前言
由于某些插件与BedwarsRel的原版计分板冲突
所以我就把BedwarsRel的计分板删除了发到MCBBS上
图片
命令、权限
/bw help - 查看帮助
bw.vip - 起床战争VIP权限
配置文件
# ############################### # ####### BEDWARS CONFIG ######## # ##### CREATED BY YANNICI ###### # ############################### # ###### EXPLANATION ABOUT ###### # ##### EVERY CONFIGURATION ##### # ### YOU CAN FIND ON GITHUB #### # ############ WIKI ############# # ############################### # # TYPE HELP # # # int: number (not decimal) # string: a normal text (in most cases you can use colorcodes with a beginning ??) # boolean: true or false (IMPORTANT: true OR false ONLY) # list<?>: a list of type ? (? is the type of the list items) # byte: a int but limited between -128 ... 127 # short: a int but limited between -32768 ... 32767 # char: one character chat-prefix: "&7[&bBedWars&7]&f" # Enabled Metrics # type: boolean # Plugin Metrics sending anonymous data about your server # to store statistics about the bedwars plugin. This is really # helpful for me (Yannici, the developer of this plugin). You can # disable it anyway, that won't be a disadvantage plugin-metrics: true # Send Error Data # type: boolean # If enabled, the plugin will automatically send error reports to "BugSnag". # This is really helpful for fixing issues with the plugin. You can # disable it anyway, that won't be a disadvantage send-error-data: true # Global send messages # type: boolean # Send messages (like game started messages) # in global chat global-messages: true # Global autobalance # type: boolean # Enables autobalancing in every game global-autobalance: false # Global chat after end # type: boolean # When true, after game ends all players + spectators can chat global-chat-after-end: true # Game length # Type: int # The time the game should maximum run (in minutes). When the countdown expires # the game will end without a winner. gamelength: 60 # Allow crafting # type: boolean # When true, crafting is allowed ingame allow-crafting: false # Override player name # type: boolean # If true, all player display names will be overwritten (prefix etc. will be removed) # If false, it'll try to change the name color only, but will leave prefix which maybe causes # wrong colors in tablist or chat overwrite-names: false # Gamemode in lobby # type: int # The gamemode which should the players have in lobby lobby-gamemode: 0 # Holographic Stats configs holographic-stats: # Show prefx # type: boolean # If true, the bedwars prefix will be shown on the bedwars # holographic stats. show-prefix: false # Statistic names color # type: string # The color of the statistic names (like "Kills", "Deaths" ...) name-color: "&7" # Statstic value color # type: string # The color of the statistic values value-color: "&e" # Statistics headline # type: string # Leave the headline empty to remove the headline head-line: "Your &eBEDWARS&f stats" # Add teamname in tablist # type: boolean # Adds the teamname before the player name # in the tablist teamname-on-tab: false # Teamname after player name # type: boolean # If true, the teamname will be added behind the player name # in chat messages. If false, teamname won't be visible teamname-in-chat: false # Show hearts on death # type: boolean # If true the remaining hearts of the killing player # will be displayed in the chat. If false, it is not visible hearts-on-death: true # Die on void damage # type: boolean # If true, player will die directly when get damage from void die-on-void: false # Lobby Time # Type: int # The lobby time defines how long you have to # wait in the lobby until the game starts (when enough players) in seconds. lobbytime: 60 # Chat format (waiting) # type: string # The chat format for messages in lobby (waiting mode) when # player is not in a team lobby-chatformat: "$player$: $msg$" # Chat format (all) # type: string # The chat format for messages which will be sent to all ingame players # if player is spectator $team$ will be "Spectator" (translated, of course!) ingame-chatformat-all: "[$all$] <$team$>$player$: $msg$" # Chat format # type: string # The chat format for the normal ingame chat between team-players ingame-chatformat: "<$team$>$player$: $msg$" # The main game block # type: string or int # The block which should be the main block for the game (respawn block) game-block: BED_BLOCK # Save game records # type: boolean # If true, the time records for every game will be stored. store-game-records: true # Save game records holder # type: boolean # If true, the record holders will be saved and displayed store-game-records-holder: true # Bed sound # type: string # The sound which should be played when a bed will be destroyed # Which sound are available you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html # (in the Enum Constant Summery) bed-sound: ENDERDRAGON_GROWL # Player drops # type: boolean # If true, player will drop his items player-drops: false # KeepInventory # type: boolean # If true, player will keep his inventory on death keep-inventory-on-death: false # Place in liquid # type: boolean # If true, it's possible to set blocks in liquid (like water, lava ...) # If false, it will be prevented to set blocks in liquid place-in-liquid: true # Breakable blocks breakable-blocks: # Use as blacklist # type: boolean # If true, it's possible to break all blocks except the blocks on the list below # If false, it's only possible to break the blocks on the list below use-as-blacklist: false # type: list<int> or list<string> # Defines the block types which are allowed to be broken list: - 'none' # Join team with entity config jointeam-entity: # Team name visible # type: boolean # Should the name of the team be displayed above # the entity? If so: true, if not: false show-name: true # Lobby Scoreboard settings # ONLY 1.8 OR HIGHER lobby-scoreboard: # Enable lobby scoreboard # type: boolean # If true, the lobby scoreboard will be used (configurable in this section) # If false, the normal scoreboard (with team display) will be used enabled: true # Lobby scoreboard title # type: string # The title of the lobby scoreboard # Placeholders: # $regionname$ = Region name (or map name) # $gamename$ = Name of the game # $players$ = Current number of players # $maxplayers$ = The maximum players for this game title: "&eBEDWARS" # Lobby scoreboard content # type: List<string> # The content of the lobby scoreboard (list of texts) # Use " " (see example) for an empty row # Placeholders: # $regionname$ = Region name (or map name) # $gamename$ = Name of the game # $players$ = Current number of players # $maxplayers$ = The maximum players for this game content: - " " - "&fMap: &2$regionname$" - "&fPlayers: &2$players$&f/&2$maxplayers$" - " " - "&fWaiting ..." - " " # Scoreboard settings scoreboard: # Format for scoreboard teams (bed destroyed) # type: string # The format how the teams on the scoreboard will be displayed # Possible placeholders: # - $status$ (bed status => destroyed/not destroyed) # - $team$ (Colored team name) format-bed-destroyed: "&c$status$ $team$" # Format for scoreboard teams (bed alive) # type: string # The format how the teams on the scoreboard will be displayed # Possible placeholders: # - $status$ (bed status => destroyed/not destroyed) # - $team$ (Colored team name) format-bed-alive: "&a$status$ $team$" # Format for scoreboard title # type: string # The format for the scoreboard title (above teams) # Possible placeholders: # - $game$ (game name) # - $region$ (game's region- or worldname) # - $time$ (the countdown-timer) format-title: "&e$region$&f - $time$" # Titles configuration (only compatible with >= 1.8) titles: # Win title win: # Enable win title (default: true) # type: boolean # If true, the title configured in this section will be displayed enabled: true # Title Fade-In time # type: double # The time how long the title fade-in should take in seconds title-fade-in: 1.5 # Title Stay time # type: double # The time how long the title will stay in seconds title-stay: 5.0 # Title Fade-Out time # type: double # The time how long the title fade-out should take in seconds title-fade-out: 2.0 # SubTitle Fade-In time # type: double # The time how long the subtitle fade-in should take in seconds subtitle-fade-in: 1.5 # SubTitle Stay time # type: double # The time how long the subtitle will stay in seconds subtitle-stay: 5.0 # SubTitle Fade-Out time # type: double # The time how long the subtitle fade-out should take in seconds subtitle-fade-out: 2.0 # Map title with builder map: # Enable map title (default: false) # type: boolean # If true, a title will be displayed on start # with the region name displayed and if set, the builder # as subtitle. (/bw setbuilder {game}) enabled: false # Title Fade-In time # type: double # The time how long the title fade-in should take in seconds title-fade-in: 1.5 # Title Stay time # type: double # The time how long the title will stay in seconds title-stay: 2.0 # Title Fade-Out time # type: double # The time how long the title fade-out should take in seconds title-fade-out: 1.5 # SubTitle Fade-In time # type: double # The time how long the subtitle fade-in should take in seconds subtitle-fade-in: 1.5 # SubTitle Stay time # type: double # The time how long the subtitle will stay in seconds subtitle-stay: 2.0 # SubTitle Fade-Out time # type: double # The time how long the subtitle fade-out should take in seconds subtitle-fade-out: 1.5 # Countdown title countdown: # Enabled countdown title # type: boolean # If true, the countdown will be displayed as title when game is # in countdown (from 10) in lobby enabled: true # Title format # type: string # The format of the countdown (colors addable) format: "&3{countdown}" # Explode Behaviour explodes: # Destroy world blocks # type: boolean # Set to true to allow destroying region blocks # Set to false to prevent block destroying in region destroy-worldblocks: false # Destroy beds # type: boolean # Set to true, to allow players to destroy beds with tnt destroy-beds: false # Block drops # type: boolean # If set to true, blocks will be dropping on explosions # on false, exploded blocks won't drop anything drop-blocking: false # Friendly Fire # Type: boolean (true or false) # Sets if friendlyfire is enabled (damage team mates) friendlyfire: false # Prevent breaking under team mate # type: boolean # If true, you can break the block right under a team-member # If false, it will be prevented to break block under team-member friendlybreak: true # Game over delay # Type: int # How much time (in seconds) should be waited until all players # will be teleported after a game ends. gameoverdelay: 10 # Use the Bedwars shopvillager # Type: boolean # Decide if you want to use the internal bedwars shop use-internal-shop: true # Restore inventory after game ends # type boolean # If true the inventory gets restore after the game ends save-inventory: true # Show team in ActionBar # Type: boolean # Sets if the name of a player's team should be displayed # in the ActionBar show-team-in-actionbar: false # Chat to all prefix # type: list # The prefix character which indicates to chat # to all ingame players (not only team) chat-to-all-prefix: - '@' - '@a' - '@all' # Seperate game chat # type: boolean # Configure to false if players in games can read all messages of server # Configure to true if players receive only game messages seperate-game-chat: true # Seperate spectator chat # type: boolean # If set to true, spectators and game-players are seperated # and players don't see spectators chat seperate-spectator-chat: false # Statistic-Configuration statistics: # Statistics enable # type: boolean # Set to true to enable statistics. Otherwise set to false enabled: false # Show on game end # type: boolean # If true, the stats will be displayed after the game ends show-on-game-end: true # Achievements storage type # type: string # yaml or database # Set to yaml to store statistics in a Yaml-Configuration file or # set to database to store statistics in the defined database. If no database # configured, the statistics will be stored in Yaml-Files storage: yaml # Bed destroy kill # type: boolean # If true, kills will only count if the bed is destroyed # If false, every kill will count as a kill bed-destroyed-kills: false # Scores configuration scores: # Score per kill # type: int # Sets the score which a player gets when he kills someone kill: 10 # Score per death # type: int # Sets the score which a player gets when he dies die: 0 # Score per win # type: int # Sets the score which all team-players gets when a team wins win: 50 # Score per bed destroy # type: int # Sets the score which a player gets when he destroys a bed bed-destroy: 25 # Score per lose # type: int # Sets the score which all team-players gets when a lose lose: 0 # New record set # type: int # Sets the score which all team-players gets when they made a new record record: 100 # Database (currently only mysql) configuration database: # Database host # type: string # Hostname of your database host: localhost # Database port # type: int # Port of your database. Default mysql port: 3306 port: 3306 # Database name # type: string # The name of your database db: database # Database user # type: string # User for database authentication user: root # Database password # type: string # Password of database user for authentication password: secret # Connection-Pooling configuration (only professional use) # For bungeecord servers it is recommended to use lower pool sizes because # they have only one bedwars game per server and only need a # very small amount of connections connection-pooling: # Min connection pool size # type: int # Defines how large the min pool size for connections should be # the higher the value the higher the load of the database server min-pool-size: 3 # Max connection pool size # type: int # Defines how large the max pool size for connections should be # the higher the value the higher is the security that no connection locks # will occur. But the load of the database server will be higher when # many connections are used! max-pool-size: 50 # Spectation enabled # Type: boolean # Defines if spectators are allowed spectation-enabled: false # Respawn protection # Type: int # The time which players are protected after respawn in seconds # Set it to 0 to disable respawn protection. respawn-protection: 0 # Allowed ingame commands # type: List<String> # Defines a list of commands which are allowed for all for default. # Can be set with an starting / or without allowed-commands: - /help endgame: ### Main lobby enabled ### Type: boolean ### Not available with bungeecord! ### If you want, that all players will be teleported to a specific ### location (you can set with /bw setmainlobby {game}) after a game or when a player ### uses /bw leave. If this is set to false, the players will be teleported to the location ### where they joined the game! mainlobby-enabled: false ### All players to mainlobby ### Type: boolean ### Not available with bungeecord! ### Configures if all players will be teleported to mainlobby after game. ### If false, all players will be teleported back to lobby to restart ### a new game. This is only recognized if mainlobby-enabled set to true all-players-to-mainlobby: false # Bungeecord configurations bungeecord: # Enable Bungeecord # Type: boolean # Set to true to enable bungeecord compatibility. Set to false when you have # a single server and don't use bungeecord. enabled: false # Bungeecord Hubserver # Type: string # The name of the hub/main server of the bungeecord server-farm. This will be # the server where the player will be teleported when they leave. hubserver: hub # Endgame Lobby # type: boolean # If true, it sends players to your lobby during the endgame before getting kicked. endgame-in-lobby: true # Full server restart # Type: boolean # If true, the server will do a full restart, with false # it tries just to restart the game full-restart: true # Use spigot restart # type: boolean # If true, it tries to use spigot's /restart command (ONLY WHEN full-restart IS true) # If spigot isn't running, it will just stop the server spigot-restart: true # Message of the Day configuration # Type: string (colorcodes with &) # Here you can specify the MOTDs which should be used # at this bedwars server of your bungeecord server-farm. # Useful for bedwars join signs in your lobby motds: lobby: | $regionname$ &7[&b$currentplayers$&7/&b$maxplayers$&7] running: | $regionname$ &7[&b$currentplayers$&7/&b$maxplayers$&7] stopped: | $regionname$ &c[Stopped] full: | $regionname$ &7[&b$currentplayers$&7/&b$maxplayers$&7] ### Localization (language) ### Type: string (length: 2) ### Sets the localization which should be used. ### Check the plugin description for possible languages! ### Currently available languages: https://github.com/BedwarsRel/Be ... in/resources/locale ### The fallback language is en_US (english). locale: en_US # Ressources config ressource: ## Custom spawners list ### Spawners (unique key!): ### item: ### type: string or int ### Item-Name or Item-ID !! UNIQUE !! ### spawn-interval: ### type: int ### The interval in milliseconds the ressource should spawn ### amount: ### type: int ### The stack amount the item should have ### name: ### type: string (color codes with &) ### The name for the ressource which will be displayed ### spread: ### type: double ### How far the items should spread on drop ### enchants: ### key: Has to be the enchant-ID or enchant-name! ### value: The level of the enchant ### lore: ### type: list<string> (colorcodes with &) ### The lores this item should have ### meta: ### type: short (potion) or byte (any other item) ### The meta byte which should be added to the item bronze: item: CLAY_BRICK spawn-interval: 1000 amount: 1 spread: 1.0 name: "&4Bronze" iron: item: IRON_INGOT spawn-interval: 10000 amount: 1 spread: 1.0 name: "&7Iron" gold: item: GOLD_INGOT spawn-interval: 20000 amount: 1 spread: 1.0 name: "&6Gold" # Check Updates # type: boolean # Allow check for updates and automatically download the new update # and save it to the update folder of your server check-updates: true # Update infos # type: boolean # If true, you will get information when a new update will be downloaded # If false, you won't get noticed when a update was downloaded update-infos: true # Reward commands # It is prerequisite that every command can be executed from the console (sender). # These placeholder can be used in every command: # {player} - the player for which the command will be executed # {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!) rewards: # Enable rewards # type: boolean # Enables reward commands enabled: false # Game win # type: List<string> # Commands which will be executed for every player which wins # possible placeholders: {player}, {score} # set the first command to "none", no commands will be executed player-win: - /example {player} 200 # Game end (every player in game) # type: List<string> # Commands which will be execute for every player in game # after the game has end # possible placeholders: {player}, {score} # set the first command to "none", no commands will be executed player-end-game: - /example {player} {score} # Player destroy bed # type: List<string> # Commands which will be executed for the player which # destroys a bed of a enemy team # possible placeholders: {player}, {score} # {score} here is the score how much is configured # at "statistics => scores => bed-destroy" # set the first command to "none", no commands will be executed player-destroy-bed: - /example {player} {score} # Player kill # type: List<string> # Commands which will be executed for the player which # kills a enemy player # possible placeholders: {player}, {score} # {score} here is the score how much is configured # at "statistics => scores => kill" # set the first command to "none", no commands will be executed player-kill: - /example {player} 10 # Special items specials: # Rescue platform settings rescue-platform: # Remove platform time # type: int # The time in seconds when the platform will be break after using # the rescue platform break-time: 10 # Using wait time # type: int # The seconds how long a player has to wait until he can # use a rescue platform again using-wait-time: 20 # Item # type: int or string # The name or id of the item which should be used for the rescue platform item: BLAZE_ROD # Can break # type: boolean # If true, the rescue platform can be breaked by other players. can-break: false # Block # type: int or string # The block-type which should be used for the rescue platform block: STAINED_GLASS # Protection wall settings protection-wall: # Break time # type: int # The time in seconds when the wall should be removed again or # 0 when the wall shouldn't be breaked again break-time: 0 # Wait time # type: int # The wait time in seconds a player has to wait until he can # use a protection wall again or 0 if protection walls can be activated anytime wait-time: 20 # Can break wall # type: boolean # If true, the wall can be breaked by other players or # false if it shouldn't be breakable can-break: true # Interact item # type: int or string # The item id or string which indicates which item should be in the # hand to execute the protection wall on interaction item: BRICK # Wall type # type: int or string # The item-type which should be used for the wall. Should be # a real block! block: SANDSTONE # Wall width # type: int # The width in blocks the wall should be # !! ODD ONLY !! width: 5 # Wall height # type: int # The height in blocks the wall should be height: 3 # Distance to player # type: int # The distance in blocks the wall should be away from the player distance: 2 # Magnetshoe settings magnetshoe: # Knockback probability # type: int # The probability in percent the knockback will be prevented probability: 75 # Knockback boots # type: item (boots only!!!) # The boots which are used as magnetshoe boots: IRON_BOOTS # Warp-Powder settings warp-powder: # Show particles # type: boolean # If true, particles will be shown show-particles: true # Particles type # type: string # Decide which particles should be used at teleport. particle: fireworksSpark # Teleport time # type: int # The time in seconds a teleportation should need teleport-time: 6 # Trap settings trap: # Trap play sound # type: boolean # Set to true, to play sound when someone step into a trap (sound only to players # of the team, which placed the trap) play-sound: true # List of effects the player gets after stepping on a trap effects: # Now the custom PotionEffect # It is a list of effects - ==: PotionEffect # Potion id # type: int # The id 15 means the PotionEffect Blindness # You can find a list of possible effect ids you can use on http://minecraft-helpandinfo.weebly.com/potion-effects-ids.html effect: 15 # Effect duration in ticks (20 ticks = 1 second) # type: int # The duration the trapeffect will have effects on the player in ticks # 100 ticks is default (5 seconds) duration: 100 # Effect amplifier # type: int # The higher the value, the heavier the effect. amplifier: 2 # Effect ambient # type: boolean # Makes potion effect produce more, translucent, particles. ambient: true # Effect has particles # type: boolean # Set to true, if trap effect should generate particles around the player has-particles: true # Two more examples # Feel free to customize and add more effects - ==: PotionEffect # PotionEffect Weakness effect: 18 duration: 100 amplifier: 2 ambient: true has-particles: true - ==: PotionEffect # PotionEffect Slowness effect: 2 duration: 100 amplifier: 2 ambient: true has-particles: true # TNT-Creature settings tntsheep: # TNT fuse time # type: double # The time in seconds when the TNT will explode fuse-time: 8.0 # Sheep movement speed # type: double # The movement speed of the sheep # Prefered 0.4! Do not set higher than 0.8!!! speed: 0.4 # Explosion factor # type: double # The factor for the explosive! 1.0 is default tnt-explosion. # Its not recommended to use values above 1.0 explosion-factor: 1.0 # arrow-blocker settings arrow-blocker: # Protection time # type: int # The time to protect the player from projectils protection-time: 10 # Protection time # type: int # Time to wait for the next useage using-wait-time: 5 # Interact item # type: int or string # The item id or string which indicates which item should be in the # hand to execute the arrow-blocker on interaction item: ender_eye # Sign configuration # You can use following placeholder (colors with &): # $gamename$ - display game name # $regionname$ - display region name # $maxplayers$ - display max players amount (color overwrite when full) # $currentplayers$ - display current players in game (color overwrite when full) # $status$ - display current game status (lobby, running or waiting) # $title$ - display bedwars title (sign.firstline of locale file) sign: first-line: '$title$' second-line: '$regionname$' third-line: 'Players &7[&b$currentplayers$&7/&b$maxplayers$&7]' fourth-line: '$status$' # Configure player default settings player-settings: # Shop: One Stack on shift click # type: boolean # Only one full stack when doing a shift click to buy items. # Player can change that in shop, this is just a default one-stack-on-shift: false # Shop: Default shop on game start # type: boolean # Set the default shop on game start. # Player can change that in shop, this is just a default old-shop-as-default: false |
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