本帖最后由 没糖的葫芦 于 2018-8-2 22:44 编辑
Description:
简介:
Water Strainer adds the possibility tofilter water for common resources.
滤水器可对公共的水资源进行过滤
A strainer catches general items (such as Sand, Gravel, Sticks, Clay, ...)while it's inside water.
滤网可在水中过滤出一些普通的物品,(比如沙子、碎石、木棍、黏土等等……)
They are breakable, but can be build out of different materials to increasetheir durability.
滤网容易损坏,但他可以通过添加不同的材料来提高耐久度
Water height/flow and biome type will influence the efficiency.
水流的高低以及生物群系会影响到滤水的效果
Durability, idle time, loot tables and more are customizable.
耐久度、闲置时间、滤出的物品以及其他的都是可以更变的
Water Strainer can also be used for skyblock maps.
滤水器还能用在空岛图
Howto use:
使用方法:
① 制作一个滤水器底座
② 制作任意一种滤网
③ 将滤水器底座放在水下方
④ 将滤网放入滤水器中
滤网会从水中滤出物品,滤出什么物品取决于滤网的类型
物品可从滤水器底座中取出
The strainer will now filter the water for items. The list of items depends onthe strainer type.
Items can be extracted from the bottom of the Strainer Base.
滤网类型:
滤网分为两种—— 一般滤网:可收集一般的物品,例如沙子,碎石,木棍,黏土,石头,木板等等…… 渔网:可收集各种各样的东西,例如鱼,垃圾,宝物
一般滤网又分为两种类型:窄的和宽的
宽的只能捕获大的物品,而小的只能捕获小的物品
如果你既想捕获大的物品又想捕获小的物品,就用普通的滤网
闲置时间和耐久性: 滤水器底座一般每25~35秒就会获得一个物品(默认配置)
根据效率会相应的增加或减少闲置时间
每获得一个物品就会减少滤网1点耐久度
原文:Strainer Types: There are currently two different types ofstrainer:
Survivalist's Strainer: Collectsgeneral items such as Sand, Gravel, Sticks, Clay, Stone, Planks (..) Fisherman's Strainer: Collects all kindsof fish, junk and treasures
The Survivalist's Strainer has 2 differentsub versions - a wide and a tight one. The wide version catches only big-sizeditems while the tight version catches only small-sized items. Use the normal one if you want a highvarity of items or one of the sub versions to collect specific items.
Idle Time & Durability: The Strainer Base will attempt to catch anitem every 25-35 seconds (by default). Depending on the efficiency (section below)the idle time will increase or decrease. Catching an item will damage the Strainerand use up 1 durability. |
默认的耐久度:
Normal: 120 [1 Hour]* 普通的:120【1小时】 Solid: 720 [6 Hours]* 硬质的:720【6小时】 Reinforced: 5760 [48 Hours = 2 Days]* 强化的:5760【48小时=2天】 *Assuming we're catching an item every 30 seconds. *假设每30秒就会获得一个物品
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EfficiencySystem:
效率系统: 滤水的效率会根据他的位置而增大或减小闲置时间
你可以制作效率计来测算其效率百分比,滤水效果受以下影响:
静水/动水:
静水(一块水源)不会有任何的增益。
流动水的效率最大增加10%。
水的高度:
当水位低时效率会降低
若滤水器远离水源超过1块的距离,每块会降低3%的效率。
就代表你滤水器的最低效率(8个方块的距离)为损失6*3%=18%
原文:Efficiency System: Your strainer's efficiency is based on its placement and increases/decreases the idle time (if enabled).
You can craft an Efficiency Meter to measure the exact percentage. The strainer is currently influenced by:
Still water / flowing water: Still water (a water source block) will give you no bonus. Flowing water on the other hand is more efficient and will increase the efficiency by 10%.
Water height:
A lower water level means less efficiency. If your Strainer Base is more than 1 block away from a water source block, the efficiency will drop by 3% for each block. Which means if your Strainer is at the very end of a water stream (8th block) it will lose 6*3% = 18% efficiency.
So make sure your strainer is as close to the water source as possible, but not directly on the source to benefit from the flowing water bonus. |
So make sure your strainer is as close to the water source as possible, but not directly on the source to benefit from the flowing water bonus.
所以你的滤水器尽可能的接近水源,而不是直接受流动水的增益
相邻的滤水器底座: Every adjacent Strainer Base will lower theefficiency by 15%.
每相邻一个滤水器底座效率都会损失15%
So if you plan to make a "farm"make sure to leave 1 block free between each Strainer Base.
因此你得计划一个“农场”来确保每个滤水器之间隔着一个方块
生物群系: If you build your Strainer Base in aspecific biome the efficiency may differ.
如果你的滤水器建立在特殊的生物群系,其效率可能有所不同。
The Strainer Base itself needs to be inthat biome, not the water. Biomes that matter are:
滤水器本身需要生物群系,而不是水。不同生物群系的区别:
+10%效率 - (Deep) Ocean深海
+15%效率 – Beach沙滩
+20%效率 – River河流
不好的例子: 水不流动并且滤水器之间相邻的太近
水位太低并且滤水器之间相邻的太近
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好的例子: 水位够高,并且滤水器之间隔着一个方块
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如何自定义可滤出的物品?
可滤出物品的配置文件在config/waterstrainer/waterstrainer_loottable.cfg
支持添加其他MOD的物品(不支持NBT物品)
感谢@囧神之神 制作的图 14#
详见原文
Syntax: strainer_name | CATEGORY | modid:item_name | metadata | quantity | rarity
- You can add multiple metadata by separating them with comma (Example: 0,1,2,3) - Higher rarity = Increased dropchance - All items in a category share the same dropchance - If you need help finding the modid and itemname use advanced tooltips (Press F3+H in game) - Use the category and item name BLANK to decrease the chance of every other item in the loottable
Examples: 1x Ender Pearl from Minecraft with a rarity of 10: strainer_survivalist | PEARL | minecraft:ender_pearl | 0 | 1 | 10
5x Cheese from Pam's Harvestcraft with a rarity of 5:
strainer_survivalist | FOOD | harvestcraft:cheeseItem | 0 | 5 | 5
1x Manyullyn Ingot from Tinker's Construct [Meta 2 = Manyullyn Ingot] with a rarity of 1:
strainer_survivalist | INGOT | tconstruct:ingots | 2 | 1 | 1
2x one of all 16 possible wool colors from Minecraft with a rarity of 5:
strainer_survivalist | WOOL | minecraft:wool | 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 | 2 | 5
To be continued...
Automating & Compatibility: The Strainer Base can be automated easily. Attach any kind of hopper or item pipe to the side of the Strainer Base to insert Strainer and bait. Use the bottom of the Strainer Base to extract obtained items.
You can add any kind of items and blocks from other mods to the loottable - for example iron-or aluminum nuggets. (Does only work if the item doesn't need any kind of NBT data). |
更多图片:
汉化效果图:
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