(删除注释符号的’#’))
- # block231-strength=10.5(翻译:方块231强度)
- # Nighttime mob spawning behaviour (does not affect the nexus)(翻译:夜间的生物生成行为(不影响入侵方块))
- # mob-limit-override: The maximum number of randomly spawned mobs that may exist in the world. This applies to ALL of minecraft (default: 70)(翻译:生物限制覆盖:随机出现的那些存在于世界的最大数量。这适用于所有Minecraft(默认值:70))
- # night-spawns-enabled: Currently does not remove any default mobs, only adds new spawns(翻译:晚上生成启用:目前不排除任何默认生物,只增加了新的怪物)
- # night-mob-spawn-chance: Higher number means mobs are more common(翻译:晚上的生物产卵的机会:高意味着生物更常见)
- # night-mob-group-size: The maximum number of mobs that may spawn together(翻译:晚上的生物群体大小:怪物可能成一起的最大数量)
- # night-mob-sense-range: How far mobs can sense a player's presence(翻译:晚上的生物意识范围:生物多远能感应到玩家)
- mob-limit-override=70(翻译:生物限制覆盖)
- night-spawns-enabled=false(翻译:晚上生成启用)
- night-mob-spawn-chance=30(翻译:晚上的生物产卵的机会)
- night-mob-max-group-size=3(翻译:晚上的生物群体最大大小)
- night-mob-sight-range=20(翻译:晚上的生物的视野范围)
- night-mob-sense-range=8(翻译:晚上的生物意识范围)
- # Nightime mob spawning tables (also does not affect the nexus)(翻译:夜晚的生物生成表(也不影响入侵方块))
- # A spawnpool contains things that can possibly spawn, depending on a random chance or something else.(翻译:一个生成池包含的东西可能生成,根据一个随机的机会或者别的什么。)
- # Example: First entry is Zombie and 3.0 probability weight. Second entry is Spider and 1.0 weight.(翻译:例如:第一项是僵尸和3的概率重量。第二项是蜘蛛和1重量。)
- # Zombies would spawn 75% of the time and spiders 25% of the time(翻译:僵尸会生成75%的时间和蜘蛛25%的时间)
- nm-spawnpool1-slot1=zombie_t1_any(翻译:命令生成池1槽1,zombie_t1_any=僵尸_t1_任何)
- nm-spawnpool1-slot1-weight=1.0(翻译:命令生成池槽1重量)
- nm-spawnpool1-slot2=zombie_t2_any_basic(翻译:命令生成池1槽2,zombie_t2_any_basic=僵尸_t2_任何_基础)
- nm-spawnpool1-slot2-weight=1.0(翻译:命令生成池槽2重量)
- nm-spawnpool1-slot3=spider_t2_any(翻译:命令生成池1槽3,zombie_t2_any_basic=蜘蛛_t1_任何_基础)
- nm-spawnpool1-slot3-weight=0.5(翻译:命令生成池槽3重量)
- nm-spawnpool1-slot4=none(翻译:命令生成池槽4重量,none=没有)
- nm-spawnpool1-slot4-weight=0.0(翻译:命令生成池槽4重量)
- nm-spawnpool1-slot5=none(翻译:命令生成池槽5重量,none=没有)
- nm-spawnpool1-slot5-weight=0.0(翻译:命令生成池槽5重量)
- nm-spawnpool1-slot6=none(翻译:命令生成池槽6重量,none=没有)
- nm-spawnpool1-slot6-weight=0.0(翻译:翻译:命令生成池槽6重量)
- # Available mob patterns(翻译:可用的生物模式)
- # zombie_t1_any 25% chance of holding something(翻译:僵尸_t1_任何,25%拿着东西的机会)
- # zombie_t2_any_basic 30% chance of holding something, 12% chance of tar zombie(翻译:僵尸_t1_任何_基础,30%拿着东西的机会,12%焦油僵尸的机会)
- # zombie_t2_plain no tar zombies(翻译:僵尸_t2_平常,无焦油的僵尸)
- # zombie_t2_tar(翻译:僵尸_t2_焦油)
- # zombie_t2_pigman(翻译:僵尸_t2_猪人)
- # spider_t1_any basic spider(翻译:蜘蛛_t1_任何,基础蜘蛛)
- # spider_t2_any blue jumping spider(翻译:制作_t2_任何,蓝色跳蜘蛛)
- # pigengy_t1_any(翻译:猪人_t1_任何)
- # skeleton_t1_any just a skeleton(翻译:骷髅_t1_任何,只是一个骷髅)
- # thrower(翻译:投掷)
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