- "zombie awareness: features" {
- # Monsters see light near player and move towards it
- B:awareness_Light=true
- # Spawn scent/blood sense sources for monsters to track
- B:awareness_Scent=true
- # Spawn sound sense sources for monsters to track
- B:awareness_Sound=true
- # Spawn extra zombies in caves where other zombies already are if dark and away from player until Spawning.extraSpawningMaxCount is reached
- B:extraSpawningCave=false
- # Spawn extra zombies randomly on the surface at night if dark and away from player until Spawning.extraSpawningMaxCount is reached
- B:extraSpawningSurface=false
- # Pistons cause sound sense sources attracting monsters
- B:noisyPistons=true
- # Growling zombies attracts other zombies
- B:noisyZombies=true
- # Causes monsters to horde up and wander the surface together to random points
- B:wanderingHordes=true
- # MC/Forge default is 0.05, this overrides that default, set to -1 to cause no override then restore forges default in their config
- D:zombieBabyChance=0.0
- # MC/Forge default is 0.1, this overrides that default, set to -1 to cause no override then restore forges default in their config
- D:zombieSummonHelpBaseChance=0.0
- }
- "zombie awareness: general" {
- # Prevent non zombies from being attracted to light
- B:awareness_Light_OnlyZombies=true
- B:client_debugRenderSounds=true
- B:client_renderBlood=true
- B:debugConsole=false
- B:debugConsoleOmnipotent=false
- B:debugConsoleSpawns=false
- B:debugConsoleSuperDetailed=false
- # Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
- D:extraScentCutoffRange=1.0
- # max rate of spawning sound sources in milliseconds
- I:frequentSoundThreshold=1000
- # Max pathfind range for zombies [performance sensitive]
- I:maxPFRange=64
- # Max awareness range for zombies
- I:maxPFRangeSense=64
- # Always target closest player [performance sensitive]
- B:omnipotent=false
- # Effects how far monsters will sense scents from
- I:scentStrength=60
- # skips line of sight check on targetting [performance sensitive]
- B:seeThroughWalls=false
- I:sightRange=16
- # Random X Z variation of sound source placement
- I:soundScentSpawnPosRandom=1
- # Effects how far monsters will sense sound sources from
- I:soundStrength=60
- # how frequently the mod iterates all entities, effects rates, less is more frequent [performance sensitive]
- I:tickRateAILoop=5
- # how frequently the mod iterates all players, effects rates, less is more frequent
- I:tickRatePlayerLoop=1
- # currently unused
- I:zombieRandSpeedBoost=5
- }
- "zombie awareness: spawning" {
- # Automatically target closest player on spawn for mods extra spawning features
- B:extraSpawningAutoTarget=false
- # Max distance required from closest player to spawn extra random position zombie
- I:extraSpawningDistMax=100
- # Min distance required from closest player to spawn extra random position zombie
- I:extraSpawningDistMin=50
- # The max count of zombies active in loaded chunks for extra random surface spawning, or extra cave spawning
- I:extraSpawningMaxCount=50
- # Odds to 1 of spawning extra random zombies
- I:extraSpawningRandomPool=100
- # The max count of zombies active in loaded chunks for duplicating zombie at a location
- I:maxZombiesNight=50
- # Odds to 1 of duplicating extra zombies
- I:maxZombiesNightBaseRarity=100
- # Delay rate of spawning extra zombies
- I:zombieSpawnTickDelay=5
- }
- "zombie awareness: player rules & lists" {
- # List of mobs to prevent enhanced AI on
- S:blacklistAITick=Creeper, Enderman, Wolf
- # Uses list of mobs to prevent enhanced AI on
- B:blacklistUsedAITick=true
- # swaps blacklistUsedAITick/blacklistAITick into a whitelist
- B:forceListUsedAITickAsWhitelist=false
- # Uses list of people to have spawning of zombies for
- B:whiteListUsedExtraSpawning=false
- # Uses list of people to have omnipotent targetting effect
- B:whiteListUsedOmnipotent=false
- # Uses list of people to have senses spawned for
- B:whiteListUsedSenses=false
- # List of people to have spawning of zombies for
- S:whitelistExtraSpawning=Corosus
- # List of people to have omnipotent targetting effect
- S:whitelistOmnipotentTargettedPlayers=Corosus, SomeDude
- # List of people to have senses spawned for
- S:whitelistSenses=Corosus, SomeDude
- }
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