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图片嵌字和翻译由没糖的葫芦和Lunar Traveler(@月都旅人)共同完成
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1.5.7 Fixed: Rock Bag voids contents when placed and replaces a block, ie. tall grass, rocks (#341) 1.5.6 Required: Athenaeum >= 1.19.2 (#338) 1.5.5 Fixed: Soaking Pot should require campfire when specified in ZS Hwyla / ToP should not indicate Soaking Pot needs a campfire if it has one lit below 1.5.4 Fixed: Torches don't attach to walls (#334) 1.5.3 Fixed: Torches don't ignite on client connected to server (#333) 1.5.2 Fixed: Red Sandstone Rock can't be placed in rock bags (#332) Netherrack Gib can't be placed in rock bags 1.5.1 Fixed: Refractory Tank empty recipe is messed up (#331) 1.5.0 Added: Config option to disable throwing rocks / clumps THROW_ENABLED (#301) Oredict: milk now contains: minecraft:milk wooden, clay, and stone milk bucket from Pyrotech toolSharp contains swords and axes, sans wooden sword mulchNitrogen now contains pyrotech:rock_netherrack rock now contains pyrotech:rock:10 Red Sandstone Rocks Straw Bed Single-use bed that does not set a spawn point Netherrack Rocks Drop from Netherrack with low tier tools Spread netherrack ModuleCoreConfig.ROCKS.NETHERRACK_SPREAD_RADIUS Dense Redstone Ore Spawns in caves between height 5 and 25 in the overworld Drops Dense Redstone and Redstone when harvested with an iron+ tier pickaxe Chance to spawn Redstone Ore below the dense ores Added worldgen module config values: ENABLED DIMENSION_WHITELIST DIMENSION_BLACKLIST CHANCE_TO_SPAWN CHANCE_TO_SPAWN_REDSTONE_ORE VERTICAL_BOUNDS Dense Redstone Anvil hammer recipe to convert Dense Redstone into Redstone Redstone Tools Made from Dense Redstone Redstone tools have a small chance to activate when damaged, giving them unique properties. Added tools module config values: ACTIVE_DURATION_TICKS ACTIVE_DAMAGE_CHANCE INACTIVE_ACTIVATION_CHANCE ACTIVE_ACTIVATION_CHANCE ACTIVE_HARVEST_SPEED_SCALAR ACTIVE_SWORD_DAMAGE_SCALAR PROXIMITY_REPAIR_CHANCE Dense Quartz Ore Spawns in the lower half of the nether Drops Dense Quartz and Quartz when harvested with an iron+ tier pickaxe Chance to spawn Quartz Ore below the dense ores Added worldgen module config values: ENABLED DIMENSION_WHITELIST DIMENSION_BLACKLIST CHANCE_TO_SPAWN CHANCE_TO_SPAWN_QUARTZ_ORE VERTICAL_BOUNDS Dense Quartz Anvil pickaxe recipe to convert Dense Quartz into Quartz Dense Quartz Tools Made from Dense Quartz Dense Quartz tools perform better in The Nether. Added tools module config values: ACTIVE_HARVEST_SPEED_SCALAR ACTIVE_SWORD_DAMAGE_SCALAR Strange Tuber drops from tall grass and grassy dirt Edible Higher drop chance when not using a shovel Added config values: STRANGE_TUBER_HUNGER STRANGE_TUBER_SATURATION Marshmallow roasting mechanic: Added config values: ROASTING_RANGE_BLOCKS ROASTING_DURATION_TICKS ROASTING_DURATION_VARIANCE_PERCENTAGE ROASTING_BURN_DURATION_TICKS Marshmallows: Short speed effect when eaten Added config values: MARSHMALLOW_HUNGER MARSHMALLOW_SATURATION MARSHMALLOW_SPEED_DURATION_TICKS MAX_MARSHMALLOW_SPEED_DURATION_TICKS Roasted Marshmallows: Speed effect when eaten Added config values: ROASTED_MARSHMALLOW_HUNGER ROASTED_MARSHMALLOW_SATURATION ROASTED_MARSHMALLOW_SPEED_DURATION_TICKS MAX_ROASTED_MARSHMALLOW_SPEED_DURATION_TICKS ROASTED_MARSHMALLOW_EFFECT_POTENCY_DURATION_TICKS Burned Marshmallows: Added config values: BURNED_MARSHMALLOW_HUNGER BURNED_MARSHMALLOW_SATURATION BURNED_MARSHMALLOW_SLOW_DURATION_TICKS ENABLE_BURNED_MARSHMALLOW_BROADCAST_MESSAGE ENABLE_BURNED_MARSHMALLOW_EAT_BROADCAST_MESSAGE Marshmallow Stick: Sharpen a stick with a sharp tool, ore:toolSharp Campfire effects: Added config values: EFFECTS_START_TIME EFFECTS_STOP_TIME Comfort effect: Applied when in range of a Campfire Applied at night between 19:00 and 5:00 Increases hunger and saturation restored from eating Allows player to always eat, regardless of hunger level Added config values: COMFORT_EFFECT_ENABLED COMFORT_HUNGER_MODIFIER COMFORT_SATURATION_MODIFIER Well Fed effect: Applied by eating while max saturation with the Comfort effect Applied at night between 19:00 and 5:00 Reduces a player's exhaustion for the effect's duration Added config values: WELL_FED_EFFECT_ENABLED WELL_FED_DURATION_TICKS WELL_FED_EXHAUSTION_MODIFIER Resting effect: Applied when in range of a Campfire Regenerates health slower than the Regeneration effect Increases to Resting II and III by standing still Added config values: RESTING_EFFECT_ENABLED RESTING_REGEN_INTERVAL_TICKS RESTING_REGEN_HALF_HEARTS RESTING_LEVEL_UP_INTERVAL_TICKS Well Rested effect: Applied when standing still with Resting III Adds absorption hearts to the player Added config values: WELL_RESTED_EFFECT_ENABLED WELL_RESTED_DURATION_TICKS WELL_RESTED_ABSORPTION_HALF_HEARTS Focused effect: Applied when standing still with Comfort, Well Fed, Resting III, and Well Rested Player gains additional XP while the effect is active Added config values: FOCUSED_EFFECT_ENABLED FOCUSED_MAXIMUM_ACCUMULATED_BONUS FOCUSED_ACCUMULATED_BONUS FOCUSED_BONUS Compost Bin Added config values: ALLOW_AUTOMATION SHOW_COMPOST_VALUE_IN_TOOLTIPS SHOVEL_WHITELIST SHOVEL_BLACKLIST MAXIMUM_OUTPUT_ITEM_CAPACITY COMPOST_VALUE_REQUIRED_PER_OUTPUT_ITEM GENERATED_FOOD_COMPOST_VALUE_RANGE COMPOST_DURATION_TICKS ADDITIVE_PERCENTILE_SPEED_MODIFIER_PER_LAYER MOISTURE_EVAPORATION_RATE_MILLIBUCKETS_PER_TICK Changed: Recipes: Removed mulch crafting recipe Bone and Flint Shears now require Clay Shears to craft OreDict: Removed entry mulchNitrogen Torches: Torches are now compatible with TaN's temperature config (#229) Soaking Pot: New texture Can now be placed above a campfire Recipes can now require a campfire Waila / ToP now indicates when a recipe is missing a campfire JEI now indicates when a recipe requires a campfire Patchouli template now indicates when a recipe requires a campfire Campfire: Campfire light level now depends on how much fuel it has Removed campfire LIGHT_LEVEL config value Added campfire MAXIMUM_LIGHT_LEVEL config value Added campfire MINIMUM_LIGHT_LEVEL config value Campfire will now cook faster or slower based on how much fuel it has Added campfire FUEL_LEVEL_FOR_FULL_COOK_SPEED config value Campfire will now burn food faster or slower based on how much fuel it has Burn speed depends on the FUEL_LEVEL_FOR_FULL_COOK_SPEED config value Tanks: Tanks can now be stacked vertically to combine into one larger tank (#105) World Gen: Improved rock gen compatibility (#284) Interaction Framework: Moved configs to Athenaeum config: core.cfg.client.ALWAYS_SHOW_QUANTITIES core.cfg.client.SHOW_INTERACTION_BOUNDS Fixed: ToP/Waila displays incorrect fuel time for brick machines Lang keys in ore compat and custom slag file will now work properly with keys not suffixed with .name (#330) Translators: New Patchouli Categories survive_tools.json adapt_tools.json New Patchouli Entries bloom/dense_redstone.json bloom/dense_redstone_ore.json bloom/tools_redstone.json bloom/dense_quartz.json bloom/dense_quartz_ore.json bloom/tools_quartz.json survive/food_raw.json adapt/compost_bin.json Changed Patchouli Entries adapt/mulch.json New Lang Entries: pyrotech.effect.comfort pyrotech.effect.well.fed pyrotech.effect.resting pyrotech.effect.well.rested pyrotech.effect.focused item.pyrotech.marshmallow.name item.pyrotech.marshmallow.roasted.name item.pyrotech.marshmallow.burned.name item.pyrotech.marshmallow.stick.name item.pyrotech.marshmallow.on.stick.name item.pyrotech.marshmallow.on.stick.roasted.name item.pyrotech.marshmallow.on.stick.burned.name item.pyrotech.marshmallow.stick.empty.name item.pyrotech.dense.redstone.name item.pyrotech.redstone.axe.name item.pyrotech.redstone.hoe.name item.pyrotech.redstone.pickaxe.name item.pyrotech.redstone.shovel.name item.pyrotech.redstone.sword.name item.pyrotech.dense.quartz.name item.pyrotech.quartz.axe.name item.pyrotech.quartz.hoe.name item.pyrotech.quartz.pickaxe.name item.pyrotech.quartz.shovel.name item.pyrotech.quartz.sword.name tile.pyrotech.dense_redstone_ore.name tile.pyrotech.dense_quartz_ore.name tile.pyrotech.compost_bin.name tile.pyrotech.straw_bed.name tile.pyrotech.rock_sandstone_red.name gui.pyrotech.marshmallow.burned.broadcast.message gui.pyrotech.marshmallow.burned.eat.broadcast.message gui.pyrotech.tooltip.potency gui.pyrotech.tooltip.redstone.activation.chance gui.pyrotech.tooltip.redstone.active.durability gui.pyrotech.tooltip.redstone.active.efficiency gui.pyrotech.tooltip.redstone.active.damage gui.pyrotech.tooltip.redstone.active.hoe gui.pyrotech.tooltip.compost.value gui.pyrotech.waila.moisture.level gui.pyrotech.waila.campfire.required Changed Lang Entries item.pyrotech.mulch.name from Potash Mulch to Mulch 1.4.34 Fixed: Obsidian hammer is assigned the incorrect material (#321) 1.4.33 Fixed: Server crash 1.4.32 Fixed: Custom cogs aren't properly recognized Custom cogs don't have a cog tooltip Config comment for cogs should not refer to sawmill and sawblades 1.4.31 Fixed: Soaking Pot doesn't save progress between game loads 1.4.30 Changed: Updated to support changes to the Artisan Worktables API Moved configs to Athenaeum config: core.cfg.client.ALWAYS_SHOW_QUANTITIES core.cfg.client.SHOW_INTERACTION_BOUNDS Required: Athenaeum >= 1.19.0 1.4.29 Fixed: Pit Kiln and Soaking Pot output quantities don't respect the output quantities set in the recipe (#305) Hwyla and TOP don't display correct Pit Kiln and Soaking Pot output quantities 1.4.28 Fixed: Inserting liquid from stackable containers voids container & liquid (#236) Required: Athenaeum >= 1.18.1 1.4.27 API Bumped version to 2 Added PyrotechAPI.registerHammer(Item, int) Fixed: Ghost Image of the Reinforced Shelf model shows missing textures on the side (#300) 1.4.26 Fixed: Pyrotech bucket crash with Agricraft water tank (#294) 1.4.25 Fixed: Hothead cosmetic effect should only work for patrons (#292) Improved performance of Hothead effect 1.4.24 Fixed: Self-replicating, infinite lag when pit burn recipe fails to locate the given block (#291) Added: Hothead cosmetic effect for Patreon supporters 1.4.23 Fixed: Missing all JEI recipes when CraftTweaker isn't installed (#285) ZS method removeWitherForgeRecipes does not work (#286) 1.4.22 Fixed: Improved config documentation (#280) Wither Forge fire does not animate with VanillaFix installed (#282) 1.4.21 Fixed: Worktable eats Silent Gear crafts (#262) Item Fire Charge should ignite the following: Campfire Pit Kiln Bloomery / Wither Forge Stone / Brick Machines Pit / Refractory Burn Bloomery fire does not animate with VanillaFix installed 1.4.20 Fixed: Broken guidebook links (#270) Changed: In the guidebook, renamed verified fire-starter device to verified fire-starting device 1.4.19 Fixed: Snow accumulates on top of Bloomery, Wither Forge, Stone Collector, Refractory Collector (#172) 1.4.18 Fixed: Combining items doesn't make an outcome (worktable) (#252) Worktable deleting Silent's Gear items (#262) 1.4.17 Fixed: Normal custom recipes added via CrT not shown in JEI worktable category (#142) 1.4.16 Fixed: ToP error when viewing filled Mechanical Compactor (#260) Duplicate Ash item in creative tabs Looking at pit ash doesn't display with Waila and has a broken name with ToP (#259) 1.4.15 Fixed: ToP error when viewing filled Bloomery (#258) 1.4.14 Fixed: Blacklisting Smelting Recipes for Campfire visually enables all non-blacklisted Furnace recipes in JEI (#257) 1.4.13 Fixed: Two-tall machine interactions don't work 1.4.12 Fixed: Class cast exception when holding use button and moving between two different devices (#246) 1.4.11 Fixed: Class cast exception when hammering a bloom (#242) 1.4.10 Fixed: Silk touch on iron+ tier pickaxes should not drop cobbled versions of andesite, diorite, granite, and limestone (#238) Faucets can't be used with crucibles (#234) Added: Config option to reduce block drops from explosions plugin.Dropt.cfg -> REDUCE_EXPLOSION_DROPS Blocks affected: dirt, grass, sand, red sand, gravel, limestone, stone, cobblestone, diorite, smooth diorite, cobbled diorite, andesite, smooth andesite, cobbled andesite, granite, smooth granite, and cobbled granite 1.4.9 Fixed: Bloomery / Wither Forge slag exploit (#237) Added: Config option to toggle lit Bloomery / Wither Forge dropping slag when broken module.tech.Bloomery.cfg -> BLOOMERY -> DROP_SLAG_WHEN_BROKEN module.tech.Bloomery.cfg -> WITHER_FORGE -> DROP_SLAG_WHEN_BROKEN Changed: Bloomery / Wither Forge will now drop slag items when broken after activation instead of dropping the input ore 1.4.8 Fixed: Campfire output stack size should not be limited to one (#235) 1.4.7 Fixed: Crash when a lit campfire burns the block below (#231) 1.4.6 Fixed: Mod does not replace lit furnaces (#227) 1.4.5 Fixed: Dependency load order with Waila and ToP Mouse event handler shouldn't load on the server Waila plugins should not load on the server 1.4.4 Fixed: Lapis and redstone anvil recipes don't give correct output amount (#217) 1.4.3 Fixed: Fossil Ore -> Bone Shard silk touch dupe (#212) Grass -> Grass Clump silk touch dupe Coal Ore -> Coal silk touch dupe 1.4.2 Fixed: Pyrotechnic Esoterica doesn't open on server (#211) 1.4.1 Fixed: Rocks don't drop when broken (#208) 1.4.0 Translators: New lang keys: gui.pyrotech.tooltip.durability.indestructible gui.pyrotech.tooltip.fluid.transfer.rate gui.pyrotech.tooltip.fluid.transfer.limit tile.pyrotech.faucet_stone.name tile.pyrotech.faucet_brick.name New book entries: entries/accelerate/refractory_faucet.json entries/innovate/stone_faucet.json Added: Cooldown to thrown rocks / clumps (#157) Config value: core.cfg -> ROCKS -> THROW_COOLDOWN_TICKS Config option to set Sawmill blades as indestructible (#98) Config value: module.tech.Machine.cfg -> SAWMILL_BLADES -> INDESTRUCTIBLE_SAWBLADES Config option to set Cogs as indestructible (#98) Config value: module.tech.Machine.cfg -> COGS -> INDESTRUCTIBLE_COGS Config option to set Chopping Block as indestructible (#98) Config value: module.tech.Basic.cfg -> CHOPPING_BLOCK -> USES_DURABILITY Config option to set anvils as indestructible (#98) Config value: module.tech.Basic.cfg -> GRANITE_ANVIL -> USES_DURABILITY Config value: module.tech.Basic.cfg -> IRONCLAD_ANVIL -> USES_DURABILITY Pyrotech will now scan loot tables and replace Iron Ingot with Iron Ore (#102) Config value: core.cfg -> TWEAKS -> REPLACE_IRON_INGOTS_WITH_IRON_ORE New Block: Stone / Refractory Faucet (#132) Transfers fluid from attached fluid handler to fluid handler below Can break with hot fluids (optional) Can shutoff after transfer limit reached (optional) Configs: module.Storage.cfg -> STONE_FAUCET, BRICK_FAUCET I:HOT_TEMPERATURE B:TRANSFERS_HOT_FLUIDS I:TRANSFER_AMOUNT_PER_TICK I:TRANSFER_LIMIT Cog Machines can now be disabled with a redstone signal (#145) New Item: Lump of Refractory Clay <pyrotech:material:35> Terracotta and Glazed Terracotta recipes have been added to the Pit Kiln, Stone Kiln, and Refractory Kiln (#134) Config options to change the input capacity of the Bloomery and Wither Forge (#79) module.tech.Bloomery.cfg -> BLOOMERY -> CAPACITY module.tech.Bloomery.cfg -> WITHER_FORGE -> CAPACITY Drying Racks are now climbable when stacked vertically Config values: module.tech.Basic.cfg -> DRYING_RACK -> CLIMB_SPEED module.tech.Basic.cfg -> DRYING_RACK -> USE_AS_LADDER Fixed: Pit Kiln only plays wood placement sound for the last log placed Piles of wood chips yield unexpected quantities when broken (#143) Tongs should not take damage when a player is in creative mode Can't set harvest level of Pyrotech tools with Tool Progression mod (#164) Changed: Patchouli is now a required dependency (#169) Pit Kiln is now configured to take less time when it has fewer items (#119) Config value: module.tech.Basic.cfg -> PIT_KILN -> VARIABLE_SPEED_MODIFIER ZS method for Campfire recipes now has an optional duration parameter (#138) If omitted, defaults to config value: module.tech.Basic.cfg -> CAMPFIRE -> COOK_TIME_TICKS Redesigned and rebalanced the Sawmill and Wood Chips (#140) The sawmill will now process one item at a time Recipe: Recipe time value is now per item, not per batch Recipe wood chips value is now per item, not per batch Wood Chip production: Wood chips are now produced on the ground each time an item completes Stone Sawblade recipes will produce 4 wood chips per item processed Flint / Bone Sawblade recipes will produce 2 wood chips per item processed Iron / Obsidian / Diamond Sawblade recipes will produce 1 wood chip per item processed Input / output: Input items can't be inserted while the machine contains output items Input items must be extracted by hand before output items can be extracted by hand Output items can still be extracted by hopping the bottom at any time Sound: The Sawmill's recipe complete sounds now play after each item is processed The Sawmill's recipe complete sounds have been shortened and varied The original, longer recipe complete sound plays when the last item is processed Burn time: Reduced Pile of Wood Chips burn time from 100 to 50 Reduced Board burn time from 200 to 75 Pit Burn: Wood Chips block in a Pit Burn will now produce 8 Charcoal Flakes instead of 4 Charcoal Wood Chips block Pit Burn recipe duration increased All wood chips now require a shovel to gather (#137) Config: core.cfg -> TWEAKS -> REQUIRE_SHOVEL_TO_PICKUP_WOOD_CHIPS Refractory Brick cost changed to 2x Lump of Refractory Clay With respect to (#130): Reduced default damage to Granite Anvil from hammering a bloom by half Renamed config value module.tech.Basic.cfg -> GRANITE_ANVIL -> BLOOM_DAMAGE_PER_HIT: New name: BLOOM_EXTRA_DAMAGE_PER_HIT Renamed config value module.tech.Basic.cfg -> IRONCLAD_ANVIL -> BLOOM_DAMAGE_PER_HIT: New name: BLOOM_EXTRA_DAMAGE_PER_HIT Config option to control chance of extra anvil damage when hammering a bloom Config value: module.tech.Basic.cfg -> GRANITE_ANVIL -> BLOOM_EXTRA_DAMAGE_CHANCE Config value: module.tech.Basic.cfg -> IRONCLAD_ANVIL -> BLOOM_EXTRA_DAMAGE_CHANCE When an anvil breaks with a bloom on it, the bloom will be placed in the world where the anvil was (#129) Worktable recipe whitelist / blacklist now accepts * as a valid path wildcard (#179) Drying Racks now connect visually when stacked vertically (#109) Campfire state changes are no longer only visual (#123) Removed all entry locking from the guidebook (#75), (#115), (#128) 1.3.13 Fixed: Crash when breaking a lit campfire with the bloomery module disabled (#189) Changed: Updated ru_ru.lang (#188, SSKirillSS) 1.3.12 Fixed: Crash with SpongeForge plugin Grief Prevention (#176) Changed: When an active pile in a pit burn fails, it will change to fire instead of air (#176) 1.3.11 Added: ru_ru.lang (#178, SSKirillSS) 1.3.10 Fixed: Snow accumulates on top of machines (#172) Duplicate line in TOP display for tanks (#173) Drains and Collectors missing TOP display 1.3.9 Fixed: Startup crash caused by setting DISABLE_YOUR_PATREON_EFFECTS to true 1.3.8 Fixed: Slag glass furnace recipe should be in the bloomery module and not the refractory module 1.3.7 Fixed: No Cog sound for Mechanical Mulcher (#162) Worktable.blacklistAllVanillaRecipes() does not remove blacklisted recipes from JEI (#165) 1.3.6 Fixed: Wood chip pile doesn't work in a pit burn (#161) 1.3.5 Fixed: Block of iron and gold only give 1 ingot when broken on an anvil (#158) 1.3.4 Fixed: JEI plugin for Refractory module will fail to load under certain conditions (#154) 1.3.3 Fixed: Custom CrT drying recipes don't work (#153) 1.3.2 Fixed: Grass Path block should drop dirt and grass clumps (#146) 1.3.1 Added: /ptlang command will now copy the lang key to the clipboard Fixed: /ptlang command uses the wrong text component Base duration modifier for Pit Kiln, Crude / Drying Rack, Soaking Pot, Pit / Refractory Burn not reflected in JEI (#144) Refractory Kiln uses Stone Kiln recipes instead of its own recipes (#144) 1.3.0 Notes: Refresh your core.OreDict-Custom.json file or copy the new entries from core.OreDict-Generated.json. Rock bags in item form may lose their pre-existing contents and functionality: place in world and retrieve to restore function, but not pre-existing contents. Recipes made with CraftTweaker are no longer automatically inherited. (DOC) (#110) Docs: Documentation for the alternate Refractory Machine textures (DOC) Documentation for recipe inheritance (DOC) Documentation for modules (DOC) Documentation for commands (DOC) Documentation for worktable QoL (DOC) Documentation for drying rack speed modification (DOC) Documentation for Dropt rules (DOC) Added: GameStages support for worktable recipes (#3) (DOC) (DOC) Exposed config values for both drying racks' speed calculations (#92) (DOC) CrT methods for the drying racks that allow overriding a biome's base speed (#92) (DOC) Vanilla smelting recipe for (#82): Slag -> Slag Glass (bloomery) Unfired Clay Bucket -> Clay Bucket (bucket) Unfired Refractory Brick -> Refractory Brick (core) Crushed Limestone -> Quicklime (core) Gravel -> Cobblestone (core) Unfired Clay Shears -> Clay Shears (tool) Client-side command /ptlang to display the unlocalized name of a held item (#94) (DOC) Worktable QoL: Recipe Clear, Recipe Repeat (#99) (DOC) Progress particle indicators to (#22): Chopping Block Drying Rack, Crude Drying Rack Campfire Soaking Pot Combustion Machines Sawmill audio feedback (#22): The sawmill will emit a whirring drone when the machine is lit and has a sawblade. The sawmill will emit a distinct cutting noise when the machine completes a recipe. Config: module.tech.Machine.cfg: SAWMILL_SOUNDS Oredict entries (#108): Durable Twine -> twine Coal Coke -> fuelCoke Block of Coal Coke -> blockFuelCoke Dense Nether Coal -> oreNetherCoal Press shift to view contents of rock bags in tooltip when in item form (#116) Optional ZenScript method parameter for recipe inheritance (DOC) (#110) Support for The One Probe (#6) Fixed: Smelting recipes added by the mod were also being removed by the mod Hammering the bloom sometimes destroys nearby water sources (#113) Can put Cooked Fish back into the Campfire to produce Cooked Fish (#114) Some recipes can't be removed (#110) Pit Burn remove method removing recipes added by CrT also (#141) Changed: Combustion Machine smoke particles are now used to indicate that the machine is burning fuel instead of indicating that the machine is actively working on a recipe (#22) The Soaking Pot will now eject any extra input items that it does not have the fluid to process when the fluid level drops below the amount needed to process all input items Mulch can now be placed on dry farmland as well as wet farmland (#118) See config core.cfg -> MULCHED_FARMLAND -> RESTRICT_TO_MOISTURIZED_FARMLAND Rock bags now bypass the item capability system in Forge in an attempt to fix (#117) Item data is now written directly to the item's NBT 1.2.9 Fixed: Crash when other mods throw an exception during a call to their block's Block#getItem method (#139) 1.2.8 Notes: CrT Bloomery recipes with an oredict as input may fail to deduce the lang key from the input if the oredict is empty during script execution. To solve this, simply supply a lang key with the recipe builder. This issue has been resolved in-dev as a part of the inheritance overhaul for 1.3.0. Added: Chinese translation for guidebook! Thank you Snownee and Taskeren! (#135 Snownee, Taskeren) Fixed: Crash on startup | ArrayIndexOutOfBoundsException (#133) 1.2.7 Fixed: Worktable whitelist / blacklist doesn't work (#125) 1.2.6 Fixed: ArrayIndexOutOfBoundsException when using a whitelisted non-axe tool with the chopping block (#124) 1.2.7 Fixed: Worktable whitelist / blacklist doesn't work (#125) 1.2.8 Notes: CrT Bloomery recipes with an oredict as input may fail to deduce the lang key from the input if the oredict is empty during script execution. To solve this, simply supply a lang key with the recipe builder. This issue has been resolved in-dev as a part of the inheritance overhaul for 1.3.0. Added: Chinese translation for guidebook! Thank you Snownee and Taskeren! (#135 Snownee, Taskeren) Fixed: Crash on startup | ArrayIndexOutOfBoundsException (#133) 1.2.9 Fixed: Crash when other mods throw an exception during a call to their block's Block#getItem method (#139) 1.3.0 Notes: Refresh your core.OreDict-Custom.json file or copy the new entries from core.OreDict-Generated.json. Rock bags in item form may lose their pre-existing contents and functionality: place in world and retrieve to restore function, but not pre-existing contents. Recipes made with CraftTweaker are no longer automatically inherited. (DOC) (#110) Docs: Documentation for the alternate Refractory Machine textures (DOC) Documentation for recipe inheritance (DOC) Documentation for modules (DOC) Documentation for commands (DOC) Documentation for worktable QoL (DOC) Documentation for drying rack speed modification (DOC) Documentation for Dropt rules (DOC) Added: GameStages support for worktable recipes (#3) (DOC) (DOC) Exposed config values for both drying racks' speed calculations (#92) (DOC) CrT methods for the drying racks that allow overriding a biome's base speed (#92) (DOC) Vanilla smelting recipe for (#82): Slag -> Slag Glass (bloomery) Unfired Clay Bucket -> Clay Bucket (bucket) Unfired Refractory Brick -> Refractory Brick (core) Crushed Limestone -> Quicklime (core) Gravel -> Cobblestone (core) Unfired Clay Shears -> Clay Shears (tool) Client-side command /ptlang to display the unlocalized name of a held item (#94) (DOC) Worktable QoL: Recipe Clear, Recipe Repeat (#99) (DOC) Progress particle indicators to (#22): Chopping Block Drying Rack, Crude Drying Rack Campfire Soaking Pot Combustion Machines Sawmill audio feedback (#22): The sawmill will emit a whirring drone when the machine is lit and has a sawblade. The sawmill will emit a distinct cutting noise when the machine completes a recipe. Config: module.tech.Machine.cfg: SAWMILL_SOUNDS Oredict entries (#108): Durable Twine -> twine Coal Coke -> fuelCoke Block of Coal Coke -> blockFuelCoke Dense Nether Coal -> oreNetherCoal Press shift to view contents of rock bags in tooltip when in item form (#116) Optional ZenScript method parameter for recipe inheritance (DOC) (#110) Support for ** Probe (#6) Fixed: Smelting recipes added by the mod were also being removed by the mod Hammering the bloom sometimes destroys nearby water sources (#113) Can put Cooked Fish back into the Campfire to produce Cooked Fish (#114) Some recipes can't be removed (#110) Pit Burn remove method removing recipes added by CrT also (#141) Changed: Combustion Machine smoke particles are now used to indicate that the machine is burning fuel instead of indicating that the machine is actively working on a recipe (#22) The Soaking Pot will now eject any extra input items that it does not have the fluid to process when the fluid level drops below the amount needed to process all input items Mulch can now be placed on dry farmland as well as wet farmland (#118) See config core.cfg -> MULCHED_FARMLAND -> RESTRICT_TO_MOISTURIZED_FARMLAND Rock bags now bypass the item capability system in Forge in an attempt to fix (#117) Item data is now written directly to the item's NBT 1.3.1 Added: /ptlang command will now copy the lang key to the clipboard Fixed: /ptlang command uses the wrong text component Base duration modifier for Pit Kiln, Crude / Drying Rack, Soaking Pot, Pit / Refractory Burn not reflected in JEI (#144) Refractory Kiln uses Stone Kiln recipes instead of its own recipes (#144) 1.3.2 Fixed: Grass Path block should drop dirt and grass clumps (#146) 1.3.3 Fixed: Custom CrT drying recipes don't work (#153) 1.3.4 Fixed: JEI plugin for Refractory module will fail to load under certain conditions (#154) 1.3.5 Fixed: Block of iron and gold only give 1 ingot when broken on an anvil (#158) 1.3.6 Fixed: Wood chip pile doesn't work in a pit burn (#161) 1.3.7 Fixed: No Cog sound for Mechanical Mulcher (#162) Worktable.blacklistAllVanillaRecipes() does not remove blacklisted recipes from JEI (#165) 1.3.8 Fixed: Slag glass furnace recipe should be in the bloomery module and not the refractory module 1.3.9 Fixed: Startup crash caused by setting DISABLE_YOUR_PATREON_EFFECTS to true 1.3.10 Fixed: Snow accumulates on top of machines (#172) Duplicate line in TOP display for tanks (#173) Drains and Collectors missing TOP display 1.3.11 Added: ru_ru.lang (#178, SSKirillSS) 1.3.12 Fixed: Crash with SpongeForge plugin Grief Prevention (#176) Changed: When an active pile in a pit burn fails, it will change to fire instead of air (#176) 1.3.13 Fixed: Crash when breaking a lit campfire with the bloomery module disabled (#189) Changed: Updated ru_ru.lang (#188, SSKirillSS) 1.4.0 Translators: New lang keys: gui.pyrotech.tooltip.durability.indestructible gui.pyrotech.tooltip.fluid.transfer.rate gui.pyrotech.tooltip.fluid.transfer.limit tile.pyrotech.faucet_stone.name tile.pyrotech.faucet_brick.name New book entries: entries/accelerate/refractory_faucet.json entries/innovate/stone_faucet.json Added: Cooldown to thrown rocks / clumps (#157) Config value: core.cfg -> ROCKS -> THROW_COOLDOWN_TICKS Config option to set Sawmill blades as indestructible (#98) Config value: module.tech.Machine.cfg -> SAWMILL_BLADES -> INDESTRUCTIBLE_SAWBLADES Config option to set Cogs as indestructible (#98) Config value: module.tech.Machine.cfg -> COGS -> INDESTRUCTIBLE_COGS Config option to set Chopping Block as indestructible (#98) Config value: module.tech.Basic.cfg -> CHOPPING_BLOCK -> USES_DURABILITY Config option to set anvils as indestructible (#98) Config value: module.tech.Basic.cfg -> GRANITE_ANVIL -> USES_DURABILITY Config value: module.tech.Basic.cfg -> IRONCLAD_ANVIL -> USES_DURABILITY Pyrotech will now scan loot tables and replace Iron Ingot with Iron Ore (#102) Config value: core.cfg -> TWEAKS -> REPLACE_IRON_INGOTS_WITH_IRON_ORE New Block: Stone / Refractory Faucet (#132) Transfers fluid from attached fluid handler to fluid handler below Can break with hot fluids (optional) Can shutoff after transfer limit reached (optional) Configs: module.Storage.cfg -> STONE_FAUCET, BRICK_FAUCET I:HOT_TEMPERATURE B:TRANSFERS_HOT_FLUIDS I:TRANSFER_AMOUNT_PER_TICK I:TRANSFER_LIMIT Cog Machines can now be disabled with a redstone signal (#145) New Item: Lump of Refractory Clay <pyrotech:material:35> Terracotta and Glazed Terracotta recipes have been added to the Pit Kiln, Stone Kiln, and Refractory Kiln (#134) Config options to change the input capacity of the Bloomery and Wither Forge (#79) module.tech.Bloomery.cfg -> BLOOMERY -> CAPACITY module.tech.Bloomery.cfg -> WITHER_FORGE -> CAPACITY Drying Racks are now climbable when stacked vertically Config values: module.tech.Basic.cfg -> DRYING_RACK -> CLIMB_SPEED module.tech.Basic.cfg -> DRYING_RACK -> USE_AS_LADDER Fixed: Pit Kiln only plays wood placement sound for the last log placed Piles of wood chips yield unexpected quantities when broken (#143) Tongs should not take damage when a player is in creative mode Can't set harvest level of Pyrotech tools with Tool Progression mod (#164) Changed: Patchouli is now a required dependency (#169) Pit Kiln is now configured to take less time when it has fewer items (#119) Config value: module.tech.Basic.cfg -> PIT_KILN -> VARIABLE_SPEED_MODIFIER ZS method for Campfire recipes now has an optional duration parameter (#138) If omitted, defaults to config value: module.tech.Basic.cfg -> CAMPFIRE -> COOK_TIME_TICKS Redesigned and rebalanced the Sawmill and Wood Chips (#140) The sawmill will now process one item at a time Recipe: Recipe time value is now per item, not per batch Recipe wood chips value is now per item, not per batch Wood Chip production: Wood chips are now produced on the ground each time an item completes Stone Sawblade recipes will produce 4 wood chips per item processed Flint / Bone Sawblade recipes will produce 2 wood chips per item processed Iron / Obsidian / Diamond Sawblade recipes will produce 1 wood chip per item processed Input / output: Input items can't be inserted while the machine contains output items Input items must be extracted by hand before output items can be extracted by hand Output items can still be extracted by hopping the bottom at any time Sound: The Sawmill's recipe complete sounds now play after each item is processed The Sawmill's recipe complete sounds have been shortened and varied The original, longer recipe complete sound plays when the last item is processed Burn time: Reduced Pile of Wood Chips burn time from 100 to 50 Reduced Board burn time from 200 to 75 Pit Burn: Wood Chips block in a Pit Burn will now produce 8 Charcoal Flakes instead of 4 Charcoal Wood Chips block Pit Burn recipe duration increased All wood chips now require a shovel to gather (#137) Config: core.cfg -> TWEAKS -> REQUIRE_SHOVEL_TO_PICKUP_WOOD_CHIPS Refractory Brick cost changed to 2x Lump of Refractory Clay With respect to (#130): Reduced default damage to Granite Anvil from hammering a bloom by half Renamed config value module.tech.Basic.cfg -> GRANITE_ANVIL -> BLOOM_DAMAGE_PER_HIT: New name: BLOOM_EXTRA_DAMAGE_PER_HIT Renamed config value module.tech.Basic.cfg -> IRONCLAD_ANVIL -> BLOOM_DAMAGE_PER_HIT: New name: BLOOM_EXTRA_DAMAGE_PER_HIT Config option to control chance of extra anvil damage when hammering a bloom Config value: module.tech.Basic.cfg -> GRANITE_ANVIL -> BLOOM_EXTRA_DAMAGE_CHANCE Config value: module.tech.Basic.cfg -> IRONCLAD_ANVIL -> BLOOM_EXTRA_DAMAGE_CHANCE When an anvil breaks with a bloom on it, the bloom will be placed in the world where the anvil was (#129) Worktable recipe whitelist / blacklist now accepts * as a valid path wildcard (#179) Drying Racks now connect visually when stacked vertically (#109) Campfire state changes are no longer only visual (#123) Removed all entry locking from the guidebook (#75), (#115), (#128) 1.4.1 Fixed: Rocks don't drop when broken (#208) 1.4.2 Fixed: Pyrotechnic Esoterica doesn't open on server (#211) 1.4.3 Fixed: Fossil Ore -> Bone Shard silk touch dupe (#212) Grass -> Grass Clump silk touch dupe Coal Ore -> Coal silk touch dupe 1.4.4 Fixed: Lapis and redstone anvil recipes don't give correct output amount (#217) 1.4.5 Fixed: Dependency load order with Waila and ToP Mouse event handler shouldn't load on the server Waila plugins should not load on the server 1.4.6 Fixed: Mod does not replace lit furnaces (#227) 1.4.7 Fixed: Crash when a lit campfire burns the block below (#231) 1.4.8 Fixed: Campfire output stack size should not be limited to one (#235) 1.4.9 Fixed: Bloomery / Wither Forge slag exploit (#237) Added: Config option to toggle lit Bloomery / Wither Forge dropping slag when broken module.tech.Bloomery.cfg -> BLOOMERY -> DROP_SLAG_WHEN_BROKEN module.tech.Bloomery.cfg -> WITHER_FORGE -> DROP_SLAG_WHEN_BROKEN Changed: Bloomery / Wither Forge will now drop slag items when broken after activation instead of dropping the input ore 1.4.10 Fixed: Silk touch on iron+ tier pickaxes should not drop cobbled versions of andesite, diorite, granite, and limestone (#238) Faucets can't be used with crucibles (#234) Added: Config option to reduce block drops from explosions plugin.Dropt.cfg -> REDUCE_EXPLOSION_DROPS Blocks affected: dirt, grass, sand, red sand, gravel, limestone, stone, cobblestone, diorite, smooth diorite, cobbled diorite, andesite, smooth andesite, cobbled andesite, granite, smooth granite, and cobbled granite 1.4.11 Fixed: Class cast exception when hammering a bloom (#242) 1.4.12 Fixed: Class cast exception when holding use button and moving between two different devices (#246) 1.4.13 Fixed: Two-tall machine interactions don't work 1.4.14 Fixed: Blacklisting Smelting Recipes for Campfire visually enables all non-blacklisted Furnace recipes in JEI (#257) 1.4.15 Fixed: ToP error when viewing filled Bloomery (#258) 1.4.16 Fixed: ToP error when viewing filled Mechanical Compactor (#260) Duplicate Ash item in creative tabs Looking at pit ash doesn't display with Waila and has a broken name with ToP (#259) 1.4.17 Fixed: Normal custom recipes added via CrT not shown in JEI worktable category (#142) 1.4.18 Fixed: Combining items doesn't make an outcome (worktable) (#252) Worktable deleting Silent's Gear items (#262) 1.4.19 Fixed: Snow accumulates on top of Bloomery, Wither Forge, Stone Collector, Refractory Collector (#172) 1.4.20 Fixed: Broken guidebook links (#270) Changed: In the guidebook, renamed verified fire-starter device to verified fire-starting device 1.4.21Fixed: Worktable eats Silent Gear crafts (#262) Item Fire Charge should ignite the following: Campfire Pit Kiln Bloomery / Wither Forge Stone / Brick Machines Pit / Refractory Burn Bloomery fire does not animate with VanillaFix installed 1.4.22 Fixed: Improved config documentation (#280) Wither Forge fire does not animate with VanillaFix installed (#282) 1.4.23 Fixed: Missing all JEI recipes when CraftTweaker isn't installed (#285) ZS method removeWitherForgeRecipes does not work (#286) 1.4.24 Fixed: Self-replicating, infinite lag when pit burn recipe fails to locate the given block (#291) Added: Hothead cosmetic effect for Patreon supporters 1.4.25 Fixed: Hothead cosmetic effect should only work for patrons (#292) Improved performance of Hothead effect 1.4.26 Fixed: Pyrotech bucket crash with Agricraft water tank (#294) |
本帖日志
2019.07.17 本帖发布 2019.07.25 更新Pyrotech-1.12.2-1.2.8 2019.08.20 更新Pyrotech-1.12.2-1.3.8 2019.10.16 更新Pyrotech-1.12.2-1.4.3 2019.12.1 更新Pyrotech-1.12.2-1.4.13 2020.01.19 更新Pyrotech-1.12.2-1.4.19 2020.03.16 更新Pyrotech-1.12.2-1.4.222020.04.23 更新Pyrotech-1.12.2-1.4.26 2020.07.07 更新Pyrotech-1.12.2-1.4.302020.10.07 更新Pyrotech-1.12.2-1.4.34 2021.01.01 更新Pyrotech-1.12.2-1.5.62021.01.28 更新Pyrotech-1.12.2-1.5.7 |
BUG反馈
如果您发现你所使用的模组存在Bug可以尝试反馈给作者,当然你需要一定的英语基础,在您反馈前请先前往官方下载提供处确认,只有火种科技这个模组的情况下是否还存在这个问题,是否为最新版本,如果是最新版本再进行反馈。 看完上述内容即可点击下面的传送门前往Github对其Bug进行反馈,由于Github是英文的所以我再次强调英文基础!!! [传送门] |
[groupid=1645]Nuclear Fusion[/groupid]