好的,今晚是FatherToast's Mod大神mod专场
这又是一个重量级的mod,它和另外一个Special AI大大加强了我整合包里的难度
会在世界里生成大量的陷阱和强力怪物,同时也会在洞穴中生成各种战利品箱,增加趣味
简而言之,如果你不进行任何定制,只把它丢进mod文件夹那会出现以下情况:
1、洞穴中出现随机的奖励箱/陷阱箱
2、TNT刷怪笼/火焰刷怪笼/弓箭刷怪笼/火焰箭刷怪笼/药水刷怪笼
3、蠹虫方块像铁矿一样在世界生成
4、随机出现怪物潮
5、随机生成BOSS级怪物
老样子,这个作者以可定制性见长……那么我们再来看看它的config
# Configuration file ########################################################################################################## # _frequencies这一部分调节的是其他特性出现的总体频率 #--------------------------------------------------------------------------------------------------------# # The frequencies for all features added by this mod. (from 0 to 1) ########################################################################################################## _frequencies { 这一部分调节的是其他特性出现的总体频率 D:boss=0 比方说这个是boss这个特性出现的频率:0% D:brutal_spawner=0 一种会召唤别的怪物的怪物生成的概率 D:chest=0.3 这个是箱子出现在山洞的频率 30%,其他类推 D:fire_trap=0.35 火焰陷阱……就是一个疯狂向周围射火焰箭的刷怪笼 D:mine=0.2 D:potion_trap=0.2 会往周围丢药水的刷怪笼 D:silverfish_nest=0.1 蠹虫巢穴……一般是一个由原石围起来的刷怪笼……周围一大片区域都会被扩散有蠹虫 D:spawner=0.2 D:spawner_trap=0.15 D:swarm_spawner=0 D:tower=0.35 会往周围射箭的刷怪笼 } ########################################################################################################## # _general #--------------------------------------------------------------------------------------------------------# # General and/or miscellaneous options. ########################################################################################################## _general { # If true, this mod will disable itself when loading a world not created with this mod installed. B:automatic_disable=false 如果读取的存档是在没有加入这个mod的情况下生成的,是否禁止这个mod在此存档起效 # Percent chance (from 0 to 100) for creeper spawners to spawn charged creepers. I:charged_creeper_chance=0 高压苦力怕的自然生成率 # Chance (from 0 to 1) for covered traps to have carpet instead of a pressure plate. D:covered_trap_carpet_chance=0.4 # Chance (from 0 to 1) for traps to spawn with a cover block over them. D:covered_trap_chance=0.8 上面两个真心看不懂……应该是陷阱相关的 # (true/false/instant) If true, this mod will modify the break speed for silverfish blocks to be the same as the block being imitated. If instant, silverfish blocks will break instantly. S:modify_break_speed=instant 蠹虫怪物蛋破坏速度(instantly:瞬间破坏) } ########################################################################################################## # _veins 以下的设定是让陷阱像矿脉一样生成,专门坑挖矿的人 #--------------------------------------------------------------------------------------------------------# # The number of vein generation attempts per chunk and the generation properties for those veins. Example: 3.25 is 3 attempts with a 25% chance of a fourth attempt. ########################################################################################################## _veins { # Lava vein stats. Defaults: count=4, size=10, height=0-32.(默认参数) 岩浆矿脉,不小心挖到可是惊喜(以它为例说明参数,下面类推) D:lava_count=4.0 生成概率 I:lava_max_height=32 生成最大高度 I:lava_min_height=0 生成最低高度 I:lava_size=10 生成大小 # Sand vein stats. Defaults: count=0.3, size=64, height=0-62. 沙矿脉,垂直向上挖的时候…………小心点 D:sand_count=0.3 I:sand_max_height=62 I:sand_min_height=0 I:sand_size=48 # Silverfish vein stats. Defaults: count=10, size=24, height=0-128. 蠹虫怪物蛋矿脉,这是最恶心的,挖矿坑时出这些简直是要老命 D:silverfish_count=5 I:silverfish_max_height=128 I:silverfish_min_height=0 I:silverfish_size=12 # Officially replaced by spawner traps, but you may re-enable spawner veins, if you like. D:spawner_count=0.0 被陷阱生成取代?额这个我也不知道是什么 # Water vein stats. Defaults: count=8, size=10, height=0-62. D:water_count=8.0 I:water_max_height=62 I:water_min_height=0 I:water_size=10 水矿脉,一般不会要命……但很麻烦 } ########################################################################################################## # block_names 覆盖方块名,防止通过walia之类的东西看出陷阱 #--------------------------------------------------------------------------------------------------------# # Names to override to counter mods that give tooltips of the block you look at (client-side!). ########################################################################################################## block_names { # If true, these name overrides will be applied. B:_name_overrides=true # The name for silverfish stone. Does not override name in inventory. S:stone_egg="Stone" # The name for silverfish stone bricks. Overrides name in inventory. S:stone_egg_brick="Stone Bricks" # The name for silverfish cobblestone. Overrides name in inventory. S:stone_egg_cobble="Cobblestone" # The name for trapped chests. Overrides name in inventory. S:trapped_chest=Trapped Chest } ########################################################################################################## # bosses 特殊怪物,可以理解为精英怪物那样的 #--------------------------------------------------------------------------------------------------------# # The stats and loot table for each boss mob. ########################################################################################################## bosses { # How much more damage (in half-hearts) bosses deal than normal mobs. D:damage_bonus=4.0 比正常怪物攻击里增加多少 # Chance (from 0 to 1) for a boss to have a random, permanent potion effect. (Technically, the effect only lasts about 3.4 years.) D:effect_chance=0.3 获得特殊药水效果的几率 # Chance (from 0 to 1) for any equipment a boss wears to be enchanted. The unique item will always be enchanted. D:enchantment_chance=0.25 穿戴附魔防具的概率 # Chance (from 0 to 1) for each piece of equipment to be equipped. The unique item will always be equipped. D:equip_chance=0.25 穿戴防具的概率 # If true, bosses will be immune to fire damage (strongly recommended). B:fire_resistance=true 是否无视火焰伤害 # How much health a boss has. (max health * health multipler = boss max health) D:health_multiplier=4.0 拥有多少倍的生命 # How resistant (from 0 to 1) bosses are to being knocked back. D:knockback_resistance=0.85 抗击退 # Chance (from 0 to 1) to increase the boss material level. Rolled three times. (Chainmail -> Gold -> Iron -> Diamond) D:level_up_chance=0.25 唔……这个不知道是怎么起作用的 # Regeneration potion amplifier. Yes, it works on undead. (0 heals 1 health every 2.5 sec, each rank halves the time between heals. -1 disables the effect.) I:regeneration=1 生命恢复加速 # Increases base damage resistance. (0 is -20% damage, each rank grants -20% damage, -1 disables the effect.) I:resistance=0 受到伤害减少多少 # How fast bosses are compared to normal mobs. D:speed_multiplier=0.85 速度系数 # If true, bosses will not drown (strongly recommended). B:water_breathing=true 是否能在水里呼吸 } ########################################################################################################## # bosses_rogue(怪物获得boss属性的权重) #--------------------------------------------------------------------------------------------------------# # The relative weights for each wandering boss mob type. ########################################################################################################## bosses_rogue { I:cavespider=1 I:creeper=1 I:skeleton=1 I:spider=1 I:zombie=4 } ########################################################################################################## # brutal_mobs(暴徒召唤怪物的属性) #--------------------------------------------------------------------------------------------------------# # The potion strengths for mobs spawned by brutal spawners (aka brutal mobs). Potions can be disabled be setting their amplifiers to -1. ########################################################################################################## brutal_mobs { # If true, brutal mobs will be immune to fire damage. B:_fire_resistance=true # Regenerates health. Yes, it works on undead. (0 heals 1 health every 2.5 sec, each rank halves the time between heals.) I:_regeneration=1 # Increases damage resistance. (0 is -20% damage, each rank grants -20% damage.) I:_resistance=3 # Increases melee damage. (0 is +130% damage, each rank grants +130% damage.) I:_strength=0 # Increases speed. (0 is +30% speed, each rank grants +30% speed.) I:_swiftness=1 # If true, brutal mobs will not drown. B:_water_breathing=true } ########################################################################################################## # brutal_spawners(暴徒召唤者的属性) #--------------------------------------------------------------------------------------------------------# # The stats for brutal spawners and the relative weights for each brutal spawner type. ########################################################################################################## brutal_spawners { # Brutal spawner stats. Defaults: delay=200-400, nearby=6, playerrange=16, spawncount=6, spawnrange=4. I:_max_delay=400 召唤间隔 I:_min_delay=200 I:_nearby_entity_cap=6 I:_player_range=16 I:_spawn_count=6 I:_spawn_range=4 I:cavespider=1 I:creeper=1 I:random=1 I:skeleton=1 I:spider=1 I:zombie=4 } ########################################################################################################## # chests 一些经常会在洞穴产生的箱子产生概率 #--------------------------------------------------------------------------------------------------------# # The relative weights for each chest type. ########################################################################################################## chests { I:indie=1 I:mine=1 I:normal=2 I:trapped=1 I:valuable=1 } ########################################################################################################## # dungeon_spawners #--------------------------------------------------------------------------------------------------------# # The stats for dungeon spawners and the relative weights for each dungeon spawner type. ########################################################################################################## dungeon_spawners { # Spawner stats. Defaults: delay=200-400, nearby=6, playerrange=16, spawncount=4, spawnrange=4. I:_max_delay=400 I:_min_delay=200 I:_nearby_entity_cap=6 I:_player_range=16 I:_spawn_count=4 I:_spawn_range=4 I:cavespider=1 I:creeper=1 I:random=1 I:silverfish=1 I:skeleton=1 I:spider=1 I:zombie=4 } ########################################################################################################## # dungeon_types #--------------------------------------------------------------------------------------------------------# # The relative weights for each dungeon type. ########################################################################################################## dungeon_types { I:brutal_spawner=0 I:spawner=4 I:swarm_spawner=0 I:tower=1 } ########################################################################################################## # dungeons #--------------------------------------------------------------------------------------------------------# # General options for dungeons and dungeon generation. ########################################################################################################## dungeons { # Chance (from 0 to 1) for the spawner to be covered in obsidian (if it's a normal spawner). D:_armor_chance=0.05 # The number of dungeon generation attempts per chunk. Be careful; increasing this far beyond 8.0 (vanilla) could cause lag. Example: 9.25 is 9 attempts with a 25% chance of a fourth attempt. D:_place_attempts=8.0 # Chance (from 0 to 1) for any cobblestone block in a dungeon to instead be a silverfish block. D:_silverfish_chance=0.2 } ########################################################################################################## # nests #--------------------------------------------------------------------------------------------------------# # The stats for silverfish nest spawners and the relative weights for each silverfish nest type. ########################################################################################################## nests { # Chance (from 0 to 1) for a silverfish nest to be abnormally aggressive. D:_angered_chance=0.2 # Silverfish nest spawner stats. Defaults: delay=100-300, nearby=16, playerrange=5, spawncount=6, spawnrange=4. I:_max_delay=300 I:_min_delay=100 I:_nearby_entity_cap=16 I:_player_range=5 I:_spawn_count=6 I:_spawn_range=4 I:chest=1 I:diamond=1 I:emerald=1 I:gold=1 I:lapis=1 I:party=1 I:redstone=4 I:surprise=1 } potion_traps { # The duration of potions shot by daze potion traps. (Affected by proximity to the splash.) I:_daze_duration=1600 # The strength of potions shot by daze potion traps. I:_daze_potency=0 # The strength of potions shot by harm potion traps. (Affected by proximity to the splash.) I:_harm_potency=2 # The duration of potions shot by poison potion traps. (Affected by proximity to the splash.) I:_poison_duration=2000 # The strength of potions shot by poison potion traps. I:_poison_potency=0 I:daze=1 I:harm=2 I:poison=1 } ########################################################################################################## # random_spawners #--------------------------------------------------------------------------------------------------------# # The relative weights for each mob type to spawn from a random spawner. ########################################################################################################## random_spawners { I:cavespider=0 I:creeper=1 I:skeleton=1 I:spider=1 I:zombie=2 } ########################################################################################################## # spawner_traps #--------------------------------------------------------------------------------------------------------# # The relative weights for each mob spawner trap type. Only applies to spawner traps. ########################################################################################################## spawner_traps { # Chance (from 0 to 1) for a spawner trap to have a chest below it. D:_chest_chance=0.1 I:cavespider=1 I:creeper=1 I:random=1 I:skeleton=1 I:spider=1 I:zombie=4 } ########################################################################################################## # spawner_veins #--------------------------------------------------------------------------------------------------------# # The relative weights for each mob spawner vein type. Only applies to spawner veins. ########################################################################################################## spawner_veins { # Chance (from 0 to 1) for a spawner vein to be covered in obsidian. D:_armor_chance=0.05 # Chance (from 0 to 1) for a spawner vein to have a chest below it. D:_chest_chance=0.1 I:cavespider=1 I:creeper=1 I:random=1 I:skeleton=1 I:spider=1 I:zombie=4 } ########################################################################################################## # spawners #--------------------------------------------------------------------------------------------------------# # The stats for mob spawners and the relative weights for each mob spawner type. Applies only to rogue spawners and tower mob spawners. ########################################################################################################## spawners { # Chance (from 0 to 1) for a mob spawner to be covered in obsidian. D:_armor_chance=0.05 # Chance (from 0 to 1) for a mob spawner to have a chest below it. If the spawner is armored, its chest will also be armored and have better loot. D:_chest_chance=0.1 # Spawner stats. Defaults: delay=200-600, nearby=6, playerrange=16, spawncount=4, spawnrange=4. I:_max_delay=600 I:_min_delay=200 I:_nearby_entity_cap=6 I:_player_range=16 I:_spawn_count=4 I:_spawn_range=4 # Chance (from 0 to 1) for an armored mob spawner to be a chest instead, if it doesn't already have a chest below it. D:_trick_chance=0.05 I:cavespider=1 I:creeper=1 I:random=1 I:skeleton=1 I:spider=1 I:zombie=4 } ########################################################################################################## # swarm_spawners #--------------------------------------------------------------------------------------------------------# # The stats for swarm spawners and the relative weights for each swarm spawner type. ########################################################################################################## swarm_spawners { # Swarm spawner stats. Defaults: delay=200-600, nearby=8, playerrange=8, spawncount=127, spawnrange=6. I:_max_delay=600 I:_min_delay=200 I:_nearby_entity_cap=8 I:_player_range=8 I:_spawn_count=127 I:_spawn_range=6 I:cavespider=1 I:creeper=1 I:skeleton=1 I:spider=1 I:zombie=4 } ########################################################################################################## # towers #--------------------------------------------------------------------------------------------------------# # The damage towers deal and relative weights for each tower type. ########################################################################################################## towers { # Damage arrows from towers deal (min. 2). Translates roughly into half hearts of damage. D:_arrow_damage=2 I:arrow=4 I:arrow_fire=1 I:chest=1 I:chest_fire=1 I:double=1 I:double_fire=1 I:spawner=1 I:spawner_fire=1 } |
留下地址http://pan.baidu.com/s/1kTKiwU7
这是我的整合包,不去围观一下吗?(附带这个mod哦) http://www.mcbbs.net/thread-440617-1-1.html |
FatherToast's Mod合集
1、工具怪物
http://www.mcbbs.net/thread-158349-1-1.html(感谢我的工业2)
2、熔岩怪物
http://www.mcbbs.net/thread-330712-1-1.html(感谢CI010)
3、怪物属性
http://www.mcbbs.net/thread-331003-1-1.html(感谢CI010)
4、特殊怪物
http://www.mcbbs.net/thread-457170-1-1.html
5、特殊AI
http://www.mcbbs.net/thread-457169-1-1.html
6、致命的世界
http://www.mcbbs.net/thread-457226-1-1.html
7、遗失的书籍
http://www.mcbbs.net/thread-457171-1-1.html
8、Natural Absorption(自然吸收)
未搬
9、Custom Chest Loot(自定义战利品)
未搬
(以上个人搬运的mod介绍都比较简易……欢迎各位补充,临近考试,楼主大概是没时间详细编辑了)