本帖最后由 cyqsimon 于 2014-6-23 02:32 编辑

Let’s talk server monetisation – the follow-up Q+A
让我们讲讲关于服务器收费的事吧 - 后续Q&A

by Owen on June 16, 2014



Hello!
大家好!

Thanks for all the questions you’ve sent over regarding last week’s EULA post. It’s a lively topic.
谢谢你们在过去一周所发过来关于最终用户许可协议的问题。讨论很活跃~

A group of Mojangstas met this morning to discuss the most common questions we received over the weekend. The following post is the result of that discussion.
一个Mojang团队小组在这个早上讨论了一些我们在这个周末收到最普遍的问题。下面是讨论结果


Though we’re happy to clarify, most of these points were mentioned in last week’s explanation of the EULA. Please give it a read before diving into this more detailed Q+A.
虽然我们很乐意去解释清楚,但是大部分关键点都已在在上周有关服务器收费解释中提到。在看下面的Q&A前请先了解一下。


Are any servers exempt to the EULA?
No. It affects all servers and players equally.

Q:有服务器可以获得最终用户许可协议豁免吗?
A:没有。这个变更对所有玩家和服务器都是平等的

Do server hosts have a grace period to implement changes to their servers?
Yes. All servers must comply with the EULA by August 1st, 2014.

Q:现有的服务器有没有缓冲期来进行变更呢?
A:有的,但所有服务器都需要在2014年8月1日执行新的EULA。

Can I charge for access to my server?
Yes. How players join a server is up to you. Single entrance fees or subscriptions are both allowed.

Q:我可以收入服费吗?
A:可以。玩家如何进入你的服务器随你。单次入服费或者定期收费都是可以的。

How often am I allowed to charge players to access my server?
You can charge players as regularly as you like. You can even charge for timed access if you think it’s the best way to monetise your server.

Q:我可以多频繁地收取玩家入服费费用?
A:随你。如果你喜欢,你甚至可以按游玩时间收取入服费。


What counts as a server? Are proxies one big server, or lots of smaller ones?
A server is something a user connects to with their client. The user is on a different server when they leave one and manually join another (in the multiplayer screen). Virtual servers and proxies make no difference; to the client it’s the same server.

Q:怎么样算是1个服务器?是一个大的集群服务器,还是很多小的服务器?
A:服务器是客户端实际连接的东西。如果用户不需要手动离开服务器然后重新在服务器列表画面下重新连接的话,那么这还是同一个服务器,因为对于客户端(用户)来说,他们是同一个服务器。

Can I charge access to a specific part of my server, such as a minigame or world?
No, you cannot charge for any part of a server. Only the access. Once on a server, all players must have the same gameplay privileges. You may make a different server which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry between servers.

Q:我可以收取服务器一部分区域的访问费用吗?例如小游戏或者一些世界
A:不,你不可以只收取服务器一部分区域的费用。你只可以收取全局的入服费。当玩家进入服务器,他们必须享受到相同的游戏体验。你可以开另一个服务器来作为VIP区域,然后收取入服费。但是VIP服中的福利不能带到普通服务器上。

So can I charge for my minigames or mods?
Yes, so long as all players on your server have access to the features.

Q:那么我可以收取小游戏或者MOD的费用吗?
A:可以,只要你服务器的玩家有平等的功能即可。

这句话Mojang说的并不清楚,有和别的条款冲突的嫌疑,我翻了原帖内的回帖仍然不很理解。如果你认为你能清楚的解释这句话的实际意义,可以回帖详解(别忘了艾特我)。—— CYQ

Can I offer a limited trial period for all users?
Yes. So long as both trial and paying users have access to the same gameplay features during the trial, we’re cool with it.

Q:我可以提供体验期给所有用户吗?
A:可以,只要体验用户和正式用户拥有相同的游戏体验即可。

Can I give paying users priority access to my server?
Yes, but you cannot restrict gameplay elements to specific users.

Q:我可以给付费用户新服务器的优先访问权吗?
A:可以,但是你不能对特定玩家限制游戏元素。

Does the EULA still apply for access to user-created mods?
Yes. It doesn’t make a difference who made the mods, or how they were implemented onto your server. All mods require Minecraft to run. You are not allowed to charge for Minecraft features which affect gameplay.

Q:EULA在用户自制的MOD上同样适用吗?
A:是的。无论谁制造了MOD,或者这个MOD怎么应用到了你的服务器上都需要遵循EULA。所有MOD都需要依赖Minecraft运行。你不能收取影响Minecraft游戏性的费用。

What do you mean by “hard currency” compared to “soft currency”?
Hard currency is real money or anything that can be converted into real money, including Bitcoins. Soft currency is available in-game only, and has no real-world value. The restrictions in the EULA only apply to hard currency; you may unlock things in-game with soft currency.

Q:「硬货币」和「软货币」指的是什么?
A:「硬货币」指的是现实货币或者能换成真实货币的东西,包含比特币。「软货币」指的是在游戏里,在现实中没有价值的东西。EULA只应应用在「硬货币」上。你可以让游戏里的东西用「软货币」解锁。


Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users?
If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency.

Q:如果我给予了非付费玩家平衡付费玩家优势的选项,那我可以用硬货币出售物品吗?
A:如果那些物品包含影响游戏体验的就不行。游戏体验的平衡和EULA无关。如果你出售的物品是纯装饰的,那么你可以用硬货币出售。

My server features a currency that you can earn through gameplay, but which can also be bought for hard currency. Is that OK?
Soft currencies that are earned in-game are fine, but you cannot sell in-game currency for hard currency. Hybrid/dual currency systems are not allowed.

Q:我服务器的货币可以通过在游戏中赚取或者直接充值获得。这样可以吗?
A:通过游戏获取的软货币没问题,但是你不能以硬货币出售游戏中的货币。混合货币系统是不被允许的。

Can I sell boosters, which provide faster gold gain, XP, or other in-game resources for hard currency?
No – boosters, item generators, and all other features that affect gameplay are not allowed.

Q:我可以用硬货币出售用于加快金子,经验值,或者其他游戏中的资源的加速器吗?
A:不行。加速器,物品生成器,和其他全部影响游戏体验的都不可以。

So how do I make real money from selling cosmetic items?
You can sell cosmetic items for hard currency directly or allow players to fund an “account” specific to your server. It’s up to the host of the server to decide how this works. Remember that capes are the exception to this rule – you are not allowed to give them away or sell them.

Q:那么我怎么通过卖装饰性物品赚钱?
A:你可以直接销售,或者让用户给一个账户充值以获得这些装饰性物品。至于怎么执行服主定。但是记得披风是个例外,你不能卖/送披风。

Can I sell ranks on my server?
Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine.

Q:我可以卖头衔吗?
A:可以。只要头衔的任何特殊待遇都是装饰性的就行了。彩色的名字、前缀、帽子啥的都可以。

Can users purchase something that affects the entire server, such as a temporary XP boost?
Yes, but everyone who can access the server must be able to use the feature, regardless of whether they purchased it or not.

Q:用户可以购买影响服务器内所有人的物品吗?例如临时的全局经验加速器。
A:可以。但是所有玩家必须都能享受到这个功能,无论他们有没有给钱。

Can I award all players with a gameplay feature if I reach a donation goal within a time period?
Yes, so long as all players receive the benefit regardless of who donated then it’s OK.

Q:我可以在捐赠目标达到时给所有玩家回赠新功能么?
A:可以,只要所有玩家,哪怕是没有捐款的,都能获得相同的福利即可。


Can I charge for access to server commands?
Yes, as long as their effects are purely cosmetic. Commands that affect gameplay, such as a command to fly, cannot be sold for hard currency.

Q:我可以给特性指令收费用吗?
A:可以,只要他们纯装饰的。一些会影响游戏性的指令,例如飞行指令,是不可以以硬货币出售的。

If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency?
No – that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions.

Q:如果所有的玩家都能得到某一个功能,例如一片领地,我可以用硬货币卖多个领地给玩家吗?
A:不行,那样的话就会影响游戏体验了,所以不行。所有能访问服务器的玩家都需要有相同的游戏功能。这条规矩同样适用在物品上,例如药水。

How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

Q:如果服务器已经卖过影响游戏体验的特权给玩家了,那么应该怎么处理呢?
A:付费用户可以继续保留他们所购买的特权,但是服务器也需要开始把这些特权开放(直接或可使用软货币购买)给其他玩家。具体怎样赔偿已经达成的硬货币交易,这就要看服主怎么决定了。


Phew. That was a long one. Thanks for reading everybody!
呼~好长~感谢各位的阅读

Owen – @bopogamel and the Mojangstas
Owen – @bopogamel 和Mojang团队