Witchery
0.24.1版更新
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巫术Mod能让玩家探索巫术的神秘魅力,学会操控那些存在于自然界当中的魔力
模组内提供了几个分支的巫师或者术士的发展方向,可以让玩家一一尝试。巫术并没有法师释放浮华绚丽的魔法,没有闪电魔杖或是咒语书,亦没有充满魔力的装甲或火红的剑。相反,一个良好的巫婆的花园将提供大量有用的魔法材料,让你能够借用自然的魔力。
前言:
这是一个比较神奇的mod,总体来说对实质游戏辅助功能并没太强,并不像神秘时代4那样对minecraft的游戏性各方面都加强,反而更像是一个悠闲研究类的。以下将全面介绍该mod的内容,最后估计会来一张类似于神秘时代魔导书的图片来总结一下这个mod的内容。—— Lovin
都不想看的
Witchery provides several branches of witchcraft for a new witch or warlock to try their hand at. Witchcraft does not really resemble the flashy spell-casting performed by wizards and their ilk. There are no lightning wands or spell books, enchanted armor or flaming swords; instead, a well tended witch's garden will provide a lot of helpful ingredients for magic that will get you out of the occasional scrape. There are of course darker sides to magic; and although these may bring power more quickly, the cost may be too high. Making bargains withNEW: Silver Vat, place next to a furnace, to extract silver deposits when gold is smelted. Click on the block to recover the deposits, or pipe them out with a hopper or pipes. multiple furnaces can feed a vat, and up to four vats can surround a furnace. NEW: Silver Sword, same stats as a golden sword (just less enchantable) but does double damage against werewolves, and ignores their damage resistance. NEW: Silver Bolts, bolt for the Hand Crossbow, that does double damage against werewolves and ignores their damage resistance. NEW: Silvered Hunter armor, provides significant protection against werewolf attacks. NEW: Hellhound, flaming wolf mob that spawns in the nether, drops tongue of dog and occasional wolfs head. Can be converted to a normal wolf with a process like converting zombies to villagers. NEW: Wolf head, decorative block dropped from wolves and hellhounds (uses the appropriate skin). NEW: Villager/wolfman, villager that turns into a wolfman when there is a full moon, returns to normal the next day. NEW: Wolfsbane plant, seeds obtained from breaking tall grass. Grows in stages on farmland, consumes a lot of bonemeal to fertilize. Ingredient in other recipes. If used on a werewolf (in player or villager form) will reveal them to be a werewolf. NEW: Wolfsbane potion effect (for cauldron), prevents werewolves from changing form while it is active. NEW: Harm werewolf potion effect (for cauldron), causes damage to werewolves that ignores their innate protection. If cast as a ground targeted ritual will cause it to rain, or if powered up, thunder. NEW: Wolf Altar, statue to the deity responsible for lycanthropy. NEW: Curse of the Wolf, circle magic ritual to curse a villager or player with lycanthropy. NEW: Remove Curse of the Wolf, circle magic ritual to remove lycanthropy from a villager or player. Players who have progressed down the werewolf path must be standing in the circle for the cure to have a chance to take effect. NEW: Lycanthropy, players infected with this will change into a Wolf (fast movement, 1 block high) whenever there is a full moon, they may learn new abilities by interacting with a Wolf Altar and performing the tasks set. When in wolf form the player is immune to disease and poison and will be very resistant to damage unless from silver weapons. NEW: Moon Charm, allows a werewolf player to change to wolf or wolfman form if they have learned the ability to force conversion and have unlocked the wolfman form. Having the charm in their inventory, will also prevent automatic wolf conversion during the full moon. Moon Charms are given as part of the werewolf quest line, and can be subsequently acquired by giving gold ingots to a Wolf Altar. NEW: Werewolf quests, a player under the Curse of the Wolf can interact with a Wolf Altar and will receive quests, which when complete will unlock new wolf powers, starting with the ability to use a Moon Charm. As abilities are unlocked, basic stats in the various wolf forms will also increase (damage, health, speed, etc.). NEW: Werewolf level 3: Fast earth digging and Bone find chance (wolf form). NEW: Werewolf level 4: Consume kills for hunger regen (wolf and wolfman forms). NEW: Werewolf level 5: Transform to Wolfman form (powerful combat form, slower than wolf but more damage and life, cannot hold objects). NEW: Werewolf level 6: Charge attack (wolf and wolfman forms) (sprint and hit). NEW: Werewolf level 7: Stunning howl (wolfman form). Right-click while looking straight up. NEW: Werewolf level 8: Call pack howl (wolf form). Right-click while looking straight up. NEW: Werewolf level 9: Rend armor (wolfman form). NEW: Werewolf level 10: Cursed bite (to spread the curse). NEW: Horn of the Hunt, used to call a Horned Huntsman a single time. Part of the werewolf quest chain to reach level 5. NEW: Raw Lambchop, often dropped when a werewolf transformed player kills a sheep (unlocked when use of a Moon Charm becomes available). Can be cooked (Cooked Lambchop) for better hunger regeneration. NEW: Re-added Ars magica 2 support (draining bolts, etc.) NEW: Beartrap. Made from iron. Place them and set them (other players will find it hard to see them). When a creature walks over one they take a bit of damage and get stunned. NEW: Awaken the wolf: A complex way for non-witches to become werewolves involving a converted beartrap, wolf altars trapped sheep and a full moon. TWEAK: Tooltips for items in the Witches' Brews book, now show the Altar power costs for the ingredient when used in brewing and rituals (remember the ritual cost comes down when you use ritual circles!) TWEAK: Config option added to prevent damaging explosions when a creeper heart is eaten. TWEAK: Witch Hunter mobs will now fire silver bolts when attacking werewolves. TWEAK: Attached original attacking entity to the damage source of some potion effects. TWEAK: Added block protection checking to Mystic Branch Aguamenti effect (spawn water), I hope that is the last one that needs it... TWEAK: Dissipate Gas effect for the cauldron will now also remove any (non block protected) blocks that implement IFluidBlock and have a gaseous fluid if the effect is power II or higher. TWEAK: Added a config option to disable the block damaging capability of the Volatile custom potion effect. It already respects block protection systems, but this allows it to be turned off completely. FIX: Null pointer exception when a mob has the Keep Inventory potion effect and it is killed. Stupid missing braces on if statements... FIX: Index out of range exception occurred in wicker bundles when an invalid value for meta was being passed to the client render methods. FIX: Invalid cast exception in Witches Oven, Golden Circle Glyph, BrewLiquidEffect and Statue of the Goddess when interacted with and another mod had not cleaned up TileEntites correctly at the location where the oven or statue now stands. FIX: Setting the hobgoblinspawnweight to a negative value in the config file caused an illegalargumenexception to occur, it now prevents hobgoblin spawning. FIX: Client-side null reference exception occurred if the Witches Oven GUI is shown under invalid circumstances (with no linked container). FIX: Index out of range exception when an invalid metadata value was passed to the Circe Glyph block for rendering. FIX: Null pointer exception when flowing spirit is initialized in an unorthodox manner on the client-side. FIX: Null pointer exception under some obscure circumstance when using the potion of resizing and trying to draw a block highlight. FIX: Unreproducable null reference exception occurred in cauldron handler for NEI, seems to be related to something messing with the item to block mapping or unlocalised name of wispy cotton. Apart from trapping the exception and adding logging, there is not much more I can do when a system gets into this state since the block item is being set to null (perhaps as a result of some type of item/block name tweaking). FIX: Worship effect was not being applied under some circumstances. For the full change log, check out the Witchery Wiki change log, for recent changes, see the spoiler below... |
感谢clayblock 提醒 新版本的巫术MOD引入了一系列新特性,包括炼药锅和狼人。引入炼药锅后,转生粉和超级转生粉等物品的制作方法发生变化 |
作者偷懒 好久不更新 2017-01-07