★ 配置文件
| 配置文件自动生成在config/apotheosis文件夹里
具体翻译我是真的无能为力了,毕竟我是日语生,做英语的翻译很吃力,并且我没有太多精力去汉化配置文件了,如果有人能帮忙,那万分感谢!!!
apotheosis.cfg(控制apotheosis的模块)
- # Configuration file
- client {
- # If apotheosis enchantments have tooltips on books. [default: true] Apotheosis附魔在书上有提示工具[默认:true(开)]
- B:"Enchantment Tooltips"=true
- }
- general {
- # If the deadly module is loaded. [default: true] 致命模块是否开启[默认:true(开)]
- B:"Enable Deadly Module"=true
- # If the enchantment module is enabled. [default: true] 附魔模块是否开启[默认:true(开)]
- B:"Enable Enchantment Module"=true
- # If the garden module is loaded. [default: true] 花园模块是否开启[默认:true(开)]
- B:"Enable Garden Module"=true
- # If the potion module is loaded. [default: true] 药水模块是否开启[默认:true(开)]
- B:"Enable Potion Module"=true
- # If the spawner module is enabled. [default: true] 刷怪笼模块是否开启[默认:true(开)]
- B:"Enable Spawner Module"=true
- }
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deadly.cfg(控制致命模块Deadly Module)
- # Configuration file
- bosses {
- # A list of potions (registry names) that bosses cannot generate with. [default: ] BOSS不能使用的药水清单[默认:无]
- S:"Blacklisted Potions" <
- >
- # The possible mob types for bosses. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:spider], [1@minecraft:cave_spider], [1@minecraft:creeper], [1@minecraft:wither_skeleton]]
- # BOSS的生物类型,格式为:重量@生物名称。 默认的在上面,生物名称原版的话是minecraft:生物名英文,MOD生物请自行找生物名称
- S:"Boss Spawner Mobs" <
- 4@minecraft:zombie
- 3@minecraft:skeleton
- 2@minecraft:spider
- 1@minecraft:cave_spider
- 1@minecraft:creeper
- 1@minecraft:wither_skeleton
- >
- # The amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.0]
- #BOSS的额外伤害,一半心是1点伤害[范围0.0-2.14748365E9,默认4.0]
- S:"Damage Bonus"=4.0
- # If bosses have fire resistance. [default: true]
- # BOSS是否具有耐火性[默认:开]
- B:"Fire Resistance"=true
- # The amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0]
- # 这里是用来调节BOSS的血量的,BOSS的血量是基础血量(原本怪物的血量)*下面这个数字[范围0.0-2.14748365E9,默认4.0]
- S:"Health Multiplier"=4.0
- # The amount of knockback resist bosses have. [range:range: 0.0 ~ 2.14748365E9, default: 0.85]
- # BOSS的击退抗性数值[范围:range: 0.0 ~ 2.14748365E9, 默认: 0.85]
- S:"Knockback Resist"=0.85
- # The level up chance, this is rolled once per number of levels. Levels determine gear. [range: 0.0 ~ 2.14748365E9, default: 0.25]
- S:"Level Up Chance"=0.25
- # The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.25]
- S:"Random Enchantment Chance"=0.25
- # The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.45]
- S:"Random Potion Chance"=0.45
- # The regeneration level of bosses. Set to 0 to disable. [range: 0 ~ 2147483647, default: 2]
- I:"Regen Level"=2
- # The resistance level of bosses. Set to 0 to disable. [range: 0 ~ 2147483647, default: 1]
- I:"Resistance Level"=1
- # The amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.15]
- S:"Speed Multiplier"=1.15
- # If bosses have water breathing. [default: true]
- B:"Water Breathing"=true
- }
- "brutal spawners" {
- # The potion effects applied to all brutal mobs. Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]]
- S:"Brutal Potion Effects" <
- minecraft:resistance@2
- minecraft:fire_resistance@1
- minecraft:regeneration@1
- minecraft:speed@2
- minecraft:water_breathing@1
- minecraft:strength@1
- >
- # The possible spawn entries for brutal spawners. Format is weight@entity, entity is a registry name. apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [4@minecraft:zombie], [1@minecraft:skeleton], [1@minecraft:spider], [1@minecraft:cave_spider], [1@minecraft:creeper], [1@apotheosis:random]]
- S:"Brutal Spawner Mobs" <
- 4@minecraft:zombie
- 1@minecraft:skeleton
- 1@minecraft:spider
- 1@minecraft:cave_spider
- 1@minecraft:creeper
- 1@apotheosis:random
- >
- }
- dungeons {
- # The chance for a dungeon to have a brutal spawner. [range: 0.0 ~ 1.0, default: 0.05]
- S:"Dungeon Brutal Chance"=0.05
- # The chance for a dungeon to have a swarm spawner. [range: 0.0 ~ 1.0, default: 0.1]
- S:"Dungeon Swarm Chance"=0.1
- }
- frequencies {
- # The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.08]
- S:"Boss Chance"=0.08
- # The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.12]
- S:"Brutal Spawner Chance"=0.12
- # The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.15]
- S:"Swarm Spawner Chance"=0.15
- }
- general {
- # The biomes that the deadly module will not generate in. [default: [minecraft:ocean], [minecraft:deep_ocean]]
- S:"Generation Biome Blacklist" <
- minecraft:ocean
- minecraft:deep_ocean
- >
- # The dimensions that the deadly module will generate in. [default: [overworld]]
- S:"Generation Dimension Whitelist" <
- overworld
- >
- }
- "random spawners" {
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:blaze"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:cave_spider"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:creeper"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:drowned"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:elder_guardian"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:ender_dragon"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:enderman"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:endermite"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:evoker"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:ghast"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:giant"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:guardian"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:husk"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:illusioner"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:magma_cube"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:phantom"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:pillager"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:ravager"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:shulker"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:silverfish"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:skeleton"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:slime"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:spider"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:stray"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:vex"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:vindicator"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:witch"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:wither"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:wither_skeleton"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:zombie"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:zombie_pigman"=8
- # [range: 0 ~ 50, default: 8]
- I:"minecraft:zombie_villager"=8
- }
- "spawner stats: brutal spawners" {
- # The maximum delay between spawns [range: 1 ~ 32767, default: 400]
- I:"Max Delay"=400
- # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6]
- I:"Max Nearby Entities"=6
- # The minimum delay between spawns [range: 1 ~ 32767, default: 200]
- I:"Min Delay"=200
- # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16]
- I:"Player Range"=16
- # The number of mobs that will spawn. [range: 1 ~ 32767, default: 6]
- I:"Spawn Count"=6
- # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
- I:"Spawn Delay"=20
- # The spawn range. [range: 1 ~ 32767, default: 4]
- I:"Spawn Range"=4
- }
- "spawner stats: swarm spawners" {
- # The maximum delay between spawns [range: 1 ~ 32767, default: 300]
- I:"Max Delay"=300
- # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32]
- I:"Max Nearby Entities"=32
- # The minimum delay between spawns [range: 1 ~ 32767, default: 75]
- I:"Min Delay"=75
- # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8]
- I:"Player Range"=8
- # The number of mobs that will spawn. [range: 1 ~ 32767, default: 8]
- I:"Spawn Count"=8
- # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
- I:"Spawn Delay"=20
- # The spawn range. [range: 1 ~ 32767, default: 6]
- I:"Spawn Range"=6
- }
- "swarm spawners" {
- # The possible spawn entries for swarm spawners. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]]
- S:"Swarm Spawner Mobs" <
- 4@minecraft:zombie
- 2@minecraft:skeleton
- 5@minecraft:spider
- 8@minecraft:cave_spider
- 1@minecraft:creeper
- >
- }
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enchantability.cfg(未知,但请不要删除)
enchantment_module.cfg(管理附魔模块enchantment module的特殊功能)
- # Configuration file
- general {
- # If cobwebs can be used in anvils to remove enchantments. [default: true] 是否允许用蜘蛛网在铁砧上去除附魔[默认:true开]
- B:"Enable Cobwebs"=true
- # If any two enchanted items can be combined in an Anvil. [default: false] 是否允许两个附魔物品在铁砧中合成[默认:false关]
- B:"Item Merging"=false
- # The maximum enchantment power a table can receive from normal sources. [range: 0.0 ~ 3.4028235E38, default: 20.0] 一张附魔台能从普通书架获得的最大附魔能量[范围:0.0-3.1028235E38,默认:20.0]
- S:"Max Normal Power"=20.0
- # The maximum enchantment power a table can receive. [range: 0.0 ~ 3.4028235E38, default: 75.0] 一张附魔台能接受的最大附魔能量[范围0.0-3.4028235E38,默认:75.0]
- S:"Max Power"=75.0
- }
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enchantments.cfg(管理附魔模块enchantment module)汉化:@TNTcraftHIM
- # 配置文件 汉化:TNTcraftHIM
- "apotheosis:berserk" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 5]
- I:"Max Level"=5
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:capturing" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:depth_miner" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 11]
- I:"Max Level"=11
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:hell_infusion" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 12]
- I:"Max Level"=12
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:icy_thorns" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 6]
- I:"Max Level"=6
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:knowledge" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 8]
- I:"Max Level"=8
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:life_mending" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
- I:"Max Level"=3
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:magic_protection" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 6]
- I:"Max Level"=6
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:mounted_strike" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 15]
- I:"Max Level"=15
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:natures_blessing" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 12]
- I:"Max Level"=12
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:rebounding" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 17]
- I:"Max Level"=17
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:reflective" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 9]
- I:"Max Level"=9
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:scavenger" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
- I:"Max Level"=3
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:shield_bash" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:splitting" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 15]
- I:"Max Level"=15
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:stable_footing" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:tempting" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "apotheosis:true_infinity" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:aqua_affinity" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:bane_of_arthropods" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 20]
- I:"Max Level"=20
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:binding_curse" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:blast_protection" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 21]
- I:"Max Level"=21
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:channeling" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:depth_strider" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 16]
- I:"Max Level"=16
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:efficiency" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:feather_falling" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 28]
- I:"Max Level"=28
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:fire_aspect" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:fire_protection" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 21]
- I:"Max Level"=21
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:flame" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:fortune" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:frost_walker" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 16]
- I:"Max Level"=16
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:impaling" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 20]
- I:"Max Level"=20
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:infinity" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:knockback" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:looting" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:loyalty" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
- I:"Max Level"=3
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:luck_of_the_sea" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:lure" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:mending" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 5]
- I:"Max Level"=5
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:multishot" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:piercing" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 4]
- I:"Max Level"=4
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:power" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 17]
- I:"Max Level"=17
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:projectile_protection" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 29]
- I:"Max Level"=29
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:protection" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 16]
- I:"Max Level"=16
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:punch" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 8]
- I:"Max Level"=8
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:quick_charge" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
- I:"Max Level"=3
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:respiration" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 15]
- I:"Max Level"=15
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:riptide" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 3]
- I:"Max Level"=3
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:sharpness" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 15]
- I:"Max Level"=15
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:silk_touch" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:smite" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 20]
- I:"Max Level"=20
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:sweeping" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 18]
- I:"Max Level"=18
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:thorns" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:unbreaking" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 13]
- I:"Max Level"=13
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
- "minecraft:vanishing_curse" {
- # 此附魔的最大等级 [范围: 1 ~ 127, 默认: 1]
- I:"Max Level"=1
- # 确定最大附魔能力的函数 数值"x"为等级. 示例链接: https://github.com/uklimaschewski/EvalEx#usage-examples [默认: ]
- S:"Max Power Function"=
- # 此附魔的最小等级 [范围: 1 ~ 127, 默认: 1]
- I:"Min Level"=1
- # 确定最小附魔能力的函数 [默认: ]
- S:"Min Power Function"=
- }
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potion.cfg(控制药水模块potion module)
- # Configuration file
- general {
- # The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 10]
- # 阅历的力量,这个乘数决定着会给玩家多少的额外经验[范围:1-2147483647,默认:10] 这个请看好“阅历”这一附魔的效果再考虑修改!
- I:"Knowledge XP Multiplier"=10
- }
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spawner.cfg(控制刷怪笼模块spawner module)
- # Configuration file
- general {
- # When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
- S:"Inverse Item"=minecraft:quartz
- # The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
- I:"Spawner Silk Level"=1
- }
- ignore_spawn_cap {
- # The item that applies this modifier. [default: minecraft:chorus_fruit]
- S:item=minecraft:chorus_fruit
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:value=0
- }
- ignore_spawn_conditions {
- # The item that applies this modifier. [default: minecraft:dragon_egg]
- S:item=minecraft:dragon_egg
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:value=0
- }
- max_delay {
- # The item that applies this modifier. [default: minecraft:clock]
- S:item=minecraft:clock
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
- I:value=-10
- }
- max_nearby_entities {
- # The item that applies this modifier. [default: minecraft:ghast_tear]
- S:item=minecraft:ghast_tear
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
- I:value=2
- }
- min_delay {
- # The item that applies this modifier. [default: minecraft:sugar]
- S:item=minecraft:sugar
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
- I:value=-5
- }
- player_activation_range {
- # The item that applies this modifier. [default: minecraft:prismarine_crystals]
- S:item=minecraft:prismarine_crystals
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
- I:value=2
- }
- redstone_control {
- # The item that applies this modifier. [default: minecraft:comparator]
- S:item=minecraft:comparator
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:value=0
- }
- require_players {
- # The item that applies this modifier. [default: minecraft:nether_star]
- S:item=minecraft:nether_star
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:value=0
- }
- spawn_count {
- # The item that applies this modifier. [default: minecraft:fermented_spider_eye]
- S:item=minecraft:fermented_spider_eye
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
- I:value=1
- }
- spawn_eggs {
- # A list of entity registry names that cannot be applied to spawners via egg. [default: ]
- S:"Banned Mobs" <
- >
- }
- spawn_range {
- # The item that applies this modifier. [default: minecraft:blaze_rod]
- S:item=minecraft:blaze_rod
- # The max value of this stat. [range: -2147483648 ~ 2147483647, default: 2147483647]
- I:max_value=2147483647
- # The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
- I:min_value=0
- # The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
- I:value=1
- }
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garden.cfg(控制花园模块) 汉化:@TNTcraftHIM
- # 配置文件 汉化:TNTcraftHIM
- general {
- # 仙人掌生长的最高高度 [范围: 1 ~ 255, 默认: 5]
- I:"Cactus Height"=5
- # 芦苇生长的最高高度 [范围: 1 ~ 255, 默认: 255]
- I:"Reed Height"=255
- }
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我很抱歉留了那么多坑orz
因为楼主最近休息不是很好,为了搞懂这个MOD汉化这个MOD花了很多精力
通了两晚上的宵,实在没精力了
并且作者更新也超级超级快
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