- <P>Public Beta 17.1</P>
- <P>* Fixed Mordor Spider Keepers refusing to let players hire units
- * Increased the amount of grass in the Near Harad Fertile biome</P>
- <P>Public Beta 17</P>
- <P>+ Added the ability to create custom waypoints for the Middle-earth map
- + Added more waypoints, including waypoints in Near and Far Harad
- + Added other players' locations on the Middle-earth map (and the option to hide your location)
- + Added new alignment factions: Near Harad, Far Harad, and Half-trolls
- + Added banner bearers for all factions with banners
- + Added the High Elves
- + Added the High Elven Crafting Table
- + Added High Elven armour, weapons, tools, and banners
- + Added High Elven torches, beds, and chandeliers
- + Added Elanor and Niphredil flowers in Lindon
- + Added the Near Haradrim
- + Added the Near Harad Crafting Table
- + Added Near Haradrim armour, weapons, and banners
- + Added the Pertorogwaith biome
- + Added better terrain generation, especially for mountains
- + Added stone in the Misty Mountains above a certain height
- + Added podzol in some Middle-earth forest biomes
- + Added the Tolfalas and Lebennin biomes
- + Added dense variants of some forest biomes
- + Added the Wilderland Hills biome
- + Added maple trees, maple wood, maple syrup, and maple beer
- + Added larch trees and wood
- + Added some new randomly generated structures
- + Added hobbit farms, farmers, and hireable farmhands
- + Added dwarves and dwarven mines to the Blue Mountains
- + Added birds
- + Added Crebain of Dunland
- + Added jungle scorpions and desert scorpions
- + Added gemsboks and flamingoes
- + Added gemsbok hide armour
- + Added lion fur beds
- + Added new Harad double flowers
- + Added the Rohirric Battleaxe
- + Re-added alignment dependencies for certain achievements
- + Added a cape for earning 25 achievements
- + Added a summon command for LOTR entities
- + Added more things to the language file
- + Added English (British), Spanish (Mexico), Spanish (Argentina), Croatian, and Serbian translations</P>
- <P>* Increased the size of most biome variants
- * Made Shire Orchard biomes smaller
- * Made rivers less common again
- * Split the Harad achievement category into Near and Far Harad
- * Killing Uruk-hai no longer lowers Dunlending alignment, and vice versa
- * Uruk-hai now have more health
- * Renamed Mercenary Captains to Chieftains
- * Replaced Galadhrim equipment with High Elven equipment in various loot tables
- * Changed some trader-related alignment bonuses
- * Changed the textures of fruit trees
- * Improved sky textures
- * Made dwarf houses less common
- * Fixed a crash bug with dwarf houses on servers
- * Fixed a saving bug with hobbits
- * Fixed giraffes being immune to most sources of damage
- * Fixed waypoint progress being reset on servers
- * Fixed the uncrafting of sulfur and saltpeter blocks only giving one resource item
- * Fixed being unable to place mugs on some blocks perfectly suited to mug-bearing
- * Fixed structures not respawning NPCs</P>
- <P>- Removed randomly generated lake biomes: the new terrain generation seems to generate enough lakes by itself</P>
- <P>Public Beta 16.1</P>
- <P>+ Added the Near Harad Fertile biome
- + Added German and Russian translations</P>
- <P>* The world now saves the alignment meter faction currently being viewed
- * Fixed some bugs with alignment penalties
- * Fixed wooden slab crafting recipes
- * Changed the wool in hobbit windmills' roofs to stained clay</P>
- <P>Public Beta 16</P>
- <P>+ Updated for Minecraft 1.7.2</P>
- <P>+ Added a language file for the mod's blocks, items, inventories, entities, biomes, factions, and most screens
- + Added new Far Harad animals: lions, giraffes, zebras, rhinos, and crocodiles
- + Added mango trees, mangoes, and mango juice
- + Added banana trees, bananas, banana bread, and banana cake
- + Added the Far Harad Forest biome
- + Added melons in Far Harad jungles and forests
- + Added double tall grass and new flowers in Middle-earth biomes
- + Added large spruce trees in various biomes
- + Added dark oaks in the Old Forest biome
- + Added acacia trees in the Far Harad biome
- + Added dwarfwort in the Blue Mountains biome
- + Added alcoholicity ratings for alcoholic drinks
- + Re-added the HOSTILE faction for LOTR_EntityRegistry.txt
- + Added the powers of 10 to the alignment display screen</P>
- <P>* Elven Traders now spawn with a small escort of elves
- * Renamed Wood-elven Wine to Red Wine
- * Improved the mechanics of Yellow Iris flowers to reflect the new vanilla double plants
- * Fixed NPCs being angered when their enemies are killed
- * Fixed being unable to hire units from Dunlending Warlords
- * Fixed banners dropping wall banners
- * Fixed the alignment bar x-position configuration</P>
- <P>- Temporarily removed NEI recipe mode compatibility</P>
- <P>Public Beta 15</P>
- <P>+ Added a new faction-based alignment system
- + Added many new randomly generated structures
- + Added banners and wall banners
- + Added the Sword of Command
- + Added Ranger Captains of the North and hireable Rangers
- + Added Ranger Camps
- + Added Gundabad Orcs and Angmar Orcs, and renamed Orcs to Mordor Orcs
- + Added Gundabad Orc camps and mercenary captains
- + Added Mordor Wargs, Angmar Wargs, Gundabad Wargs, and Uruk Wargs
- + Added the Angmar Crafting Table
- + Added Angmar tools, weapons, and armour
- + Added Angmar brick blocks, slabs, stairs, and walls
- + Added Morgul Iron and Gulduril ores in Angmar
- + Added Gulduril Bricks made from Cracked Mordor Brick, Angmar Brick, and Cracked Angmar Brick
- + Added bottles of poison, obtained from poisonous spiders
- + Added poisoned versions of all dagger types in the mod
- + Added crafting recipes for poisoned daggers
- + Added sulfur matches
- + Added a crafting recipe for bone meal using saltpeter and dirt
- + Added sulfur and saltpeter storage blocks
- + Added the Near Harad, Far Harad, Far Harad Jungle, and Harad Mountains biomes and biome variants
- + Added the Umbar biome
- + Added rivers to the Middle-earth map
- + Added beach biomes next to Middle-earth rivers and the ocean
- + Added the Bree-land biome
- + Added the Chetwood biome
- + Added the Middle-earth Tundra and Taiga biomes
- + Added the Forodwaith Mountains and Forodwaith Glacier biomes
- + Added damage from the cold in Forodwaith biomes, avoidable by staying out of the open air, block light sources, and wearing leather or fur armour
- + Added the Misty Mountains Foothills, Grey Mountains Foothills, White Mountains Foothills, and Blue Mountains Foothills biomes
- + Added beech, birch and spruce variants of dead trees
- + Added quagmire blocks in marshy biomes
- + Added greater quantities of coal and iron ores in the Blue Mountains
- + Added hobbit pancakes
- + Added a more severe drunken effect
- + Added support for multiple-item stacks in traders' sell trades
- + Added a Middle-earth spawn chest containing pouches
- + Added the ability for orcs to scavenge better pieces of equipment
- + Added AI to make burning NPCs run around randomly
- + Added an alignment penalty for being caught cutting down trees in Fangorn
- + Added the option to dismiss a hired unit
- + Added a speech bank for orc skirmishes</P>
- <P>* The Rohirrim now avenge the death of horses killed nearby
- * Horses spawned in Rohan now have better health, speed, and jump strength
- * Increased the capacity of pouches
- * NPCs now only drop pouches when killed by a player
- * NPCs' attack strength now depends on the damage of the weapon they carry
- * Mithril ore is now exclusive to the Misty Mountains biome
- * Dwarven tools now have a harvest level equivalent to diamond tools
- * Water in cold biomes can now freeze even below snow height
- * Made wolves more common in most forested biomes
- * Improved the positioning of waypoints
- * The fast travel timer now stays at 0 when fast travelling in creative mode
- * Trading balances: some common item sell trades now require you to sell multiple items
- * Made crossbows less obstructive while aiming
- * Poison from daggers now lasts longer
- * Achievement category buttons are now cyclical
- * Changed the blocks in Angmar structures to Angmar Brick instead of Mordor Brick
- * Orc Dungeons are now built from stone brick and no longer contain Morgul Crafting Tables
- * Improved boulder generation again
- * Fixed some structures generating on unsuitable terrain
- * Fixed hired boars not healing as fast as other NPC mounts
- * Fixed incorrect config file IDs for rabbit meat
- * Fixed a crash when viewing the Middle-earth map screen before entering Middle-earth on multiplayer
- * Fixed filling a stack of empty mugs from a mug block using up the whole stack of mugs</P>
- <P>- Removed Dunlending Warlord houses
- - Removed the /gamerule allowPVPBetweenSameAlignment
- - Removed the old achievements for reaching certain alignment values
- - Removed alignment-specific achivement counts
- - Removed the alignment capes</P>
- <P>Public Beta 14</P>
- <P>+ Added waypoints and a fast-travel system to the Middle-earth map
- + Added the /fastTravelTimer command
- + Added a teleport feature to the Middle-earth map for players with access to commands
- + Added new Middle-earth respawning mechanics: players who die more than 2000 blocks from the world spawnpoint without a bed now respawn within 500-2000 blocks of their death point
- + Added the /gamerule enableMiddleEarthRespawning
- + Added farming units to the unit hiring system
- + Added wild boars
- + Added Dwarven Boar Riders and Boar Axe-thrower Riders
- + Added the option to hire normal dwarves from Dwarf Commanders
- + Added the ability to rearm orc bomb-carrying units by interacting with them while holding an orc bomb
- + Added orc firebombs
- + Added orc bomb recipes for Uruk crafting, and changed all orc bomb recipes to use gunpowder instead of Naurite
- + Added sulfur and saltpeter ores, and a crafting recipe for gunpowder utilising both of their mineral drops and charcoal
- + Added rabbits (credit to Javier Ortiz for the model)
- + Added rabbit meat and stew
- + Added new fence types for all the Middle-earth planks
- + Added an alternative vanilla fence crafting recipe
- + Added the ability to place chandeliers on the underside of fences and walls
- + Added Sarlluin pillars and pillar slabs
- + Added vodka, brewed with potatoes
- + Added the Shire Orchard biome
- + Added Hobbit Orcharders
- + Added the Coldfells biome
- + Added the Angmar Mountains biome
- + Added the Minhiriath, Minhiriath Woodlands, and Minhiriath Wasteland biomes
- + Added the Swanfleet biome
- + Added the Eregion Hills biome
- + Added the Enedwaith Woodlands biome
- + Added the Misty Mountains Forest biome
- + Added the Mirkwood Mountains biome
- + Added the Wilderland and Wilderland Forest biomes
- + Added the Fangorn Mountains, Fangorn Birch Forest, Fangorn Clearing, and Fangorn Wasteland biomes
- + Added the Rohan Woodlands and Rohan Boulder Fields biomes
- + Added the Dunland Forest biome
- + Added the Gondor Woodlands and Gondor Hills biomes
- + Added the Ithilien Hills and Ithilien Wasteland biomes
- + Added the Nindalf biome
- + Added the Brown Lands Woodlands biome
- + Added the Dagorlad biome
- + Added the Núrn and Sea of Núrnen biomes
- + Added Núrn wheat farms and slaves of Núrn
- + Added Orc Slavers and Slaver Towers
- + Added the Nan Ungol biome
- + Added Mordor Spiders
- + Added Orc Spider Keepers and Spider Pits
- + Added Mordor and Uruk Warg pits
- + Added the Harondor Scrubland biome
- + Added the Western Isles
- + Added lake biomes within some biomes, including sand, gravel and frozen variants
- + Added ice in the northern Middle-earth ocean biome which gradually increases when moving further north
- + Added a small chance for apple and pear trees to appear in many more biomes
- + Added better cloud and fog colours in some biomes
- + Added constant fog in the Mirkwood Corrupted biome
- + Added yellow iris flowers in the Gladden Fields biome
- + Added Quendite ore in Lindon
- + Added ravines in Middle-earth and lava ravines in the Mordor biome
- + Added the missing hired troll speech bank</P>
- <P>* The mod's biomes now use a separate biome list, meaning an unlimited amount of biomes can potentially be added, and eliminating the possibility of biome ID conflicts
- * When outside the bounds of the Middle-earth map screen, the player will be displayed along the edge of the map
- * Some changes to the Middle-earth map to make it more accurate
- * Made biome variants larger
- * Made rivers less common
- * Most biomes now have wild boars instead of pigs
- * Gondor Soldiers no longer spawn naturally in the Gondor Mountains biome
- * Mirkwood water is now only enchanted in corrupted Mirkwood biomes
- * Increased the width of the Middle-earth achievement screen to accommodate longer achievement names
- * Renamed the Dead Marshes achievement category to Nindalf
- * Renamed Elanor Yellow to Yellow Dye
- * Changed the dwarven bed texture back to a pickaxe
- * Changed the fence types used in some structures
- * Shire Ponies can no longer wear horse armour
- * Fixed the 'talk' option being available for hired NPCs without speech banks
- * Fixed Mirkwood Spiders not dropping string</P>
- <P>Public Beta 13.1</P>
- <P>+ Added a Middle-earth map screen
- + Added missing holly wood crafting recipes
- + Added missing Angmar Mercenary Captain speech banks</P>
- <P>* Fixed the ring portal teleporting entities to the wrong Overworld location
- * Fixed incorrect wood-elven armour recipes
- * Fixed rivers generating in the ocean biome
- * Fixed the Mirkwood River biome triggering the achievement for the Woodland Realm</P>
- <P>Public Beta 13</P>
- <P>+ Added Middle-earth biome generation
- + Added the Forodwaith biome
- + Added the Angmar biome
- + Added Angmar towers
- + Added Angmar Mercenary Captains
- + Added Angmar Orc Warriors
- + Added hireable Trolls and Mountain Trolls
- + Added Wargs in the Mordor biome
- + Added Wargs and Warg riders to the Mordor unit hiring list
- + Added new colour variants for Wargs and Wargskin Rugs
- + Added Warg armour recipes with orc steel to the Morgul Crafting Table
- + Added Morgul and Uruk crafting recipes for maggoty bread
- + Added the Lindon and Lindon Woodlands biomes
- + Added the Blue Mountains biome
- + Added Sarlluin blocks
- + Added Elven Brick and Elven Pillar blocks
- + Added elven turrets and a ruined variant
- + Added wood-elven tools and weapons
- + Added wood-elven armour, and renamed the old armour to Wood-elven Scout armour
- + Added a speed boost effect when an entity is wearing full Wood-elven Scout armour
- + Added the Eregion and Eregion Forest biomes
- + Added holly trees and wood
- + Added the Vales of Anduin and Vales of Anduin Woodlands biomes
- + Added the Gladden Fields biome
- + Added the Lothlórien Edge biome
- + Added the Enedwaith biome
- + Added the Middle-earth ocean biome
- + Added many new achievements, including achievements for discovering biomes
- + Added new capes for earning lots of achievements
- + Added support for multiple simultaneous 'Achievement Get' displays
- + Added metal-trimmed Dwarven Brick blocks
- + Added bodies in the waters of the Dead Marshes biome
- + Added enchanted books and compasses to the loot lists of some structures
- + Added a new logo image</P>
- <P>* The ring portal now always leads to the Shire biome at x/z coordinates 0, 0
- * Renamed elves of Lothlórien and elven items to Galadhrim elves and items
- * Renamed some achievements
- * Achievements are now sorted alphabetically in the achievement screen, with some exceptions
- * Changed many alignment requirements
- * Rivers no longer generate in mountain biomes
- * Removed orcs from the Dead Marshes biome
- * Uruk-hai and Wargs can now spawn in the Rohan Uruk Highlands during the day
- * Removed mob spawners from Mordor Towers
- * Orc Traders are now found in camps, and Orc Mercenary Captains in towers
- * Trader respawn coins now ascend after unsuccessful respawn attempts, guaranteeing an eventual respawn
- * Changed the stone bricks in Wood-elf structures to Elven Brick
- * Changed the mouths on elf skins
- * LOTR dyes can now be used in leather hat dyeing and feather dyeing recipes
- * Changed Shire Pine leaves to use a coloured texture instead of a hardcoded colour
- * Fixed a visual bug with mithril connected textures
- * Fixed a visual bug and a world leak bug with dwarven doors
- * Fixed mob spawners continuing with a spawn cycle after the nearby mob limit has been reached
- * Fixed mob spawners counting nearby mobs that inherit from the same class as the spawner's mob instead of mobs of identical class
- * Fixed mob spawners' nearby check range being halved for vertical check range
- * Fixed a crash bug involving trolls
- * Fixed a java.lang.IllegalAccessError when using newer versions of Forge</P>
- <P>第十二点二测试版本</P>
- <P>*修复了一个导致交易时游戏崩溃的BUG
- * 修复之前的版本生成的世界披风可能不会显示的BUG</P>
- <P>第十二点一测试版本</P>
- <P>* 修复多人游戏中,其他玩家的披风可能会导致崩溃的BUG
- * 蠓现在在蠓水沼泽生物群系以外的群系内生成量减少,变得更罕见</P>
- <P>Public Beta 12</P>
- <P>+ 添加木精灵队长
- + 添加木精灵战士,与精灵战士的属性相似,并用木精灵战士代替木精灵哨兵
- + 添加木精灵哨塔与一个废墟版本
- + 为幽暗密林生物群落添加晦暗橡木
- + 添加蝴蝶
- + 添加洛汗蜜酒厅
- + 为洛汗蜜酒厅添加名字
- + 添加树人与黑暗树人
- + 添加老林生物群落
- + 添加哈隆铎生物群落
- + 添加伊利雅德,伊利雅德冈,伊利雅德林地生物群落
- + 添加灰山山脉生物群落
- + 添加棕地生物群落
- + 添加蠓水沼泽生物群落
- + 添加蠓
- + 为一些生物群落添加蕨类植物
- + 为阿夕拉斯酿酒添加了治疗疾病的BUFF
- + 扩充了商人的随机售出物品单
- + 为皮革帽补上了缺失的合成配方
- + 添加矮人镐
- + 添加兽人床
- + 添加一个新的创造模式标签“中土生物生成”
- + 在地下会生成更多刚铎与洛汗岩
- + 为LOTR维基贡献度前5名的玩家添加了一个独特的披风</P>
- <P>* 从这个版本开始,LOTR的生物群落id会从190开始依次递进。(这是为了避免与Minecraft1.7的新生物群落ID冲突)
- * 现在中土大陆的皮肤分为“可获得的"(通过成就之类的获得)与独有的两种类别(如服务器的建筑比赛)(矮人注,只有在老外的服务器才有,以及以后会有更多的独特披风,如上文的LOTR维基贡献披风)
- * 树人现在会为所有的树木被砍伐而暴怒,而非只在法贡森林被砍伐时愤怒。
- * Changed the wooden supports in Dwarven Mines to Dwarven Brick wall supports
- * Fixed mob spawners' nearby mob check range being ignored for vertical range
- * Fixed a world leak caused by the mob spawner item renderer
- * Fixed problems with some NPCs switching between melee and ranged combat
- * Fixed NPCs dismounting from their mounts when in water
- * Fixed NPCs continuing to attack players in creative mode
- * Fixed being able to place non-armour equippable items in armour stands
- * Fixed various recipe registry errors</P>
- <P>Public Beta 11.1</P>
- <P>+ Added a /gamerule to enable and disable orc skirmishes</P>
- <P>* Fixed a crash bug related to orcs in Mordor</P>
- <P>Public Beta 11</P>
- <P>+ Added a new hired unit screen and improved command options
- + Added Guard Mode for hired units
- + Added the Ettenmoors biome
- + Added Mountain Trolls
- + Added troll hoards in troll-inhabited biomes
- + Added a new boss and a cape for defeating it
- + Added dyeable leather hats, dyeable feathers, and feathered hats made from a combination of both
- + Added the ability to rename pouches from the pouch inventory screen
- + Added an automatic search, when picking up items, for stacks of the same item stored in pouches to combine with
- + Added orc dungeons in certain biomes
- + Added cracked Mordor Brick blocks and products
- + Added the Orc Forge
- + Added a means of producing Charred Wood by burning wood in the Orc Forge
- + Added Orc and Uruk forge tents
- + Added Morgul Steel and Morgul blades and armour
- + Added orc skirmishes
- + Added orc weakening in daylight
- + Added orc fleeing from players with high alignment
- + Added a new orc speech bank for players with lower alignment
- + Added Mordor plants: Withered Moss, Stabbing Thorn, and small dead trees
- + Added maggoty bread
- + Added a chance to find enchanted items in structure loot
- + Added wolves in the Trollshaws, Lone-lands Hills, and Dunland biomes
- + Added lily pads in the Ithilien biome
- + Added vines in the Fangorn and Mirkwood biomes
- + Added hardened clay boulders in the Emyn Muil biome
- + Added the ability to leash saddled Wargs
- + Added an error message if a LOTR biome overwrites or is overwritten by another biome
- + Added a new configuration file for registering other mods' entities with the alignment system
- + Added the option to disabled hired unit death messages</P>
- <P>* Converted all sounds in the mod from .wav to .ogg format, significantly reducing file size
- * Conclusively fixed the spawning system - as originally intended, many biomes are now less densely populated with NPCs
- * Tweaked some alignment bonuses
- * Wood-elves now only trust players of at least +50 alignment, and may attack good players below this level
- * Elves are now immune to poison
- * Lone-lands and Trollshaws achievements have been combined into a single 'Eriador' category
- * Trolls and Ents are now less susceptible to knockback
- * Fixed being able to tickle Olog-hai
- * Orc Steel can now only be smelted in the Orc Forge
- * Uruk Steel is now smelted in the Orc Forge by alloying iron and coal
- * Increased the damage of most Middle-earth tool sets
- * Increased the damage dealt by crossbows and throwing axes
- * LOTR bows, crossbows and spears now zoom in like vanilla bows when used
- * Reduced the drop rate of pouches
- * Reduced the amount of Dunlending drops
- * Stalagmites now hurt when fallen upon
- * Clover now changes colour depending on biome
- * Changed 'Forward Units' to 'Ready Units'
- * Fixed lettuce and pipeweed crops not staying planted
- * Fixed a visual bug with the trader selling options mini-screen
- * Fixed the trading screen briefly displaying incorrect trades in multiplayer
- * Fixed a crash bug with pouches on multiplayer
- * Fixed a duplication bug involving pouches
- * Fixed the missing logo on the mod list screen</P>
- <P>- Removed Sauron due to excessive misinformation about his purpose in the mod</P>
- <P>Public Beta 10</P>
- <P>+ Added the Fangorn biome
- + Added Ents
- + Added Ent-draughts and Ent Jars
- + Added beech trees
- + Added Dunlending Houses
- + Added Dunlending men
- + Added multiple Dunlending skins
- + Added Dunlending Warlords
- + Added Dunlending Taverns, Bartenders, and Drunkards
- + Added the Dunlending Crafting Table
- + Added recipes for Dunlending armour
- + Added Dunlending Clubs and Tridents
- + Added Dunlending Campfires
- + Added Dwarven Ale
- + Added trader respawning
- + Added troll stomping sounds
- + Added a Mirkwood river biome
- + Added enchanted properties to the water in Mirkwood
- + Added an alignment display above other players' heads in multiplayer
- + Added a friendly fire setting, disabled by default - when disabled you cannot harm allied NPCs
- + Added a setting to enable/disable your Middle-earth cape</P>
- <P>* Alignment penalities now scale - the higher your alignment, the more you will lose from killing a good NPC, and vice versa
- * Changed the alignment display - it now starts displaying 0-10 alignment and scales up by factors of 10 when necessary
- * Interacting with a trader now opens a 'Talk or Trade' screen; coins or goods are no longer required to view the trade screen
- * Blacksmiths will now trade in metals other than iron
- * Changed some trader alignment requirements
- * Hoppers feeding into Hobbit Ovens and Dwarven Forges now attempt to fill all the input slots evenly, for increased efficiency
- * Changed 'Gondor Mountains' to 'White Mountains' and 'Mordor Border' to 'Mordor Mountains'
- * Duration of the poison effect dealt by daggers now depends on difficulty
- * Fixed NPCs repeatedly trying to use doors without success
- * Fixed the 'Kitchen Brawler' achievement triggering when an entity is killed in one hit</P>
- <P>Public Beta 9.2</P>
- <P>* Fixed Elven and Morgul Portals being aligned to the wrong sides</P>
- <P>Public Beta 9.1</P>
- <P>* Fixed a crash related to Dwarven Mine generation
- * Fixed mug blocks which contain drinks dropping empty mugs</P>
- <P>Public Beta 9</P>
- <P>+ 更新至Minecraft 1.6.4</P>
- <P>+ 添加北地游侠与伊锡利恩游侠
- + 添加游侠护甲
- + 添加孤地生物群落
- + 添加登丹塔遗迹
- + 添加伊锡利恩生物群落
- + 添加拉比西隆树与拉比西隆木(矮人:刚铎特产树木!)
- + 添加烽火台遗迹
- + 添加金穗花
- + 添加登兰德生物群落
- + 添加登兰德战士
- + 添加登兰德护甲
- + 添加艾明莫尔生物群落
- + 添加魔多与死亡沼泽溪池生物群落
- + 在洛汗壁垒里添加洛汗铁匠
- + 添加了新的大型梅隆树与幽暗橡木的设计
- + Added Grand Elven Treehouses for the Elf Lords
- + Added the ability to place mugs into the world
- + Added Dwarfwort and Dwarven Tonic
- + Added chat notifications when some alignment-limited actions cannot be performed
- + Added new troll walking animations</P>
- <P>* Good-aligned crafting tables and portals now require +1 alignment to use instead of 0
- * Changed the recipe of the Rohirric crafting table to fit better with the other table recipes
- * Hobbit pipes can now be dyed regardless of remaining durability
- * Basic crafting recipes including ore blocks, dyes, pressure plates and buttons are now crafted on the standard table
- * Fixed NPC-owned horses not despawning after their owner died
- * Medium-size Mirk-oaks now generate leaves that don't decay
- * Falling leaves, blue flames, and marsh lights are now true particles instead of client-side entities
- * The Elven Trader announcement now specifies which player the trader arrives near if the world contains multiple players
- * Wargs' health can now range from 9 hearts to 15 hearts
- * Wargs in the Misty Mountains can now be ridden by regular orcs as well as Uruk-hai
- * Fixed being able to shift-click warg armour into the player's inventory
- * Fixed slight misalignments on human and elf skins' faces</P>
- <P>Public Beta 8.3</P>
- <P>* Fixed a crash bug
- * As a result of this fix, NPCs no longer mount the horses of their fallen comrades
- * Fixed blue and green Mirkwood Spiders not applying their effects to players</P>
- <P>Public Beta 8.2</P>
- <P>+ Added Rohan Rock buttons</P>
- <P>* Fixed the NEI support causing a crash when used on a server</P>
- <P>Public Beta 8.1</P>
- <P>* Fixed a crash bug related to orcs in Mordor</P>
- <P>Public Beta 8</P>
- <P>+ Added a new barrel brewing system
- + Added different strength levels for drinks
- + Added cider, perry, cherry liqueur and rum
- + Added Athelas and Athelas Brew
- + Added armour stands
- + Added pouches for portable storage
- + Added a cape selection system, and new capes which are obtainable in-game
- + Added more achievements
- + Added achievement progress counts for current-category and total achievements to the Middle-earth achievement screen
- + Added an entity attributes page and a vertical spawn range slider to the mob spawner customisation screen
- + Added the Rohirrim
- + Added Rohan Fortresses
- + Added the Rohirric Crafting Table
- + Added Rohirric weapons and armour
- + Added Rohan Rock blocks, slabs and walls
- + Added boulders in the Rohan, Trollshaws and Mordor biomes
- + Added Rohan Barrows
- + Added Simbelmyn?flowers
- + Added a new Rohan Uruk Highlands biome - Uruk Camps will now only spawn here and not in the normal Rohan biome
- + Added Ruined Rohan Watchtowers
- + Added charred trees and wood
- + Added Gulduril ore in the Mordor biome
- + Added Gulduril crystals, blocks and bricks
- + Added Morgul Portals
- + Added Naurite blocks
- + Added orc hurt sound effects by Yorick Hamletson
- + Added names for Gondorians and orcs
- + Added soldier respawning in Beacon Towers
- + Added Winged Gondorian Helmets
- + Added Gondorian and Elven Cavalry
- + Added Mallorn nuts
- + Added wood-elven, orc, dwarven and Uruk chandeliers
- + Added dwarf houses
- + Added dwarf women
- + Added dwarven doors and beds
- + Added ore dictionary support for copper and tin ores in the Dwarven Forge
- + Added coal, iron, copper and tin ores at higher levels in the Misty Mountains biome
- + Added Hobbit Shirriffs
- + Added slings and pebbles
- + Added a new AI module to make hobbits flee from suitably evil players
- + Added a 10% spawn chance for a hobbit spawn egg or mob spawner to spawn a hobbit child
- + Added a drunken animation for hobbit drunkards
- + Added Mystery Webs as a new drop from Mirkwood Spiders
- + Added remains blocks in the Dead Marshes biome
- + Added ancient item parts which can be crafted into random equipment, possibly enchanted
- + Added dead marsh plants
- + Added slimeballs as a drop from trolls
- + Added the ability for evil players to make trolls sneeze using feathers
- + Added a mount health bar displayed when a hired unit is riding a mob
- + Added new speech banks for hired units
- + Added a /gamerule to disable PVP between players on the same alignment side
- + Added a new alignment bar design
- + Added a new ring portal design
- + Added support for the OptiLeaves mod</P>
- <P>* Changed spawning mechanics:
- 1) The spawn lists for good and evil mobs are treated as a single spawn list when spawning is carried out
- 2) The chance of picking a mob from the good spawn list vs the evil spawn list can be determined by the biome
- 3) Certain mobs (e.g. elves, trolls, and Gondor Soldiers) will cause the spawning caps to be reached faster
- 4) This means the amount of mobs spawned, and the ratio of good to evil mobs, can be different for each biome</P>
- <P>* Fixed the NEI recipe mode support for the mod's new crafting tables
- * Fixed NEI listing items from the mod which should not be listed, such as blocks which have associated items, and useless subtypes of some blocks
- * Fixed spawning and despawning bugs when using the mod on an MCPC+ server
- * Reduced lag in the Lothl髍ien biome by removing the glow from Mallorn wood - instead, the trees have a chance to generate with torches attached
- * Wargs have been changed to be more like horses - they are now controlled via the movement keys instead of the camera angle, and will occasionally heal passively
- * Gondor Soldiers now spawn throughout the Gondor biome
- * Increased the range of the Beacons of Gondor to 80 blocks
- * Wandering hobbits in the Shire now respawn and despawn like most other NPCs
- * NPCs will now seek revenge if a nearby allied NPC is killed by a player on the same alignment side
- * Mirkwood Spiders now have different health and speed stats depending on their size
- * Orcs and Uruk-hai can now interact with wooden doors
- * Orc bombs dropped in skirmishes between NPCs will no longer cause terrain damage
- * Fixed mobs not going into water to attack targets
- * Upgraded the entity attack AI to allow for mounted combat and more accurate combat against large mobs
- * Made the hired tag and health bar on hired units disappear when F1 is pressed
- * Various texture changes
- * Elven portals can now only be created by good-aligned players
- * Evil players and NPCs can no longer use elven portals and will suffer if attempting to do so
- * Elf house structure spawners now spawn a large Mallorn tree along with the house
- * Minor changes to various structures
- * Fixed NPCs being leashable
- * Fixed a bug which prevented Elven Traders from spawning
- * Fixed a bug where mobs would continually fall between dimensions through portals
- * Fixed warhammers being able to knock mobs back before the hurt timer runs out
- * Fixed a bug with the Dwarven Forge not smelting ores in multiplayer
- * Fixed being unable to make charcoal from apple, pear, and cherry wood
- * Made hobbit ovens and dwarven forges work properly with comparators
- * LOTR capes no longer override the default player renderer, so the capes are no longer incompatible with other mods that override the renderer (this is good news for the planned wearable rings, shields, etc.)</P>
- <P>- Removed the specific ale and mead barrels in favour of the new barrel brewing
- - Removed crafting recipes for ale and mead</P>
- <P>第七点一公开测试版</P>
- <P>+ 添加了许多新东西(矮人:别怪我,作者就这样说的)</P>
- <P>* 修复了矮人矿工不会自然生成的BUG
- * 巨魔雕像和座狼皮毯现在有选中时的黑框了</P>
- <P>第七公开测试版</P>
- <P>+ 更新至Minecraft 1.6.2</P>
- <P>+ 添加了中土世界成就系统
- + Added higher terrain generation
- + NEI现在支持MOD的新的制作配方,感谢论坛用户ProPercivalalb的帮助(矮人:当然是国外的那个论坛~)
- + 添加幽暗密林与堕落幽暗密林生物群落
- + 添加幽暗橡木与木材
- + 添加木精灵和木精灵战士(矮人:这里我记不太清了..确切的说精灵我一直记不清,貌似是瑟兰迪尔那一支子?)
- + 添加木精灵房屋
- + 添加木精灵工作台
- + 添加木精灵铠甲,火炬,弓,床和酒
- + 添加幽暗密林蜘蛛
- + 添加刚铎工作台
- + 为刚铎物品添加制作配方
- + 为刚铎废墟砖块添加制作配方
- + 添加矮人立柱及半砖
- + 为死亡沼泽生物群落添加浮光
- + Yorick Hamletson为兽人与精灵添加了声效
- + 在罗斯洛立安添加自然生成的精灵战士
- + 添加精灵吊灯
- + 添加一个可以显示能将那些物品卖给NPC的GUI
- + 在交易过程中你可能会获得一个附魔过的物品
- + 为弩添加了与弓一样的附魔
- + 铁砧的改名可以让中土大陆的弓使用字符串了
- + 在迷雾山脉的雪更深
- + 在矮人熔炉的熔炼中,可以用钢锭代替矿石
- + 矿石词典支持铜,锡和银矿石了
- + 夏尔小马可以添加一个箱子来为你储存东西了
- + 添加了马匹护甲
- + 为刚铎和巨魔森林生物群落添加马</P>
- <P>* MOD的马和原版马一样了
- * 与刚铎有关的物品必须在刚铎制作台里制作了
- * 云的高度为192
- * 迷雾山脉的云雾会随你的高度上升而变得更高更厚
- * 适当增强秘银护甲
- * 增强了掷斧的伤害
- * 让掷矛的伤害取决于它的速度
- * 精灵、矮人和强兽人武器耐久要稍微比铁制武器高一些了
- * 让雇佣单位更贵
- * 修改一些阵营奖罚
- * 罗斯洛立安的精灵已经改变了它们的皮肤
- * 让可交易精灵稍微稀少一些
- * 修复夏尔的花草无法种植在花盆里的BUG
- * 修复矮人熔炉里冶炼青铜时无法获得任何经验的BUG
- * 修复一个游戏数据读取的BUG,这个BUG会使新开始一个世界的玩家数据继承旧世界的数据(矮人:万世恶人!)</P>
- <P>
- 第六点二公开测试版</P>
- <P>+ 为雇佣单位增加生命条</P>
- <P>* 雇佣单位与可交易单位会在脱离战斗后慢慢恢复生命值
- * 玩家可以选择是否能够对敌对阵营的玩家雇佣单位造成伤害(矮人:这句也不太懂QAQ)
- * 增加了雇佣单位的移动速度
- * 修复多人版面一直没有更新内容(矮人:这只是你们偷懒吧喂)
- * 修复有关睡眠的BUG(矮人:炸床233)
- * 修复了一个有关交易的BUG</P>
- <P>第六点一公开测试版</P>
- <P>* 修复生物有时候不掉落经验的BUG
- * 修复精灵无法雇佣的BUG</P>
- <P>第六公开测试版</P>
- <P>+ 添加了新的单位雇佣系统
- + 添加号令之角
- + 添加强兽人
- + 在洛汗生物群落添加强兽人营地
- + 添加强兽人工作台
- + 添加强兽人钢锭
- + 添加强兽人工具和武器
- + 添加十字弩
- + 添加巨魔森林生物群落
- + 添加巨魔
- + 添加巨魔雕像(矮人注:在中土,巨魔见到阳光会石化,而且是不可逆的,见霍比特人中被石化的两个基友巨魔)
- + 添加死亡沼泽生物群落(矮人注:这里挺出名的,,我就不多说什么了)
- + 添加沼泽幽灵
- + 添加食人妖
- + 在魔多添加半兽人帐篷
- + 添加半兽人佣兵队长
- + 添加魔多死亡蘑菇作为魔多的食物来源
- + 添加刚铎队长
- + 添加刚铎射手
- + 在刚铎堡垒添加刚铎士兵重生点
- + 添加精灵领主
- + 在铁丘陵添加矮人瞭望塔
- + 添加矮人指挥官
- + 添加掷斧
- + 添加矮人掷斧手
- + Yorick Hamletson为矮人添加了不同的音效
- + 为矮人矿工添加交易
- + 添加爆炸座狼(矮人:别问我..这是啥...)
- + 添加座狼护甲
- + 你现在可以喂给你座狼肉来治疗他们了
- + 添加更多的武器
- + 添加樱桃馅饼
- + 添加苜蓿
- + 现在对着草地使用骨粉可能会出现中土世界的花草了
- + 为兽人、精灵、霍比特人和矮人添加骨骼(矮人:我想起《最后一日》MOD(见骑砍站)中那骨骼异常带来的BUG了..怎么打都不死的半兽人)
- + 燃烧的箭也会让烽火接受信号并发出信号了</P>
- <P>* 所有的精灵的剑在半兽人接近时会发出蓝光
- * 魔古尔制作台有了新的制作配方了!因为现在它们可以在半兽人营地中发现了!
- * 半兽人之前有可能攻击一个邪恶阵营的玩家(当他们的声望度不够低时),但现在,这个情况只会发生在魔多的半兽人身上了了
- * 座狼必须配上座狼鞍才可以骑了,但是一旦配上座狼鞍之后,座狼将不会消失或者是互相攻击
- * 座狼会像狼一样显示生命了
- * 现在所有可交易NPC都携带银币
- * 现在可交易NPC会在交易进行时保持原位了
- * NPC的住宅如果被移动或破坏了8个方块及以上的时候,他们会变成无家可归的人,开始四处游荡(木精灵:我的家被坏人拆了做成工作台QAQ,作者你不但不给我们补偿还让我们无家可归)
- * 调整一些声望的奖罚
- * 生物生成蛋可以生成一些持久存在的NPC了
- * 刚铎遗迹幽灵现在会不分善恶的攻击NPC与玩家
- * 修复精灵传送门把玩家传送到地狱里的BUG
- * 修复霍比特人被玩家攻击时依然保持友好的BUG
- * 修复一些与精灵交易时可能会产生的BUG
- * 修复矮人砖块和墙壁的合成表
- * 修复掷出去的矛有时会浮空的BUG
- * 刚铎烽火现在必须放在稳定的方块上了(矮人:不能放沙子上了?)
- * 盘子会在被掷出的情况先旋转(矮人:作者你..)</P>
- <P>Public Beta 5.1</P>
- <P>+ 更新至Minecraft 1.5.2</P>
- <P>* 修复霍比特人有时不会显示名字的BUG
- * 矮人现在只在低于60格高的地方生成</P>
- <P>Public Beta 5</P>
- <P>+ 添加矮人,矮人战士与矮人矿工
- + 添加铁丘陵生物群落
- + 添加矮人矿洞
- + 添加矮人制作台
- + 添加矮人熔炉
- + 添加矮人钢锭
- + 添加矮人工具,武器和护甲
- + 添加矮人砖块和矮人立柱
- + 添加萤石矿
- + 添加小霍比特人,戒指,还有婚姻(矮人:这里不是太明白QAQ)
- + 在夏尔添加游荡的霍比特人
- + 在夏尔森林添加白桦木
- + 在夏尔添加苹果树,梨树和樱桃树,以及和他们有关的水果与木材。
- + 添加蓝铃花
- + 添加半兽人工具
- + 添加半兽人声音
- + 添加勾沃恩锭与盔甲(矮人:此处为Galvorn,根据 我爱秀一 的词条翻译来音译为勾沃恩)
- + 添加精灵商人
- + 添加精灵床
- + 给精灵添加了更多的姓名,性别(矮人:我要女矮人!)和更多的皮肤
- + 半兽人和精灵弓箭手更容易掉落箭只和弓了。
- + 精灵战士有可能携带长矛
- + 添加精灵匕首
- + 添加座狼骨
- + 现在这个MOD的花草可以种在花盆里了!</P>
- <P>
- * 精灵现在会不断地生成与消失,而不是只生成一次然后就不消失了
- * 改善了大型梅隆树
- * 改善了精灵房屋
- * NPC现在只在被玩家杀死的时候掉落物品,并且掉落的装备会更少
- * 秘银只能在矮人熔炉中被冶炼
- * 霍比特人可以用吃东西,吸一些霍比特烟草或者是饮酒来恢复自己的生命值
- * 修复高强度半兽人炸弹被正常半兽人炸弹引爆时会变成正常半兽人炸弹的BUG
- * 修复与战斗相关的BUG
- * 半兽人变得更小</P>
- <P>测试版本四点一</P>
- <P>* 修复马与座狼常常无法被伤害
- * 修复精灵传送门有时会在地下生成(矮人注:就是把你传到地下去)
- * 修复玩家有时在高声望时用剑杀死生物会使游戏崩溃(矮人:.........)
- * 修复霍比特人老是叫比尔博·巴金斯(矮人:老爷子你啥时候学的分身)
- * 修复在创造模式中,打破半兽人火炬会掉落的BUG。</P>
- <P>测试版本四</P>
- <P>+ 添加蜜酒大厅
- + 添加洛汗瞭望塔
- + 添加洛汗砖块
- + 添加刚铎铁匠铺
- + 添加刚铎铁匠
- + 添加刚铎遗迹(矮人注:我想到了东西奥斯吉力亚斯..)
- + 添加Quendite水晶和Quendite块(矮人注:又一个新东西,矮人之前没听说过啊QAQ)
- + 添加精灵传送门
- + 添加梅隆火炬
- + 添加秘银吊灯
- + 添加钟乳石与石笋(矮人猜“大概是山洞里的吧”)
- + 在洞穴里添加蜘蛛网(矮人:啥时候添加只咕噜,作者你就功德圆满了 “来猜谜吧,猜对了我们就带你出去”-某生物)
- + 添加半兽人二踢脚和三踢脚(矮人:来吐槽吧!)
- + 添加魔多和刚铎的按钮与压力板</P>
- <P>* 修复一个关于蜜酒桶的BUG
- * 修复一个交易会导致崩溃的BUG
- * 当你在创造模式时,对着苹果中键会崩溃的BUG
- * 修复在高度限制以上生成建筑时会导致游戏崩溃的BUG(矮人注:好像是255格高)
- * 修复一个BUG,这个BUG会使玩家的数据在生成新世界时继承上次的数据(矮人注:说不定修复之前你万世收好人卡的原因就是这个233)</P>
- <P>Public Beta 3.1</P>
- <P>+ 更新至Minecraft 1.5.1</P>
- <P>* 修复一个BUG,该BUG可能会使评分版不会正常显示
- Public Beta 3</P>
- <P>+ 更新至Minecraft 1.5</P>
- <P>+ 添加魔多高塔(矮人:为啥我要重做..)
- + 添加半兽人炸弹手
- + 添加半兽人商人
- + 添加半兽人射手
- + 添加半兽人弓
- + 添加半兽人钢锭
- + 添加座狼皮
- + 添加座狼皮毯
- + 添加座狼皮甲
- + 添加刚铎壁垒
- + Added mossy and cracked variants of Gondor Brick materials
- + 添加蜜酒与蜜酒桶
- + Added a throwable feature to plates
- + Added a structure spawning sound effect</P>
- <P>* Traders will now open the trade screen when offered any sellable item, instead of just when offered silver coins
- * Fixed a saving bug that could affect portals, alignment and spawnpoints
- * Reduced the intensity of mist
- * Removed the collision box on orc torches
- * Fixed elf warriors sometimes not being able to shoot their target
- * Fixed not getting the alignment bonus from killing NPCs which were hit but died from fall damage, fire, etc.
- * Fixed player-spawned structures not notifying surrounding blocks of updates
- * There is now a one-second delay between spawning structures</P>
- <P>Public Beta 2</P>
- <P>+ 添加索伦
- + 添加索伦之锤
- + 添加白袍甘道夫之杖
- + 添加安都瑞因
- + 添加银币
- + 添加一个交易系统
- + 添加矛
- + 添加秘银护甲
- + 添加刚铎护甲和武器
- + 添加刚铎士兵
- + 添加精灵
- + 添加精灵战士
- + 添加罗斯洛立安生物群落
- + 添加精灵之屋
- + 添加梅隆树与梅隆木
- + 添加梅隆木工具与武器
- + 添加精灵工具与武器
- + 添加精灵工作台
- + 添加伊拉诺与宁芙瑞迪尔花,以及染料。
- + 添加座狼
- + 添加兽人火炬
- + 添加半兽人钢块
- + 添加所有MOD中出现的实体的生物蛋
- + 为秘银块添加材质
- + 添加树与刚铎生物群落
- + 为洛汗生物群落添加巨岩
- + 添加更多霍比特人的名字
- + 添加餐碟
- + 添加霍比特人午餐桌
- + Added separate spawn eggs for hobbit bartenders and drunkards
- + Added rotation support for hobbit tavern spawners
- + Added a configuration option to show the alignment bar in all dimensions</P>
- <P>* Orc hostility towards the player is now affected by alignment
- * Orcs will no longer burn in sunlight
- * Orc bombs must now be lit with orc torches
- * Use of the Morgul Crafting Table now depends on alignment
- * Combining copper and tin now gives two bronze ingots instead of one
- * Removed redstone from Middle-earth
- * Lembas now fully restores the hunger bar
- * Increased the duration of ale drunkenness
- * Changed the crafting recipe of clay mugs to one clay ball and two tin ingots</P>
- <P>Public Beta 1</P>
- <P>+ Added the Middle-earth dimension
- + Added Gold Rings for accessing Middle-earth
- + Added a new alignment system
- + Added five major biomes: the Shire, Misty Mountains, Rohan, Gondor, and Mordor
- + Added new ores: Copper, Tin, Silver, Mithril, Naurite, and Morgul Iron
- + Added bronze tools and armour
- + Added mithril tools
- + Added hobbits
- + Added hobbit holes
- + Added hobbit taverns
- + Added hobbit pipes, pipeweed, and pipeweed farming
- + Added hobbit ovens
- + Added ale barrels
- + Added lettuces
- + Added Shire Pine trees and wood
- + Added rideable horses
- + Added orcs
- + Added orc weapons and armour
- + Added orc bombs
- + Added the Morgul Crafting Table
- + Added Mordor Rock, bricks, slabs and stairs
- + Added Beacons of Gondor
- + Added Gondor Rock, bricks, slabs and stairs
- + Added structure spawner items
- + Added many more new blocks and items, including chandeliers, hay bales, mugs of ale, and the sword Sting</P>
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