| 复制代码"zombie awareness: features" {
# Monsters see light near player and move towards it
B:awareness_Light=true
# Spawn scent/blood sense sources for monsters to track
B:awareness_Scent=true
# Spawn sound sense sources for monsters to track
B:awareness_Sound=true
# Spawn extra zombies in caves where other zombies already are if dark and away from player until Spawning.extraSpawningMaxCount is reached
B:extraSpawningCave=false
# Spawn extra zombies randomly on the surface at night if dark and away from player until Spawning.extraSpawningMaxCount is reached
B:extraSpawningSurface=false
# Pistons cause sound sense sources attracting monsters
B:noisyPistons=true
# Growling zombies attracts other zombies
B:noisyZombies=true
# Causes monsters to horde up and wander the surface together to random points
B:wanderingHordes=true
# MC/Forge default is 0.05, this overrides that default, set to -1 to cause no override then restore forges default in their config
D:zombieBabyChance=0.0
# MC/Forge default is 0.1, this overrides that default, set to -1 to cause no override then restore forges default in their config
D:zombieSummonHelpBaseChance=0.0
}
"zombie awareness: general" {
# Prevent non zombies from being attracted to light
B:awareness_Light_OnlyZombies=true
B:client_debugRenderSounds=true
B:client_renderBlood=true
B:debugConsole=false
B:debugConsoleOmnipotent=false
B:debugConsoleSpawns=false
B:debugConsoleSuperDetailed=false
# Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
D:extraScentCutoffRange=1.0
# max rate of spawning sound sources in milliseconds
I:frequentSoundThreshold=1000
# Max pathfind range for zombies [performance sensitive]
I:maxPFRange=64
# Max awareness range for zombies
I:maxPFRangeSense=64
# Always target closest player [performance sensitive]
B:omnipotent=false
# Effects how far monsters will sense scents from
I:scentStrength=60
# skips line of sight check on targetting [performance sensitive]
B:seeThroughWalls=false
I:sightRange=16
# Random X Z variation of sound source placement
I:soundScentSpawnPosRandom=1
# Effects how far monsters will sense sound sources from
I:soundStrength=60
# how frequently the mod iterates all entities, effects rates, less is more frequent [performance sensitive]
I:tickRateAILoop=5
# how frequently the mod iterates all players, effects rates, less is more frequent
I:tickRatePlayerLoop=1
# currently unused
I:zombieRandSpeedBoost=5
}
"zombie awareness: spawning" {
# Automatically target closest player on spawn for mods extra spawning features
B:extraSpawningAutoTarget=false
# Max distance required from closest player to spawn extra random position zombie
I:extraSpawningDistMax=100
# Min distance required from closest player to spawn extra random position zombie
I:extraSpawningDistMin=50
# The max count of zombies active in loaded chunks for extra random surface spawning, or extra cave spawning
I:extraSpawningMaxCount=50
# Odds to 1 of spawning extra random zombies
I:extraSpawningRandomPool=100
# The max count of zombies active in loaded chunks for duplicating zombie at a location
I:maxZombiesNight=50
# Odds to 1 of duplicating extra zombies
I:maxZombiesNightBaseRarity=100
# Delay rate of spawning extra zombies
I:zombieSpawnTickDelay=5
}
"zombie awareness: player rules & lists" {
# List of mobs to prevent enhanced AI on
S:blacklistAITick=Creeper, Enderman, Wolf
# Uses list of mobs to prevent enhanced AI on
B:blacklistUsedAITick=true
# swaps blacklistUsedAITick/blacklistAITick into a whitelist
B:forceListUsedAITickAsWhitelist=false
# Uses list of people to have spawning of zombies for
B:whiteListUsedExtraSpawning=false
# Uses list of people to have omnipotent targetting effect
B:whiteListUsedOmnipotent=false
# Uses list of people to have senses spawned for
B:whiteListUsedSenses=false
# List of people to have spawning of zombies for
S:whitelistExtraSpawning=Corosus
# List of people to have omnipotent targetting effect
S:whitelistOmnipotentTargettedPlayers=Corosus, SomeDude
# List of people to have senses spawned for
S:whitelistSenses=Corosus, SomeDude
}
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