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矿石 此模组添加了一种新的矿石——黄铀矿(Yellorite Ore) ![]() 黄铀矿可以被任何镐子采集,掉落黄铀矿石,它生成在低于40层左右的位置。 你可以通过烧制得到黄铀锭,或通过磨粉机双倍化。 ![]() ![]() 黄铀锭是制成反应堆的材料也是反应堆的燃料,早期生存可不采集。 石墨 石墨(Graphite)也是反应堆的重要原料 ![]() 合成十分简单 ![]() ![]() 蓝晶 蓝晶(Cyanite)是黄铀在反应堆中燃烧出来的副产品 ![]() 也可以通过合成制造出来 ![]() 主要是在后期进一步加工(下面会讲)和制造涡轮 蓝钚 蓝钚(Blutonium)就是蓝晶加工出来的产品 ![]() 怎么加工,我会在涡轮里讲 蓝钚也用于制造涡轮和制作其它一些东西 镥 镥(Ludicrite)的造价极其昂贵,但用处不多 ![]() 合成表 ![]() 这只是一种不错的线圈材料,没有其他用处 |
基础材料 反应堆外壳(一座反应堆,必须要有外壳) ![]() ============================= 反应堆玻璃(一座反应堆,可以不用反应堆玻璃) ![]() ============================= 反应堆控制器(一座反应堆,必须且只能有一个控制器)作用:检测和控制反应堆 ![]() ============================= 黄铀燃料棒(一座反应堆,至少有一个燃料棒)作用:存放燃料 ![]() ============================= 反应堆控制杆(一座反应堆,至少有一个控制杆) ![]() ============================= 反应堆访问端口(一座反应堆,至少有一个访问端口)作用:给反应堆补给燃料和取出副产物 ![]() ============================= 反应堆能量接口(一座反应堆,如果反应堆有冷却端口,可以不用能量接口,否则要安装)作用:输出能量 ![]() ============================= 反应堆冷却端口(一座反应堆,如果反应堆有能量接口,可以不用冷却端口,否则要安装)作用:为涡轮提供蒸汽 ![]() ============================= 反应堆红石网络端口(一座反应堆,可以不用红石网络端口)作用:与RP里的捆绑电缆相连,并人工设置反应堆在什么状态时输出哪种颜色电缆的信号 合成表要在装有RP的情况下合成 ============================= 反应堆电脑端口(一座反应堆,可以不用电脑端口)作用:与电脑模组的线缆连接,可用电脑检测反应堆) 合成表要在装有电脑模组的情况下合成 搭建 首先,你需要用外壳来做一个正方体或长方体的框架(每个边长要≥3,同时≤32 感谢@沉默☆非金 纠正)示范建一个6×6×6的 ![]() 然后用外壳(或反应堆玻璃玻璃,也可混搭)封底,示范全用外壳 ![]() 接下来是燃料棒,每根燃料棒的长=反应堆的高-2,如图 ![]() 像这样多造几根(数量不限,最多为(反应堆的长-1)×(反应堆的宽-1)),示范共造8根 ![]() 再接着在每根燃料棒上装一个反应堆控制杆(数量=燃料棒数量) ![]() 然后把四周的外壳补充完整(玻璃和外壳都可以),并在外壳中添入如反应堆控制器这类的功能性方块,示范用玻璃 ![]() 下一步是冷却,在燃料棒之间的空隙里填入有冷却效果的液体或方块,示范用极寒之凛冰 ![]() 最后封顶(外壳和玻璃随意) ![]() 如果反应堆的材质发生改变,说明反应堆建造成功 使用 那么首先你学要给反应堆加黄铀燃料,这需要使用反应堆访问端口。 反应堆访问端口有两种模式,可通过新月锤或其它各种扳手右击即可切换。 ![]() 如图,左边的为默认的输入模式(即输入黄铀燃料),右边为输出模式(即输出副产物蓝晶)。 如果你的反应堆只有一个访问端口,那么它将兼具两者功能。 要添加燃料只需将黄铀锭扔进访问端口即可。 ![]() 副产物蓝晶也会从访问端口排出(如果装有输出模式的访问端口,那么蓝晶只会从那个端口排出。) ![]() 接着,右击反应堆控制器,出现如下图的GUI。 ![]() 1.反应堆温度(该反应堆很安全,是不会爆炸的,温度过高只会影响发电效率) 2.当前反应堆输出 3.黄铀消耗速度 4.反应堆发电效率 5.反应堆当前状态 6.是否产生蓝晶。左边为是;右边为否,即反应堆将会把产生的蓝晶自动销毁 7.反应堆工作总开关。左边为开,右边为关 8.燃料表。将鼠标移上去会显示7行字 ├第一行:燃料棒中的液体所占百分比(包括液态黄铀和液态蓝晶) ├第二行:燃料棒中的液态蓝晶所占百分比 ├第三行:燃料棒数量 ├第四行:燃料棒液体总容量 ├第五行:当前液态黄铀容量 ├第六行:当前液态蓝晶容量 └第七行:当前液体总量 9.反应堆外壳温度(高热的外壳可以提高能源输出和加快冷却液的转换) 10.反应堆燃料温度(过高的热量会加快燃料的使用速度。堆芯的热量会向外壳传输,传输速率基于反应堆的内部设计) 11.反应堆能量缓存(反应堆有10000000RF的能量缓存区) 反应堆的能量需要用反应堆能量端口来输出,如下图,不解释。 ![]() 如果你想控制燃料的燃烧效率,可以用反应堆控制杆来调整。 ![]() 右击控制杆,GUI上方可以对燃料棒进行命名,下方则是控制单个燃料棒燃烧效率。 |
蒸汽 和其他模组的涡轮机一样,BR的涡轮机也需要蒸汽驱动。而想要获得蒸汽,就必须要用到反应堆冷却端口。 和访问端口一样,冷却端口也有两种模式,同样可以用各种扳手右击切换。 ![]() 如图,左边为默认的输入模式(即输入冷却液),右边为输出模式(即输出蒸汽)。 当一个反应堆装上反应堆冷却端口后,右击反应堆控制器会发现GUI发生了变化。 ![]() 1.当前蒸汽输出 2.冷却液缓存区(来自外壳的热将会把这里的冷却液加热。液体的缓存容量和反应堆大小有关。目前已知的冷却液只有水一种) 3.过热冷却液缓存区(过热的冷却液将会进入这个槽,等待被泵出。液体的缓存容量和反应堆大小有关。目前已知的过热冷却液只有蒸汽一种) 冷却液和过热冷却液都需要通过反应堆冷却端口来输入输出。(反应堆的蒸汽产量非常大,一般是直接将反应堆和涡轮机的输入输出端贴在一起,但如果必需要使用管道,那么可能只有Mek的管道才能胜任了...不得不吐槽一下,Mek最低级的液体管道的传输速度比其他模组最高级的液体管道高不止一两倍) ![]() 另外,此模组的涡轮机可以使用其他模组的蒸汽。 ![]() |
0.4.3A Another bugfix release! This one fixes a pretty serious, long-standing issue which caused server crashes (and occasionally corrupted worlds) when active reactors were broken with Tinker's Construct hammers. It also fixes a nasty problem which caused any changes to the powerProductionMultiplier config to be applied twice, so power output was out-of-whack with non-standard config settings. 0.4.2A2 Minor bugfix release for a ComputerCraft issue - exceptions encountered when calls are coming in via ComputerCraft Lua code will now be rethrown as LuaExceptions, and therefore appear as errors in the user's lua program instead of bloating up your server logs. 0.4.2A Another bugfix release while 0.5 development continues. Also, thanks to DragonsLover, we now have French Canadian language support. A few fixes for relatively important issues - turbines no longer count metal blocks surrounding their exteriors as coil blocks, and reactors now properly save their waste-ejection settings. I've also added setControlRodName and getControlRodLocation methods to the Computer port. A couple other minor fixes as well - turbine rotor bearings have proper collision geometry now, and picks/wrenches can properly break a cyanite reprocessor without losing the block. 0.4.1A2 Just a quick bugfix - the previous version didn't properly include the reactor & turbine power production config settings changes. This has been fixed. Sorry about that! 0.4.1A1 This update upgrades to the latest version of CoFHCore, which fixes crashes which may occur when using BR with certain other mods. Also, I've added two new config options, which allow server operators and modpack curators to alter the power production of turbines and reactors separately. These new settings stack with the overall power production multiplier. The Mekanism combiner recipe for yellorite has also been fixed, and SoerenKK contributed a Danish translation. (Thanks!) 0.4.0A A stable alpha release at last! This update primarily just bumps the mod up to requiring CoFHCore 3.0.0B8, which resolves the “turbines don't assemble right” issue once and for all. It also fixes a small bug with power taps erroneously showing up as green/connected even when they weren't actually allowed to connect to an RF cable. This mostly only happened with AE2, but it's fixed now. 0.5 development has been slow due to my hectic work schedule, but hopefully I'll have some good news on the 0.5 front sooner rather than later. 0.4.0rc11 This is primarily a compatibility update, as most of my focus is now on coding 0.5. This update upgrades OpenComputers support to 1.4; note that OpenComputers 1.3 will likely no longer work with Big Reactors. I've also added some compatibility updates for mods which do automatic generation of recipes, like AOBD. Several translations have been updated, and a Czech translation is now available. 0.4.0rc10 Another minor bugfix release; we're still awaiting the next version of CoFHCore to resolve the turbine/reactor assembly bug, unfortunately. As soon as that's released, 0.4.0 will be marked stable. In this release, I've fixed a bug whereby cyanite/blutonium could be duped via cyanite reprocessors, fixed some recipe bugs such as TE hardened glass recipes not working, and fixed the API calls to Mekanism. This means that Big Reactors should now be compatible with Mekanism 7.1.1. 0.4.0rc9 Hey folks, this is a minor bugfix release that's long, long overdue. However, the good news is that things appear to be approaching stability - the last major bug I'm aware of is an external bug in CoFHCore which should be resolved in the next CoFHCore release. I've been avoiding declaring BR 0.4 stable explicitly due to it. In this release, I've added a new setting, dimensionWhitelist for those of you using the ExtraUtils underdark. You can add negative dimensions to the dimensionWhitelist and BR worldgen will run in them as normal. I've also fixed some graphical bugs, integrated updated translations for Chinese and Russian, and fixed some cases where data was not being saved properly. Also, as a workaround for the annoying issue where turbines don't properly appear assembled (which is the oredict issue in CoFHCore I mentioned above), I've added a new block: ludicrite. It's designed to be ludicrously expensive, but slightly “better” than enderium and other mod blocks, and I've hardcoded a check for it, so it won't suffer from the oredict issue. 0.4.0rc8 This is a single-line-of-code emergency update, as rc7 more or less broke the entire mod. (Oops.) Power taps, fluid ports and access ports will now properly recognize and connect to the appropriate other blocks - energy conduits, pipes, etc. 0.4.0rc7 A number of bugfixes in this version - primarily, this version moves up to requiring the newest CoFHCore, which fixes the problem where reactors and turbines (on some servers) do not appear to assemble when using non-Vanilla blocks inside them. Unfortunately, the problem is only resolved for new worlds. I apologize for the inconvenience. Also fixed are a nasty crash bug which occurred when entering view of a very very very large reactor or turbine (16x16x48 or so), a texture corruption problem, and a bug which made turbine/reactor glass uncraftable in some modpacks. In nicer news, there's now 4 new turbine configuration options for modpack curators wishing to balance turbines, and I've added Version Checker integration. Oh yes, and the website seems a little different. 0.4.0rc5 This version primarily bumps the Forge requirement to 1205 (or newer) and fixes compatibility with CoFHCore, upgrading to the newest version as of this writing (3.0.0B5). Thanks to everyone who tweeted or filed issues about the problem, and special thanks to mysticdrew for submitting a pull request with the necessary fixes. A slew of bugfixes in this release, as well. Various problems with cyanite reprocessors, textures and recipes have been fixed. See the Changelog for details. 0.4.0rc3 Another bugfix release. Cyanite reprocessors will no longer spontaneously dismantle themselves when you look at them with NEI enabled. (Seriously, that was a weird one to track down.) Also, plain-vanilla Forge servers should no longer have weird networking issues with turbine GUIs not updating or multiblock textures not updating on assembly. 0.4.0rc2 A minor bugfix - cyanite reprocessors were not properly accepting inputs when their input slot was exposed (i.e. you toggled one of its sides to red and attached a pipe, hopper or similar thing). This has been fixed. |
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2014-10-05 19:00:00
morikawa 发表于 2014-10-6 03:00
汉化是sb和Vikaleiscope完成的,原生汉化这种他们看了也蛋疼= =,此外介绍希望搬运工能花些功夫研究模组再 ...
2014-10-06 02:08:00
meiluomeiluo 发表于 2014-10-7 10:47
UP你用的什么管道,看上去像AE的管道,热力膨胀取消管道后很让人蛋疼啊
2014-10-07 04:08:00
meiluomeiluo 发表于 2014-10-7 10:47
UP你用的什么管道,看上去像AE的管道,热力膨胀取消管道后很让人蛋疼啊
2014-10-16 08:13:00
lxy1226 发表于 2015-4-5 14:13
冷却材料排序
空气/水/铁/液态红石/金/钻石/末影块
还有TE里那个岩浆和液态萤石Wiki上说极差,没有排序
2015-04-05 12:32:00
liuwangyang2000 发表于 2015-5-30 20:55
撸锭 蓝钚锭 液态的铀和蓝晶 都怎么获得?
2015-05-31 05:14:00
ck4464399 发表于 2015-6-4 07:52
话说蓝锭 什么用啊=。= 还有视频中没说蒸汽 楼主来个教学吧0.0
2015-06-04 11:09:00
liuwangyang2000 发表于 2015-6-8 06:51
液态蓝晶和液态黄铀有什么用 我的神秘岛生成出了液态黄铀 可惜并不能添加进反应堆 ...
2015-06-07 23:40:00
dsadsadasdzxzc 发表于 2015-6-9 21:01
我最喜欢类似于ROC这种反应堆工艺的MOD咧
2015-06-09 13:26:00
skydark 发表于 2015-6-8 07:40
液态黄铀本意是只在反应堆内部使用的,反应堆运行速度提示是XXmb/t是每tick多少液体,就是指这个了。这种 ...
2015-06-09 13:29:00
{reds} 发表于 2015-6-9 21:29
不知道可不可以用管道强制把液态黄铀注入匠魂熔炉
2015-06-10 00:31:00
2015-06-11 20:58:00
gyy2011 发表于 2015-6-12 04:58
_(:3」∠)_路过顺手戳进来惹,另外官网更新到0.4.3A了的说…
2015-06-12 15:37:00
{reds} 发表于 2015-6-12 23:37
Thank you very much.不知是什么原因我就是打不开官方网站。
2015-06-13 13:45:00
ck4464399 发表于 2015-6-4 07:52
话说蓝锭 什么用啊=。= 还有视频中没说蒸汽 楼主来个教学吧0.0
2015-07-05 03:37:00
idiotorange 发表于 2014-10-9 08:33
倒是想看看合成表……如果和IC2EXP一样恶心的话那我还是算了,至少IC2EXP的合成还像那么回事儿 ...
2015-07-06 01:26:00
stszx 发表于 2015-8-23 18:26
RF大法好!推荐TE和别的RF能源mod一起食用
2015-08-23 13:42:00
skydark 发表于 2015-6-8 07:40
液态黄铀本意是只在反应堆内部使用的,反应堆运行速度提示是XXmb/t是每tick多少液体,就是指这个了。这种 ...
2015-09-04 11:31:00
沉默☆非金 发表于 2015-10-16 19:59
其实反应堆的边长可以大于16的即使到32都可以QAQ
2015-10-16 12:37:00
{reds} 发表于 2015-10-16 20:37
呵呵,之前1.7的反应堆和涡轮不是被限制在16格里的么
2015-10-18_19.39.58.png (370.86 KB, 下载次数: 4)
32x32x32反应堆
2015-10-18_19.45.03.png (386.77 KB, 下载次数: 1)
33x33x33无效结构
2015-10-18 11:11:00
沉默☆非金 发表于 2015-10-18 19:11
刚才运气好测试没有崩,反应堆的上限应该是32格,图片为证
2015-10-21 12:19:00
{reds} 发表于 2015-10-21 20:19
谢了,不知道这大家伙的发电量能不能超过旋转系列里的
2015-10-21 13:26:00
{reds} 发表于 2015-10-21 20:19
谢了,不知道这大家伙的发电量能不能超过旋转系列里的
2015-10-21 13:27:00
{reds} 发表于 2015-10-21 20:19
谢了,不知道这大家伙的发电量能不能超过旋转系列里的
_0AWKHO6F0OV9W@VBR~JJWD.jpg (78.07 KB, 下载次数: 1)
没加钻石块
加钻石块后
2015-10-22 08:49:00
沉默☆非金 发表于 2015-10-22 16:49
家长不在,趁机测(玩)数(电)据(脑)
2015-10-23 05:06:00
{reds} 发表于 2015-10-23 13:06
其实我比较喜欢五边形材质包,等等这不是重点......看起来BR是不可能超过反应堆工艺的发电量 ...
2015-10-23 07:40:00
skydark 发表于 2015-10-23 15:40
比发电量有什么意义,随便改配置文件都可以。
不计搭建成本的话,默认配置随便都能搭出 44M rf/t 的涡轮 ...
2015-10-25 09:18:00