前言
高清修复有本mod的许多效果,知道的玩家请不要在此帖赘述!
介绍
作者原文:
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if, The player has them equipped. (In Hand/Armor). They are dropped on the ground. Another player has them equipped in Multiplayer. 翻译: 这个mod使得“发光”的物体照亮附近区域。 (默认为:火把、萤石、萤石粉、南瓜灯、红石、岩浆桶、充能铁轨) 条件为: 玩家将其拿在手中/戴在头上。 以掉落物的形式在地上。 在多人游戏中有另一个玩家拿着/戴着。 |
我的介绍:
这是一个轻量级的Mod,很多人都有用过。它可以在不安装光影的情况下,使非方块状态的可发光物以原有亮度发光。这样说可能会有些难懂,那么放出图片吧: 手中的火把: 地上的火把: 地上的红石: 手中的萤石: 差不多是所有可以发光的方块以掉落物的形式在地上,或以物品的形式拿在手中,就可以发光。此处不一一例举。 |
下载地址
1.6.4及之前的版本请去旧搬运帖下载 原帖地址并未被墙,且本Mod无需汉化,有条件的玩家请去作者原链下载,给作者带来一点微薄的收入! 所有版本 原帖 1.13.2 原贴 1.12.2 原贴 度盘备用 1.12.1 原帖 度盘备用 提取码:qpkv 1.12 原帖 度盘备用 提取码:9yk7 1.11.2 原帖 度盘备用 提取码:bn3v 1.11 原帖 度盘备用 提取码:k22m 1.10.2 原帖 度盘备用 1.9.4 原帖 度盘备用 1.9 原帖 度盘备用 1.8.8 原帖 度盘备用 1.8 原帖 度盘备用 1.7.10 原帖 度盘备用 1.7.2 原帖 度盘备用 伸手党什么都没留下就拿走了~ |
安装说明
从原贴下载:如果是压缩包,解压后从mod文件夹内两个文件都复制到mods文件夹内。若是jar文件则直接放入mods文件夹
从度盘备用下载:将对应版本的文件夹内所有文件都放入mods文件夹内
禁用动态光源:L键
如有更新,还望提醒
如有错漏,还望指出!
如果你喜欢,就回复或评分一下呗~
更新日志
作者日志:
1.4.3 - updated for MC 1.10 1.4.2 - updated for MC 1.9.4 1.4.1 - updated to work with forge past 1805 1.4.0 - updated for MC 1.9 1.3.9 - made burning entities module configurable per-entity-class 1.3.8 - updated for MC 1.8 1.3.7 - changed EntityLivingEquipment module default config file string to match actually used config scheme - added 1 sec cooldown to light toggle button. wussies. 1.3.6 - changed EntityLivingEquipment module to use the same config the other item-based light modules use - delete your EntityLivingEquipment config file or suffer. 1.3.5 - updated to mc 1.7.10 1.3.4 - added FMLIntercomms support for the self light module - if your mod wants to make the player shine light and you do not want to depend on my source - see atomicstryker.dynamiclights.client.modules.PlayerSelfLightSource for howto 1.3.3 - fixed support for mod items not working 1.3.2 - some small internal changes - added module for flashlight type items (default: ender eye) - features a reasonably cheap simple mode (default) - and an expensive nonsimple mode (pc master race) 1.3.1 - added module for entity class light sources (careful, performance) 1.3.0 - fixed crash related to water and armor items 1.2.9 - update to MC 1.7.2 - delete your config files, numeric IDs are no longer allowed 1.2.8 - changed arbitrary Light "enabling" value from >= 8 to >= 1. If you insist on damaging your eyesight, you now can. 1.2.7 - Mob Equipment module now checks all five equipment slots 1.2.6 - update to MC 1.6.4 1.2.5 - implemented vanilla horse armors (417,418,419) to work when specified as EntityLivingEquipmentLightSource - added golden horse armor(418) to default lit items 1.2.4 - update to MC 1.6.2 1.2.3 - update to MC 1.6.1 1.2.2 - hand held Light Items that are not waterproof will now only deactivate once you actually submerge + (hotfix) hand held items that are not waterproof will no longer switch off the armor light aswell 1.2.1 - rewrote configuration parsing again, now supports names, ranges and wildcards - this applies to DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs only - delete or fix your old config files, they are unfortunately not compatible - see MCF thread on how to use the new config syntax 1.2.0 - changed configuration files in SelfLight, DroppedItems and OthersLight modules - you can now optionally specify Item meta values, eg "35-10" instead of "35" for just cyan wool 1.1.9 - update to MC 1.5.2 1.1.8 - added module for EntityLiving equipment (eg Zombies with armor or Items) - same module also lights up Infernal Mobs! 1.1.7 - update to MC 1.5.1 1.1.6 - update to MC 1.5 1.1.5 rev2 (client side only) - fixed Player self light module to not work after the Player died once 1.1.5 - update to MC 1.4.6 1.1.4 - reintroduced water extinguishing certain held/dropped lights (configurable) - death after a time will not be reintroduced, since there will not be a serverside Mod 1.1.3 - threw out non-concurrent Collections being used whatsoever - i'm sure this will come back and bite me SOMEHOW 1.1.2 - fixed small error being logged with burning entities (mostly Ghast Fireballs) 1.1.1 - added Light module for Arrows shot with fire enchantment on bow 1.1.0 - update to MC 1.4.4 - fixed toggle button triggering while in menus 1.0.9 - fixed the Player handheld light/armor stopping to work when changing worlds - fixed rather severe bug causing both Client and Integrated Server to go through Dynamic Lights and causing the World change detector to got batshit crazy - added golden Helmet ID to all default Modules default configs - fixed Armor stroboscopic rave light (dawwwww...) 1.0.8 - fixed toggle key still triggering while in chat or otherwise in a menu 1.0.7 - fixed Dynamic Light not changing when swapping between stronger and weaker Light Items - that applies for yourself and for other Players - fixed more possible ConcurrentModificationExceptions, this time in the main mod 1.0.6 - fixed crash when changing Keybinding without World loaded - added chat message to toggling Dynamic Lights on/off - fixed possible ConcurrentModificationException crashes in Entitylist accessing modules (i hope) 1.0.5 - fixed another NPE in removeLightSource 1.0.4 - further synchronization to prevent accidents - fixed small issue preventing it to work in SMP 1.0.3 - fixed another NPE Crash with CreeperLight and MoCreatures - why is there a fish making a Sound with String null? ZHAAAAAARK 1.0.2 - fixed NPE Crash with Multithreading (Optifine) 1.0.1 - fixed NPE Crash with CreeperLight 1.0.0 - rewritten from scratch to be a FML Coremod for Minecraft 1.4.4, requires Forge - boosted efficiency A LOT, I'm positive it cannot be done any better now :3 - Dynamic Lights is now modular! See readme! - configuration files for Dynamic Light modules can now be found at /config/ - global toggle Button can now be configured via Controls Menu |
本帖日志:
2016.6.17 - 第一次发布 2016.7.1 - 更新1.10.2 2016.7.5 - 更新1.10.2新版(1) 2017.1.1 - 更新1.11版本 |
似乎还有人以为人气评分扣人气?