本帖最后由 雪尼 于 2020-7-16 21:40 编辑
需要下载前置模组Kiwi和Patchouli
料理工艺 —— Mod 如其名,实际上就是一个制作各种食物的 Mod。区别于“工作台做菜”,本 Mod 的目标是创造一个可信、沉浸式的烹饪体验。也就是说你现实中是怎么做菜的,这个 Mod 里就大约是怎么做菜的。
主要内容
烹饪
饮品
农业
果树
竹子
如何开始?
当然是从收集食材和制作厨具开始。食材可在野外找到,也可以使用其他模组的食材。厨具的合成可通过原版小绿书或某种合成查询 Mod (如JEI)查阅。当然,一本《烹饪指南》会提供给你十分有用的信息。
有没有菜谱?
暂时没有。设定上讲也不需要有菜谱,因为你甚至可以做西红柿炒番茄了。但随着开发的深入,我们注意到菜谱系统也是有它的存在意义的,比如菜的自定义模型或图标。所以现在我们有了一个菜谱系统的原型,还在慢慢研究如何实现具体细节中。
有群吗?
QQ群:645696370
Discord:https://discord.gg/KzGQW7a
我发现了bug!
https://github.com/Snownee/Cuisine/issues
如何关闭食物饥饿度削减,及取消删除配方?https://www.mcmod.cn/post/795.html
这个模组与X联动吗?
所有联动的模组都写在这呢:
https://www.curseforge.com/minecraft/mc-mods/cuisine/relations/dependencies?filter-related-dependencies=2
这个模组与X冲突吗?
你自己放一块运行不就知道了?
为什么我的菜品变成空的了?
这是一个Forge长期以来的bug。有些方法可能会对解决此问题有帮助,包括:
1. 在生存模式下游玩
2. 使用Forge或SpongeForge服务端
3. 使用新版本Forge
目前该bug的具体原因尚不明确。未来我们会通过其他方式重写该功能,绕过此问题。
赞助我:
https://afdian.net/@Snownee
bilibili:
https://space.bilibili.com/6939567/#/
更新日志:
0.3.9
- Nerf fruit trees (fruit leave will stop growing after passively dropping around 80 fruit)
- Add FakePlayer support to gather fruit
- Jackfruit should be fruit rather than vegetable
- Chopping board support woods from The Betweenlands
- Fix trapdoor model
- Update mortar textures
- Completely remove mortar with salt
- Update translation
- Fix material of golden carrot missing translation
- Nuke re-invented wheel and duplicated dependency info
0.3.8
- All chopping recipes have id now
- IE cloche compatibility
- Tree leaves now call crop events, for better compatibility with Serene Seasons
0.3.7
- Port to latest Kiwi
- Fix and improve JEI compat
- Update crop textures
0.3.6
- Fix cannot take food off wok in survival mode
- Correct description of tofu block
0.3.5
- BREAKING CHANGE: Some config options are moved to another category
- Drinkro? and Squeezer can require FE in config
- Wok can show inside liquid
- Seed drops are now configurable
- Fruit will not grow that fast by default
- Further cross-mod support
- Fix potential crash if related mod is disabled
- Fix water and milk missing name
0.3.4
- Fix fruit tree not generating
- Fix chopping board glitch after reloading resource packs
- Fix Drinkro? not showing in creative tab
0.3.3
- Fix adding invalid chopping recipe
- Add option to support transparent Drinkro texture
- Update spinach texture
0.3.2
- New textures! (thanks to our new artist WZD!)
- Add citrus trees and citrus wood
- Improve world generators
- Fix spice bottle does not tint fluid correctly
- Update Kiwi
0.3.1
- Drink is now nameable
- Optimize renderers
- Fix emptying juice bottle returning malformed item
- Fix basic juice not curing thirst
- Fix cascading worldgen
- Fix bamboo destroying solid block while growing
- Hopefully fix Drinkro? looking strange with Optifine
- Add Forestry compat
0.3.0
Now requires Forge 14.23.5.2772 to run due to technical reasons.
Add Drink.
- It is just a specialized dish.
- Yes, you drink it, not eat it.
- Being similar to dish, drink also supports arbitrary ingredients and "seasonings".
- Notice that it is not soup.
Some materials can exist in form of "juice" now.
Add "Drinkro?"
- Uh. It makes drinks. That's it.
- Right click it with valid ingredients to put them in.
- Highly WIP. Report bugs if you encounter one.
Add Basins.
- Distillation requires heat source. Sunlight may work if enabled in config. Typical heat source include lava and torches.
- Old way of making salt are removed.
- Basins are processing devices.
- They come with two variants: wooden and earthen. Earthen basin are made from clay.
- Earthen variants may be dyed.
- May be used for distillation. For example, salt now requires basin to make. See JEI for details.
- May be used for throwing things into it to get new things. See JEI for details.
- Has a basic CraftTweaker support.
Add Squeezer.
- It is essentially a miniature vanilla piston.
- It has animation!
- You should use it together with basin.
- Does not exist in item form; you may get it by putting a vanilla piston on top of a basin.
- Use redstone to control it, just like a vanilla piston.
- Used for squeezing stuff in basin. See JEI for details.
- Has a basic CraftTweaker support.
Add several fruits that belongs to Citrus genus.
- Namely: Pomelo, Citron, Mandarin, Grapefruit, Orange, Lemon and Lime.
- Their plants are trees. So there are corresponding wood logs, saplings and leaves.
- Of course you can use those wood logs to make chopping boards.
- However, do notice that those saplings are still WIP, and they cannot grow right now.
- Saplings and logs are currently unobtainable (unless using JEI or some other sorts).
Chopping Board now has a better model.
- Its visual appearance does not change at all.
- The item form of chopping board is no longer a TileEntityItemStackRenderer.
- The block form of chopping board is no longer using TileEntitySpecialRenderer for the board base part and the knife part.
- The TESR is kept for rendering the item being put on board.
- The word "better" here is referring the technical details.
- May improve both performance and compatibility. According to reports, they work fine with OptiFine now.
- Many thanks to @tterrag1098, @bs2609, @Shadow-of-Fire and @gigaherz for their help on this one!
Bamboo now has a better model.
Bamboo may be used as a blowpipe now. This can be disabled in config.
Add a vast catalog of inter-mod compatibilities.
- Biomes O' Plenty
- Pam's HarvestCraft
- PizzaCraft
- Rustic
- Vanilla Food Pantry
- You may use JEI to look up all three types of basin processing recipes.
- You may use CraftTweaker to add more basin processing recipes. Recipe removal will be here soon?.
- Add HWYLA support. Modelled after the existed TheOneProbe support.
- Add Farming for Blockheads support. You may get Cuisine's bamboo shoots from that.
- Add ToughAsNail support. Drinks may restore thirst value if TAN is present.
- Certain raw food and liquids from the following are now valid ingredients or seasonings in Cuisine:
Address GH-12: there is now a config option to not giving new player a Culinary Manual.
Fix GH-15: crash on dedicated server due to accidentally referring client-only class.
API overhaul.
- As an example, the new drink system is built on this.
- There are now methods to allow other mods to map their items to certain Cuisine ingredients.
- isKnownMaterial -> isKnownIngredient
- Introduce CompositeFood.Builder. It represents a "WIP" dish.
- CompositeFood is now fully abstract. You may extend this to have a brand new type of compound food.
- IngredientCharacteristics -> IngredientTrait
- New enum: Taste. Has 5 values: SOUR, SWEET, BITTER, SALTY and SAVOR. Not used so far.
- CookingStrategy gets overhauled.
- Many other breaking changes - after all, we are still on 0.x.x stage. Everything is in flux.
Fix many bugs. We don't even remember what they are, or those bugs only ever existed in dev environment.
- May introduce more bugs. You have been warned.
Many internal code cleanup. Under 90% circumstances they do NOT improve performance; they are mainly for code style and easier development.
0.2.4
- Add item of blocks that make from fire pit
- Change JEI information to tooltip description
- Auto-disable Hardcore lower food value if AppleCore installed
- Fix [GH-4](https://github.com/Snownee/Cuisine/issues/4): Crash when placing mortar in crafting grid (thanks to xAlicatt)
0.2.3
0.2.2
0.2.1
- 前置模组现在独立出来了
- 修复部分效果不显示
- 修复部分效果颜色渲染错误
- 修复麻辣效果条件错误
- 修复砧板配方显示错误
- 修复技能的解锁条件错误
- 修复附魔金苹果食材缺少翻译
- 技能升级时添加音效
0.2.0
- 新增菜品命名功能
- 新增硬核模式(默认开启)
- 重写食材获取方式,移除葱郁草丛
- 新增技能系统,本次更新加入了两个技能
- 现在可以烹饪河豚了
- 新增一些实用的发射器行为
- 新增 FarmingForBlockheads 支持
- 新增矿物词典支持
- 砧板伐木输出 4 -> 6
- 优化文字渲染与排版
- 效果抵抗状态现在不能被牛奶消除
- 作物支持了大部分光影的动态植物功能
- 附魔金苹果的食材会发出光芒了
- 食材数值微调
0.1.1
- 修复多人模式下菜品消失
- 修复非 Unicode 字符不渲染
- 修复竹子生成过多(感谢 送葬豆酱)
0.1.0
- 重写菜品食用机制
- 新增调料的矿物词典支持
- 新增菜品清空配方(感谢 Dior Mayway)
- 葱郁草丛可用剪刀精准采集(感谢 柑橘大叔)
- 磨不再自动输入发射器
- 减少臼的饱食消耗
- 修复菜品饱腹度显示错误
- 修复两格作物在耕地被踩坏后不掉落
- 修复罐子输出流体错误(感谢 磷叶石)
- 修复 JEI 出现无效臼配方
- 修复模组名在搜索标签页中被图标遮挡
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