总的来说,它是一个受现实启发的科技模组
它抛弃了闪耀的红色管道(雾),而引入了真实的悬挂线缆;
它抛弃了让一个方块接收矿物并神奇的输出粉末,取而代之的是一个有着旋转的轮子的大型打粉机,在打碎矿物时将会碎末飞溅;
它抛弃了能让能量转变为矿物的神奇激光,而添加了又一个大型的挖掘装置,通过旋转的斗轮将地下的矿物开采出来;
IE致力于让科技模组变得更加平衡,更加精美,而且加入了独有的复古未来主义风格,而非单调的黑白未来风格。
它使用的RestoneFlux API被广泛应用于热力膨胀,建筑mod,末影接口和其他模组当中
不过它完全可以独立使用。同其他科技模组不同的是,它并没有使用方块所连成的线路进行能量传输,而是使用两个接线器中间的线缆完成能源的输送,它同样支持IC2的EU传输本模组的特色产能装置包括水车,风车,生物质柴油等,它们大多都是多方块结构
- Re-added custom banner patterns. Craft the blueprint, make patterns, then use them on the loom! (BluSunrize) - Added a warning when switching to "fabulous" graphics while stencil is enabled (Malte) - Fixed log spam caused by wire sync issues (Malte) - Fixed manual page for shaders (BluSunrize) - Also includes the changes from 1.15.2-4.0.0-117 |
2015-11-15 更新最新汉化版0.6.2, 修复部分汉化文本错误 2015-8-09 更新最新汉化版0.5.22015-7-18 更新最新汉化版0.4.4 2015-7-18 更新最新汉化版0.4.2 2015-7-7 更新最新汉化版0.4.0 2015-7-3 更新0.3.3版本汉化文件,修复一些汉化错误,并补全了一些汉化 2015-7-01 更新最新汉化版0.3.3,0.3.2 2015-6-15 参与Immersive Engineering的汉化工作 |
原帖更新日志
V0.6.2 - added wood-covered scaffolding - added aluminium decoration blocks (fence, scaffold) - added a creative capacitor (thanks malte0811) - added the Vault-Tec shader - added the redstone controlled breaker switch - added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker - reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom) - reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later - changed hemp->string recipe to be only a third as effective - changed the manual on minerals, exchanged tables for proper pages for each mineral - fixed dupe bug - fixed NPE in eventhandler (thanks cobra) - fixed wire offset on floodlight and lantern (thanks cobra) - fixed ghost arms on wooden pole (thanks cobra) - fixed Raytracing (thanks malte0811 & cobra) - fixed broken Miló shader - fixed light-opacity for some solid blocks - fixed use+recipe keybinds in the NEI handler - fixed table drawing in the manual, closes #646 - fixed getEnergyStored on machines (thanks cobra) - fixed fluid mechanics on machines (thanks cobra) - fixed lighting on particles V0.4.2 - fixed rendering derp with backtools - added config for energy output on the ThermoElectric Gen - fixed coke oven to reset timer on input change - added external access methods for the Sample Drill - added null check to wire rendering - still working on derpy skylines .-. - fixed replacement ores in the excavator - more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack - nerfed Kinetic Dynamos to only take power from one side now - optimized connections to cache catenaries. Improves rendering performance - added No Name - ominous changelog is ominous. - fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/) - added config option to disable hammer crushing - allowed revolver recipe to be mirrored V0.4.0 - fixed conveyor sorter not accepting items - players can no longer ride bullets, sorry =P - players now ride the catenaries of the wires instead of straight lines - added temporary render to the Skyhook...and cancelled it shortly afterwards - moved fuel-consumption in the blastfurnace behing smelting - apparently Charcoal isn't oredicted by default, it should now work in the blast furnace though - fixed IC2 machines voiding power - added damage-boost for skyhook when the payler is falling, this will be an upgrade - Lanterns got a new render - Lightningrod now doesn't work for spawned lightning anymore - changed internal methods for the manual - added a new functions to the API, allowing a check if power can pass through a connector - added methods to the API to determine whether a wire transfers power - added a breakerswitch to use those functions - added more placing options to wallmounts - added downwards-facing arms to wooden poles - added comparator output to capacitors - added zh_CN.lang - added a list of required blocks to every multiblock - attempted fix for the transfer of negative energy - attempted fix on the sound system...again - changes to revolver crafting, even users of custom skins can now get the normal one - stopped fluid producers from stacking unstackables - fixed Industrial Hemp page linking to the wrong page - refactored the API - added manual support into the API, so addon devs can do custom entries&categories - Fermenter&Squeezers no longer consume 9 of every stack but 9 in total - fixed hammer recipes to no longer consume the hammer and priorizite IE dusts - fixed ItemRouter voiding more stuff - fixed excavator being unlimited for negative numbers V0.3.3 - started working on skylines - fixed NEI handlers for squeezer+fermenter - removed a debug recipe I forgot about - updated ru_RU.lang - made NEI handler cycle though input-variations - fixed the NBT reading for WireTypes - fixed crashing sounds - added another fluid check to fermenters and squeezers to avoid NPEs - added replacement system to excavator, can replace Uranium with Yellorium when necessary - added render-diameter to Wire-Types. This is an API update so it might break stuff - added a "complete" multiblock display of the excavator to the book - made links in the book more prominent - added support for nether ores - fixed connection-removal resulting in NPEs - Sample Drill needs blocks below it now - change recipe for mechanical components to fix a conflict 0.3.2 - updated ru_RU.lang - added shiftclicking to Workbench - made drillheads repairable again - buffed drillhead damage to match the material cost in comparison to pickaxes - added shiftclicking to Refinery - changes to formatting in Minetweaker integration - fixed wire rendering - possibly fixed mineral calculation |
回复:
本楼用于通知最新汉化进度以及一些重要的模组更新内容~
2019-8-21
1.12.2最新版本总算是给大家更新了,晚了半年实在是惭愧惭愧,最近各种工作生活忙得不可开交,大家多担待下吧
2016-1-14
0.7.0版本的手册汉化已完毕,部分手册内链接失效,原因不明,正在和作者沟通中,对游戏影响不大,祝大家玩得愉快
当然,沙发是我的{:10_523:}
2015-07-01 16:04:00
然而对forge版本的要求是一个坑
Edit:JJ熊你这沙发不是用来编辑的话当水处理←_←
2015-07-01 16:10:00
C似水流年 发表于 2015-7-1 16:10
然而对forge版本的要求是一个坑
Edit:JJ熊你这沙发不是用来编辑的话当水处理←_←
现在forge的稳定版已经到1448了……1408的要求应该不算高吧
话说IS的标志怎么成星渣了……{:10_492:}
2015-07-01 16:20:00
我说,等汉化合并过去再发这贴也不迟啊...
另外:说好的复古未来主义呢。不打算翻译下作者的介绍?
2015-07-01 17:32:00
// I feel sad now :(
Time: 15-7-1 下午7:18
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.oredict.OreDictionary.doesOreNameExist(Ljava/lang/String;)Z
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.oredict.OreDictionary.doesOreNameExist(Ljava/lang/String;)Z
at blusunrize.immersiveengineering.api.DieselHandler.addSqueezerRecipe(DieselHandler.java:77)
at blusunrize.immersiveengineering.common.util.compat.ForestryHelper.postInit(ForestryHelper.java:29)
at blusunrize.immersiveengineering.ImmersiveEngineering.postInit(ImmersiveEngineering.java:89)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
... 10 more
加上其它MOD就崩溃了
2015-07-01 19:19:00
u.s.knowledge 发表于 2015-7-1 17:32
我说,等汉化合并过去再发这贴也不迟啊...
另外:说好的复古未来主义呢。不打算翻译下作者的介绍?
...
授权要到了就没忍住。。。作者的介绍嘛,说的有道理,现在就去翻译
2015-07-01 19:54:00
那个,我拿了左轮枪想试试,结果开枪后我自己座着子弹飞出去了
飞出去了
= =
2015-07-01 22:04:00
zhuqinghe 发表于 2015-7-1 16:20
现在forge的稳定版已经到1448了……1408的要求应该不算高吧
话说IS的标志怎么成星渣了…… ...
有一个是per4,什么意思?
2015-07-02 10:15:00
303082293 发表于 2015-7-2 10:15
有一个是per4,什么意思?
pre4,好像是某个已经废弃的版本……总之不要下那个就对了
选1.7.10就可以看到最新版本。
还有问题的话私信我,否则就构成版聊了
2015-07-02 12:03:00
2015-07-02 15:26:00
qq1191133951 发表于 2015-7-1 21:56
老兄 本人愚钝 整合包里有建筑模组 机器也搭完毕 可是按着说明书不会了 出个教程吧 就是那个挖掘机啊 ...
视频教程有人在做了吧,耐心等一等吧,话说多谢支持~
2015-07-02 17:56:00
junxian0608 发表于 2015-7-2 17:56
视频教程有人在做了吧,耐心等一等吧,话说多谢支持~
开这么多坑 填的过来吗 {:10_492:}
2015-07-02 17:59:00
qq1191133951 发表于 2015-7-2 17:59
开这么多坑 填的过来吗
其实坑不多,搬运的坑很好填,所以无所谓多少;教程的坑就两个,另一个在施工中;汉化的坑嗯,好吧汉化的坑开的有些多,不过好在都填上了,目前基本都是属于不断跟进更新,所以也还好吧
2015-07-02 21:12:00
combinesoldier 发表于 2015-7-2 23:33
左轮开一枪自己出去了是什么情况?
然后就是那个挖掘机,方块明明摆对了就是无法成型 ...
锤子敲错地方了?反正我是造出来了。
2015-07-03 16:15:00
u.s.knowledge 发表于 2015-7-3 16:15
锤子敲错地方了?反正我是造出来了。
绕圈敲都不好使,方块明明摆对了
2015-07-03 16:17:00
combinesoldier 发表于 2015-7-3 16:17
绕圈敲都不好使,方块明明摆对了
好吧。汉化已经提交上去了,坐等下个版本。
2015-07-03 20:40:00
padgg 发表于 2015-7-1 18:53
神秘御用材质师鼎力之作,不过除了材质好看和多方块构造以外其它总感觉缺点什么,可以算是比较新颖的MOD, ...
不要来砸场子嘛。。。
2015-07-06 10:26:00
597475358 发表于 2015-7-1 19:19
---- Minecraft Crash Report ----
// I feel sad now :(
崩溃报告第二行
//I fell sad now
亮了
2015-07-06 12:34:00
zh470947848 发表于 2015-7-1 22:04
那个,我拿了左轮枪想试试,结果开枪后我自己座着子弹飞出去了
飞出去了
= =
该bug已经在0.4.0版本中修复
2015-07-08 08:00:00
597475358 发表于 2015-7-1 19:19
---- Minecraft Crash Report ----
// I feel sad now :(
该模组基于forge1408构建,使用低版本forge会出现各种不可预料的bug,请使用新版本forge进行尝试,如果依然出现问题,再来反馈,谢谢
2015-07-09 13:04:00
grape 发表于 2015-7-6 20:44
我表示找不到版本那么高的forge
http://files.minecraftforge.net/ ... e/index_1.7.10.html
官网下载
2015-07-10 20:28:00
Endersupersman 发表于 2015-7-13 14:20
机器通电了怎么工作...工程师电表查询了之后机器是满电 但就是不工作...
需要红石信号或输入相应材料才会运作
2015-07-14 14:59:00
junxian0608 发表于 2015-7-1 16:04
本楼用于通知最新汉化进度以及一些重要的模组更新内容~
当然,沙发是我的
...
0,0 你也玩TF2喔!
2015-07-15 20:40:00
w582311963 发表于 2015-7-20 13:24
Forge1448安装无法启动游戏啊…
我需要崩溃报告才能知道问题出在哪里
2015-07-20 13:45:00
junxian0608 发表于 2015-7-20 13:45
我需要崩溃报告才能知道问题出在哪里
没有报告,安装显示成功,但是点 启动游戏 没反应。。
2015-07-20 20:01:00
2015-07-26 09:30:00
绝版叛徒限量版 发表于 2015-7-28 11:01
风车和水轮都不发电,连接电容器用测电表也测不出来,右键无反应。直接连接到榨汁机不涨电,测电表只能测机 ...
已发现问题,和旋转工艺一起就会这样
2015-07-28 11:20:00
1635898613 发表于 2015-7-29 14:13
话说这个不是独立mod吗?!作者居然不加上一个运输液体的管道,难道还加个热力膨胀?!全并在一起一的话很 ...
为什么独立mod一定要有运输液体的管道???这个mod里面好像并没有液体。。。
2015-08-06 13:29:00