在当前版本的单人只MODS列表:
繁荣 - 又名损害控制
建设 - 又名经典建筑
方向盘 - 又名车控制
箱子 - 又名自动存储
死亡 - 又名死亡行为
挖 - 又名调整挖掘
炉 - 又名自定熔炼
增长 - 又名生长的植物生长
图标 - 又名容器的内容图标
又名项目 - 项目/块属性
矿石 - 又名矿再分配
配方 - 又名自定义合成
调整大小 - 又名小动物的尺寸品种
产卵 - 又名小动物产卵控制
瞬移 - 又名隐形传输
天气 - 天气控制
在当前版本的单人及多人MODS的列表:
欺骗 - 又名金手指
云 - 又名云控制
指南针 - 又名罗盘
合成 - 又名合成全部关键
飞 - 又名飞
信息 - 又名世界信息
路径 - 又名路径跟踪
太阳 - 又称阳光控制
安全 - 又名小动物诞生荧光笔
挥舞 - 又名挥动重点
使用方法详细说明:
\.minecraft\mods\zombe\config.txt
‘安装好后’打开%appdata% 找到.minecraft文件夹打开找到 mods 文件夹 然后点击打开 zombe文件夹
打开config.txt 然后你会看见许多代码
代码:
- #
- # Lines beginning with # are comments.
- #
- # Full list of key names you will find here:
- # http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_0
- # NB! omit the "KEY_" in front - ie: "Q" instead of "KEY_Q" etc
- # NB! the key names that minecraft uses ignore your keyboard layout settings
- # - in other words: they might not correspond to the actual key name.
- # NB! easiest way by far to get the correct key names is using minecrafts options menu ;)
- # NB! you can not directly bind mouse buttons - you need to bind mouse buttons to keyboard.
- # Strongly recommended for "wield" mod.
- # NB! for colors you can use the names that are defined in names.txt or use the number
- # formatted color directly.
- # 0xRRGGBB, where R/G/B are the color components in hexadecimal format.
- #
- # Easy way to temporarily disable all mods.
- disableAllMods = no
- # Show options screen
- showOptions = F7
- # Removes the error message on screen.
- # NB! It does not fix anything - just removes the message (up to 8 messages).
- clearDisplayedError = F9
- # ==================== cloud mod - aka. Cloud Control ========================
- # Uncomment to enable mod:
- #modCloudEnabled = yes
- # Turns clouds on and off.
- keyCloudToggle = MULTIPLY
- # Toggles between vanilla-minecraft and mod cloud settings.
- keyCloudVanilla = V
- # Moves clouds up by one minecraft block.
- keyCloudUp =
- # Moves clouds down by one minecraft block.
- keyCloudDown =
- # Are clouds enabled at startup.
- optCloudShow = yes
- # Modifies cloud height. Original offset is 0. [-64.0 .. 64.0]
- optCloudOffset = 4
- # Tag shown when mod is temporarily disabled and vanilla minecraft cloud settings are in effect.
- tagCloudVanilla = no-cloud-mod
- # ==================== cart mod - aka. Cart Control ==========================
- # Uncomment to enable mod:
- #modCartEnabled = yes
- # Stops the cart immediately.
- keyCartStop = RETURN
- # Enable / disable perpetual motion mode.
- keyCartPerpetual = UP
- # Max speed accumulation. [0.5 .. 5.0]
- optCartSpeedAccumCap = 1.0
- # Speed change multiplier. [0.5 .. 10.0]
- optCartAcceleration = 2.0
- # Powered minecarts have infinite fuel (after you add the first drop of fuel).
- optCartInfiniteFuel = yes
- # Tag shown when perpetual mode is active.
- tagCartPerpetual = perpetual
- # ==================== build mod - aka. Classic Building =====================
- # Uncomment to enable mod:
- #modBuildEnabled = yes
- # Enable / disable build mode.
- keyBuildToggle = B
- # Hold down and press number to select item sets from optBuildA1 to optBuildA9.
- keyBuildA = LSHIFT
- # Hold down and press number to select item sets from optBuildB1 to optBuildB9.
- keyBuildB = LCONTROL
- # Key used to mark a selection.
- # NB! optBuildExtension must be enabled ("= yes" instead of "= no").
- keyBuildMark = X
- # Copy selection to buffer.
- keyBuildCopy = C
- # Paste buffer to selection.
- # NB! keyBuildFill and keyBuildRemove changes key functionality.
- keyBuildPaste = P
- # Fill selection with selected (ie. current item in inventory) item.
- # NB! optBuildExtension must be enabled ("= yes" instead of "= no").
- # NB! keyBuildFill and keyBuildRemove changes key functionality.
- keyBuildSet = Z
- # Deselect / remove selection markers.
- keyBuildDeselect =
- # Hold down to fill empty blocks in selection with specific block (keyBuildSet) or copy-paste buffer (keyBuildPaste).
- keyBuildFill = LSHIFT
- # Hold down to remove matching (keyBuildSet or keyBuildPaste) blocks from selection.
- keyBuildRemove = RSHIFT
- # Holding this down while setting marker (keyBuildMark) causes the marker to be set on your feet height instead of head.
- keyBuildDown = LCONTROL
- # Enable in-game world editing.
- optBuildExtension = no
- # Is build mode activated at startup.
- optBuild = no
- # Lock item count in stacks.
- optBuildLockQuantity = yes
- # Lock item count in stacks to a specific number. 0 = do not lock. [0 .. 32]
- optBuildLockQuantityToNr = 0
- # Digging speed in build mode. [0.1 .. 6.0]
- optBuildDigSpeed = 1.0
- # Distance where one can dig / place blocks (vanilla game has it at 4.0). [2.0 .. 128.0]
- optBuildReach = 16.0
- # Block harvesting rule: -1 = never harvest, 0 = vanilla game, 1 = always harvest.
- optBuildHarvestRule = -1
- # Item sets (look up item names from names.txt).
- optBuildA1 = smooth, cobble, grass, dirt, sand, gravel, clay, obsidian, sandstone
- optBuildA2 = oak, pine, birch, wood, shelves, chest, workbench, jukebox, furnace
- optBuildA3 = woolYellow, woolOrange, woolRed, woolPink, woolMagenta, woolPurple, woolBlue, woolCyan, woolLightBlue
- optBuildA4 = woolWhite, woolLightGray, woolGray, woolBlack, woolBrown, woolGreen, woolLime, cage, sponge
- optBuildA5 = snowcap, ice, snow, water, lava, fire, glass, pumpkinC, melon
- optBuildA6 = sapling, leaves, flowerY, flowerR, shroomB, shroomR, cactus, pumpkin, reed
- optBuildA7 = blockG, blockI, blockD, blockB, blockL, mossy, nether, soul, web
- optBuildA8 = oreG, oreI, oreC, oreD, oreR, oreY, oreL, repeater, torchR
- optBuildA9 = doorW, doorI, switch, red, plateS, plateW, button, dispenser, note
- optBuildB1 = ladder, tracks, fence, stairC, stairW, sign, half, double, picture
- optBuildB2 = pickD, cart, boat, saddle, tnt, cake, bed, bonemeal, vines
- optBuildB3 = halfSand, halfWood, halfCobble, halfBrick, halfBrickS, saplingNormal, saplingPine, saplingBirch, bonemeal
- optBuildB4 = red, cart, tracks, railDetect, railPowered, bars, stoneBrick
- optBuildB5 = doorTrap, gate, piston, pistonSticky, window, stairB, stairS, seedsPumpkin, seedsMelon
- optBuildB6 = cageChicken, cageSilverfish, cagePig, cageSheep, cageCow, cageWolf, cageSquid, smoothSF
- optBuildB7 = cageZombie, cageSkelly, cageCreeper, cageSpider, cageCavespider, cageSlimes, cagePigzombie, cageEnderman, cageGhast
- optBuildB8 = arrow, compass, glass, appleG, swordD, bow, shovelD, pickD, torch
- optBuildB9 = bucketW, watch, glass, appleG, swordD, bow, shovelD, pickD, torch
- # Tag shown when build mode is activated.
- tagBuildEnabled = builder
- # ==================== compass mod - aka. Compass ============================
- # Uncomment to enable mod:
- #modCompassEnabled = yes
- # Creates an alternate spawn location and makes it current.
- keyCompassSet = INSERT
- # Toggles between original and alternate spawn location.
- keyCompassToggle = HOME
- # Show player world coordinates.
- optCompassShowPos = yes
- # Tag shown when alternate spawn is current.
- tagCompassAlternate = altSpawn
- # ==================== craft mod - aka. Craft All Key ========================
- # Uncomment to enable mod:
- #modCraftEnabled = yes
- # Crafting will be done as many times as possible while holding this key down
- keyCraftAll = LSHIFT
- # ==================== fly mod - aka. Flying =================================
- # Uncomment to enable mod:
- #modFlyEnabled = yes
- # Turns fly mode on.
- keyFlyOn =
- # Turns fly mode off.
- keyFlyOff =
- # Toggles fly mode.
- keyFlyToggle = F
- # Fly up.
- keyFlyUp = E
- # Fly down.
- keyFlyDown = Q
- # Flying speed modifier key.
- keyFlySpeed = LSHIFT
- # Flying speed modifier is a toggle.
- optFlySpeedIsToggle = no
- # Running speed modifier key.
- keyFlyRun = LSHIFT
- # Running speed modifier is a toggle.
- optFlyRunSpeedIsToggle= no
- # Toggle NoClip mode.
- keyFlyNoClip = F6
- # Whether NoClip mode is enabled by default.
- optFlyNoClip = no
- # Running speed multiplier with speed modifier. [0.1 .. 10.0]]
- optFlyRunSpeedMul = 1.5
- # Vertical speed multiplier with run speed modifier (ladders & water). [0.1 .. 10.0]
- optFlyRunSpeedVMul = 1.5
- # Vertical movement speed. [0.1 .. 1.0]
- optFlySpeedVertical = 0.2
- # Movement speed multiplier. [0.1 .. 10.0]
- optFlySpeedMulNormal = 1.0
- # Movement speed multiplier with speed modifier. [0.1 .. 10.0]
- optFlySpeedMulModifier= 4.0
- # Jump speed multiplier. [1.0 .. 10.0]
- optFlyJump = 1.0
- # Jump speed multiplier while running. [1.0 .. 100.0]
- # NB! Speed is not the same as height. For example: 1.25 is enough to get over a fence (height 1.5).
- optFlyJumpHigh = 1.25
- # Tag shown when fly mode is active.
- tagFly = flying
- # Tag shown when no clip mode is active.
- tagFlyNoClip = noclip
- # ==================== path mod - aka. Path Tracker ==========================
- # Uncomment to enable mod:
- #modPathEnabled = yes
- # Show / hide path (BACK is aka BACKSPACE).
- keyPathShow = BACK
- # Delete path.
- keyPathDelete = DELETE
- # Max count of pathpoints remembered. [256 .. 32768]
- optPathPoints = 8192
- # Spacing of path - 0 means no spaces and therefore no animation. [0 .. 32]
- optPathSpacing = 6
- # Minimum length of path node. [0.1 .. 4.0]
- optPathMin = 0.25
- # Path animation speed. [0.0 .. 32.0]
- optPathAnimSpeed = 8.0
- # Path color.
- optPathColor = LightRed
- # Is path shown at startup.
- optPathShow = no
- # ==================== sun mod - aka. Sun Control ============================
- # Uncomment to enable mod:
- #modSunEnabled = yes
- # Adds time.
- keySunTimeAdd = ADD
- # Subtracts time.
- keySunTimeSub = SUBTRACT
- # Modifier to change real time (hold down and press keySunTimeAdd or keySunTimeSub).
- # NB! You need to be an OP in the SMP server for it to accept your changes.
- # NB! The command works in SP too - despite what the command name might suggest.
- keySunServer = LSHIFT
- # Server command for adjusting time (command & whether to use '+' sign when adding positive time).
- optSunServerCmd = /time add
- optSunServerCmdPlus = no
- # Stops time.
- keySunStop = END
- # Normalizes and resumes time.
- keySunTimeNormal = EQUALS
- # Time in seconds to add/subtract per keypress. [1 .. 600]
- optSunTimeStep = 30
- # Tag in front of time offset.
- tagSunTime = time
- # ==================== wield mod - aka. Wield Key ============================
- # Uncomment to enable mod:
- #modWieldEnabled = yes
- # Key to wield a weapon.
- keyWield = R
- # Wield bow first instead of sword.
- optWieldBowFirst = no
- # Show ammo (arrows) count.
- optWieldShowAmmo = yes
- # Text shown for ammo count.
- tagWieldAmmo = Arrows :
- # ==================== safe mod - aka. Critter Spawn Highlighter =============
- # Uncomment to enable mod:
- #modSafeEnabled = yes
- # Show / hide non-spawn-safe spots.
- keySafeShow = L
- # Show spot safety in midday.
- optSafeShowWithSun = yes
- # Color for markers that indicate spots with spawn-danger.
- optSafeDangerColor = LightRed
- # Color for markers that indicate spots with spawn-danger at night.
- optSafeDangerColorSun = 0xdddd00
- # Tag shown when showing non-spawn-safe spots.
- tagSafe = safe
- # ==================== recipe mod - aka. Custom Crafting Recipies ============
- # Uncomment to enable mod:
- #modRecipeEnabled = yes
- # NB! Recipes are defined in recipes.txt - there are also the instructions.
- # Show id of the item currently selected - useful for adding recipes to new items.
- optRecipeShowId = yes
- # Show what recipes could be used with the items on crafting grid.
- optRecipeShowHelp = yes
- # Option to preserve the vanilla recipeset for SMP.
- optRecipeVanillaMP = no
- # Dumps all recipes to log file after loading recipes.txt - debug tool mostly.
- optRecipeDump = no
- # ==================== boom mod - aka. Explosion Damage Control ==============
- # Uncomment to enable mod:
- #modBoomEnabled = yes
- # Precentage chance of dropping the destroyed block if it is not an ore. [0 .. 100]
- optBoomDropChance = 30
- # Precentage chance of dropping the destroyed block if it is an ore. [0 .. 100]
- optBoomDropOreChance = 100
- # Explosion force scaling. [0.1 .. 10.0]
- optBoomScaleTNT = 1.0
- # Explosion force scaling. [0.1 .. 10.0]
- optBoomScaleCreeper = 1.0
- # Explosion force scaling. [0.1 .. 10.0]
- optBoomScaleFireball = 0.99
- # Creeper explosion safety range. [-1 .. 32]
- # If there are non-natural blocks in the range then the explosion will not destroy any blocks.
- # -1 means infinite range => creeper explosions will not destroy any block anywhere.
- # 0 means that creeper explosions work as in vanilla game.
- optBoomSafeRange = 16
- # ==================== spawn mod - aka. Critter Spawn Control ================
- # Uncomment to enable mod:
- #modSpawnEnabled = yes
- # Support all other mods that add critters - aka apply the same spawning rules to all of them.
- optSpawnSupportMods = yes
- # Limit where critters are allowed to spawn.
- # Note: optSpawnAllowInNonAir prevents critters from spawning in things like: reed, flowers, signs, buttons, etc
- # - but not in water altough the option name might give the impression.
- optSpawnAllowInNonAir = no
- optSpawnAllowOnNonNatural = no
- optSpawnAllowOnGrass = yes
- optSpawnAllowOnCobble = yes
- optSpawnAllowOnSand = yes
- optSpawnAllowOnGravel = yes
- optSpawnAllowOnTree = no
- optSpawnAllowOnSandstone= no
- # Reduces named spawned critters by precentage. [0 .. 100]
- # 100, essentially removes the critter from game.
- optSpawnPigReduction = 75
- optSpawnChickenReduction = 25
- optSpawnCowReduction = 0
- optSpawnSheepReduction = 0
- optSpawnSquidReduction = 0
- optSpawnWolfReduction = 0
- optSpawnSpiderReduction = 0
- optSpawnSkeletonReduction = 0
- optSpawnCreeperReduction = 0
- optSpawnZombieReduction = 0
- optSpawnSlimeReduction = 0
- optSpawnGhastReduction = 0
- optSpawnPigZombieReduction = 0
- optSpawnCaveSpiderReduction = 0
- optSpawnEndermanReduction = 0
- optSpawnSilverfishReduction = 0
- # ==================== ore mod - aka. Ore Redistribution =====================
- # WARNING: This mod will alter your savegame! Make a backup before using this!
- # Uncomment to enable mod:
- #modOreEnabled = yes
- # Use lava instead of smoothstone for flattening the bedrock.
- optOreLavaFloor = yes
- # Ore redistribution rules. One to many rules separated by spaces. Every rule consists of:
- # chunkChance/maxHeight/minHeight/attempts/size/belowWhat
- # chunkChance - precentage chance that the rule is used in a chunk (16x16 column of earth)
- # maxHeight - max height where rule applies
- # minHeight - min height where rule applies
- # attempts - how many times a start of ore vein is being attempted
- # size - max size of vein
- # belowWhat - below what block the vein must start (using block id: 1=smoothstone, 11=lava)
- optOreCoalRule = 75/80/48/8/16/1 10/120/32/128/4/1 5/120/64/1/128/1
- optOreIronRule = 100/80/16/8/16/1 100/96/8/16/8/1 5/120/64/128/1/1
- optOreGoldRule = 50/32/4/4/16/1 5/96/8/8/64/1
- optOreBlueRule = 100/32/8/2/8/1 5/56/48/64/2/1 5/96/48/1/32/1
- optOreRedRule = 100/32/8/2/8/1 10/120/96/64/1/1
- optOreDiamondRule = 75/16/4/2/8/1 100/32/2/128/2/11 10/120/16/2/8/1
- # ==================== teleport mod - aka. Teleportation =====================
- # Uncomment to enable mod:
- #modTeleportEnabled = yes
- # For teleportation pad to work - there bust be a sign (on stick or on wall) above it (0-1 blocks).
- # On sign, use on a separate line for teleport target area: "!x,y,z" - use "compass" mod
- # provided here or some other means to get the coordinates.
- # You can also limit the teleport to one specific item type by writing on a separate line: "?item-or-mob-name"
- # Item and mob names are defined in file names.txt.
- # NB! There currently is no teleportation target area checks - use sensibly.
- # Teleport pad block for item teleportation (NB! must be solid block).
- optTeleportItem = blockI
- # Teleport pad block for player teleportation (NB! must be solid block).
- optTeleportPlayer = blockG
- # Teleport pad block for critter teleportation (NB! must be solid block).
- optTeleportCritter = blockD
- # The following teleportation methods do not utilize teleportation pads and can be used anywhere.
- # NB! Note that with default config it will consume redstone dust and you need to hold them in hand to teleport.
- # NB! All teleportations should be always safe (it tries to prevent teleporting above/in lava/fire, cactuses, too high above hround, into walls).
- # NB! There must be 3m of vertical space in the destination to teleport.
- # NB! Some of the safety checks are disabled if you teleport to cursor when fly mode is enabled.
- # Safe vertical teleport: up. "PRIOR" is usually "Page Up" on keyboard.
- keyTeleportUp = PRIOR
- # Safe vertical teleport: down. "NEXT" is usually "Page Down" on keyboard.
- keyTeleportDown = NEXT
- # Teleport to where the cursor points.
- keyTeleportCursor = RIGHT
- # Resource that is used to teleport.
- # NB! Using "0" (zero) - means that no item is required to teleport.
- optTeleportUseItem = R
- # Teleport only if the required item is selected (yes - to prevent it being TOO convenient to escape out of harms way).
- optTeleportIsSelected = yes
- # ==================== cheat mod - aka. Cheat ================================
- # Uncomment to enable mod:
- #modCheatEnabled = yes
- # Toggles cheat mode on / off.
- keyCheat = Y
- # Show / hide monsters.
- keyCheatShowMobs = M
- # Show / hide ores.
- keyCheatShowOres = O
- # Toggles highlighting mode on / off.
- keyCheatHighlight = H
- # Removes all fires in ~16 block radius.
- keyCheatRemoveFire = N
- # Change view to anything living where you point at. Press again to switch back to yourself.
- keyCheatView = NUMPAD5
- # See through everything nearby (ie walls and other obstructions).
- keyCheatSee = I
- # Set the key for seeing trough things to function as a toggle.
- optCheatSeeIsToggle = no
- # Distance in meters to see through. [1.0..32.0]
- optCheatSeeDist = 4.0
- # Specify what is shown as ore and with what color.
- # Syntax: comma separated ore and color pairs, ie "ore/color, ore/color" etc
- optCheatShowOres = oreI/0xff6600, clay/Cyan, oreG/0xffee00, oreD/LightCyan, mossy/LightGreen, oreL/LightBlue, oreR/LightRed, cage/LightMagenta, oreC/DarkWhite, smoothSF/DarkRed
- # Ore detection horizontal / vertical range. [4 .. 128]
- # NB! max markers shown is 4096
- optCheatShowOresRangeH= 16
- optCheatShowOresRangeV= 64
- # Specify what is shown as monter and with what color.
- optCheatShowMobs = Other/0x888888, Player/0x0000ff, Spider/0xff6666, Cavespider/0xff8866, Skelly/0xffffff, Creeper/0x66ff66, Zombie/0xffff66, Slimes/0xff66ff, Silverfish/0x66ffff, Ghast/0xffffff, LavaSlime/0xff6666, Blaze/0xffff66, Pigzombie/0x882200, Wolf/0x880088, Enderman/0x008800, Squid/0x000088, Cow/0x554400, Sheep/0x888888, Pig/0x884400, Chicken/0x999966, MushroomCow/0x880000, Villager/0x008888, SnowMan/0x666688
- # Range at which to show mobs (0 = unlimited) [0 .. 256]
- optCheatShowMobsRange = 0
- # Show mob size by adjusting the height of the lines marking their location. Makes it harder to judge distance tho.
- optCheatShowMobsSize = no
- # Allow fall damage.
- optCheatFallDamage = yes
- # Toggle health cheat (optCheatRestoreHealth).
- keyCheatHealth =
- # Keep the player alive.
- optCheatRestoreHealth = no
- # Infinite arrows.
- optCheatInfArrows = no
- # Armors have infinite durability.
- optCheatInfArmor = no
- # Swords have infinite durability.
- optCheatInfSword = no
- # Tools have infinite durability.
- optCheatInfTools = no
- # Player is immune to fire.
- optCheatFireImmune = no
- # Player does not need air.
- optCheatNoAir = no
- # Show health bars for living creatures.
- optCheatShowHealth = yes
- # Tag shown when cheat mode is active.
- tagCheater = cheater
- # ==================== resize mod - aka. Critter size variety ================
- # Uncomment to enable mod:
- #modResizeEnabled = yes
- # Percentage chance for smaller than usual critter. [0..100]
- optResizeCowSmall = 30
- optResizeSpiderSmall = 50
- optResizeSheepSmall = 30
- optResizeSkellySmall = 10
- optResizeZombieSmall = 30
- optResizePigSmall = 50
- # Percentage chance for bigger than usual critter. [0..100]
- optResizeCowBig = 10
- optResizeSpiderBig = 10
- optResizeSheepBig = 10
- optResizeSkellyBig = 20
- optResizeZombieBig = 20
- optResizePigBig = 10
- # ==================== furnace mod - aka. Custom Smelting Recipes ============
- # Uncomment to enable mod:
- #modFurnaceEnabled = yes
- # How many units of time is wooden item worth if not told otherwise [1..32767]
- optFurnaceWoodFuel = 300
- # If current item burning in furnace has a fuel value at least this high then the fuel will never run out. [1..32767]
- # For example: Set this to 20000 for lava buckets to provide infinite fuel.
- optFurnaceInfiniteFuel= 32767
- # Specifies how much time one smelting takes. [1..1000]
- # NB! 20 units of time is equal to one second.
- optFurnaceSmeltingTime= 200
- # Allow fuel waste.
- optFurnaceFuelWaste = yes
- # Return empty bucket when using lava bucket.
- optFurnaceReturnBucket = no
- # ==================== dig mod - aka. Digging Speed Adjustment ===============
- # Uncomment to enable mod:
- #modDigEnabled = yes
- # Digging speed multiplier. [0.1..10.0]
- optDigSpeed = 2.0
- # Distance where one can dig / place blocks (vanilla game has it at 4.0). [2.0 .. 128.0]
- optDigReach = 6.0
- # Always harvest blocks without needing proper tools.
- # NB! "build" mod's harvesting setting takes precedence if enabled.
- optDigHarvestAlways = false
- # ==================== weather mod - aka. Weather Control ====================
- # Uncomment to enable mod:
- #modWeatherEnabled = yes
- # Used to call rain / end of rain.
- keyWeatherRain = J
- # Used to call thunderstorm / end of thunder.
- keyWeatherThunderstorm = K
- # Used to call a lightning strike to where you are pointing. (You might want to use CAPITAL, aka CapsLock, instead)
- keyWeatherLightning = U
- # When used with conjunction of calling a thunderstorm - maximizes thunder frequency.
- keyWeatherMayhem = LSHIFT
- # Prvents all natural changes to weather (ie. if it does not rain then it will never start on its own).
- optWeatherLocked = no
- # Removes the rain effect from game - while leaving the rest intact (sound / light / water-particles on ground).
- optWeatherNoDraw = no
- # NB! You get actual thunder only when it is raining at the same time.
- # 1 in x chance for thunder in thunderstorm. [1 .. 500000]
- # (chance for thunder per chunk is 20*1/x)
- optWeatherThunderChance = 100000
- # 1 in x chance for thunder in thunderstorm when mayhem mode is active [1 .. 10000]
- optWeatherThunderMayhemChance = 2000
- # Rain duration in seconds. [10 .. 3600]
- optWeatherRainTime = 180 .. 600
- # Pause between rain in seconds. [10 .. 14400]
- optWeatherNoRainTime = 600 .. 8400
- # Thunderstorm duration in seconds. [10 .. 3600]
- optWeatherThunderTime = 180 .. 600
- # Pause between thunderstorms in seconds. [10 .. 14400]
- optWeatherNoThunderTime = 600 .. 8400
- # Weather tags.
- tagWeatherRaining = raining
- tagWeatherThundering = thunder
- tagWeatherMayhem = mayhem
- # ==================== growth mod - aka. Plant Growth ========================
- # Uncomment to enable mod:
- #modGrowthEnabled = yes
- # Chance to spread to adjacent dirt block (not grass!), 1 in x. [1..1000]
- # NB! a chance value of 1000 will disable spreading.
- optGrowthFlower = 15
- optGrowthShroom = 50
- optGrowthPumpkin = 30
- optGrowthSappling = 20
- optGrowthReed = 10
- # Do the sappling root themselves.
- optGrowthRooting = yes
- # Do the seeds plant themselves.
- optGrowthPlanting = yes
- # Do not root if there is a sappling or trunk in radius. [1..5]
- optGrowthRootingSpace = 3
- # Time when sapplings root themselves (if on the ground at that time) in seconds. [5..300]
- # NB! in addition to this option - they will always try to root themselves just before despawning.
- optGrowthRootingTime = 10
- # ==================== chest mod - aka. Autostore ============================
- # Uncomment to enable mod:
- #modChestEnabled = yes
- # Autostore items on top of chests.
- optChestStore = yes
- # Items on this block will be autostored in best matching chest in radius.
- optChestStoreBlock = bench
- # Radius to search for best matching chest. [0..8]
- # NB! radius of 0 disables search.
- optChestStoreRadius = 2
- # ==================== icon mod - aka. Container Content Icons ===============
- # Uncomment to enable mod:
- #modIconEnabled = yes
- # Show on chest the item icon of the first item in it.
- optIconShowChest = yes
- # Show on dispenser the item icon of the first item in it.
- optIconShowDispenser = yes
- # Show on furnace the item icons of fuel, input and output.
- optIconShowFurnace = yes
- # Send a message to server telling that we can handle custom packets.
- optIconMP = no
- # ==================== info mod - aka. World Information =====================
- # Uncomment to enable mod:
- #modInfoEnabled = yes
- # Key to show / hide info.
- keyInfoToggle = F12
- # Key to show / hide list of players nearby.
- keyInfoPlayersToggle = F4
- # Shows your current coordinates on top of the screen.
- optInfoShowPos = yes
- # Shows current time on top of the screen.
- optInfoShowTime = yes
- # Shows the name of the biome you are in on top of the screen.
- optInfoShowBiome = no
- # In-game time offset (in seconds) as the new world begins at 0:00 which is actually morning.
- optInfoTimeOffset = 300
- # Show critter health at all times.
- optInfoShowHealth = no
- # Disable the obnoxious achivement pop-ups.
- optInfoHideAchievement= no
- # Show info for item in hand
- optInfoShowItem = yes
- # Max range for players to be show on keyInfoPlayersToggle list. [10.0 .. 1000.0]
- optInfoRangeMax = 10.0
- # Players termed to be near in keyInfoPlayersToggle list. [1.0 .. 1000.0]
- optInfoRangeNear = 50.0
- # Color code prefix for players nearby.
- optInfoPrefixNear = ?
- # Color code prefix for the rest.
- optInfoPrefixFar = ?
- # ==================== death mod - aka. Death Behavior =======================
- # Uncomment to enable mod:
- #modDeathEnabled = yes
- # Drop player inventory on death.
- optDeathDropInv = no
- # Lose experiene on death.
- optDeathLoseExp = no
- # Health penalty on respawn. [0 .. 100]
- # NB! Max HP in vanilla game is 20 and it is quaranteed that you spawn with at least 1 HP.
- optDeathHPPenalty = 0
- # ==================== item mod - aka. Item/Block Properties =================
- # Uncomment to enable mod:
- #modItemEnabled = yes
- # NB! Properties are defined in items.txt - there are also the instructions.
- # Enable special changes for fence block: allows placement on top of other fence blocks and in midair.
- optItemChangeFence = yes
- # Enable special changes for glass block: block can be harvested.
- optItemChangeGlass = yes
- # Enable special changes for bookshelves block: block can be harvested.
- optItemChangeShelf = yes
- # Enable special changes for ice block: block can be harvested.
- optItemChangeIce = yes
- # Enable special changes for farmland block: no decay from walking on it.
- optItemChangeFarmland = yes
- # Enable special changes for sponge block: eats all horizontally adjecent water source blocks - WARNING: infinite range!
- optItemChangeSponge = no
- # Enable special changes for water block: spawn source block when there are at least two source blocks at its sides - regardless of what is below it.
- optItemChangeWater = no
- # Enable special changes for lava block: spawn source block when there are at least two source blocks at its sides - regardless of what is below it.
- optItemChangeLava = no
- # Enable special changes for mod-spawner block: block can be harvested (does not produce anything when placed - look in "recipe" mods recipes.txt file for ways to make something useful out of it).
- optItemChangeSpawner = yes
- # Enable special changes for leaves block (following options).
- optItemChangeLeaves = yes
- # 1 in x chance for destroyed leaves block to drop something. [1..100]
- optItemLeavesDrop = 20
- # Precentage chance for oak tree leaves to drop the special item. [0..100]
- optItemOakChance = 3
- optItemOakSpecial = apple
- # Precentage chance for birch tree leaves to drop the special item. [0..100]
- optItemBirchChance = 1
- optItemBirchSpecial = egg
- # Precentage chance for pine tree leaves to drop the special item. [0..100]
- optItemPineChance = 5
- optItemPineSpecial = cocobean
- # Dumps all items to log file before without changes from items.txt - debug tool mostly.
- optItemDump = no
复制代码 假如我要开启飞行的功能我就要找到飞行的代码进行更改 一下就是飞行代码接下来教你怎么改- # ==================== fly mod - aka. Flying =================================
- # Uncomment to enable mod:
- #modFlyEnabled = yes
- # Turns fly mode on.
- keyFlyOn =
- # Turns fly mode off.
- keyFlyOff =
- # Toggles fly mode.
- keyFlyToggle = F
- # Fly up.
- keyFlyUp = E
- # Fly down.
- keyFlyDown = Q
- # Flying speed modifier key.
- keyFlySpeed = LSHIFT
- # Flying speed modifier is a toggle.
- optFlySpeedIsToggle = no
- # Running speed modifier key.
- keyFlyRun = LSHIFT
- # Running speed modifier is a toggle.
- optFlyRunSpeedIsToggle= no
- # Toggle NoClip mode.
- keyFlyNoClip = F6
- # Whether NoClip mode is enabled by default.
- optFlyNoClip = no
- # Running speed multiplier with speed modifier. [0.1 .. 10.0]]
- optFlyRunSpeedMul = 1.5
- # Vertical speed multiplier with run speed modifier (ladders & water). [0.1 .. 10.0]
- optFlyRunSpeedVMul = 1.5
- # Vertical movement speed. [0.1 .. 1.0]
- optFlySpeedVertical = 0.2
- # Movement speed multiplier. [0.1 .. 10.0]
- optFlySpeedMulNormal = 1.0
- # Movement speed multiplier with speed modifier. [0.1 .. 10.0]
- optFlySpeedMulModifier= 4.0
- # Jump speed multiplier. [1.0 .. 10.0]
- optFlyJump = 1.0
- # Jump speed multiplier while running. [1.0 .. 100.0]
- # NB! Speed is not the same as height. For example: 1.25 is enough to get over a fence (height 1.5).
- optFlyJumpHigh = 1.25
- # Tag shown when fly mode is active.
- tagFly = flying
- # Tag shown when no clip mode is active.
- tagFlyNoClip = noclip
- # ==================== path mod - aka. Path Tracker ==========================
- # Uncomment to enable mod:
- #modPathEnabled = yes
- # Show / hide path (BACK is aka BACKSPACE).
- keyPathShow = BACK
- # Delete path.
- keyPathDelete = DELETE
- # Max count of pathpoints remembered. [256 .. 32768]
- optPathPoints = 8192
- # Spacing of path - 0 means no spaces and therefore no animation. [0 .. 32]
- optPathSpacing = 6
- # Minimum length of path node. [0.1 .. 4.0]
- optPathMin = 0.25
- # Path animation speed. [0.0 .. 32.0]
- optPathAnimSpeed = 8.0
- # Path color.
- optPathColor = LightRed
- # Is path shown at startup.
- optPathShow = no
复制代码 把全部的字前面的“#”号拿掉保存文本就完成可以进行游戏了
改过的:- ==================== fly mod - aka. Flying =================================
- Uncomment to enable mod:
- modFlyEnabled = yes
- Turns fly mode on.
- keyFlyOn =
- Turns fly mode off.
- keyFlyOff =
- Toggles fly mode.
- keyFlyToggle = F
- Fly up.
- keyFlyUp = E
- Fly down.
- keyFlyDown = Q
- Flying speed modifier key.
- keyFlySpeed = LSHIFT
- Flying speed modifier is a toggle.
- optFlySpeedIsToggle = no
- Running speed modifier key.
- keyFlyRun = LSHIFT
- Running speed modifier is a toggle.
- optFlyRunSpeedIsToggle= no
- Toggle NoClip mode.
- keyFlyNoClip = F6
- Whether NoClip mode is enabled by default.
- optFlyNoClip = no
- Running speed multiplier with speed modifier. [0.1 .. 10.0]]
- optFlyRunSpeedMul = 1.5
- Vertical speed multiplier with run speed modifier (ladders & water). [0.1 .. 10.0]
- optFlyRunSpeedVMul = 1.5
- Vertical movement speed. [0.1 .. 1.0]
- optFlySpeedVertical = 0.2
- Movement speed multiplier. [0.1 .. 10.0]
- optFlySpeedMulNormal = 1.0
- Movement speed multiplier with speed modifier. [0.1 .. 10.0]
- optFlySpeedMulModifier= 4.0
- Jump speed multiplier. [1.0 .. 10.0]
- optFlyJump = 1.0
- Jump speed multiplier while running. [1.0 .. 100.0]
- NB! Speed is not the same as height. For example: 1.25 is enough to get over a fence (height 1.5).
- optFlyJumpHigh = 1.25
- Tag shown when fly mode is active.
- tagFly = fly
- Tag shown when no clip mode is active.
- tagFlyNoClip = noclip
复制代码 下载地址:
安装需求:
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