1.9.5起的更新日志略去,如想查看请前往这里,点击进入每个版本详细查看。
1.9.5 (1.12.2) (2/10/2019)
- Darklands Oak Wood Slabs, Darklands Oak Wood Fence and Dreadlands Wood Fence are now registered in the Ore Dictionary
- Added compatibility with Hardcore Darkness (if it's installed, all dimensions will be dark if the respective config options are enabled)
- Added a configuration category for options related to mod compatiblity
- Added configurable blacklists for Overworld structure and ore generation in other surface worlds
- Darkstone, Abyssal Stone etc, Abyssal Sand and Abyssal Sand Glass can now be manipulated through Chisel & Bits
- Textures for all Darkstone-based blocks, Darklands Oak Plank, Monolith Stone + Pillar, Shadow Fragment, Shadow Gem Shard and various Altar/Pedestal overlays have been revamped (courtesy of Cybercat5555)
- Be sure to name your anti-animals, or any anti-mob for that matter!
- Added a bunch of new spells (you can try them out by spawning in some scrolls)
- The game should no longer crash if a tamed and named horse dies without it's owner present in the same dimension
- Changed the damage cap on J'zahar to 20, and made it so that you can't bypass his invincibility frames
- Added a config option to toggle whether or not portals require a player to be nearby in order to rarely spawn mobs
- Portal blocks now have a spawn cap on how many of the rarely spawned mobs it can spawn (if enough are nearby the portal, no more spawn)
- Dread Spawns can no longer merge into a Greater Dread Spawn if 10 of those area within 32 blocks of them
- Greater Dread Spawns can no longer merge into a Lesser Dreadbeast of 4 of those are within 32 blocks of them, nor spawn Dread Spawns if 20 of those are within the same distance
- Lesser Dreadbeasts can't spawn Greater Dread Spawns if 10 of those are within 32 blocks of it, nor Dread Spawns of 20 of those are within the same distance
- The aforementioned spawn restrictions also applies for Cha'garoth when he spawns the same mobs during his fight
- Shoggoth Biomass now checks for Lesser Shoggoths within 32 blocks of it (instead of 16) when determining if it should spawn one
- Lesser Shoggoths can now be hurt through their main body again (instead of only their multiparts), so that blocks used to kill mobs in mob grinders hurt them again
- Rending Pedestals can now also target multipart entities
- Fixed a crash when a specific disruption was triggered by failing a ritual
- Items and Blocks with subtypes that can be used in a ritual now cycles through them when shown in the Necronomicon
- The Coralium and Dread enchantments can no longer be applied through an Anvil with an enchanted book
- Increased the follow range of the Skeleton Goliath
- Added doors for Darklands Oak and Dreadlands Wood (textures by Seth0067 and Cybercat5555)
- Fixed the models for the various cobblestone walls (now every connected wall block doesn't have the wall post part)
- Centered the MRE in its texture
- Added a texture with a snow overlay for the Dreadlands Grass
- Ritual Altars now check if the Necronomicon it's attempting to drain energy from during a ritual actually has energy stored before draining (in case someone has multiple books in their inventory)
- Lesser Shoggoths no longer spawn naturally in the Overworld (only through lairs)
- Added a configuration category for disabling things like Dreadlands spread (named "Wet Noodle")
- Updated the Lesser Shoggoth picture in the Necronomicon
- Added a config option to toggle whether or not boss dialogs display
- Added some variations to the Shoggoth Lairs, and statues (both normal and decorative) have a chance of generating inside them
- Changed the creature types of a few mobs (might add some more new ones to properly classify some mobs, or add some enchantments for extra damage against more stuff)
- Evil animals now always spawn like mobs, instead of broad daylight, like normal animals
- The disruptions that spawn random mobs from the current biome can no longer spawn Lesser Dreadbeasts
- Added Places of Power (multiblocks capable of harvesting PE from statues without causing Disruptions)
- Added a section with information about Places of Power in the Necronomicon (under Information in the Ritual section)
- There is currently only one Place of Power structure, but more will be added in future updates
1.9.4.15 (1.12.2) (1/23/2019)
- Bounding boxes for tiered Energy Relays now continue to face the correct direction after a chunk reload
- Revamped the mob spawn placement of Disruptions that spawn mobs
- Statues now generate particles to indicate that a ritual charm is active on them again
- Lesser Shoggoths have a new model (courtesy of Cybercat5555)
- The unlock condition for the Cudgel now checks for the correct mob
- Rituals can now be locked behind obtaining knowledge (currently unused)
- The Staff of Rending can now target multipart entities
- Lesser Shoggoths are now multipart entities
1.9.4.14 (1.12.2) (11/11/2018)
- Added a config option that toggles if item names should display regardless of them being locked or not
- Cha'garoth now opens his mouth during his barf attack (courtesy of Enderman_Of_D00m)
- Fixed the crystallizer recipes for processing Bronze
- J'zahar has been buffed with new attacks (including shouts, earthquakes and conjuring black holes and gravity anomalies)
- Added a dimension blacklist for the aforementioned black holes
- I'm not gonna reveal the actual change, but it involves Creative Mode and a certain gatekeeper
- The Dreadlands Portal now spawn Dreadlings instead of Dread Spawns
- Energy Containers can now display values over 32767 in their GUIs
- Doubled the time it takes for a Lesser Dreadbeast to spawn a Dread Spawn
1.9.4.13 (1.12.2) (09/14/2018)
- Added a keybind for capturing mobs with the Interdimensional Cage
- Added some default items to the various item pickup blacklists
- Increased the amount of energy collected and transferred by the tiered Energy Relays
- Made the knowledge syncing slightly more efficient
- Fixed a server crash caused by Liquid Coralium flowing
- Removed a dot from the Russian translation in order to stop a crash with letters exceeding the maximum allowed in a Necronomicon page
1.9.4.12 (1.12.2) (09/01/2018)
- Dreadlands Grass can now convert Grass and Dirt into itself (no biome spread, only block transformation, can be disabled in the config)
- The JEI plugin now loads properly again (tested with 4.11.0.206)
- If Liquid Coralium flows into the ocean while "Oceanic Coralium Pollution" is disabled, infinite blocks of Cobblestone no longer drops in the water
- Optimized the Transmutator and Crystallizer (probably barely noticable, but its processing is handled more efficiently internally)
- Shift-clicking the first output slot of the Crystallizer no longer moves the ouput to the second output slot
- Added Advancements (a few, more will come in the next update or so) based on the Achievements in previous MC versions
- Configuration category comments are now properly applied again
- Added a config category (and a plethora of options) for disabling blocks
- Creation Ritual now does a proper ItemStack comparison check when replacing the possibly existing Item placed on the ritual altar with the product Item
- Rituals are now handled server-side (with the exception of particles), and the client is updated on completion
- Added a event that fires off when a Ritual is failed (allows you to change the Disruption triggered, or do stuff, cancelling defaults back to random Disruption)
- Fixed numerous instances of sentences using the wrong indefinite article in the en_us lang file (courtesy of mcBegins2Snow)
- Crafting recipes for Darklands Oak Fence and Dreadlands Fence are no longer overriden by vanilla (Darklands Oak Button and Pressure Plates are still, however)
- Updated the tooltip for Transmutator and Crystallizer fuel recipes in JEI
- Added Russian translation (courtesy of AlekseiVoronin)
- Chinese translations have been updated (courtesy of mcBegins2Snow)
- Now runs on Forge 14.23.4.2747
1.9.4.11 (1.10.2, 1.11.2 & 1.12.2) (08/02/2018)
- The purging ritual now only converts biomes that are Dreadlands biomes
- Added loot tables to all bosses (empty), Coralium Infested Squid and all Remnant types
- Statues now have their Deity Type assigned to them again, instead of null (1.12.2 only)
- Lesser Shoggoths now have an AI for monolith construction, which makes the construction happen more frequently
- The biome transformation of the Dread Plague only happens to those inflicted with Dread Plague II
- If two mobs/players/whatevers close to each other both have Dread Plague I, they can infect each other with Dread Plague II
- If the Hardcode Mode config option is enabled biome transformation will happen regardless of Dread Plague amplifier
- The purging ritual now checks the surrounding area instead of the position of the altar for nearby Dreadlands biomes when checking if the ritual can be performed
- The cleansing and corruptions rituals now both do the same thing as the purging when checking if the ritual can be performed
- Reduced the luminosity of the foliage color in the Coralium Infested Swamp, making it blend better with adjacent biomes
- Lesser Shoggoths now swim faster (and can move against flowing water)
- Increased the range of the Corruption, Cleansing and Purging rituals to 8x8 chunks (previously 3x3)
- Eyes (and other luminous bits) now glow on Lesser Shoggoths
- The crafting recipe for the Transmutator now works with used Transmutation Gems again (1.12.2 only)
- Any NBT checks for crafting recipes and/or rituals are now a lot less strict (the placed item needs to contain the recipe item NBT tags)
- Remapped the Tile Entities to use the proper prefix (stops log warnings on startup) (1.12.2 only)
- Now runs on Forge 14.23.4.2705 (1.12.2 only)
- Bump to JEI 4.11.0.202 (1.12.2 only)
1.9.4.10 (1.10.2, 1.11.2 & 1.12.2) (06/14/2018)
- A bunch of textures have been revamped (courtesy of Dylan4ever)
- Lesser Shoggoths can no longer break Bedrock (or other unbreakable blocks) with their acid
- Acid Projectiles no longer break blocks with Tile Entities when hitting Players or other mobs
- Scaled down the model of the baby Lesser Shoggoth (to be more proportional with the hitbox, also made the eyes a bit bigger)
- Slowed down the initial velocity of the Acid Projectile, increased the time between each projectile being fired, and made it so baby Lesser Shoggoths won't fire them
- Added a config option for changing the frequency at which Lesser Shoggoths spit acid
- J'zahar now respects the mobGriefing gamerule with his explosion
- Fixed a dupe bug in the Materializer GUI
- Mobs spawned through a summoning ritual now have their portal cooldown set to max
- Increased the time it takes for a Greater Dread Spawn and Lesser Dreadbeast to spawn a regular Dread Spawn
- Increased the time it takes for Cha'garoth to spawn the various things he spawns, and removed the direct physical damage dealt by his fireballs
- Reduced the range of Cha'garoth's melee attacks
- Fixed the pick block for Calcified Stone
1.9.4.9 (1.10.2, 1.11.2 & 1.12.2) (05/06/2018)
- Removed the End Abyssal Zombie
- Remnants now also worship statues at times
- Added a config option that toggles if knowledge should be synced to the client every time a player opens their Necronomicon
- The lightning bolt that strikes a statue when a Disruption triggers is now only the effect
- Added a new Disruption that generates a random amount of Shoggoth Ooze around the source
- Added a new Disruption that spawns random mobs that normally spawn in the current biome
- Added a new Disruption that spawns a single random mob that normally spawn in the current biome
- Added missing null check to the Purge Event Handler, fixing a Sponge-related crash
- Capability data is no longer lost upon leaving the End
- Lesser Shoggoths now respect the mobGriefing Game Rule when it comes to their acid-based attacks
- Changed the minimum Block hardness for resisting acid to 2.1 (previously 3.0)
1.9.4.8 (1.10.2, 1.11.2 & 1.12.2) (04/21/2018)
- Dreadguards are now regarded as undead
- Changed the particles used in the Dreadguard/Cha'garoth barf attack (since they're not breathing fire)
- The plagues no longer reinfect their host (effectively refreshing themselves)
- Lesser Shoggoth acid projectiles can now be blocked with a shield (the player will still take half a heart of damage)
- Added a config option to toggle whether or not shields can block acid projectiles
- Statues don't trigger disruptions inside Omothol
- If a Lesser Shoggoth has a target when it spawns an offspring, it has a 33% chance of throwing it at the target
- Added a config option for the minimum Block Hardness required to stop Shoggoth Acid from destroying the Block
- Abyssal Zombies now attack Villagers
- Sacthoth no longer despawns in the Dark Realm
- Asorah now has full knockback resistance (you're gonna need bigger arrows)
- Fixed NPE in the Lesser Shoggoth acid spraying attack (1.10.2 only)
1.9.4.7 (1.10.2, 1.11.2 & 1.12.2) (04/12/2018)
- Shoggoth Biomass no longer randomly spawn Lesser Shoggoths client-side
- Added some text (with pictures) to better explain the transfer range of Statues to nearby Collectors
- Shoggoth Biomass blocks don't spawn any Lesser Shoggoths unless a player is within 32 blocks of it
- Lesser Shoggoths can now secrete acid as a means of defending themselves (or a ranged attack) which can destroy blocks in their path
- Lesser Shoggoths can now consume any item they run into, which is also configurable
- Lesser Shoggoths now have a chance to locate a nearby statue and chant by it
- Increased the hitbox size of Lesser Shoggoths (and reduced their hit range)
- Removed the disruption that converts the surrounding chunk into Darklands (better leave the fate of their world to the player)
- The Dread Plague Antidote now requires a Dreadlands Sapling instead of Omothol Ghoul Flesh
- Fixed a few minor derps in some of the segments of the Remnant leg tentacles (1.11.2 & 1.12.2)
- Child Lesser Shoggoths now have half the health and attack damage of an adult one
- The Temple of J'zahar has been revamped
- Greater Dread Spawns will now deal damage with their Dread Slugs again
- Rituals Pedestals now project bits of their placed object rather than smoke during rituals
- Rituals that require sacrifices now requires the player performing the ritual to sacrifice the animal, rather than it being killed automatically
- The Wooden Crate now supports capabilities for insertion and extraction
- Fixed the secondary death message for shadow damage
- Added a ritual to purge the Dreadlands (while also rendering the area uninhabitable)
- Added Calcified Stone (what everything turns into when the purging ritual has been used)
1.9.4.6 (1.10.2, 1.11.2 & 1.12.2) (03/31/2018)
- 阴影生物现在对火免疫,能够游泳
- 修改了液态反物质的材质(液体中的斑点更黑了,使它不那么像牛奶)
- 加入了一个将反物质爆炸变成核能的配置选项(默认关闭)
- 恐惧侵染生物现在会在死亡时留下恐惧侵染的药水云
- 加入了一个新的配置分类“杂项”
- 小型修格斯为了繁殖/生长需要吃的动物数量现在取决于它所吃的动物的大小(1个成年牛=3成年鸡)
- 生成实体的进度触发器现在会在完成召唤仪式是对周围玩家释放火球(仅1.12.2)
1.9.4.5 (1.10.2, 1.11.2 & 1.12.2) (03/24/2018)
- 向能量中继器施加一个红石信号将使其停止
- 主世界生物群系现在总是已经注册的,如果设置为不生成的话就不会加入要生成的生物群系列表
- 雕像现在可以将PE转移到掉落的物品(如果它们可以接受PE的话)
- 重写死灵之书中的一些文本(移除了多余的和不正确的信息,增加了新信息)
- 用更像画在书里的图片代替死灵之书中所有的生物图片
- 修复了向上挖掘时的无限循环
- 加入了一个小部分,解释如何获取知识,解锁死灵之书上的信息,揭开物品与书本
- 减少了当攻击身着恐惧深渊人时,施加给攻击者的火的持续时间
- 珊瑚侵染和恐惧侵染现在运作得更像真正的瘟疫(它们传播得更容易了,不能被牛奶治愈)
- 深渊傀儡如果被恐惧侵染杀死的话会转变为恐惧深渊傀儡
- 传送门现在有小概率生成来自它们维度的生物
- 阴影生物现在会根据亮度改变它们的透明度(亮=可见,暗=不那么可见)
- 恐惧之地可以从传送门泄露出来,所以要留意,万一太泄露了出来
- 给珊瑚侵染和恐惧侵染加入了解药(用于治疗,牛奶现已无法治疗)
- 增加了生成在主世界中的珊瑚矿的数量(也使其可配置)
- 知识解锁同步现在在每次解锁的基础上,而不是当打开死灵之书或改变维度时
- 阿索拉和幽灵龙现在有亡灵生物属性
1.9.4.4 (1.10.2, 1.11.2 & 1.12.2) (02/15/2018)
- 修复了当碰撞任何Mod中的火焰方块时发出的FireMessage包中的一些冗余信息
- 仪式现在对周围的方块不那么敏感了(只要它们不是完整的方块)
- 咒语配方现在可以在死灵之书中显示
- 能量中继器的提示框现在会显示方块的范围
- 物品信息现在可以被锁定,导致提示框字体被Aklo字体替代
- 加入了一条命令来自动解锁所有死灵之书知识
- 离开奥穆索的传送门现在会将你传送回恐惧之地,而不是深渊荒芜之地
- 随机化熔化的深渊沙子的材质旋转
- 使深渊石砖(Abyssal Stone Brick)、深渊石砖(Abyssalnite Stone Brick)和恐惧石砖的轮廓更加一致
- 为恐惧石头制作了一个新的材质
- Shift+右键拿出物品现在能在物质化器中运作(使你能够每次右键至多能拿出一叠物品)
- 现在运行于Forge 14.23.2.2611(仅1.12.2)
1.9.4.3 (1.10.2, 1.11.2 & 1.12.2) (12/11/2017)
- 给恐惧守卫和查加罗特加入了吐出东西的音效(取代了播放恶魂发射火球的音效)
- 加入结晶钙、结晶Beryllium和结晶Beryl
- 物质化器的配方现在可以在JEI中展示
- 撕裂法杖再次在奥穆索生物上运作(1.11.2和1.12.2)
- 来自查加罗特和他的Dreaded Charges的生物群系转变已最优化(代码仅运行于服务器,仅影响非恐惧之地生物群系)
- 撕裂基座再次在奥穆索生物上运作
- 当无法将一叠物品从矿物词典转换为方块状态时,一个错误会被记录而不是崩溃
- 主世界结构生成现在会核对Overworld World Provider而不是维度ID
1.9.4.2 (1.10.2, 1.11.2 & 1.12.2) (11/17/2017)
- JEI插件不再在嬗变器燃料配方注册时停止运作(1.10.2与1.11.2)
- 嬗变器的导出机制现在运作了(仅1.10.2)
- 不在客户端做任何事情的游戏刻实体不再消耗游戏刻
- 给反物质玩家加入了一个受伤的音效,在Bata结束前玩过Minecraft的玩家可能会辨认出来(感谢BordListian让我知道这在Better With Mods中已经出现过了)
- 非玩家实体现在可以使用传送门
- 反物质生物现在会攻击相应的常规生物(为了更多的破坏和混乱),反物质玩家有攻击任何非反物质玩家的可能
- 有能力传播恐惧侵染的生物不再试图在已经对其免疫的东西上施加它
- 给阴影野兽和萨多斯加入了一个新的攻击(感谢Enderman_of_D00M的代码)
- 物质化器现在有功能
- 大型恐惧卵和小型恐惧野兽现在会在近战和远程攻击之间互相切换
- 给恐惧守卫加入了一个新的攻击(感谢Enderman_of_D00M的代码)
- 查加罗特的头现在会独立移动,每个都有自己的攻击(感谢Enderman_of_D00M的代码)
- 战利品表现在在载入阶段初始化(而不是在依赖于它的某样东西引用它时初始化)
- 污染的包现在会发送正确的表示神祗的String值,阻止更多的错误报告垃圾
- 阿索拉死亡动画中的光束现在有更恰当的颜色
- 扎哈尔的权杖重击现在有更远的攻击距离
- 扎哈尔现在对火、爆炸、魔法和掉落伤害免疫
- 调整了残存者和守门者仆从的碰撞箱和眼睛高度
- 幽灵龙现在只会在极限模式中将生物和玩家撞开
- 恐惧侍魂盔甲现在会减少你接受的恐惧伤害的量
- 物质化器的配方现在可以在死灵之书中显示
- 幽灵龙现在只会在阿索拉没有满血时失去血量
1.9.4.1 (1.10.2, 1.11.2 & 1.12.2) (10/31/2017)
- JEI插件现在能过滤出无效的嬗变器和结晶器燃料
- 小型修格斯幼体现在速度减慢了40%(与先前版本的移动速度相比)
- 嬗变器不再将没有合成配方的物品嬗变为空气(1.11+)
1.9.4 (1.10.2, 1.11.2 & 1.12.2) (10/18/2017)
- 加入了一个生成恶魔生物的配置列表
- 地图现在可以在深渊国度的维度里运作(1.10.2 & 1.11.2)
- 死灵之书现在会保存关闭前查看的最后一页(然而不再支持跨页重启)
- 提升阴影生物在黑暗之地生物群系的生成率
- 阴影生物现在有可确保的掉落阴影碎片的机率
- 修格斯分泌物不再在巨石块上扩散
- 大幅提升修格斯巢穴的生成机率,同时使其可配置
- 如果一个仪式没有描述,死灵之书不会试图在仪式页面上显示它
- 物品提示信息以及背景渐变现在会在你与物品栏互动时显示在GUI里
- 修复了恐惧之地仪式祭坛/基座的元数据错配(仅1.12.2)
- 稍稍提升了能量中继器的性能(主要在其大型网络中可以注意到)
- 没有神祗的污染现在可以正确处理,停止了错误记录垃圾
- 修格斯分泌物现在有腐蚀性,当暴露于它时会对护腿和靴子产生耐久损失
- 修复了一些关于基于实体搜寻的碰撞箱的错误(仅1.12.2)
- NecroData Capability现在会过滤掉不加载的东西
- 所有伊桑斯石方块(黑暗与否)都能够抵御末影龙与凋灵
- 嬗变器和结晶器会将有容器的燃料(如装有东西的桶)归还容器物品(1.11.2+)
- 传送门方块现在会激发EntityTravelToDimensionEvent先于传送玩家,使得取消在深渊国度维度之间的传送成为可能
- 给死灵之书的GUI加入了另外的按钮(跳过多页,回退多页,回退到首页)
- 能量中继器现在也会从能量容器收集PE
- 修复了反物质蜘蛛上的眼睛图层(现在眼睛是发光的唯一部分,而不是整只蜘蛛)
- 仪式祭坛祭品现在对NBT敏感
- 加入了一个配置选项,阻止盔甲套装应用药水效果或者驱散其他药水效果
- 加入Scrolls(目前不可用,亦无法合成)
- 咒语即将完成,大部分代码已经完成
- 对1.12.2重新编译(仅1.12.2)
- 现在运行于14.23.0.2500(仅1.12.2)
1.9.4-pre-4 (1.12) (7/22/2017)
- 移植到Minecraft 1.12
- 从API中移除无关的东西
- 精简一系列方块使用一个ID
- 移除黑暗之地草块
1.9.4-pre-4 (1.10.2 & 1.11.2) (6/7/2017)
- 修改了守门者之杖的仪式,以需要查加罗特的拉莱耶门钥匙(仅1.10.2)
- 修复了结晶器配方处理代码中的一个小问题
- 改善了ODB与ODB核心的爆炸代码(以及一些性能提升)
- 修复了与BoP(或者其他任何用通配符值向矿物词典加入特定方块的模组)的崩溃
1.9.4-pre-3 (1.10.2 & 1.11.2) (5/26/2017)
- 知识事件处理器现在应该不会由于试图保存未注册实体的ID而崩溃了
- 修复了在消耗仪式的能量时的小型客户端延迟
- 加入了一个仪式,允许你“净化”黑暗之地,将其区域变成主世界的对应物
- 加入了一个仪式,允许你“腐败”主世界生物群系,将其区域变成黑暗之地的对应物
- 加入了一个仪式来复活死去的同伴(被驯服和命名的)
- 减缓了Mimic Fire的扩散速度(现在它与正常的火扩散得一样快)
- 一小部分更多的信息现在被锁住(也翻修了死灵之书的内容)
- 修改了献祭祭坛的模型(现在它与仪式祭坛能够清晰分辨了)
- 更多的主世界与恐惧之地的世界生成性能提升
- 修复了门钥匙传送门放置代码中的一个小问题,并使其更加模块化
- 对恐惧卵的模型做了一点修改(“手臂”现在由一个独立移动的触须以及由其发芽出来的卷须组成)
- 降低了大型恐惧卵和小型恐惧野兽的移动速度
- 结晶器现在在输出槽满了的时候会停止试图结晶任何东西
- 加入了Energy Depositioner(可以通过从Stone Tableta吸出PE的方式来生成之)
- 加入了Stone Tablets(用于Energy Depositioner中,也可以用作代替的储存方案)
- 加入了State Transformer(用于将物品/能量充满Stone Tablets)
- 大部分PE方块的性能提升
- 只有基座上面有东西才会在仪式期间冒烟
- 守门者之杖现在运作得像撕裂法杖与门钥匙的结合
- 由雕像造成的PE传输发出的颗粒现在与传输同步,而非随机
- 高度优化PE传输颗粒的渲染
- 修改了献祭祭坛的合成配方(用阴影碎片代替火把)
- 升级套件的配方现在可以在JEI上查看
- 现在运行于Forge 13.20.0.2258(仅1.11.2)
1.9.4-pre-2 (1.10.2 & 1.11.2) (4/5/2017)
- 修复了关于为NecroData Capability保存NBT时的崩溃(也清理了保存部分)
- 修复了修格斯分泌物方块的一些奇怪现象
- 加入了一个配置选项来调整恶魔动物是否会放置Mimic Fire而不是普通的火
- 任何生成修格斯分泌物的黑暗之地结构现在应该有完整的方块而不是只有一层(仅1.11.2)
1.9.4-pre-1 (1.10.2 & 1.11.2) (3/31/2017)
- 黑暗之地高地和山脉现在生成于寒冷的生物群系中,雪在其中生成
- 最初启用魔法书(WIP,GUI和核心代码,但没有任何功能性内容)
- 加入了一种新的字体,与wharrgarbl一同使用以产生无法阅读的内容
- 残存者的腿现在由更加可弯曲的关节组成
- 最初启用不可解锁的知识(WIP,只有实体信息是部分锁起来的,击杀它们以解锁页面)
- 装饰性的雕像现在有它们自己的配方(巨石块、粘土和一种染料)
- 加入撕裂基座(通过使用撕裂法杖收集精髓的PE储能方块)
- 为过多的没有设置采集工具的方块设置采集工具
- 深渊僵尸现在有一个新材质
- 深渊僵尸现在有自己的声音
- 改善世界生成性能(尤其是主世界结构)
- 当被破坏或放置时,Luminous Thistle和Wasteland's Thorn现在会播放正确的音效
- 如果你的物品栏是满的,你不能拾起放在祭坛/基座上面的物品
- 修格斯渗出物方块现在由层组成(比如雪),而不是一个固体方块Sho
- 移除了修格斯渗出物大部分配置选项(被新的由层组成的渗出物方块替代)
- 维度里的天空现在由一个天空盒子组成,而不是单一的颜色
- 加入了一种嬗变周围动物的破坏
- 死灵之书里面的物品页面现在在被展示的物品旁边有一个框架
- 升级套件现在在铁砧上应用,而不是合成
- 改善了放在祭坛/基座上面的物品的渲染
- 夜视效果不再从一般的盔甲套给予,特别的盔甲套只会在主世界中时才会给予夜视效果
- 你应该不能使用来自其他Mod里面的修复物品/方块修复嬗变宝石
- 幽灵龙和阿索拉的碰撞箱现在运作了(特别感谢Vadis365在代码方面的工作,帮助排除故障)
- 如果玩家没有拥有死灵之书,大多数玩家与死灵之书的互动不能被完成
- 你现在可以用任何锄头耕种黑暗之地草块、恐惧之地草块和恐惧之地泥土
- 你现在可以在黑暗之地草块、恐惧之地草块和恐惧之地泥土种植更多的东西
- 黑暗之地橡木现在在旋转的时候有正确的材质(仅1.11.2)
1.9.3.10 (1.8.9, 1.9, 1.9.4, 1.10.2 & 1.11.2) (1/25/2017)
- 恶魔动物现在在接触到任何火源时会开始传播火
- 对邪恶动物使用剪刀时会发现一些事情
- 优化了深渊面罩覆盖物的渲染(应该修复了任何与其有关的渲染错误)
- 一个完整可用的仪式结构不再与扎哈尔神庙一起生成了
- 通过仪式应用珊瑚和恐惧附魔现在运作了
- 增加了深渊荒芜之地和恐惧之地的洞穴和峡谷生成
- 洞穴和峡谷现在可以在黑暗领域内生成
- 降低在黑暗领域内时阴影生物发出的烟雾的量
- 阴影生物(和小型阴影修格斯)都是半透明的
- 当小型修格斯生一个后代时,后代的类型将与其母相同
- 为设置小型修格斯是否应有在主世界生成的概率加入了一个配置选项
- 加入了结晶碎片(结晶化元素的更小碎片)
- 为各种方块设置了适当的地图颜色
- 阴影生物现在有概率在所有的黑暗之地生物群系中生成(但它们仍然在山上更常见)
- 更改了一些守门者的精华物品实体的内部代码(修复了与更多使用设备2的崩溃)(1.9+)
- 恐惧之地草块现在有正确的底部和颗粒材质(1.9+)
- 恐惧之地的生物生成应该更加频繁了,而深渊荒芜之地的生物生成应该更加不频繁一点了
- 小型修格斯不再在它们生成的层数下分泌一层分泌物
- 为后8中晶体簇应用正确的颜色(1.10.2+)
- 修复了结晶物体/方块的许多合成配方(1.10.2+)
- 更改了黑暗之地生物群系的颜色调色板(现在使用靛蓝(indigo-esque)颜色而不是之前的紫色)
- 将各种黑暗石的颜色变得更蓝
- 深渊荒芜之地中的树叶颜色现在与熔融深渊沙子的颜色匹配
- 移除黑暗之地的随机失明效果
- 降低放在祭坛与基座上的物品渲染的高度
- 更新死灵之书中的大量图片(任何关于黑暗石或黑暗之地的东西)
- 残存者不再一次说两次侮辱,并且不会在你与一个初始化交易时告诉你他们很忙(1.9+)
- 为允许门钥匙在任何这里注册的维度中使用加入了一个API钩子
- 黑暗之地橡树和恐惧之地树随机的程度小了,总体上更高了
- 增加了生成于黑暗之地森林中黑暗之地橡树的量
- 将黑暗之地橡木的材质用一个不同的动画来替代,加深了原木与木板的材质
- 繁殖仪式现在也能以兔子为目标
- 为更改穿戴深渊面罩时叠加显示的透明度加入了一个配置选项
- 重新平衡了深渊国度的盔甲的熔炼配方以与原版的匹配(仅1.11.2)
- 现在运行于Forge 13.20.0.2223(仅1.11.2)
1.9.3.9 (1.8.9, 1.9, 1.9.4, 1.10.2 & 1.11) (12/17/2016)
- 黑暗领域中的地形现在有洞,类似于奥穆索中在同一坐标生成的岛
- 将恐惧武士刀的攻击伤害降低5点
- 将恐惧武士刀的耐久降低一半,将棍棒的耐久降低500
- 献祭祭坛不再将阴影生物作为目标
- 修复了错误的转角楼梯方向(1.9+)
- 加入了更多黑暗之地的建筑
- 各等级的献祭祭坛现在的冷却时间与常规的献祭祭坛相等(而不是不合理地上升)
- 关于献祭祭坛的信息现在会提及PE集合限制(最大容量的五倍)
- 将深渊荒芜之地中的黑曜石柱用高度不等的巨型链条替代(由顶端向下延伸)
- 加入修格斯巢穴生成的额外条件(以防它们生成在贴近地表的地方的时候会出现的错误)
- 移除原版可抢夺物品表中的所有精炼珊瑚的情况
- 生物生成列表的清除现在在加载完成时运作(以防所有生物在后初始化时生成)
- 黑暗之地草原和黑暗之地山脉现在会下雨
- 加入珊瑚侵染鱿鱼
- 恐惧卵、大型恐惧卵、小型恐惧野兽和查加罗特的卵现在可以在水下呼吸
- 各种维度的精髓现在有新的材质(略像其维度)
- 铁壁附魔现在运作了
- 为跨维度笼加入一个可配置的黑名单
- 液态珊瑚现在会将圆石嬗变为深渊圆石,而不是深渊石头
- 深渊沙子现在会在暴露于亮度高于13的时候随机地变成熔化深渊沙子
- 修格斯分泌物会在它失效时变成特定维度的方块而不是泥土
- 幽灵龙现在会施加珊瑚侵染而不是产生物理伤害
- 更新了死灵之书中的大量图片
- 含有容器的仪式的祭品(桶,以及其他)现在会归还容器,而不是与物品一起被消耗掉
- 增大了深渊珊瑚矿的生成率与矿脉大小,同时减小了深渊钻石矿石的生成率与矿脉大小
- 需要通过维度进行的仪式现在起初会出现在各自仪式部分中
- 元数据通配符现在正确地为仪式的祭品运作了(允许你在多个仪式中使用相同的嬗变宝石,以及其他)
- 为扩大极限模式中由生物造成的盔甲等级伤害加入了一个配置选项
- 珊瑚侵染和恐惧侵染伤害在极限模式启动时依盔甲等级不同而不同
- 为各种斧设置一个合适的攻击伤害(1.9+)
- 刷怪箱方块现在在生成实体之前会正确地初始化实体
- 现在运行于Forge 12.17.0.2051(仅1.9.4)
- 现在运行于Forge 12.18.3.2185(仅1.10.2)
- 现在运行于Forge 13.19.1.2188(仅1.11)
1.9.3.8 (1.8.9, 1.9, 1.9.4, 1.10.2 & 1.11) (11/22/2016)
- The Achievements and Rituals with Water Bottles should display Water Bottles, and nothing else (1.9+)
- Switched the internal method of killing the sacrifice in rituals that requires a sacrifice (Pigs will no longer turn into Zombie Pigmen)
- The Forge Universal Bucket is actually registered for the fluids, instead of it not being that (1.9.4+)
- Set the correct textures for the Ritual Altars/Pedestals that didn't have the correct texture (1.9.4+)
- All of the Ritual Altars/Pedestals now drop the correct block
- Pressing U while hovering over something used in a ritual will now display the ritual in the list of recipes where it's used in the JEI plugin (1.11 only)
- Expanded the amount of different types of objects you can input as offerings in a Ritual
- Made the bounding boxes for Shoggoth Ooze, Shoggoth Biomass and Solid Lava the size of a full block (1.9.4+)
- Fixed the placement of Torches and Buttons in Abyssal Strongholds (1.9+)
- Fixed the placement of Torches in Dreadlands Mineshafts (1.9+)
- The Dread Spawn now plays it's sounds (instead of the Zombie ones) (1.10.2+)
- Ported to 1.11 (1.11 only)
1.9.3.7 (1.8.9, 1.9, 1.9.4 & 1.10.2) (11/21/2016)
- Fixed crashes related to opening the Achievements page
- Dreadlands Trees won't turn Dreadlands Dirt into regular Dirt if grown on it
- Dreadlands Grass now reverts into Dreadlands Dirt when a block is placed on it, instead of regular Dirt (1.9.4+)
1.9.3.6 (1.8.9, 1.9, 1.9.4 & 1.10.2) (11/20/2016)
- Added missing client-side check when fetching the Patreon data
- Added Luminous Thistle
- Added Wasteland's Thorn
- Replaced the mushroom generation in the Abyssal Wastelands with the aforementioned plants
1.9.3.5 (1.8.9, 1.9, 1.9.4 & 1.10.2) (11/19/2016)
- Asorah and Spectral Dragons are now immune to fire
- Reduced the amount of smoke particles during a ritual
- Ritual Altar creation now has more visual effects
- Loading stages are no longer logged
- A few Item textures have been updated
- Patron Necronomicon info is now fetched from a remote file (has a local version if something goes wrong)
- A Necronomicon Page object can now specify a URL that points to an image, which will then be displayed (if the image can be located)
- Any JSON file added to the "abyssalcraft" folder in the config directory that's properly formatted will be injected into the "Other Information" section of the Necronomicon
- The "AbyssalCraft Tools" Creative Tab now has a Interdimensional Cage filled with PE alongside the normal empty one
- Fixed the Item name colors on the Gateway Keys
- Replaced half of the Darklands structures
- Added API hooks for generating Darklands structures
- Added config option to force the dimension biomes to reset the mob spawning lists in order to stop mobs from other mods from populating the lists
- Made the teal tint on the Depths Helmet overlay A LOT more transparent
- Added Abyssal Sand
- Added Fused Abyssal Sand
- Added Abyssal Sand Glass
- The terrain in the Abyssal Wasteland now has a top layer of Fused Abyssal Sand, with patches of Abyssal Stone
- Added Dreadlands Dirt
- Updated the textures on Dreadstone, Abyssalnite Stone and their brick counterparts
- Added Abyssal Cobblestone, Dreadstone Cobblestone, Abyssalnite Cobblestone and Coralium Cobblestone
- Added Abyssal Cobblestone, Dreadstone Cobblestone, Abyssalnite Cobblestone and Coralium Cobblestone Stairs, Slabs and Walls
- Changed the ritual formation blocks to use the Cobblestone blocks instead of Bricks where applicable
- Updated the information about statues to mention them needing an open sky to operate
- Fixed the bug where the random blindness from Darklands biomes would stay when it's reached 0
- Replaced the Darkstone Cobblestone in Abyssal Strongholds with Abyssal Cobblestone
- Rituals can now be NBT sensitive (pedestal offerings must have identical NBT tags to **s in the ritual recipe)
- You can no longer process Liquid Antimatter or Liquid Coralium Buckets in Furnaces, Transmutators or Crystallizers
- Removed the crafting recipe for a Liquid Antimatter Bucket
- Changed some of the Potion Effects added by the various armor sets
- Now runs on Java 8
- Wooden Pressure Plates in Darklands villages is now replaced with Darklands Oak Pressure Plates (1.9 only)
- Deprecated the Liquid Coralium and Liquid Antimatter Buckets, they're now handled by the Forge Universal Bucket (1.9+)
- Fixed a bug with Potion brewing (1.9+)
- Fixed crashes with GregTech 5 Unofficial (1.10.2 only)
1.9.3.4 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/31/2016)
- The staff of Rending upgrades are now set to require the correct Necronomicons
- Added config option to disable armor smelting recipes
- More entities now has a chance to spawn wearing random armor
- Fixed crashes regarding the Halloween easter egg (1.9+)
1.9.3.3 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/26/2016)
- Fixed crashes on World load from particles
1.9.3.2 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/25/2016)
- The Abyssal Stone Bricks in the Abyssal Stronghold now occasionally generate as their cracked version
- Updated the pictures in the Potential Energy section (took new ones on regular Grass, instead of Darklands Grass)
- Fixed crashes (or just log errors) from Disruptions being triggered after failing to complete a ritual
- Replaced the smoke from various PE blocks with a particle meant to represent PE
- Energy Pedestals can now harvest PE from statues again (1.9+)
- You can now use Energy Relays on Energy Pedestals and Sacrificial Altars (1.9+)
1.9.3.1 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/23/2016)
- Fixed crashes from completing Infusion Rituals
1.9.3 (1.8.9, 1.9, 1.9.4 & 1.10.2) (10/23/2016)
- You can now configure the chance of a Shoggoth Lair generating in the Overworld
- The Fire Rain Disruption will now fire a random amount of fireballs (so possibly not 8 at once)
- Sacthoth now turns day into night when he spawns through a ODB explosion
- Added Energy Collector
- Added Energy Relay
- Energy Pedestals no longer passively generate PE
- Disruptions triggered from Ritual Altars now only fire server-side (apparently forgot to make that adjustement there)
- Collected PE now persist when you break a block that can hold it, and the tooltip displays how much is contained
- You can now have NBT tags persist through Infusion Rituals
- Gateway Keys will now display a line of text in their tooltip when you can't use them
- The Dreaded Abyssalnite Chestplate and Plated Coralium Chestplate's aura is now replaced with the effect being applied to attackers on hit
- Added Energy Container
- The Ethaxium Boots now applies a Speed boost like the other boots
- The upgraded Gateway Keys can now place the previous key's portal in it's dimension
- Added Interdimensional Cage (item that can capture entities)
- Updated the information in the Ritual Information section
- Fixed a performance hit caused by viewing pages that had pictures on them (in specifc cases)
- Fixed the derp where the "next turn-up" button disappeared in the Machines section
- Added a config option to make Shoggoth Ooze turn into dirt after being exposed to light for a random period of time
- Added Tiered Energy Collectors
- Added Tiered Energy Relays
- Added Tiered Energy Containers
- Changed the defaults to lower numbers for a couple of config options (biome spawn weights, entity spawn weights)
- Min and max and default values for numerical config options are now provided in the comments (in favor of those not using the config GUI)
- The Demon Sheep's name is now localized (1.8.9 only)
- Updated nearly all of the pictures in the Necronomicon
- The Abyssalnite Golem and Dreaded Abyssalnite Golem have new skins
- Spiced up Hardcore Mode a bit
- Depths Ghouls no longer spread the Dread Plague (that's apparently been a thing since 1.9.2) (1.8.9 only)
- Anti-Ghouls now swing their arms when attacking
- The Ritual of Fertility no longer has a chance of spawning Lesser Shoggoths
- Remove the "Shoggoth infestation" Achievement, since that event no longer triggers
- The Transmutation Gem now consumes durability when used for crafting, instead of being consumed directly
- The "AbyssalCraft Items" Creative Tab now has each Necronomicon filled with PE alongside the normal empty one
- The Staff of Rending and Staff of The Gatekeeper now raytrace properly
- The Staff of Rending can now be upgraded to increase the amount of energy collected
- A lot of items now have new textures (courtesy of Tiktalik)
- The JEI integration now displays information regarding things created with the Staff of Rending
- Darkened the sky color in the Abyssal Wasteland
- Statues refuse to transport any PE if they're not under a clear sky
- Statues now have a tolerance value, which increases the more you harvest PE from them, which eventually triggers a Disruption
- Players no longer emit smoke inside the Dark Realm, only other entities
- Sounds now play again in a few instances where they didn't (1.9+)
- Fixed crashes regarding the Anti-Spider loot table (1.9+)
1.9.3-pre-1 (1.8.9, 1.9, 1.9.4 & 1.10.2) (09/12/2016)
- Removed the hurt sounds for the Pete Depths Ghoul variant
- The Pete, Mr. Wilson and Dr. Orange Depths Ghoul variants now have 3 individual idle sounds, mixed with the regular
- Added Evil Sheep
- Added Demon Sheep
- Dread Spawns, Greater Dread Spawns, Lesser Dreadbeasts and Spawns of Cha'garoth now have their own set of sounds
- Villages no longer generate in Darklands Highland and Mountain biomes
- The large Obsidian pillars now generate in the Abyssal Wasteland again
- Added Enchantment descriptions (can be seen using WAWLA, among others)
- Getting killed by either plague shouldn't be able to result in entities spawning indefinitely in the death screen
- Statues now fire disruptions in a more balanced matter (very rare in a normal state, more common when amplified)
- Removed the Monolith Disruption (will re-add it when there's a lot more disruptions, or not)
- Added a Disruption that has a chance to completely drain nearby PE Collectors
- Disruptions are now properly synced between client and server
- Did some changes to Overworld worldgen: Less Darkstone generation, slightly reduced Shoggoth Lair generation, heavily reduced Liquid Antimatter pool generation
- The alternate Depths Ghoul variants no longer have different stats
- The chance of a Depths Ghoul spawning as one of the variants is now 20%
- Fixed a typo in the Lesser Shoggoth loot tables (1.9+)
- Added subtitles to all sounds added by the mod (1.9+)
- All Crystal Clusters should now have correct names (1.10.2 only)
- Now runs on Forge 12.18.1.2073 (1.10.2 only)
1.9.2.9 (1.8.9, 1.9, 1.9.4 & 1.10.2) (08/16/2016)
- Added chiseled variants to the Brick types that didn't previously have one
- Made more crafting recipes depend on the Ore Dictionary
- Added a cracked variant to all the Brick types
- Added configurable Item Blacklists for Entities that can pick up item
- Removed the config option for Abyssal Zombies picking up rotten flesh (superseded by the above)
- Remnants now have their own yes/no sounds when trading
- A random chant will now play when performing a ritual
- Remnant priests will randomly chant
- Added a ritual that allows you to change the weather in the Biome you're currently at (if possible)
- The Dreadium Katana and Sacthoth's Soul Reaper Blade now swing like regular swords (1.9+)
- Statues now transfer PE to players again (1.9.4 only)
1.9.2.8 (1.9, 1.9.4 & 1.10.2) (08/08/2016)
- Statues now refuse to transfer PE if there's adjacent Statues on any side
- Demon Animals now use the BiomeDictionary entry NETHER instead of the Nether Biome for Biomes to spawn in
- All entities (except the bosses) now have their own loot tables
- Now runs on Forge 12.18.1.2046 (1.10.2 only)
- Split the Crystal Clusters into 2 blocks (solves the startup crashes with Forge 2044+) (1.10.2 only)
1.9.2.8 (1.8.9) (08/08/2016)
- Statues now refuse to transfer PE if there's adjacent Statues on any side
- Demon Animals now use the BiomeDictionary entry NETHER instead of the Nether Biome for Biomes to spawn in
1.9.2.7 (1.8.9, 1.9, 1.9.4 & 1.10.2) (07/27/2016)
- Really fixed that slight derp in the Sacrificial Altar (was fixed in the tiered one, but not the normal) (1.9.4 only)
- Fixed crashes with placing double slab blocks
- Darklands Oaks and Dreadlands Trees will now burn
- Spectral Dragons can no longer fly through portal blocks (they bounce off)
- Spectral Dragons now fly a bit slower, and are more suspectible to damage
1.9.2.6 (1.9, 1.9.4 & 1.10.2) (07/22/2016)
- Fixed crashes relating to statues transferring PE to Players
- Fixed a slight derp in the Sacrificial Altar
- Replaced a couple of textures
- Added configuration category comments in the config file
1.9.2.6 (1.8.9) (07/22/2016)
- Increased the amount of Abyssal Strongholds generating in the Abyssal Wasteland
- Fixed a slight derp in the Sacrificial Altar
- Replaced a couple of textures
- Crates can now be opened again
- Added configuration category comments in the config file
1.9.2.5 (1.10.2) (07/12/2016)
- Each boss' death ticks variable is now saved to NBT (fixes oddities in regards to world unloads during death animations)
- Added hooks for registering armor textures for Ghoul armor rendering
- If any Ghoul entity holds an item, it now renders in it's hand
- Omothol Ghouls now have a chance to pick up items
- Armor and held items should now render on Abyssal Anti-Zombies
- Armor now renders on Ghoul entities (with a default texture if there isn't one assigned)
- Armor Stands are no longer regarded as proper sacrifices for the Sacrificial Altar
- Statues can now transfer PE to blocks in all directions (and any range boost increases the transfer range)
- The Depths Ghoul heads are now back in the decorative block tab
- The spawn weight for Demon Animals in the Nether is now configurable
- Fixed crashes related to being teleported to the Dark Realm
- Fixed a mathematical mishap in the Coralium Gem Cluster recipes
- Added initial Capability support
- You can now configure whether or not Abyssal Zombies should pick up Rotten Flesh
- Removed the Biome ID configuration category (hasn't been used since moving past 1.9)
- Corrected a few cases where TileEntity NBT data wouldn't sync properly
- You should now sink into Shoggoth Ooze, Shoggoth Biomass and Solid Lava again
- Removed duplicate diamond entry in the Dreadlands Mineshaft loot table
- Fixes crashes regarding Ethaxium Pillars
- Statues should now transfer PE to nearby players again
- Asorah's GUI health bar will now decrement when his health decreases
- Now runs on Forge 12.18.0.2007
- Updated to 1.10.2
1.9.2.5 (1.9.4) (07/12/2016)
- Each boss' death ticks variable is now saved to NBT (fixes oddities in regards to world unloads during death animations)
- You should no longer hear random Ghast sounds around Anti-Bats
- Added hooks for registering armor textures for Ghoul armor rendering
- If any Ghoul entity holds an item, it now renders in it's hand
- Omothol Ghouls now have a chance to pick up items
- Armor and held items should now render on Abyssal Anti-Zombies
- Armor now renders on Ghoul entities (with a default texture if there isn't one assigned)
- Armor Stands are no longer regarded as proper sacrifices for the Sacrificial Altar
- Statues can now transfer PE to blocks in all directions (and any range boost increases the transfer range)
- The Depths Ghoul heads are now back in the decorative block tab
- The spawn weight for Demon Animals in the Nether is now configurable
- Fixed crashes related to being teleported to the Dark Realm
- Fixed a mathematical mishap in the Coralium Gem Cluster recipes
- Added initial Capability support
- You can now configure whether or not Abyssal Zombies should pick up Rotten Flesh
- Removed the Biome ID configuration category (hasn't been used since moving past 1.9)
- Corrected a few cases where TileEntity NBT data wouldn't sync properly
- You should now sink into Shoggoth Ooze, Shoggoth Biomass and Solid Lava again
- Removed duplicate diamond entry in the Dreadlands Mineshaft loot table
- Fixes crashes regarding Ethaxium Pillars
- Statues should now transfer PE to nearby players again
- Asorah's GUI health bar will now decrement when his health decreases
- Now runs on Forge 12.17.0.1976
1.9.2.5 (1.9) (07/12/2016)
- Each boss' death ticks variable is now saved to NBT (fixes oddities in regards to world unloads during death animations)
- You should no longer hear random Ghast sounds around Anti-Bats
- Added hooks for registering armor textures for Ghoul armor rendering
- If any Ghoul entity holds an item, it now renders in it's hand
- Omothol Ghouls now have a chance to pick up items
- Armor and held items should now render on Abyssal Anti-Zombies
- Armor now renders on Ghoul entities (with a default texture if there isn't one assigned)
- Armor Stands are no longer regarded as proper sacrifices for the Sacrificial Altar
- Statues can now transfer PE to blocks in all directions (and any range boost increases the transfer range)
- The Depths Ghoul heads are now back in the decorative block tab
- The spawn weight for Demon Animals in the Nether is now configurable
- Fixed crashes related to being teleported to the Dark Realm
- Fixed a mathematical mishap in the Coralium Gem Cluster recipes
- Added initial Capability support
- You can now configure whether or not Abyssal Zombies should pick up Rotten Flesh
- Removed the Biome ID configuration category (hasn't been used since moving past 1.9)
- Corrected a few cases where TileEntity NBT data wouldn't sync properly
- Removed duplicate diamond entry in the Dreadlands Mineshaft loot table
- Fixes crashes regarding Ethaxium Pillars
- Statues should now transfer PE to nearby players again
- Asorah's GUI health bar will now decrement when his health decreases
1.9.2.5 (1.8.9) (07/12/2016)
- Each boss' death ticks variable is now saved to NBT (fixes oddities in regards to world unloads during death animations)
- Added hooks for registering armor textures for Ghoul armor rendering
- If any Ghoul entity holds an item, it now renders in it's hand
- Omothol Ghouls now have a chance to pick up items
- Armor and held items should now render on Abyssal Anti-Zombies
- Armor now renders on Ghoul entities (with a default texture if there isn't one assigned)
- Armor Stands are no longer regarded as proper sacrifices for the Sacrificial Altar
- Statues can now transfer PE to blocks in all directions (and any range boost increases the transfer range)
- The Depths Ghoul heads are now back in the decorative block tab
- The spawn weight for Demon Animals in the Nether is now configurable
- Fixed crashes related to being teleported to the Dark Realm
- Fixed a mathematical mishap in the Coralium Gem Cluster recipes
- Added initial Capability support
- You can now configure whether or not Abyssal Zombies should pick up Rotten Flesh
- Fixed bug where the Coralium Longbow would turn into a missing texture block when pulling
1.9.2.1 (1.10) (06/23/2016)
1.9.2.1 (1.8.9, 1.9 & 1.9.4) (06/20/2016)
- Fixed the missing texture for the Staff of The Gatekeeper
- (1.9+) The sacrificial mechanic should work now (some old code still present broke it)
1.9.2 (1.9.4) (06/14/2016)
- Fixed a couple of achievement icons looking weird
- If you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essence
- Adjusted the colors of the Abyssalnite and Dreadium crystals
- Fixed custom particle color
- Tweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)
- Added Spanish translation (thanks Moichrocks)
- Added decorative versions of the statues (they're just blocks, no disruptions or anything)
- The message that should appear in chat when the "Ritual of reversed time" is performed will now display
- The death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)
- Boss messages shouldn't display twice while in multiplayer
- The Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!
- Added Crystal Clusters (storage blocks for Crystals)
- Things added to the crystal list are now properly regarded as crystals
- Slightly re-balanced fuel values for Crystal-based fuels
- Added a event that fires before Disruptions are triggered (can be cancelled)
- Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)
- Reduced the follow range on a couple of mobs
- Ethaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)
- Failing to complete a ritual now triggers a Disruption
- It should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)
- Added Enchantment Rituals (allows you to enchant an item through a ritual)
- The leaves on AbyssalCraft trees should now decay when there isn't any nearby log
- The Altar of Cha'garoth is now created through rituals (instead of crafting)
- The Coralium and Dread enchantments are now applied through rituals
- Improved the custom explosion code a bit
- You can now brew AbyssalCraft potions again
- All things regarding Shoggoth food has now been moved over to EntityUtil
- Implemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)
- AbyssalCraft loot has been added to the vanilla loot tables
- The spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)
- Renamed the config option "Evil Animal spawn rate" to "Evil Animal spawn weight"
- The fire rain disruption has been reduced to 8 fireballs (previously 20)
- Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)
- Portal teleportation in survival mode should work normally again
- You can now configure the portal cooldown (time it takes before you can use a portal again)
- Now runs on Forge 12.17.0.1962
1.9.2 (1.9) (06/14/2016)
- Fixed a couple of achievement icons looking weird
- If you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essence
- Adjusted the colors of the Abyssalnite and Dreadium crystals
- Fixed custom particle color
- Added Spanish translation (thanks Moichrocks)
- Tweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)
- Added decorative versions of the statues (they're just blocks, no disruptions or anything)
- The message that should appear in chat when the "Ritual of reversed time" is performed will now display
- The death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)
- Boss messages shouldn't display twice while in multiplayer
- The Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!
- Added Crystal Clusters (storage blocks for Crystals)
- Things added to the crystal list are now properly regarded as crystals
- Slightly re-balanced fuel values for Crystal-based fuels
- Added a event that fires before Disruptions are triggered (can be cancelled)
- Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)
- Reduced the follow range on a couple of mobs
- Ethaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)
- Failing to complete a ritual now triggers a Disruption
- It should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)
- Added Enchantment Rituals (allows you to enchant an item through a ritual)
- The leaves on AbyssalCraft trees should now decay when there isn't any nearby log
- The Altar of Cha'garoth is now created through rituals (instead of crafting)
- The Coralium and Dread enchantments are now applied through rituals
- Improved the custom explosion code a bit
- You can now brew AbyssalCraft potions again
- All things regarding Shoggoth food has now been moved over to EntityUtil
- Implemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)
- AbyssalCraft loot has been added to the vanilla loot tables
- The spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)
- Renamed the config option "Evil Animal spawn rate" to "Evil Animal spawn weight"
- The fire rain disruption has been reduced to 8 fireballs (previously 20)
- Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)
- Portal teleportation in survival mode should work normally again
- You can now configure the portal cooldown (time it takes before you can use a portal again)
- Now runs on Forge 12.16.1.1938
1.9.2 (1.8.9) (06/14/2016)
- The Staff of Rending should now sync better when reaching the max energy values
- If you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essence
- Adjusted the colors of the Abyssalnite and Dreadium crystals
- Fixed custom particle color
- Tweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)
- Added Spanish translation (thanks Moichrocks)
- Added decorative versions of the statues (they're just blocks, no disruptions or anything)
- The message that should appear in chat when the "Ritual of reversed time" is performed will now display
- The death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)
- Boss messages shouldn't display twice while in multiplayer
- The Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!
- Added Crystal Clusters (storage blocks for Crystals)
- Things added to the crystal list are now properly regarded as crystals
- Slightly re-balanced fuel values for Crystal-based fuels
- Added a event that fires before Disruptions are triggered (can be cancelled)
- Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)
- Reduced the follow range on a couple of mobs
- Ethaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)
- Failing to complete a ritual now triggers a Disruption
- It should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)
- Added Enchantment Rituals (allows you to enchant an item through a ritual)
- The leaves on AbyssalCraft trees should now decay when there isn't any nearby log
- The Altar of Cha'garoth is now created through rituals (instead of crafting)
- The Coralium and Dread enchantments are now applied through rituals
- Improved the custom explosion code a bit
- You can no longer brew any AbyssalCraft potions
- All things regarding Shoggoth food has now been moved over to EntityUtil
- Implemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)
- The spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)
- Renamed the config option "Evil Animal spawn rate" to "Evil Animal spawn weight"
- The fire rain disruption has been reduced to 8 fireballs (previously 20)
- Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)
- You can now configure the portal cooldown (time it takes before you can use a portal again)
1.9.1.6 (1.9.4) (05/19/2016)
- Ported to Minecraft 1.9.4
- All armor sets currently uses the Diamond Armor Material (due to a small bug in Forge)
1.9.1.6 (1.9) (05/10/2016)
- Shoggoth Ooze should no longer spread onto Monolith Stone
- Changed the picture for the Shoggoth Infestation page
- Fixed a duplication bug with Ritual Altars and the like
- When naturally grown into trees, Darklands Oaks and Dreadlands Trees should not turn into regular Oaks
1.9.1.6 (1.8.9) (05/10/2016)
- Shoggoth Ooze should no longer spread onto Monolith Stone
- Changed the picture for the Shoggoth Infestation page
- When naturally grown into trees, Darklands Oaks and Dreadlands Trees should not turn into regular Oaks
1.9.1.5 (1.9) (05/06/2016)
- Actually fix the client-side crashes exposed in the previous versions
- Now runs on Forge 12.16.1.1887
- Recipe categories in the JEI integration now shows what's used for what recipe (like how the Furnace is shown for smelting)
- Altar/Pedestal interaction now sync between players again
- There is no longer a limit on how many rituals can be displayed per section
- You can now add infinite pages to a Necronomicon Category
- The Darklands Oak and Dreadlands Tree now have a new design
- Darklands Grass can now sustain Flowers, Tall Grass and Mushrooms again
- Rebranded all API packages (now named "AbyssalCraftAPI" instead of "AbyssalCraftAPI|Core" for instance)
- Replaced the Necronomicon "missing texture" with one that has a more fitting color scheme
- If the Necronomicon GUI is unable to load an image, it will substitute to it's own "missing texture" (instead of the vanilla one)
1.9.1.5 (1.8.9) (05/06/2016)
- Actually fix the client-side crashes exposed in the previous versions
- Now runs on Forge 11.15.1.1875
- There is no longer a limit on how many rituals can be displayed per section
- You can now add infinite pages to a Necronomicon Category
- The Darklands Oak and Dreadlands Tree now have a new design
- Darklands Grass can now sustain Flowers, Tall Grass and Mushrooms again
- Rebranded all API packages (now named "AbyssalCraftAPI" instead of "AbyssalCraftAPI|Core" for instance)
- Replaced the Necronomicon "missing texture" with one that has a more fitting color scheme
- If the Necronomicon GUI is unable to load an image, it will substitute to it's own "missing texture" (instead of the vanilla one)
1.9.1.4 (1.8.9 & 1.9) (05/01/2016)
- Fixed crash at server startup
1.9.1.3 (1.8.9 & 1.9) (05/01/2016)
- Leaf blocks now look correct when using fast graphics (thanks to vadis365)
- Fixed random crashes occurring when hitting entities from certain angles
- Added information regarding Shoggoth infestations to the Potential Energy section of Ritual Information
1.9.1.2 (1.7.10, 1.8.9 & 1.9) (04/29/2016)
- Fixed any crashes related to ClassCastExceptions regarding strongholds or mineshafts
- The "AbyssalCraft Items" Creative Tab now has a Necronomicon as tab icon
- (1.9) Implemented loot tables (Abyssal Strongholds and Dreadlands Mineshafts have their own loot)
- (1.9) The Antimatter Potion Effect should no longer continue to spawn Anti-Players while the death screen is displaying
- The AbyssalCraft biomes can now be accessed in the API (and you can create Darklands and Dreadlands biomes)
- Any Fire block added by AbyssalCraft can now be exstinghished by hand like vanilla Fire
- Displacement disruptions now properly move players around (along with other entities)
1.9.1.1 (1.7.10, 1.8.9 & 1.9) (04/10/2016)
- Recipes involving wooden planks should work with all types of planks now
1.9.1 (1.9) (04/06/2016)
- Depths Ghouls now have their own hurt sound
- Lesser Shoggoths now have their own living/hurt/death sounds
- The ritual for respawning J'zahar will appear before the various Charms in the Omothol ritual section
- Increased the PE requirement for a few rituals
- Now runs on Forge 12.16.0.1851
- Biome ID config options have been removed (as they are assigned automatically)
- Nerfed the various tool materials a bit (reduced efficiency and durability)
- A lot of API related things have been refactored
- Right-clicking with a bucket should no longer crash the game
- Inventory syncing for when the Staff of Rending gives you a essence/shadow gem should be a lot better now
1.9.1 (1.8.9) (04/06/2016)
- Demon Animals now have a 50% chance of not burning when spawning in the Nether
- Added a mimic fire (exstinguishes after 6 seconds, can't be sustained by netherrack)
- Integrations no longer need to be registered (added a plugin annotation that allows for 100% soft dependencies)
- Fixed animations for the Dreadium Samurai Armor (arms should move correctly, and armor renders correctly on Armor Stands)
- Improved the buttons in the Necronomicon GUI (they don't overlay anymore, and a transparent gradient displays on a button when hovered over)
- Fixed potential crashes related to CraftingStacks where the recipe uses the OreDictionary
- Automatically fetched crafting recipes will now also fetch the output quantity from the recipe
- Sacthoth no longer spawns in the Dark Realm
- Added a Misc Information section to the Necronomicon (displays things not mentioned anywhere else, among them crafting recipes)
- The range from J'zahar in which you need to be in order for him to drop his essence has been increased to 32 blocks (previously 10)
- Oblivion Deathbombs and ODB Cores now animate like TNT when primed
- The death animation time for J'zahar has been increased to 40 seconds (so you can keep up with his speech)
- **s shown upon Asorah's and Cha'garoth's deaths now display each sentence with a 3 second pause between them
- Added a ritual that allows you to respawn J'zahar (can only be performed at his temple)
- Depths Ghouls now have their own hurt sound
- Lesser Shoggoths now have their own living/hurt/death sounds
- Increased the PE requirement for a few rituals
- Nerfed the various tool materials a bit (reduced efficiency and durability)
- A lot of API related things have been refactored
- Inventory syncing for when the Staff of Rending gives you a essence/shadow gem should be a lot better now
- Now runs on Forge 11.15.1.1847
- Fixed any remaining issues related to tracking entities within close proximity of a block
1.9.1 (1.7.10) (04/06/2016)
- Demon Animals now have a 50% chance of not burning when spawning in the Nether
- Added a mimic fire (exstinguishes after 6 seconds, can't be sustained by netherrack)
- Integrations no longer need to be registered (added a plugin annotation that allows for 100% soft dependencies)
- Fixed animations for the Dreadium Samurai Armor (arms should move correctly)
- Improved the buttons in the Necronomicon GUI (they don't overlay anymore, and a transparent gradient displays on a button when hovered over)
- Fixed potential crashes related to CraftingStacks where the recipe uses the OreDictionary
- Automatically fetched crafting recipes will now also fetch the output quantity from the recipe
- Sacthoth no longer spawns in the Dark Realm
- Added a Misc Information section to the Necronomicon (displays things not mentioned anywhere else, among them crafting recipes)
- The range from J'zahar in which you need to be in order for him to drop his essence has been increased to 32 blocks (previously 10)
- The Engraver can be used again now (apparently broke in 1.9.0a)
- Oblivion Deathbombs and ODB Cores now animate like TNT when primed
- The death animation time for J'zahar has been increased to 40 seconds (so you can keep up with his speech)
- **s shown upon Asorah's and Cha'garoth's deaths now display each sentence with a 3 second pause between them
- Added a ritual that allows you to respawn J'zahar (can only be performed at his temple)
- Depths Ghouls now have their own hurt sound
- Lesser Shoggoths now have their own living/hurt/death sounds
- Increased the PE requirement for a few rituals
- Nerfed the various tool materials a bit (reduced efficiency and durability)
- A lot of API related things have been refactored
- Inventory syncing for when the Staff of Rending gives you a essence/shadow gem should be a lot better now
- Fixed any remaining issues related to tracking entities within close proximity of a block
1.9.1-pre-2 (1.9) (03/28/2016)
- Now runs on Forge 12.16.0.1811
- InventoryTweaks integration is back (you can sort crystal bag content again)
- The Dreadium Samurai armor now animates correctly again (but the swing animation still de-syncs a bit)
- Oblivion Deathbombs and ODB Cores now animate like TNT when primed
- The death animation time for J'zahar has been increased to 40 seconds (so you can keep up with his speech)
- **s shown upon Asorah's and Cha'garoth's deaths now display each sentence with a 3 second pause between them
- Added information about Enchantments to the Misc Information section
- Added a ritual that allows you to respawn J'zahar (can only be performed at his temple)
- Fixed a lot of issues related to tracking entities within close proximity of a block
1.9.1-pre-1 (1.9) (03/24/2016)
- Demon Animals now have a 50% chance of not burning when spawning in the Nether
- Added a mimic fire (exstinguishes after 6 seconds, can't be sustained by netherrack)
- Integrations no longer need to be registered (added a plugin annotation that allows for 100% soft dependencies)
- Fixed animations for the Dreadium Samurai Armor (arms should move correctly, and armor renders correctly on Armor Stands)
- Improved the buttons in the Necronomicon GUI (they don't overlay anymore, and a transparent gradient displays on a button when hovered over)
- Fixed potential crashes related to CraftingStacks where the recipe uses the OreDictionary
- Automatically fetched crafting recipes will now also fetch the output quantity from the recipe
- Sacthoth no longer spawns in the Dark Realm
- Added a Misc Information section to the Necronomicon (displays things not mentioned anywhere else, among them crafting recipes)
- The range from J'zahar in which you need to be in order for him to drop his essence has been increased to 32 blocks (previously 10)
- Ported to Minecraft 1.9 (there may be bugs left from the port)
- All boss health bars now uses the new system (and they also change color depending on how much health the boss has)
- 1.9.0- The Omothol Update (1.8.9) (03/02/2016)
- Added missing page to the Potential Energy section of Ritual Information (mentions how monoliths are created)
- Darklands Villages should now have Darklands Oak Pressure Plates and Darkstone Double slabs (instead of the vanilla equivalents)
- Anti-Spiders are now hostile during night again
- Fixed the third person rendering of some blocks (large upside-down models when held in third person)
- The Dreadlands Infused Powerstone now has a model (semi-temp if I can get the OBj one to work, otherwise permanent)
- Fixed the Abyssal Stone Slab and Darklands Oak Slab not rendering correctly when placed
- Depths Ghouls, Abyssal Zombies and Lesser Shoggoths should no longer spawn at Mushroom Island Shores
- It's possible to enter Cha'garoth's lair again (minor derp in the code)
- Fixed some Necronomicon Pages with the wrong text
- Added a config option that allows you to change how Evil Animals spawn
- Disabled any test code in the Materializer that could trigger a crash (since it's incomplete)
- Fixed bug related to crafting recipes involving upgrading Necronomicons/Crystal Bags and using Upgrade Kits
- Lesser Shoggoths outside of the Overworld should drop the correct item when killed now (applying metadata to the dropped item)
- Spectral Dragons should now be easier to hit without getting hit from them
- Spectral Dragon spawn rate has been reduced to the lowest possible (encountering one now should be very rare, unless another mod tweaks the spawn rate)
- Darklands Oak Slabs are no longer treated as stone
- Added a config option allowing you to toggle whether or not Liquid Antimatter should disintegrate any item dropped into it
- Crystallizer and Transmutator automation works correctly again (output slot is depleted from the bottom)
- Leaves, Saplings and Logs should be treated as such by other mods now
- Liquid Coralium shouldn't spread into ocean biomes when told not to
- Remnants should now stop attacking whatever angered them when the anger timer runs out (and they don't slow the game down while they're angry)
- The Crate now renders when placed
- Replaced the Fist of Cha'garoth spawner block with a J'zahar spawner block
- J'zahar has increased in size
- If a Spectral Dragon dies while Asorah is draining it, Asorah won't take explosion damage
- Any item placed on a Ritual/Sacrificial Altar or Ritual/Energy Pedestal will also render for other players
- The smoke projected when a ritual is performed also renders for other players
- Shoggoth Lairs should now longer spawn in biomes registered to the BiomeDictionary as the "WATER" type
- The Staff of Rending will now continue to drain energy when the right mouse button is pressed
- Shadow Fragments/Shards/Gems now spawn in dungeon/mineshaft/pyramid/stronghold chests
- The Shard of Oblivion now requires 4 Shadow Gems (previously 8)
- Remnants can now open doors
- Added the Temple of J'zahar (generates in Omothol)
- Added the City of Omothol
- Updated the Omothol Progression section of the Necronomicon
- Added Essence of The Gatekeeper (replacement for the Oblivion Catalyst in the Abyssalnomicon recipe, dropped by J'zahar)
- Staff of The Gatekeeper is now created through a ritual (instead of dropped by J'zahar)
- Added a Minion of The Gatekeeper spawner block
- Potion of Annihilation and Potion of Dread Plague can now be brewed again
- Remnants and Minions of The Gatekeeper no longer despawn
- Spawn rate of Remnants and Minions of The Gatekeeper has been heavily reduced (quite rare now)
- Minions of The Gatekeeper now has a 10% chance of dropping Ethaxium Ingots (while Eldritch Scales are the regular drop)
- Now runs on Forge 11.15.1.1764
1.9.0- The Omothol Update (1.7.10) (03/02/2016)
- Added missing page to the Potential Energy section of Ritual Information (mentions how monoliths are created)
- Darklands Villages should now have Darklands Oak Pressure Plates and Darkstone Double slabs (instead of the vanilla equivalents)
- Depths Ghouls, Abyssal Zombies and Lesser Shoggoths should no longer spawn at Mushroom Island Shores
- Fixed some Necronomicon Pages with the wrong text
- Added a config option that allows you to change how Evil Animals spawn
- Disabled any test code in the Materializer that could trigger a crash (since it's incomplete)
- Lesser Shoggoths outside of the Overworld should drop the correct item when killed now (applying metadata to the dropped item)
- Spectral Dragons should now be easier to hit without getting hit from them
- Spectral Dragon spawn rate has been reduced to the lowest possible (encountering one now should be very rare, unless another mod tweaks the spawn rate)
- Darklands Oak Slabs are no longer treated as stone
- Added a config option allowing you to toggle whether or not Liquid Antimatter should disintegrate any item dropped into it
- Replaced the Fist of Cha'garoth spawner block with a J'zahar spawner block
- J'zahar has increased in size
- If a Spectral Dragon dies while Asorah is draining it, Asorah won't take explosion damage
- Any item placed on a Ritual/Sacrificial Altar or Ritual/Energy Pedestal will also render for other players
- The smoke projected when a ritual is performed also renders for other players
- Shoggoth Lairs should now longer spawn in biomes registered to the BiomeDictionary as the "WATER" type
- The Staff of Rending will now continue to drain energy when the right mouse button is pressed
- Shadow Fragments/Shards/Gems now spawn in dungeon/mineshaft/pyramid/stronghold chests
- The Shard of Oblivion now requires 4 Shadow Gems (previously 8)
- Remnants can now open doors
- Added the Temple of J'zahar (generates in Omothol)
- Added the City of Omothol
- Updated the Omothol Progression section of the Necronomicon
- Added Essence of The Gatekeeper (replacement for the Oblivion Catalyst in the Abyssalnomicon recipe, dropped by J'zahar)
- Staff of The Gatekeeper is now created through a ritual (instead of dropped by J'zahar)
- Added a Minion of The Gatekeeper spawner block
- Remnants and Minions of The Gatekeeper no longer despawn
- Spawn rate of Remnants and Minions of The Gatekeeper has been heavily reduced (quite rare now)
- Minions of The Gatekeeper now has a 10% chance of dropping Ethaxium Ingots (while Eldritch Scales are the regular drop)
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